下载客户端

4回合内胜利(困难难度)

2026-02-19 22:00:14

导读

这是一篇困难模式下4回合通关模拟经营游戏的攻略,明确通关标准为拥有能支撑10-15天的储水设施、完成有害潮汐改道。攻略分三阶段给出建筑规划、人力配置、水利工程布局等操作细节,还提供特殊地图的应对方案。

How to win most maps in 4 cycles. How to win most maps (that are non trick-based) on hard mode in 4 cycles. Why 4 cycles? Cycle 4 is the earliest on hard mode when you can get a bad-tide. A bad-tide flowing through your base river means that all your crops and trees will die, which sets you back greatly. If you are able to redirect a bad-tide by cycle 4, the game has no means to challenge you further, aside from increasing the drought/bad-tide duration. Definition of win: - Reservoir / water supply to last 10-15 drought/bad-tide days - Bad tide fully redirected This is a guide to remind myself when I pick this game back up in future updates. Always play Folktails. Phase 1: Cycle 1 before the drought. Pause, set workhours to 20, up builder count to 4, place 5 Lumberjack Flag, designate cut tree Starting set of buildings to aim for: (not in order, order determined further below) - 5 house - 4 inventor (1 on normal priority, 4 on low priority) - 1 water pump - 1 water tank - 1 farmhouse Look at water flow, figure out: A. can starting water source be dammed before first drought with ~<5 dam pieces? B. where can a bad tide be redirected C. where can a reservoir be created Unpause in short bursts as needed to figure out water flows. If no for A, build farmhouse, pause construction and put 3 on farmhouse to plant a ~10x10 patch of carrots before first night. Then pause farm to go back to construction. Water pump, 2 inventor, 4 house, 1 water tank, 3rd and 4th inventor, 5th house. By the first drought, build 3 more water tanks and a second water pump to ensure you have 4 filled water tanks to last the drought. Carrots should be ready for harvesting shortly before the first drought, put 3 on farmhouse, set farmhouse to prioritise harvesting. Build 1 medium warehouse to store up the carrots. When you run out of carrots, harvest berries to tide you over. If yes for A, ez-mode, build 2 inventor, farmhouse, water pump, 3rd inventor, 4 house, 1 water tank, 4th inventor, 5th house. By the first drought, build the dam. No need for extra water tanks, just micro the water pump on and off to optimise labour. Tips: - Match your builder count to wood surplus, if wood surplus < 2, you have too many builders, deactivate some to send them to other jobs such as science research or berry harvesting. - If the one water tank is full, deactivate water pump temporarily as well. Phase 2: Cycle 1 drought - Cycle 2 drought Lumber Mill, Power Wheel, 1 Small Pile for plank, 1 Large Pile for log. Forester -> plant a huge mass of Pine Tree, you should cover roughly 1/2 - 2/3 of the available radius of the forester. Your forester should be planting full time without stopping until cycle 4. Rationale: - Oak is more efficient, but it will not mature before cycle 4, which we should have won the game by then - Two foresters is too much for the population before cycle 4. You won't have enough beavers to harvest them all. An exception is if there is really a limited amount of trees spawned on the map, then you might as well spend more time planting trees. Dam off your river with levees and floodgate. Levees cost less wood than dams, and you can store up a higher height of water with them. Keep expanding your Lumberjack Flag to reachable areas with trees. Keep 2 in farmhouse constantly, with planting as priority. Plant a ~4x4 of sunflowers for the +1 happiness. Put down a campfire to ensure your working population is past the 5 happiness threshold, and teeth grindstone, medical bed as necessary. By the cycle 2 drought, you should have a dammed river with enough water to last droughts even with 1 continuous water pump. With 2 in farmhouse, all water and food needs will be met continuously with no interruptions. Build houses 6th and 7th. Tips: - Ensure you have as close to water level 0.95-1.00 when drought starts. Oftentimes, you can't leave your floodgate at 0.95 without flooding. What you can do is to raise your floodgate to 1 when ~0.5 days is left on the clock, as the water sources' strength decreases steadily as it draws closer to the drought, so it is less likely to cause a flood. Phase 3: Cycle 2 drought - Cycle 4 bad tide You have 2 full cycles to redirect the bad tide and build a reservoir. Good luck! Tips: - Build a Hauling Post, set to 1 worker high priority. - Keep expanding Lumberjack Flag to reachable areas with trees until your Pine forest is ready for harvest - Instead of building a reservoir, you may get 6 water tanks instead, and switch off pumping during droughts. - Don't bother with gear factory, medium water tank, etc, the game should be over by cycle 4 Pro tip: - For far away constructions, instead of building a Builders' Hut for additional builders, instead build small piles roughly 60%-70% distance towards the construction site. Set small piles to "Obtain" and increase worker count in Hauling Post. Hauling Post workers carry twice the amount compared to builders. As haulers stock up the small piles from your home pile, builders will source building materials from the closer piles. If balanced right, effectively, each Hauling Post worker has twice the efficiency of a Builder for the construction job. Examples of cycle 4 game complete:

接下来要做什么? 我不知道,是建造一个更大的水库?还是前往下一张地图,因为这张地图已经不会再对你的海狸种群构成威胁了。 如果到第四周期还无法改变有害潮汐的走向(咳咳,海狸穹地(Beaverome)咳咳),那你就只能用无聊的方法来玩了。研发科技至排水系统和中型储水罐。建造3x3的灌溉塔,这样你的农作物就不会因污染而死亡,还要储存大量的水以度过越来越长的干旱/有害潮汐周期。持续增加人口和木材产量,直到最终能够建造有害潮汐改道设施。 相关图片:在海狸穹地用15个周期建造有害潮汐改道设施。

评论

共0条评论
face
inputImg
相关阅读
最新更新

模拟经营 【心动小镇】(5.14)流星雨18-24点 9个星陨碎片陨石矿 位置(跟跑版)

-

2026-05-14 14:360赞 · 0评论

模拟经营 脑叶公司46-49攻略向

2026-05-09 14:360赞 · 0评论

模拟经营 中华一商 特别版 详细的游戏攻略 保姆级老酷弟解说

2025-12-18 22:080赞 · 0评论

樱花校园模拟器紫大头家怎么进?模拟经营游戏攻略:进入紫大头家方法详解

-

2026-05-21 16:510赞 · 0评论

心动小镇露台怎么装修 心动小镇露台教程 心动小镇房子美观度提升 模拟经营游戏攻略

心动小镇怎么装修露台?超实用家用小露台教程来了!这个设计超级适合和好朋友一起喝茶、拍照打卡,氛围感拉满。更重要的是,它能简单粗暴地直接把你房子的整体美观度提升不…

2026-05-21 02:140赞 · 0评论

模拟经营 「糖葫芦达人」便利店No.78~81新食谱攻略

-

2026-05-06 22:330赞 · 0评论

模拟经营 海藻种植翻倍技巧2 再也没有海藻慌!水母节躺赚秘籍!

#经营游戏致富攻略 #模拟经营 #经营类游戏通关秘籍 #种田游戏经营心得 #潜水员戴夫好玩吗? #潜水员戴夫#潜水员戴夫手游#潜水员戴夫攻略#潜水员戴夫手机版

2025-12-07 03:220赞 · 0评论

模拟经营 樱花校园模拟器:如何拿到税务局的50万

-

2026-05-08 20:350赞 · 0评论

模拟经营 【天天爱烹饪】女巫餐厅(下)第50关攻略

-

2026-01-18 19:460赞 · 0评论

模拟经营 【天天爱烹饪】女巫餐厅(上)第50关攻略

-

2025-10-05 00:010赞 · 0评论
暂无更多

最新更新

  • 《木架》模组制作大赛现已开启! — 大家好! 《Timberborn》正式版现已推出,1.0重大更新的亮点之一是对模组制作流程的改进。制作模组从未如此简单——在很多情况下,你完全不需要任何编程经验…
  • 《Timberborn》2026-04-20更新内容(主分支) — 《Timberborn》更新内容 1. 修复与优化 - Steam Deck平台上,游戏初始UI缩放比例已提高,以增强可读性。 - 获取Master Build…
  • 《Timberborn》实验性版本更新公告(2026-04-16) — 《Timberborn》实验性更新内容 1. 杂项 - 在Steam Deck上,游戏初始化时将增大UI缩放比例,以提升可读性。 - 获取Master Buil…
  • 《Timberborn》2026-04-09更新内容(主分支) — 大家好, 我们需要在主分支上进行一次小幅回退。 修复内容: 1. 我们已回退与水泵漏洞相关的改动,此前的改动导致部分地图无法正常游玩。
  • 《木架》实验性版本更新内容(2026-04-08) — 大家好, 由于之前的更新让部分河狸的生存变得十分艰难,所以我们将进行一些调整。 修复内容: 1. 我们已回滚与水泵相关的漏洞修复,此前的修改导致部分地图无法正常…
  • 《Timberborn》2026-04-07更新内容(主分支) — 《Timberborn》国际海狸日更新内容 1. 【杂项】 - 移除【知识】分类后,【书籍】需求现已归入【娱乐】分类。 - 对用户界面面板中的海狸需求分类进行了…
  • 成就获取指南 — 哪些成就可以在哪个派系完成,以及如何高效获取它们。 简介 *请注意,目前只有实验分支才有成就* 我查阅了一些攻略,也在网上做了些研究,想弄清楚哪些成就能在哪个派…
  • 《Timberborn》2026-04-02实验性版本更新内容 — 《Timberborn》更新内容 1. 移除了【知识】分类。 2. 【杂项】 - 移除【知识】分类后,【书籍】需求现已归入【娱乐】分类。 - 略微调整了用户界面…
  • 《木架》2026-04-01实验性版本更新内容 — 大家好, 又到了新的一周,也是新的更新说明!准备好了吗! 其他 略微优化了波兰语教程:[删除线]"Folkogony potrzebują dwóch doro…
  • 《Timberborn》实验性版本更新内容(2026-03-25) — 《Timberborn》更新内容 1. 杂项 - 在干旱教程路径中添加了与水坝相关的提示。 - 进一步改进了游戏文本中物理和数学单位的一致性。 - 建造进度面板…