日程表1终极指南(2026年2月更新)

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Schedule I
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本指南包含构建、扩张和掌控你的毒品交易帝国所需的一切内容。它旨在成为《Schedule 1》最全面、最新且对新手最友好的指南。本指南会持续积极更新,定期添加新信息、改进表格、平衡调整以及社区请求的内容。每当游戏发布补丁或更新时,本指南也会同步更新。 这是《Schedule 1》有史以来评分最高的指南。 感谢所有提出建议的人,是你们让本指南成为最棒的指南。 更新日志/交互式世界地图 更多更新即将推出 世界地图

NOTE : THIS GUIDE IS NOT FINAL AND WILL BE CHANGED AS THE GAME IS UPDATED. Interactive Map link : https://mapgenie.io/schedule-1/maps/hyland-point [V1] Added client information, Added Vehicle guide, Added changelog and world map. [V2] Fixed Mixing ingredients list, Added Business and Effect info [V3] Fixed Effects Ingredients and Mixing Ingredients (again), Changed Changelog [V4] Overhaul of Best Clients to assign to dealers, Effects info updated [V5] Added Advanced Client Info, overhaul of Best mixes and added better ones [V6]Added Glitches tab, Added more to Effect Info [V6.1] Added store info [V6.2] Added Customer buying behavior & mechanics, and changed guide picture [V6.3] Updated Map [V6.4] Added Info about Graffiti and Dealers [V7] Added Info about Shrooms, Updated map & updated basically all sections(NEWEST CHANGE) Everything new in 2026 Update + Shrooms Info New Items Mushroom Beds Spawn Stations Spore Syringes Substrate Bags Nutrient Blocks Environmental Controls (AC/Heaters) How cultivation works 1. Install beds & substrate 2. Inoculate with spores 3. Control temperature/humidity (AC is important!) 4.Wait for growth cycles 5.Harvest, dry, package, sell 6.Shrooms need more environmental stability than other drugs. New Supplier A new downtown supplier sells: Shroom spawn equipment Spore syringes Cultivation materials Drying racks / prep tools (This supplier unlocks once you progress far enough in the game.) Dealer AI Changes Dealers now: Take smoke breaks Can temporarily stop selling Move with more varied behavior Have improved demand logic (some customers prefer shrooms) STORAGE LOCKERS (New Storage System) What Storage Lockers Do Storage Lockers allow you to: Store large quantities of raw ingredients Store processed drugs Store packaged product Keep your base tidy & optimized Customer Preference System (Expanded) Not all NPCs like shrooms. Some districts: Prefer psychedelics Prefer uppers/downers Have high or low shroom demand This affects: Prices Dealer route efficiency Max daily sales Profit Balance Changes Shrooms have: Lower risk than meth/coke Medium profit High volume (fast growth + fast sales) High space requirements (beds, temp control, lockers) This makes shrooms ideal for: Mid-game expansion Diversifying your product line Safe, steady profit with lower heat Every drug & how to get them (Make sure to Grab all the items in the RV before speaking to Unc on the payphone for the first time.) Methamphetamine (Meth) Unlocking Production: Progress to the Westville area to unlock meth production. Offer free samples to NPCs like Jerry Montero or Meg Cooley and achieve Friendly Status, leading to an introduction to Shirley Watts, who supplies Pseudo, the main ingredient. Production Process: Purchase a Chemistry Station and Lab Oven from Oscar in the Warehouse. Acquire Pseudo, Acid, and Phosphorus. Combine these ingredients in the Chemistry Station and wait 8 hours (8 min irl) to produce liquid meth. Transfer the liquid meth to the Lab Oven and wait 6 hours (6 min irl) to obtain crystal meth. Shatter and package the crystal meth for distribution. Cocaine (Coke) Unlocking Production: Get access to Salvador by unlocking customers in the Docks region, Salvador provides you coca seeds. Production Process: Purchase a Cauldron, Lab Oven and Dryer Racks from Oscar in the Warehouse. Grow the seeds as you would weed seeds to get coca leaves The coca leaves then go to dryer racks. You can set how long they will stay on the rack, which determines their quality. Dried leaves go to Cauldron to produce cocaine base. Cocaine base then goes to the oven to be baked into the final product. Shrooms Magic Mushrooms (Shrooms) are the third major drug type. Shrooms become available after methamphetamine production is established and before cocaine is unlocked. Production Process: Use a Mushroom Spawn Station to combine a Spore Syringe and a Grain Bag into Shroom Spawn After transfer the spawn into a Mushroom Bed prepared with Mushroom Substrate. Mushroom cultivation introduces the Temperature System. Unlike other plants that benefit from heat, mushrooms require a cool environment. You must use AC Units to lower the room temperature and a Spray Bottle can also be used to maintain moisture levels in the beds. All mixing ingredients & what they do Cuke gives Energizing effects • If Toxic → Euphoric • If Slippery → Munchies • If Sneaky → Paranoia • If Foggy → Cyclopean • If Gingeritis → Thought-Provoking • If Munchies → Athletic • If Euphoric → Laxative • If Slippery → Athletic Flu Medicine gives Sedating effect • If Calming → Bright-Eyed • If Athletic → Munchies • If Thought-Provoking → Gingeritis • If Cyclopean → Foggy • If Munchies → Slippery • If Laxative → Euphoric • If Euphoric → Toxic • If Focused → Calming • If Electrifying → Refreshing • If Shrinking → Paranoia Gasoline gives Toxic effect • If Energizing → Euphoric • If Gingeritis → Smelly • If Jennerising → Sneaky • If Sneaky → Tropic Thunder • If Munchies → Sedating • If Energizing → Spicy • If Laxative → Foggy • If Disorienting → Glowing • If Paranoia → Calming • If Electrifying → Disorienting • If Shrinking → Focused Donut gives Calorie-Dense effect • If Calorie-Dense (and no Explosive) → Add Explosive • If Balding → Sneaky • If Anti-Gravity → Slippery • If Jennerising → Gingeritis • If Focused → Euphoric • If Shrinking → Energizing Energy Drink gives Athletic effect • If Sedating → Munchies • If Spicy → Euphoric • If Tropic Thunder → Sneaky • If Glowing → Disorienting • If Foggy → Laxative • If Disorienting → Electrifying • If Schizophrenia → Balding • If Focused → Shrinking Mouth Wash gives Balding effect • If Calming → Anti-Gravity • If Calorie-Dense → Sneaky • If Explosive → Sedating • If Focused → Jennerising Motor Oil gives Slippery effect • If Energizing → Munchies • If Foggy → Toxic • If Energizing → Schizophrenia • If Euphoric → Sedating • If Paranoia → Anti-Gravity • If Munchies → Schizophrenia Banana gives Gingeritis effect • If Energizing (and no Cyclopean) → Thought-Provoking • If Calming → Sneaky • If Toxic → Smelly • If Long Faced → Refreshing • If Cyclopean → Thought-Provoking • If Disorienting → Focused • If Focused → Seizure-Inducing • If Paranoia → Jennerising Chili gives Spicy effect • If Athletic → Euphoric • If Anti-Gravity → Tropic Thunder • If Sneaky → Bright-Eyed • If Munchies → Toxic • If Laxative → Long Faced • If Shrinking → Refreshing Iodine gives Jennerising effect • If Calming → Balding • If Toxic → Sneaky • If Foggy → Paranoia • If Calorie-Dense → Gingeritis • If Euphoric → Seizure-Inducing • If Refreshing → Thought-Provoking Paracetamol gives Sneaky effect • If Energizing (and no Munchies) → Paranoia • If Calming → Slippery • If Toxic → Tropic Thunder • If Spicy → Bright-Eyed • If Glowing → Toxic • If Foggy → Calming • If Munchies → Anti-Gravity • If Energizing & Paranoia → Balding • If Electrifying → Athletic Viagra gives Tropic Thunder effect • If Athletic → Sneaky • If Euphoric → Bright-Eyed • If Laxative → Calming • If Disorienting → Toxic Mega Bean gives Foggy effect • If Energizing (and no Thought-Provoking) → Cyclopean • If Calming → Glowing • If Sneaky → Calming • If Jennerising → Paranoia • If Athletic → Laxative • If Slippery → Toxic • If Thought-Provoking → Energizing • If Seizure-Inducing → Focused • If Focused → Disorienting • If Sneaky → Glowing • If Thought-Provoking → Cyclopean • If Shrinking → Electrifying Addy gives Thought-Provoking effect • If Sedating → Gingeritis • If Long Faced → Electrifying • If Glowing → Refreshing • If Foggy → Energizing • If Explosive → Euphoric Battery gives Bright-Eyed effect • If Munchies → Tropic Thunder • If Euphoric (and no Electrifying) → Zombifying • If Electrifying (and no Zombifying) → Euphoric • If Laxative → Calorie-Dense • If Electrifying → Euphoric • If Shrinking → Munchies Chili gives Spicy effect • If Athletic → Euphoric • If Anti-Gravity → Tropic Thunder • If Sneaky → Bright-Eyed • If Munchies → Toxic • If Laxative → Long Faced • IfShrinking → Refreshing Horse Semen gives Long Faced effect • Anti-Gravity → Calming • Gingeritis → Refreshing • Thought-Provoking → Electrifying There is also a mixing calculator if you have anything that is not listed here https://schedule1-calculator.com Best Mixing Recipes OG KUSH (BEGINNER) [SELLING PRICE $127] {INGREDIENTS} Donut Mouth Wash Cuke Banana Viagra Flu Medicine {EFFECTS} Anti-Gravity Jennerising Balding Thought-Provoking Gingeritis Tropic Thunder Sedating Best Weed Mix: OG Kush [SELLING PRICE $172] {INGREDIENTS} Horse Semen Paracetamol Gasoline Cuke Mega Bean Paracetamol Mega Bean Battery {EFFECTS} Anti-Gravity Long Faced Tropic Thunder Zombifying Cyclopean Glowing Foggy Bright-Eyed Best Weed Mix: Sour Diesel [SELLING PRICE $144] {INGREDIENTS} Iodine Paracetamol Chili Viagra Cuke Motor Oil {EFFECTS} Thought-Provoking Jennerising Bright-Eyed Spicy Tropic Thunder Anti-Gravity Munchies Slippery Best Weed Mix: Green Crack [SELLING PRICE $148] {INGREDIENTS} Gasoline Paracetamol Cuke Banana Gasoline Cuke Viagra Banana {EFFECTS} Thought-Provoking Jennerising Bright-Eyed Spicy Tropic Thunder Anti-Gravity Munchies Slippery Best Weed Mix: Granddaddy Purple [SELLING PRICE $167] {INGREDIENTS} Banana Cuke Paracetamol Gasoline Cuke Battery Horse Semen Mega Bean {EFFECTS} Sedating Electrifying Glowing Tropic Thunder Zombifying Cyclopean Bright-Eyed Long Faced Best Meth Mix [SELLING PRICE $340] {INGREDIENTS} Banana Cuke Paracetamol Gasoline Cuke Battery Horse Semen Mega Bean {EFFECTS} Electrifying Glowing Tropic Thunder Zombifiying Cyclopean Bright-Eyed Long Faced Foggy Cocaine [SELLING PRICE $735] {INGREDIENTS} Motor Oil Cuke Paracetamol Gasoline Cuke Battery Horse Semen Mega Bean {EFFECTS} Anti-Gravity Tropic Thunder Zombifying Cycllopean Bright-Eyed Long Faced Foggy Cheap & Fast recipes W E E D R E C I P E S MixIngredientsCostSell ValueProfitBudget Kush MixOG Kush + OG Kush$60$100$40Cheap Green BoostGreen Crack + OG Kush$70$100$30Fast Diesel BlendSour Diesel + OG Kush$65$100$35Crack Power MixGreen Crack + Green Crack$80$100$20Diesel Power BudgetSour Diesel + Sour Diesel$70$100$30Triple Cheap MixOG Kush + OG Kush + OG Kush$90$100$10 S H R O O M R E C I P E S MixIngredientsCostSell ValueProfitBasic ShroomShroom$65$65$0Refreshing ShroomsShroom + Refresh$65$65$0Energizing ShroomsShroom + Energize$65$65$0Lethal ShroomsShroom + Lethal$65$65$0 C O K E M I X E S MixIngredientsCostSell ValueProfitBasic CokeCoke$1500$1500$0Energizing CokeCoke + Energize$1500$1500$0Refreshing CokeCoke + Refresh$1500$1500$0Lethal CokeCoke + Lethal$1500$1500$0 Secret/Special mixes Explosive Mix Combine items in following order Donut Donut Glowing Mix (Thanks to @ ☆Ferios☆ for suggesting a shorter mix) Combine items in following order Mega Bean Paracetamol Mega Bean Schizophrenic Mix (Thanks to @AstroLex for suggesting a shorter mix) Combine items in following order Cuke Motor OIl Motor OIl Zombifying Mix (Thanks to @Glug for suggesting a shorter mix) Combine items in following order Gasoline Cuke Battery Electric Mix Combine items in following order Horse Semen Addy Seizure Mix (Thanks to @Penguenni Cactussini for suggesting a shorter mix) Combine items in following order Gasoline Cuke Iodine Anti-gravity Mix Combine items in following order Paracetamol Mega Bean MouthWash Laxative Mix Combine items in following order Gasoline Cuke Cuke Shrinking Mix (OG KUSH ONLY) Combine items in following order Mega Bean Energy Drink Banana Energy Drink Shrinking Mix (EVERYTHING ELSE) Combine items in following order Gasoline Cuke Iodine Mega Bean Energy Drink Glitches DUPE Glitch 1 To perform this dupe, all you need is a friend and a shelf. 1. Place a item into the shelf. 2. At the exact same time, both you and your friend should take the item out. 3.If timed correctly, both of you will receive the item, effectively duplicating it. Tip: This trick also works with more than two people. Just make sure everyone grabs the item at the same moment. DUPE Glitch 2 To perform this dupe, all you need is a friend. 1. Have your friend fill their inventory with whatever you want to dupe, (It can be money) 2. Save the game. 3. Friend can now dump everything from their inventory. 4. Friend can now close their game without leaving. (Alt + F4, or close from task manager) 5. Friend should now rejoin the game and notice their inventory is the same from before. DUPE Glitch (Employees) Happens every time when employee moves a stack of product to the storage which already contains one unit of the same product (also works with almost full stack and more than one unit - exact details are unknown) Gold Bar Glitch (Beta) They can be taken to the Pawn Shop and sold to Mick for a higher price. This can be replicated infinitely, but will likely get fixed, If not already. Junk Baseball To do this Glitch, pick up a piece of trash throw it in the air and hit it with the bat sending flying into the air . Flying Glitch (Object Launch Method) The Flying Glitch lets you launch yourself high into the air, allowing access to rooftops, evading police, and even reaching normally inaccessible areas like the high bridge. It only requires one player and a movable object to collide with. Recommended Objects are a Basketball and a Trashcan. Steps: 1. Jump onto the object. 2. Look directly down at it. 3. Rapidly spam the Jump and Pick-Up buttons at the same time. If done correctly, your character will be launched into the air. For longer glides equip the skateboard in the air. Flying Glitch #2 (Bus Stop Method) This alternate method works at any bus stop and doesn’t require any objects. Steps: 1. Stand on the top back corner of the bus stop bench, facing outward. 2. Spam the Jump button as many times as you wish. 3. Step forward and out of the bus stop. You’ll be launched straight into the air. The more you spam jump, the higher you'll go. You can use the skateboard to glide or control your landing. First Person Skating Hold [V] (View Avatar) before boarding. Effect Info NameMultiplierTypeDescriptionMutually ExclusiveAnti‑Gravityx1.54AbilityCauses user to jump higher.?Athleticx1.32AbilityCauses user to run 30% faster.EnergizingBaldingx1.30CosmeticCauses user to be bald.?Bright‑Eyedx1.40AbilityCauses user's eyes to shine flashlight beams.?Calmingx1.10CosmeticChromatic aberration around screen.FocusedCalorie‑Densex1.28CosmeticCauses user to appear fat.?Cyclopeanx1.56CosmeticCauses user to only have one eye.?Disorientingx1.00AbilityInverts camera & movement randomly.?Electrifyingx1.50CosmeticLightning effect on user.?Energizingx1.22AbilityCauses user to run 15% faster.AthleticEuphoricx1.18CosmeticHappy high & smile.?Explosivex1.00AbilityCountdown explosion harming user & NPCs.LethalFocusedx1.16CosmeticChromatic aberration around screen.CalmingFoggyx1.36CosmeticFog effect around & globally.?Gingeritisx1.20CosmeticCauses red hair.?Glowingx1.48CosmeticRadioactive glow.?Jennerisingx1.42CosmeticReverses gender.?Laxativex1.00CosmeticCauses soiling.?Lethalx1.00AbilityCauses vomiting & death.ExplosiveLong Facedx1.52CosmeticNeck/face grow.?Munchiesx1.12N/AN/A?Paranoiax1.00CosmeticBad high, NPCs stare.?Refreshingx1.14N/AN/A?Schizophrenicx1.00AbilityRandom control inversion + effects.?Sedatingx1.26CosmeticVignette + smoothing.?Seizure‑Inducingx1.00CosmeticCauses seizure shakes.?Shrinkingx1.60CosmeticCauses shrinking.?Slipperyx1.34AbilitySluggish, slippery movement.?Smellyx1.00CosmeticStinky aura.?Sneakyx1.24AbilitySlower police detection & pickpocket boost.?Spicyx1.38CosmeticHead lights on fire.?Thought‑Provokingx1.44CosmeticCauses head to grow.?Toxicx1.00CosmeticCauses vomiting.?Tropic Thunderx1.46CosmeticSkin color inversion.?Zombifyingx1.58CosmeticGreen skin & zombie voice.? Usage Each product has a base price B: { Weed: 35, Meth: 70, Cocaine: 150 } Each effect has a multiplier After the mix logic is complete and the final effects are known, the multipliers associated with each are summed and the final price is: Price = Round( B * ( 1 + Sum[ multipliers ] ) ) Example Start with Meth ( $70 base ) Mix: Gasoline --> Cuke --> Mouthwash --> Banana Final effects are: { Euphoric, Thought-Provoking, Balding, Gingeritis } The multipliers from the above are: { 0.18, 0.44, 0.30, 0.20 } Price = 70 * (1 + (0.18 + 0.44 + 0.30 + 0.20)) = 148.40 --> $148 (Credit to WIKI) The Advanced Client Info cuts off the days because of how much text is there so sorry in advance Stores Info Hardware Store I NamePriceCategoryReputation RequirementDescriptionSizeGrow Tent$100AgricultureStreet Rat IA small grow tent with built-in lighting and pot. Plants will grow faster but smaller.10 per Stack, 1 Slot in Storage; 2 X 2 when PlacedSoil$10AgricultureStreet Rat IBasic potting soil to grow stuff in.10 per Stack, 1 Slot in StorageLong-Life Soil$30AgricultureStreet Rat IVLong-lasting soil that can be used to grow 2 plants before expiring.10 per Stack, 1 Slot in StorageExtra Long-Life Soil$60AgricultureHoodlum IIIExtra long-lasting soil that can be used to grow 3 plants before expiring.10 per Stack, 1 Slot in StorageWatering Can$15ToolStreet Rat IHold water.1 Slot in StorageSpray Bottle$15ToolStreet Rat IHolds a small amount of water. Used to mist mushroom beds.1 Slot in StoragePlant Trimmers$10ToolStreet Rat IA pair of plant trimmers. Necessity for harvesting plants.1 Slot in StorageElectric Plant Trimmers$50ToolStreet Rat VA pair of electric plant trimmers. Simply click and drag to harvest.1 Slot in StoragePackaging Station$100FurnitureStreet Rat IProvides a clean surface to place product into packaging.10 per Stack, 1 Slot in Storage; 2 X 4 when PlacedPackaging Station Mk II$750FurnitureHoodlum VAn upgraded version of packaging station with a rotary packing tool. Allows for much faster packing of products.10 per Stack, 1 Slot in Storage; 2 X 4 when PlacedBaggie$1PackagingStreet Rat IA small Plastic baggie. Holds 1x unit of any product.20 per Stack, 1 Slot in StorageBed$150FurnitureStreet Rat IA cozy single bed to slumber in.10 per Stack, 1 Slot in Storage; 3 X 4 when PlacedCoffee Table$120FurnitureStreet Rat IWood coffee table. Good for placing coffee on.10 per Stack, 1 Slot in Storage; 2 X 3 when PlacedWooden Square Table$50FurnitureStreet Rat I1x1m wooden table. You can place stuff on it.10 per Stack, 1 Slot in Storage; 2 X 2 when PlacedMetal Square Table$60FurnitureStreet Rat I1x1m metal table. You can place stuff on it.10 per Stack, 1 Slot in Storage; 2 X 2 when PlacedPlastic Table$75FurnitureStreet Rat IPlastic folding table.10 per Stack, Can hold 6 items; 2 X 4 when placedFloor Lamp$25FurnitureStreet Rat IA standing floor lamp. Can be switched on and off.10 per Stack, 1 Slot in Storage; 1 X 1 when PlacedTV$300FurnitureStreet Rat ITelevision and a TV cabinet. Includes a video game console.10 per Stack, 1 Slot in Storage; 2 X 4 when PlacedSmall storage rack$30StorageStreet Rat IA small sized, 4-tier storage rack.10 per Stack, 1 Slot in Storage; 1 X 2 when PlacedMedium storage rack$45StorageStreet Rat IA medium sized, 4-tier storage rack.10 per Stack, 1 Slot in Storage; 1 X 3 when PlacedLarge storage rack$60StorageStreet Rat IA large sized, 4-tier storage rack.10 per Stack, 1 Slot in Storage; 1 X 4 when PlacedSmall Storage Closet$150StorageStreet Rat ISmall metal storage closet with 6 slots.10 per Stack, 1 Slot in Storage; 1 X 2 when PlacedMedium Storage Closet$225StorageStreet Rat IMedium metal storage closet with 8 slots.10 per Stack, 1 Slot in Storage; 1 X 3 when PlacedLarge Storage Closet$300StorageStreet Rat ILarge metal storage closet with 12 slots.10 per Stack, 1 Slot in Storage; 1 X 4 when PlacedHuge Storage Closet$500StorageStreet Rat IHuge metal storage closet with 20 slots.10 per Stack, 1 Slot in Storage; 2 X 4 when PlacedDisplay Cabinet$250noneStreet Rat IWooden display cabinet for putting all your fancy stuff in.10 per Stack, 1 Slot in Storage; 1 X 2 when PlacedTrash Bag$1ToolStreet Rat ICan be used to either gather up trash or to bag the contents of a trash can.10 per Stack, 1 Slot in StorageTrash Grabber$20ToolStreet Rat IUsed to easily collect trash.1 Slot in StorageTrash can$25FurnitureStreet Rat IMetal trash can you can place trash in.10 per Stack, 1 Slot in Storage; 2 x 2 when PlacedToilet (Pre-Owned)$200FurnitureStreet Rat IA ceramic toilet for disposing of waste matter.10 per stack, 1 Slot in Storage; 2 x 2 when placedJar$3PackagingStreet Rat IIIA clear glass jar to keep various substances in. Holds 5x units of any product.20 per Stack, 1 Slot in StorageFertilizer$30AgricultureStreet Rat IVAll-natural fertilizer which will increase the quality of your plants.10 per Stack, 1 Slot in StoragePGR$30AgricultureStreet Rat IIIPlant growth regulator (PGR) will increase the yields of your plants, at the cost of quality.10 per Stack, 1 Slot in StorageSpeed Grow$30AgricultureStreet Rat IIIInstantly grows the plant by 50%, but reduces plant quality.10 per Stack, 1 Slot in StoragePot Sprinkler$200Agriculture/ToolStreet Rat VWhen activated, will water the adjacent pot or grow tent.10 per Stack, 1 Slot in Storage; 1 x 2 when PlacedMixing Station$500FurnitureHoodlum IUsed to mix product with ingredients to create unique new products.10 per Stack, 1 Slot in Storage; 2 x 4 when PlacedSoil Pourer$300Agriculture/ToolHoodlum IIWhen activated, will fill the adjacent pot or grow tent with soil.10 per Stack, 1 Slot in Storage; 1 x 2 when PlacedAC Unit$1,800Agriculture/ToolHustler I and completing the Vibin' on the 'Cybin quest.Freestanding air conditioning unit that can heat or cool its surroundings. (Press RMB to switch between the two when placing the unit)10 per Stack, 1 Slot in Storage; 2 x 2 when Placed NamePriceCheap Skateboard$75Skateboard$250Lightweight Skateboard$500Cruiser$500Golden Skateboard$1,500 Store Info (Continued) Gas-Mart NamePriceCategoryReputation RequirementEffectDescriptionSizeSpray Paint$10ToolsStreet Rat IN/AA can of spray paint. Can be used to draw graffiti.10 per StackGrafitti Cleaner$10ToolsStreet Rat IN/ACan be used to clean graffiti off of a surface.10 per StackCuke$2IngredientsStreet Rat IEnergizingA refreshing can of Cuke that leaves you feeling energized. It's heaven in a can.20 per StackBanana$2IngredientsStreet Rat IGingeritisElongated yellow fruit, rich in potassium.20 per StackParacetamol$3IngredientsStreet Rat ISneakyMild over-the-counter painkiller.20 per StackDonut$3IngredientsStreet Rat ICalorie-DenseYummy strawberry frosted donut.20 per StackTrash Bag$1ToolsStreet Rat IN/ACan be used to either gather up trash or to bag the contents of a trash can.10 per StackBaggie$1PackagingStreet Rat IN/AA small Plastic baggie. Holds 1x unit of any product.20 per StackBed$150noneStreet Rat IN/AA cozy single bed to slumber in.10 per StackJar$3PackagingStreet Rat IIIN/AA clear glass jar to keep various substances in. Holds 5x units of any product.20 per StackViagor$4IngredientsHoodlum IITropic ThunderMedication that is used to get you chubbed-up.20 per StackMouth Wash$4IngredientsHoodlum IIIBaldingAntiseptic mouth wash for a minty fresh breath.20 per StackFlu Medicine$5IngredientsHoodlum IVSedatingPain reliever and mild sedative used to alleviate flu symptoms.20 per StackGasoline$5IngredientsHoodlum VToxicA jerry can full of gasoline.20 per StackEnergy Drink$6IngredientsPeddler IAthleticTasty energy drink filled with lots of yummy chemicals to make you feel refreshed. Removes the effects of drugs when consumed.20 per StackMotor Oil$6IngredientsPeddler IISlipperySpecially formulated oil used for lubricating the moving stuff in an engine.20 per StackMega Bean$7IngredientsPeddler IIIFoggyAn unusually large bean of mysterious origin.20 per StackChili$7IngredientsPeddler IVSpicyYummy spicy chili.20 per StackBattery$8IngredientsPeddler VBright-eyedSmall battery used to power stuff.20 per StackIodine$8IngredientsHustler IJennerisingChemical element that is an essential nutrient in a healthy diet. It also has other purposes.20 per StackAddy$9IngredientsHustler IIThought-ProvokingLike meth except legal. Used to stimulate cognition.20 per StackHorse Semen$9IngredientsHustler IIILong-FacedA big jug of ethically sourced horse semen.20 per Stack Bleuball's Boutique NamePriceReputation RequirementWooden Sign$10Street Rat IMetal Sign$20Street Rat IWall-Mounted Shelf$50Street Rat ISafe$500Street Rat IAntique Wall Lamp$100Street Rat IModern Wall Lamp$100Street Rat IGrandfather Clock$3,000Street Rat IOl' Man Jimmy's Whiskey$1,000Street Rat IChâteau La Peepee$1,500Street Rat IBrut du Gloop$2,500Street Rat ISilver Watch$2,000Street Rat IGold Watch$5,000Street Rat ISilver Chain$2,000Street Rat IGold Chain$5,000Street Rat IGold Bar$10,000Street Rat IArtwork (Beach Day)$23Street Rat IArtwork (Lines)$3,000Street Rat IArtwork (Menace)$500Street Rat IArtwork (Millie)$8,000Street Rat IArtwork (Offer)$1,000Street Rat IArtwork (Rapscallion)$4,000Street Rat I Stan's Shop NamePriceTypeLethalDamageRequired RankAmmo CapacityDescriptionBaseball Bat$50MeleeNoStreet Rat IN/AMetal Bat made for whacking baseballs, but also works pretty well as a blunt weapon.Frying Pan$100MeleeNoStreet Rat IN/ABig ol' cast iron skillet. Great for cooking and beating the ♥♥♥♥ out of people (but not at the same time).Machete$250MeleeYesPeddler IIIN/ABig sharp machete.Revolver$1,000FirearmYesHustler I6Cheapass 6-shot revolver probably made by communists in the 70s. Needs to be manually ♥♥♥♥♥♥ before each shot.Revolver Cylinder$10AmmoN/AN/AHustler I6Contains 6 rounds for the revolver.M1911$2,500FirearmYesEnforcer I7M1911 handgun. A true American classic.M1911 Magazine$20AmmoN/AN/AEnforcer I77-round magazine for the M1911 handgun.Pump Shotgun$7,500FirearmYesBlock Boss I5Short-barrel pump shotgun. Deadly at close range.Shotgun Shell$5AmmoN/AN/ABlock Boss I1A single 12-gauge shotgun shell. Stores Info (Continued 2) NamePriceCategoryReputation RequirementDescriptionSizeBaggie$1PackagingStreet Rat IA small Plastic baggie. Holds 1x unit of any product.20 per StackJar$3PackagingStreet Rat IIIA clear glass jar to keep various substances in. Holds 5x units of any product.20 per StackAcid$40IngredientsPeddler IA common ingredient used in a chemistry station.10 per StackPhosphorus$40IngredientsPeddler ICommon chemical ingredient in powder form. Used in matches and meth.10 per StackGasoline$5IngredientsHoodlum VA jerry can full of gasoline.20 per StackSoilAgricultureAgricultureStreet Rat IBasic potting soil to grow stuff in.10 per StackLong-Life Soil$30AgricultureStreet Rat IVLong-lasting soil that can be used to grow 2 plants before expiring.10 per StackExtra Long-Life Soil$60AgricultureHoodlum IIIExtra long-lasting soil that can be used to grow 3 plants before expiring.10 per StackPlastic Pot$20AgriculturePeddler IFlimsy plastic pot made in China.10 per StackMoisture-Preserving Pot$50AgriculturePeddler IA special metal pot with moisture-preserving functionality. Soil will lose moisture 40% slower.10 per StackSuspension Rack$40FurniturePeddler IUsed to hang up grow lights above pots.10 per StackHalogen Grow Light$40LightsPeddler ICheap and simple halogen grow light. Must be placed on a suspension rack.10 per StackLED Grow Light$80LightsPeddler IA simple LED grow light. Emits a purple light that stimulates plant growth 15% faster than halogen. Must be placed on a suspension rack. Note: due to a bug only provides 12% faster growth.10 per StackFull Spectrum Grow Light$200LightsPeddler VVery fancy full-spectrum grow light. Stimulates plant growth 30% faster than halogen. Must be placed on a suspension rack. Note: due to a bug only provides 24% faster growth.10 per StackPot Sprinkler$200AgricultureStreet Rat VWhen activated, will water the adjacent pot or grow tent.10 per StackSoil Pourer$300AgricultureHoodlum IIWhen activated, will fill the adjacent pot or grow tent with soil.10 per StackBed$150FurnitureStreet Rat IA cozy single bed to slumber in.10 per StackPackaging Station$100FurnitureStreet Rat IProvides a clean surface to place product into packaging.10 per StackPackaging Station Mk II$750FurnitureHoodlum VAn upgraded version of packaging station with a rotary packing tool. Allows for much faster packing of products.10 per StackMixing Station$500FurnitureHoodlum VUsed to mix product with ingredients to create unique new products.10 per StackChemistry Station$1,000FurniturePeddler IGeneral-purpose chemistry station used for mixing and cooking.10 per StackLab Oven$1,000FurniturePeddler ISpecial-purpose laboratory oven for cooking/drying out substances.10 per StackMixing Station Mk2$2,000FurniturePeddler IIAn upgraded model of the mixing station with automatic ingredient insertion, and faster mix times.10 per StackAir Pot$120AgriculturePeddler IIIFancy hand woven fabric pot that keeps roots ventilated. Boosts plant growth speed by 15%, but also increases moisture drain by 30%.10 per StackDrying Rack$250noneHustler IIIHang up organic items (weed, coca leaves) here to improve their quality.10 per StackBrick Press$800FurnitureBagman VIndustrial brick press used to squish stuff into bricks.10 per StackCauldron$3,000noneEnforcer IIndustrial cauldron used for boiling a lot of stuff at once.10 per StackMushroom Bed$200AgricultureFungal Phil unlockedSquare Garden Bed. Perfect for growing mushrooms in.10 per StackMushroom Spawn Station$1,500FurnitureFungal Phil unlockedProvides a sterile environment to innoculate grain bags with spore syringes.10 per Stack Vehicle, Business, & Client Info Vehicles VehiclePriceCargo SlotsTop Speed0-40 km/hThe Sh*tbox$5,000553 km/h3.1 secondsThe Veeper$9,0001686 km/h3.1 secondsThe Bruiser$12,000568 km/h2.7 secondsThe Dinkler$15,000877 km/h3.7 secondsThe Hounddog$25,000584 km/h2.3 secondsThe Cheetah$40,000493 km/h1.8 seconds Businesses LocationInvestment costsWashing quantityLaundromat4.000 $2.000 $ / 24hPost Office10.000 $4.000 $ / 24hCar Wash20.000 $6.000 $ / 24hTaco Ticklers50.000 $8.000 $ / 24h Client Info Northtown CustomerStandardsEffect 1Effect 2Effect 3Kyle CooleyLowCalmingMunchiesSmellyAustin SteinerLowCalorie-DenseEuphoricMunchiesJessi WatersVery LowEnergizingParanoiaSneakyPeter FileLowFocusedRefreshingSneakySam ThompsonLowMunchiesAthleticSmellyMick LubbinLowEuphoricBright-EyedSneakyKathy HendersonLowAthleticEnergizingFocusedDonna MartinLowRefreshingLethalMunchiesPeggy MyersLowBright-EyedRefreshingEnergizingLudwig MeyerLowEuphoricRefreshingEnergizingMrs. MingLowGingeritisShrinkingElectrifyingBeth PennLowSchizophrenicLethalSeizure-InducingGaraldine PoonVery LowBaldingLong FacedSedatingChole BowersLowEuphoricShrinkingMunchies Westville CustomerStandardsEffect 1Effect 2Effect 3Trent ShermanLowAthleticBaldingCalorie-DenseJoyce BallLowEuphoricThought-ProvokingCalorie-DenseMeg CooleyLowSneakySlipperyThought-ProvokingKeith WagnerVery LowSlipperySneakyTropic ThunderDoris LubbinLowSpicyTropic ThunderBaldingJerry MonteroLowGingeritisSmellyThought-ProvokingKim DelaneyLowShrinkingJennerisingFocusedCharles RowlandLowSedatingDisorientingFoggyDean WebsterLowGlowingLaxativeSpicyGeorge GreeneLowEnergizingFocusedThought-Provoking Downtown CustomerStandardsEffect 1Effect 2Effect 3Jennifer RiveraModerateShrinkingSlipperyToxicElizabeth HomleyModerateSedatingTropic ThunderToxicRandy CaulfieldModerateN/AN/AN/ALouis FourierModerateShrinkingSeizure-InducingParanoiaLucy PenningtonModerateCalorie-DenseEuphoricGlowingKevin OakleyModerateN/AN/AN/AEugene BuckleyModerateSchizophrenicToxicCalmingGreg FiggleVery LowEuphoricTropic ThunderToxicJeff GilmoreModerateSedatingLong FacedLaxativePhilip WentworthModerateRefreshingShrinkingFoggy Docks CustomerStandardsEffect 1Effect 2Effect 3Anna ChesterfieldModerateRefreshingThought-ProvokingEuphoricLisa GardenerModerateLaxativeSchizophrenicAnti-GravityCranky FrankModerateLaxativeToxicTropic ThunderGenghis BarnVery LowElectrifyingGingeritisAthleticJavier PerezModerateN/AN/AN/AMarco BaroneModerateSneakyLong FacedRefreshingMelissa WoodModerateAnti-GravityRefreshingSlipperyMac CooperModerateFocusedSpicyLong FacedBilly KramerModerateSpicySchizophrenicLong Faced Suburbia CustomerStandardsEffect 1Effect 2Effect 3Chris SullivanHighSneakyEuphoricElectrifyingAlison KnightHighN/AN/AN/AKaren KennedyHighN/AN/AN/ACarl BundyHighGlowingAthleticDisorientingJeremy WilkinsonHighBaldingSlipperyCalorie-DenseHank StevensonHighSneakyToxicSchizophrenicJack KnightHighShrinkingThought-ProvokingLethalHarold ColtHighFoggySpicyJennerisingJackie StevensonHighN/AN/AN/ADennis KennedyHighAthleticFocusedBright-Eyed Uptown CustomerStandardsEffect 1Effect 2Effect 3Lily TurnerHighN/AN/AN/AFiona HancockHighLethalThought-ProvokingTropic ThunderWalter CusslerHighSchizophrenicCalmingBaldingJen HeardHighDisorientingEnergizingSneakyRay HoffmanHighN/AN/AN/A Advanced Client Info (A-P) NameAreaProduct AffinityBudget Per DealOrders Per WeekRequired RankPreferred DayCall Police ChanceAlison KnightSuburbiaHigh$11702-5Peddler IIIThursday44%Anna ChesterfieldDocksModerate$9263-6Peddler IIIWednesday33%Austin SteinerNorthtownLow$4453-6Peddler IIITuesday25.3%Beth PennNorthtownLow$2223-5Peddler IIISaturday50%Billy KramerDocksModerate$9261-5Peddler IIIMonday50%Bruce NortonDowntownModerate$926Peddler IIICarl BundySuburbiaHigh$11701-5Peddler IIIWednesday50%Charles RowlandWestvilleLow$3907-7Peddler IIIWednesday38.4%Chloe BowersNorthtownLow$2226-7Peddler IIIMonday50%Chris SullivanSuburbiaHigh$11701-5Peddler IIIWednesday50%Cranky FrankDocksModerate$9263-6Peddler IIISaturday0%Dean WebsterWestvilleLow$9503-6Peddler IIIFriday33%Dennis KennedySuburbiaHigh$11701-5Peddler IIISunday50%Donna MartinNorthtownLow$3901-5Peddler IIIMonday50%Doris LubbinWestvilleLow$3901-5Peddler IIIFriday50%Elizabeth HomleyDowntownModerate$6821-5Peddler IIIWednesday50%Eugene BuckleyDowntownModerate$6821-5Peddler IIIMonday50%Fiona HancockUptownHigh$17061-5Peddler IIISunday50%Genghis BarnDocksVery Low$9261-5Peddler IIIMonday50%George GreeneWestvilleLow$10483-6Peddler IIISaturday41.4%Geraldine PoonNorthtownVery Low$10233-6Peddler IIIFriday44%Greg FiggleDowntownVery Low$6821-5Peddler IIIThursday50%Hank StevensonSuburbiaHigh$11701-5Peddler IIIWednesday50%Harold ColtSuburbiaHigh$11701-5Peddler IIIMonday50%Herbert BleuballUptownHigh$17061-5Peddler IIIWednesday50%Irene MeadowsUptownHigh$1706Peddler III7:45 AMJack KnightSuburbiaHigh$11701-5Peddler IIITuesday50%Jackie StevensonSuburbiaHigh$11703-6Peddler IIIMonday33%Javier PerezDocksModerate$5292-5Peddler IIITuesday33%Jeff GilmoreDowntownModerate$3904-7Peddler IIIFriday18%Jen HeardUptownHigh$17063-6Peddler IIIFriday44%Jennifer RiveraDowntownModerate$6821-5Peddler IIIThursday50%Jeremy WilkinsonSuburbiaHigh$11701-5Peddler IIIFriday50%Jerry MonteroWestvilleLow$4874-7Peddler IIIWednesday17.4%Jessi WatersNorthtownVery Low$5577-7Peddler IIIThursday33%Joyce BallWestvilleLow$3903-6Peddler IIISaturday33%Karen KennedySuburbiaHigh$8353-6Peddler IIISaturday33%Kathy HendersonNorthtownLow$4456-7Peddler IIIMonday67.1%Keith WagnerWestvilleVery Low$2223-6Peddler IIIMonday11.2%Kelly ReynoldsDocksModerate$926Peddler IIIKevin OakleyDowntownModerate$6823-6Peddler IIIMonday33%Kim DelaneyWestvilleLow$6823-6Peddler IIITuesday44%Kyle CooleyNorthtownLow$4877-7Peddler IIIWednesday33%Lily TurnerUptownHigh$17063-6Peddler IIITuesday33%Lisa GardenerDocksModerate$9261-5Peddler IIISaturday50%Louis FourierDowntownModerate$6821-5Peddler IIISunday50%Lucy PenningtonDowntownModerate$6821-5Peddler IIIFriday50%Ludwig MeyerNorthtownLow$2226-7Peddler IIIMonday50%Mac CooperDocksModerate$9261-5Peddler IIIMonday50%Marco BaroneDocksModerate$9261-5Peddler IIISunday50%Meg CooleyWestvilleLow$2225-7Peddler IIIWednesday50%Melissa WoodDocksModerate$9261-5Peddler IIITuesday50%Michael BoogUptownHigh$17061-5Peddler IIISaturday50%Mick LubbinNorthtownLow$4456-7Peddler IIIMonday23.6%Mrs. MingNorthtownLow$3901-5Peddler IIIFriday50%Pearl MooreUptownHigh$13921-5Peddler IIISunday50%Peggy MyersNorthtownLow$6823-6Peddler IIISunday38.4% Advanced Client Info (P-W) NameAreaProduct AffinityBudget Per DealOrders Per WeekRequired RankPreferred DayCall Police ChancePeter FileNorthtownLow$6823-6Peddler IIIWednesday21.2%Philip WentworthDowntownModerate$6821-5Peddler IIIThursday50%Randy CaulfieldDowntownModerate$6823-6Peddler IIISunday33%Ray HoffmanUptownHigh$13923-6Peddler IIIFriday33%Sam ThompsonNorthtownLow$2646-7Peddler IIISaturday50%Sherman GilesDocksModerate$926Peddler IIITobias WentworthUptownHigh$17061-5Peddler IIIWednesday50%Trent ShermanWestvilleLow$3903-6Peddler IIITuesday33%Walter CusslerUptownHigh$17061-5Peddler IIIWednesday50% Customer buying behavior & mechanics AffinitiesEach customer has a product affinity, which reflects their preference for weed, meth, or cocaine. Some customers dislike certain types entirely. A key indicator of this is when offering a free sample — the success rate (% chance) will be significantly lower if they dislike that product. Affinity evolves based on sales. After 14 sales, a customer can shift from hating a product to loving it — assuming the strain has 100% addictiveness. For a 0% addictive strain, progress is slower, and up to 27 sales may be needed. Customers who start with a neutral or positive affinity can be maxed out in just 7 sales. Affinity also affects pricing tolerance. Customers with maximum affinity and relationship may accept up to a 60% markup over the suggested price. However, others will stop ordering if they feel the price is unfair — even if it's within their budget. Affinity reflects trust and preference, not just spending power. Finally, affinity influences offers. A customer who loves a product may offer up to 20% more than your listed price. Their offer will gradually increase over time until their affinity caps out, at which point the offer stabilizes. Relationship"Relationship" impacts how often a customer attempts to buy product. Customers with high Relationship will attempt to order every day, regardless of the raw "max orders per week" value in data. While most customers are labeled with a maximum of 5 orders/week, Relationship customers often bypass this and order up to 7 days/week. 5 and 6 orders/week are special values the game uses to perform calculations — these often round up to daily orders when loyalty is maxed. A customer earns 0.5 Relationship points each time they receive exactly what they expected, with the product meeting their quality requirements. Relationship maxes out after 6 successful transactions. Customers assigned to dealers gain Relationship the same way as if you served them directly. If the Relationship drops, it’s likely the dealer's product quality doesn’t meet the customer’s standards. Note that customers can’t tell product quality upfront, and dealers may still deliver subpar products, damaging the relationship. BudgetCheap vs. Expensive Product While unrealistic, customers don’t seem to care about how much product they’re getting — only how it fits into their per-deal budget. They aim to spend 40–50% of their budget in a single offer, regardless of the practicality of consuming that amount. This means cheaper products can generate the same revenue as expensive ones, since customers will just request more. Marking up prices slightly doesn't drastically increase profits — the real advantage is producing less product to meet demand. For instance, a 50% markup means a customer might buy 2 units instead of 3 for the same total cost. If a product is expensive enough that one unit exceeds their budget, the customer will still buy it. Selling high-priced coke mixes to low-budget customers can significantly increase daily income — and remains effective well into Kingpin levels. Addiction The Addiction meter increases when a customer is sold a product with addictiveness. A 100% addictive product increases their addiction by 20% per sale, with lower percentages scaling linearly. If the customer goes without product for a few days, their addiction will begin to drop by about 7% per day. This decay timer resets anytime they are sold any product, even if it's 0% addictive. Free samples do not contribute to addiction, even if the sample is accepted. Addiction vs. Daily Ordering For a customer to order daily (7 days/week), one of two conditions must be met: - They are fully addicted (100%) - They have maximum loyalty Since addiction only requires 5 successful deals to max out (versus 6 for Relationship), it's possible for some customers to reach daily ordering via addiction first. Some characters (e.g., Jessi) even start with pre-existing addiction (e.g., 40%). Impact on Affinity Products with 100% addictiveness not only build addiction faster but also increase affinity at double the rate of a non-addictive product. This makes them more effective at converting hesitant or negative customers into loyal fans of a specific drug type. Street Deals and Addiction Fully addicted customers receive a flat +20% chance to accept unsolicited street deals, reducing the frequency of rejections like “not right now.” On top of that, addiction also boosts the actual success rate of the deal after they’ve engaged. In addition : - Addiction does not impact counter-offers over the phone - However, if a customer’s addiction level exceeds their loyalty, addiction can positively influence phone deal success Being Hunted by Addicts Once a customer reaches around 33% addiction, there's a chance they will hunt you down at night to ask for a deal. This mechanic: - Only occurs when you're actively dealing yourself - Is disabled if no products are listed for sale - Becomes rare once the customer hits 100% addiction, since they’ll simply place daily orders This behavior adds an extra layer of risk and realism when managing moderately addicted customers. Bugs Listing More Than 4 Products If you list more than four products at once, customers will only consider the top 4 products that best match their preferences. These preferences are determined by factors like: Max Affinity & Preferred effects Anything outside of their top 4 is effectively ignored — customers won’t experiment with new product types once their preferences are set. Example: If you've been listing 4 types of weed and later add meth, those customers — now with high weed affinity — will continue ignoring meth entirely, no matter how appealing it might be under different circumstances. Stick to fewer than 4 products if you're trying to shift a customer's preferences or introduce new product types. Effects Customers have preferred effects (e.g., Relaxed, Focused, Energetic). While it might seem logical to mass-produce strains that match popular effects, this approach is not efficient, especially early-game. Instead, consider custom-mixing strains that match a potential customer’s favorite effect only when acquiring them, such as during free sample attempts shown on the map. Matching their preferred effect boosts the sample success rate. Effect Matching Benefits (Existing Customers) Once a customer is acquired, matching their preferred effect provides similar benefits to high affinity: - Allows you to list products at a higher markup and still make sales - Customers will offer more money per product - Counter-offers are more likely to be accepted - Unsolicited street deals have a higher success rate - Effectively, preferred effects act as a secondary affinity system, amplifying both customer loyalty and profit potential. Best clients to assign to each dealer Benji Coleman (Northtown) NamePreferred EffectsBeth PennSchizophrenic, Lethal, Seizure-InducingDonna MartinRefreshing, Lethal, MunchiesMrs. MingGingeritis, Shrinking, ElectrifyingChloe BowersEuphoric, Shrinking, MunchiesLudwig MeyerEuphoric, Refreshing, EnergizingSam ThompsonMunchies, Athletic, SmellyAustin SteinerCalorie-Dense, Euphoric, MunichiesPeggy MyersBright-Eyed, Refreshing, EnergizingKathy HendersonAthletic, Energizing, FocusedMick LubbinEuphoric, Bright-Eyed, Sneaky Molly Presley (Westville) NamePreferred EffectsDean WebsterGlowing, Laxative, SpicyDoris LubbinSpicy, Tropic Thunder, BaldingGeorge GreeneEnergizing, Focused, Thought-ProvokingJoyce BallEuphoric, Thought-Provoking, Calorie-DenseKeith WagnerSlippery, Sneaky, Tropic ThunderTrent ShermanAthletic, Balding, Calorie-DenseMeg CooleySneaky, Slippery, Thought-ProvokingKim DelaneyShrinking, Jennerising, FocusedCharles RowlandSedating, Disorientating, FoggyJerry MonteroGingeritis, Smelly, Thought-Provoking Brad Crosby (Downtown) NamePreferred EffectsElizabeth HomleySedating, Tropic Thunder, ToxicEugene BuckleySchizophrenic, Toxic, CalmingGreg FiggleEuphoric, Tropic Thunder, ToxicJennifer RiveraShrinking, Slippery, ToxicLouis FourierShrinking, Seizure-Inducing, ParanoiaLucy PenningtonCalorie-Dense, Euphoric, GlowingPhilip WentworthRefreshing, Shrinking, FoggyKevin OakleyNo preferenceBruce NortonNo preferenceRandy CaulfieldNo preference Jane Lucero (Docks) NamePreferred EffectsBilly KramerSpicy, Schizophrenic, Long-FacedGenghis BarnElectrifying, Gingeritis, AthleticJavier PerezNo preferenceKelly ReynoldsNo preferenceLisa GardenerLaxative, Schizophrenic, Anti-GravityMac CooperFocused, Spicy, Long-FacedMarco BaroneSneaky, Long-Faced, RefreshingSherman GilesNo preferenceMelissa WoodAnti-Gravity, Refreshing, SlipperyCranky FrankLaxative, Toxic, Trophic Thunder Wei Long (Suburbia) NamePreferred EffectsAlison KnightNo preferenceCarl BundyGlowing, Athletic, DisorientatingChris SullivanSneaky, Euphoric, ElectrifyingDennis KennedyAthletic, Focused, Bright-EyedHank StevensonSneaky, Toxic, SchizophrenicHarold ColtFoggy, Spicy, JennerisingJack KnightShrinking, Thought-Provoking, LethalJackie StevensonNo preferenceJeremy WilkinsonBalding, Slippery, Calorie-DenseKaren KennedyNo preference Leo Rivers (Uptown) NamePreferred EffectsGeraldine PoonBalding, Long-Faced, SedatingKyle CooleyCalming, Munchies, SmellyPeter FileFocused, Refreshing, SneakyJessi WatersEnergizing, Paranoia, SneakyJeff GilmoreSedating, Long-Faced, LaxativeAnna ChesterfieldRefreshing, Thought-Provoking, EuphoricFiona HancockLethal, Thought-Provoking, Tropic ThunderJen HeardDisorientating, Energizing, SneakyWalter CusslerSchizophrenic, Calming, BaldingHerbert BleuballSlippery, Foggy, Explosive (CREDIT TO WIKI) Best clients for each effect OG KUSH Client NameLocation EffectDorris LubbinWestvilleTropic Thunder & BaldingMick LubbinNorthtownBright-EyedGeraldine PoonNorthtownBaldingPeggy MayersNorthtownBright-EyedTrent ShermanWestvilleBaldingKeith WagnerWestvilleTropic ThunderDean WebsterWestvilleGlowingCharles RowlandWestvilleFoggy METH Client NameLocationEffectMick LubbinNorthtownBright-EyedGeraldine PoonNorthtownLong FacedPeggy MayersNorthtownBright-EyedKeith WagnerWestvilleTropic ThunderDoris LubbinWestvilleTropic ThunderDean WebsterWestvilleGlowingCharles RowlandWestvilleFoggy COKE Client Name‎ ‎ ‎ ‎Location‎ ‎Effect‎ ‎ ‎Dorris Lubbin‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎WestvilleTropic Thunder & BaldingMick LubbinNorthtownBright-EyedGeraldine PoonNorthtownBaldingPeggy MayersNorthtownBright-EyedTrent ShermanWestvilleBaldingKeith WagnerWestvilleTropic ThunderDean WebsterWestvilleGlowingCharles RowlandWestvilleFoggy Cartel Dealers & Region Unlocking The Cartel Update – Key Additions The update introduced a wide range of new features and adjustments, including: A new region unlocking system Cartel dealers Cartel ambushes Dealers getting robbed Graffiti mechanics Fresh quests A new property A new car Various tweaks and improvements Region Unlocking To access new regions, you must now lower cartel influence in the current region to below 300 points. You can reduce influence through the following actions: Graffiti: –50 - Unlocking new customers: –50 - Taking out cartel dealers: –50 / –100 - Defeating ambushes: –75 Player level no longer matters Cartel Dealers Cartel dealers function the same way as player dealers: customers contact them and arrange deals (each customer has a preferred time of day for orders). Dealers leave their homes, complete the sale, and then return. They’re valuable targets for both influence reduction and loot especially if you use the 00:00 spawn trick. Key Notes: Dealers require free customers in their region. If you’ve already unlocked every customer, cartel dealers won’t have anyone to serve. A region must be unlocked before cartel dealers can appear there. Eliminating a dealer reduces influence: Kill = –50 influence Knockout = –50 influence Knockout + Kill = –100 influence Always check their pockets—you can score free drugs, sometimes even early-game cocaine. If a customer says “waiting for a rival dealer,” it means they’re currently tied to a cartel dealer. Graffiti, Dealers Robbed & Cartel Ambushes Dealers Getting Robbed When cartel influence is above zero, your dealers can be robbed, not as an in world action, but through a text notification. You can lower the risk by giving them weapons (just place the weapon in their inventory). Note: I haven’t personally verified every number below, but my testing suggests the gun stats are correct. Unarmed: Full defense: 33% Partial defense: 42% Lose everything: 25% Melee Weapon: Full defense: 44% Partial defense: 56% Can lose everything (exact % unknown) Firearm: Shotgun → Full defense: 90% M1911 → Full defense: 80% Revolver → Full defense: 66% Partial defense (any gun): 34% Lose everything: 0% Graffiti Spray cans are available at the Gas Mart. A new one appears in stock each time you level up. Equip a can to reveal tagging zones around the map. You can also purchase Graffiti Remover to wipe your work but be careful, removing tags doesn’t refresh the store’s supply, and re-tagging the same spot won’t lower influence again. Cartel Ambushes If cartel influence in a region is above zero, you might occasionally run into ambushes. They’re uncommon and based on RNG factors like how far you are from police or the ambush site can matter, but there’s no guaranteed way to make them happen. Beating an ambush reduces influence in that area by 75. Survival Tips: Gunfights in S1 focus heavily on managing distance. Use corners for cover and zig-zag as you close the gap. Once you’re in close range, pick off enemies one by one two quick shots with the M1911 usually does the job.