
不确定哪个职业适合你?这份指南或许能帮你做出决定。 更新日志 [16.03.13] v2.0 直接跳到2.0版本?哦天,真有魄力。不过,感觉这样做是合适的。或者说这其实是1.0版本,只是我刚结束抢先体验阶段。重点是,这次改动很大,所以用2.0版本号似乎很恰当。 总体改动: - 将各个部分拆分为子类别,希望能让导航更轻松。 - 在介绍部分添加了Reddit上关于如何编辑存档文件来更改职业的链接,以及本指南在Steam论坛的“官方讨论帖”链接。 - 新增了“TL;DR(太长不看版)”和“致谢”部分。 农业: - 对农业家职业进行了大幅更新(说真的,一定要看看)。其他方面有一些小调整。 采矿: - “最终看法”部分几乎完全重写。其余内容也有许多中/小幅度的改动。减少了对铱矿的强调(考虑到版本)05)和晶球(考虑到你可以购买它们,这点我之前不知道)。 觅食:对植物学家和追踪者进行了重大改动。添加了一张截图以展示追踪者的作用。 钓鱼:略微降低了海盗的重要性,但没有重大改动。 战斗:添加了一些细节(基础暴击率以及对亡命之徒的说明),但无主要改动。 [16.03.14] v2.1 farming:事实证明,农耕家不弱是一个bug。 简介 本指南旨在探讨各职业可获得的各种加成,并讨论每种职业的优缺点。 当你的某项技能首次达到5级时,你将可以在两个不同的职业中进行选择。当技能等级达到10级时,你将可以从两个不同的职业中进行选择,这些职业基于你在该技能5级时选择的职业(每个技能共有四个10级职业)。 本指南中的职业描述来源于维基,并非本人撰写或测试。如果某些信息不正确或已发生变化,请在评论中告知我。 在每个部分中,我还会给出自己对各个职业的看法。这些仅为个人观点,不多也不少。读者应根据自己的游戏风格决定哪种选择最适合自己。如果你已经选择了一个或多个职业,但对自己的选择非常不满意,遗憾的是目前没有官方或游戏内的方法可以更改职业,但Reddit上的某个帖子提供了一些关于如何修改存档文件来更改职业的说明。 我说话可能有点啰嗦(你可能已经看出来了),所以如果你不太关心其中的原理和原因,只是想要一些快速直接的职业选择建议,可以在本指南的底部找到一个总结部分。 最后,我在论坛上创建了一个帖子作为本指南的“主页”,这是一个用于讨论和提问的地方。当我更新指南时,也会在那里发布通知。 农业 - 概述
等级5 职业描述
牧场动物产品价值提升10%
耕种作物价值提升10%。 等级10 牧场主职业描述
【合作社大师】更快与合作社动物成为朋友。孵化时间减半。
牧羊人:更快与谷仓动物成为朋友。绵羊产毛速度更快。农夫职业描述
工匠:工匠商品(葡萄酒、奶酪、油等)价值提升50%。
农耕大师:所有作物生长速度加快10%。 农业技能对比 5级: 牧场主:论坛上的信息显示,与农作物相比,动物并不是很好的收入来源。因此,我建议选择耕种者。即使你打算饲养很多动物,耕种者可能仍然是更好的选择(详见10级职业 artisan)。 耕种者:农作物价值增加10%虽然不算惊人,但积少成多。更重要的是,选择这个技能后10级时获得的职业,继续往下看! 10级牧场主: 鸡舍大师:你为什么选择牧场主?好吧,现在后悔也晚了;你已经走到这一步了。在牧场主的两个10级选择中,【鸡舍大师】可能是更好的选择,因为它能提高孵化速度(尤其是对于虚空鸡和恐龙,我猜)。 牧羊人:如果你选择了牧场主,现在又想选牧羊人。只是……为什么呢?好吧,如果你打算大量饲养和出售谷仓动物,这个选择可能有点价值,因为你能更快提升它们的好感度。不过,这可能是农业技能中最差的职业组合了。 10级农夫: 工匠:这个职业非常棒。就单个能让你赚最多钱的职业而言,它可能是第一名。古酒果酒有50%的价值加成?!没错,就是这样!除此之外,这个职业对很多方面都有好处。即使你养了很多动物,几乎不种或完全不种庄稼,用动物产品制作的所有 artisan goods(手工制品)也能从这个职业中受益。 农学家:目前,农学家存在 bug(感谢论坛用户 xylonez 指出),即使你没有使用 Deluxe Speed-Gro(高级生长激素),它也会产生类似使用了该道具的效果。这会为你带来约 25% 到 50% 的有效生长速度加成,具体数值因作物而异(加成会影响生长阶段,因此最终结果会有所不同)。 在这个 bug 修复之前,农学家这个职业还算不错,如果你不想费心制作手工制品,选择它也并非坏事。你所有的作物都会自动获得高级生长激素的效果,而且你仍然可以使用肥料。不过,一旦该漏洞修复后,【农耕专家】应该会恢复其说明中的10%加成,这效果很糟糕。【工匠】显然是更优选择。 在修复之前,你可以在TreyNutz的实用帖子中了解【农耕专家】目前的表现。 farming - 最终建议 我想不出任何不选择【耕种者】→【工匠】的情况。目前有漏洞的【农耕专家】确实有点意思,但这一情况随时可能改变。 如果你在阅读本文前选择了【牧场主】且尚未达到10级,我强烈推荐选择【 coopmaster】而非【牧羊人】。更快的孵化速度似乎比更快的产毛速度好得多,尤其是考虑到虚空鸡和恐龙(假设恐龙售价不错;撰写本文时,维基百科上还没有这方面的信息)。免责声明:我在游戏中不太关注动物相关内容,因此关于【合作社大师】和【牧羊人】的比较,是基于我在论坛和维基上看到的内容所做的推测。不过,【工匠】即使对于动物养殖来说也非常好用,所以如果还能选择的话,我还是建议选它。 采矿 - 概述
等级5 职业描述
每矿脉额外开采1矿石
地质学家 宝石有几率成对出现。 等级10 矿工职业描述
铁匠:金属锭价值提升25%
勘探者煤炭获取量翻倍。 地质学家职业描述
挖掘机晶球获取量翻倍
GemologistGems worth 20% more. Mining - Comparison Level 5 : Miner: Do you want a lot of ore? Because this is how you get a lot of ore. It's maybe not a huge bonus (+1 is roughly a 25% increase, I think), but it adds up. Getting ore's not exactly hard, but if you intend to do a lot of crafting (this goes well with the "industrial" route of Artisan), this can be a decent choice. Or you could always buy your ore. Geologist: Who doesn't want double diamonds? Double diamonds are awesome! I don't know what the chance is, exactly, but based on personal experience, I'm guessing around 33% (~25-50%). More importantly, this lets you take Excavator at level 10. Extra gems become much less exciting once you have access to a Crystalarium[stardewvalleywiki.com], though. Note that geodes apparently count as gems, and getting double geodes is a pretty fun thing (thanks to [Jö] Barney Bread for reminding me of this in the comments). Level 10 Miner : Blacksmith: If you took Miner and play long enough, you'll probably reach a point where you have more ore/bars than you know what to do with. At that point, pretty much all you can do is sell them, so this might come in handy. Prospector: This appears to be the most controversial profession. When I first wrote this guide, I called this one of the worst professions (second only to Combat's Defender). Judging by comments on this guide as well as on the forum, though, it seems that a lot of people love this profession and have a hard time getting coal. So... if you want more coal, go ahead and take this. Who am I to stop you? Note, though, that finding coal is relatively rare. So even if you double that, it's probably not going to make a huge difference. More on this in the Final Thoughts section. Level 10 Geologist : Excavator: This was originally my top pick due to the fact that you can get iridium from Geodes. Now that iridium's a lot easier to get, though (see the Final Thoughts section for more on this), this is much less important. That said, this is still an interesting pick since geodes can give you all sorts of goodies (this profession might be especially interesting for achievement hunters, as geodes will help you get various things faster than you otherwise might, especially artifacts). This profession suffers from the same failing as Prospector: geodes are relatively rare, so even if you double your chance, you probably won't see a huge increase in geode-finding. Gemologist: This isn't terrible... get more money from your double diamonds. Honestly, I wish this was higher, like maybe 50%. 20% just doesn't seem like enough. Mining - Final Thoughts Since the last patch (1.05), iridium has become a lot easier to find. My original guide placed a strong emphasis on Excavator and Pirate since geodes and treasure chests helped you get more iridium. This is no longer anywhere near as important. When I first wrote this guide, I also didn't know that you could buy omni geodes from Sandy in the desert for 1000g on Wednesdays, so I placed an undue emphasis on their importance. AverageJack brought up an excellent point in the comment section: the longer you play, the more value you can get from choosing Miner -> Blacksmith. As for Prospector, I can see it being most useful for those who do a lot of crafting. There are many ways to get coal, though. The simplest is to buy it outright from Clint. This is easy, but can add up relatively fast. This becomes less and less of an issue the longer you play and get richer. You can also grow a bunch of trees and turn 20 wood into 1 coal with the Charcoal Kiln, though trees grow rather slowly (buying coal from Clint is a bit cheaper than buying wood from Robin and turning it into coal). You can also farm Dust Spirits[stardewvalleywiki.com], which you can find on floors 40-79 of the mine (a bonus of this approach is you'll end up getting other things as well while doing so). For both Prospector and Excavator, one considerable issue is that you get coal/geodes by breaking regular rock, which is something I imagine most people don't do too much of while they're in the mines, beyond what they need to do to clear a path. Double the chance of a little bit is just a slightly bigger little bit, after all. I'm not sure if the "double find" chance also applies to monster drops; I imagine not, but... it's always a possibility. Honestly, after thinking about it a lot, reading the forum and all your comments, the Mining professions are probably the ones I'm least sure of. Pretty much the only thing I feel comfortable saying with any kind of authority at this point is "Don't take Gemologist", but I'm probably going to find a comment waiting for me tomorrow with someone saying that they're making mad bank with the Crystalarium & Diamonds factory with the mighty power of Gemologist or something, so... whatever, I don't know, I give up. If you keep having coal problems, though, go for Prospector. A lot of people swear by it. Extra gems seem nice, but once you can make Crystalariums, it's pretty much a moot point (I didn't know about the Crystalarium when I first wrote this guide). Miner -> Blacksmith or Geologist -> Excavator are my top picks at this point. Honestly, I'm not super-impressed by any of the mining professions, but those seem like the best bet to me. Foraging - Overview
等级5 职业描述
森林木材价值提升50%
采集者 提高采集物品的双倍收获几率。 等级10 森林管理员职业描述
伐木工:普通树木偶尔会掉落硬木。
糖浆收集器价值提升25%。 采集者职业描述
植物学家采集的物品始终为金色品质。
可觅食物品的追踪位置已显示。 觅食技能对比 等级5: 森林人:谁会卖木头啊?说真的…… 话虽如此,如果你真的很喜欢树木,该职业的10级分支还不错。 采集者:觅食物品适合烹饪、售卖和赠送。因此,有机会获得更多总是好的。就像地质学家的宝石加成一样,我不清楚确切的概率,但猜测是相同的,大约33%(约25-50%)。正如评论中Anketam所指出的,值得注意的是,这适用于所有觅食物品,不仅仅是植物——你可以在矿井中获得额外的矿物,或从海滩获得好东西(而且,是的,采集者对松露也有效)。10级林业技能: 伐木者:每天可以从秘密森林获得12个硬木,但如果你种植并砍伐大量树木,选择这个技能可能会让你拥有大量硬木。我没有这个职业的经验,但听起来有点意思。如果你打算大量制作物品,这可能特别好,因为硬木是一种相当常见的“材料”。 采集者:除非你计划制作大量糖浆,否则这个技能没什么特别之处。但是,如果你确实打算制作大量糖浆,那么这个技能和工匠技能搭配效果很好。你的200g糖浆会提升到250g,再加上工匠技能后会跃升至375g。如果你想拥有一个大型枫树农场,值得考虑。 10级采集技能: 植物学家:似乎我最初严重低估了这个技能;根据描述,我原以为它只适用于在野外发现的可觅食物品。事实证明,这也会影响你自己种植的作物,所以这是一个非常不错的职业(感谢评论区的Kalafiorek和mieltjoes指出这一点)。 追踪者:起初听起来相当不错,我以为会是某种在大地图上显示物品的覆盖层,可以看到所有东西的位置(并且会显示每个位置有什么物品)。但事实并非如此……你只能在屏幕边缘看到一些小箭头,指向可觅食物品和蚯蚓的方向(感谢评论区的Dark和论坛的guilleen对此进行的说明)。我的意思是,如果你在寻找 artifact,这可能还不错,但……嗯…… 觅食 - 最终想法 这里似乎有两个不错的选择:护林人 -> 伐木工和采集者 -> 植物学家。林务员职业相当没用(一棵树能产出约20个木材,每个木材售价2g,所以每棵树只能额外赚取20g利润,这简直是个笑话),但伐木工是获取硬木的好途径。采集者职业本身就很稳定,但与植物学家搭配后才真正出彩。追踪者似乎是个相当次等的选择,除非你确实需要帮助来定位可觅食物品。硬木很容易获取,但大量获取速度不快,而且每次去获取都需要专门跑一趟。如果你觉得自己对硬木的需求很高,伐木工可能是个不错的选择。多种树吧!如果你更关心收入,我建议选择植物学家。觅食物品有多种用途,而它们全是金色品质是个不错的额外奖励,尤其是当你打算大量自己种植时。 需要注意的是,如果你将觅食物品加工成工匠物品(如腌菜、果酱、果汁和葡萄酒),品质并不重要。只有在直接出售或食用时,金色星级才会派上用场。 至于追踪器,这是guilleen提供的实际使用截图: 你能看到那些小箭头吗?一个向上,一个向左,一个向下。没错…… 钓鱼 - 概述
等级5 职业描述
渔夫鱼价值提升25%
【陷阱大师】制作蟹笼所需资源减少。 等级10 【渔夫职业】描述
安康鱼价值提升50%
海盗:发现宝藏的几率翻倍。 陷阱师职业描述
水手蟹笼不会捕到垃圾。
诱捕大师:蟹笼不再需要诱饵。 钓鱼技能对比 5级: 渔夫:如果你钓鱼,或许应该选这个。蟹笼相当没用,除非你真的喜欢用它们捕到的东西来烹饪。 捕兽者:如果你不钓鱼,就选这个。因为……嗯……你不钓鱼。 10级渔夫: 垂钓者:天啊,50%?!太赞了!我不知道这是与渔夫的25%叠加还是相乘,但不管怎样,这能赚不少钱。不过…… 海盗:宝藏很不错。在本指南的最初版本中,我推荐海盗,因为它能略微提高获得铱的几率,但现在这没那么重要了。不过,宝箱仍然是获取古物的绝佳来源。因此,我仍然更喜欢海盗而不是垂钓者,但差距没那么大了。还有,来吧!海盗!呀嗬! 10级陷阱大师: 水手:好吧,如果你真的很讨厌垃圾,那我猜你会选这个……不过垃圾其实挺酷的。回收利用!拯救地球!话说回来,到了游戏中后期,你可能不太在意垃圾能给你带来什么了,所以这也不是个糟糕的选择。如果你选择陷阱大师是为了食物潜力,这或许会是你的职业首选。 诱饵大师:这个能力不算特别强,但想想它能节省的时间吧。诱饵很便宜,这无关金钱。关键在于省力(或者说减少麻烦)。如果你选择了陷阱大师,那应该是因为你不钓鱼(我希望是这样……除非你真的超爱蜗牛和鱼炖菜),所以你可能会很需要这个能力。不必每次收获时都引诱它们,这能为你节省大量时间,减少不少烦恼。或许吧,希望如此。或者干脆选择无垃圾模式,随你便。 钓鱼 - 最终想法 你知道什么很棒吗?什么东西真的很难获得?没错,铱——等等,不对。这是本指南的全新改进版,不再那么关注铱了。 不过,海盗职业能为你带来很多其他好东西,不只是铱,所以我对钓鱼的“终极选择”没有改变,依然是渔夫→海盗。 垂钓者仍然是个不错的选择,能直接提高鱼类价格。如果你最关心利润,相比海盗职业的不确定性(宝箱里有什么?会是一把钻石吗?不!只是一个鱼饵……),垂钓者是“更安全/更稳定”的选择。不过,如果你不想花太多时间寻找古物,海盗职业或许能让你轻松不少。 我觉得选择捕兽者路线的理由不多,除非你讨厌钓鱼。蟹笼产出的物品确实适合烹饪,但如果你经常钓鱼,我仍然认为渔夫路线更适合你。 如果你不钓鱼(或者出于某种奇怪的原因,真的非常喜欢蟹笼),这两个选择都很有意思。 早期回收垃圾挺不错的,但到了后期就会变成麻烦事,所以处理掉垃圾可能是个好主意。另一方面,蟹笼无需诱饵能节省大量时间,尤其是当你有很多蟹笼的时候(如果你选择捕兽者,你可能确实应该准备很多蟹笼)。 战斗 - 概述
等级5 职业描述
战士:所有攻击造成10%额外伤害,+15生命值。
侦察兵 暴击率提升50%。 等级10 战士职业描述
蛮力伤害提升15%
防御者生命值增加25。 侦察兵职业描述
特殊招式的【杂技演员冷却时间】减半。
DesperadoCritical hits are deadly. Combat - Comparison Level 5 : Fighter: Not bad, but not great. Still, what I recommend. Scout: At first glance, this looks awesome, but it's a multiplicative bonus, not additive. That is to say, you don't suddenly get 50% chance (and more) to crit, you just get a 50% bonus to whatever your chance to crit was before taking this profession. Considering that base crit chance seems to be 2% (thanks to Controller PlayA in the comments)... yeah... this isn't huge. I'm not sure how this profession stacks with items that give a bonus to crit chance, though. Level 10 Fighter : Brute: If you picked Fighter, this is the one to take. Another straight damage bonus. Nothing overwhelming, but it's solid and goes well with your Fighter bonus. Defender: You've reached level 10 of Combat... do you care about 25 HP at this point? No... probably not. Take Brute; this is a worthless profession. If you're worried about your HP, just bring more food with you. This is probably the worst profession, period. Level 10 Scout : Acrobat: Do you use the right-click "special move" of your weapon a lot? If so, this is the profession for you. If not, move along. Desperado: According to AverageRaven (in the comments section), this doesn't outright kill a mob but actually does numbers of damage. It does so much damage, though, that it might as well be an insta-kill, so... either way. Still, unless you boost your crit chance somehow, you won't be getting a lot of crits, so... meh. Combat - Final Thoughts Unimpressive overall. I suggest Fighter -> Brute because a flat damage boost that applies all the time isn't a bad thing. We're trying to make the best of a bad situation, here. Defender is a joke. If it added defense instead of HP, then it might be worth looking at. Or if it added 250 HP instead of 25... but no, it just gives you 25 HP. That's barely more than a tortilla. As for the Scout path... Crits are nice. Crits are very nice. Problem is, they don't happen very often at all. If you use equipment that boosts your crit chance, though, Scout can be a nice choice... depending on how these items interact with Scout. At this point, I simply don't know. For level 10, I'm not sure how useful Acrobat might be. I don't use special moves much, but if you're someone that does, this would be something to consider. I see this as being more of a "strategic" option. If you happen to have found nice equipment that lets you crit often (we're assuming Scout stacks well with equipment), Desperado might be really good, but that's highly situational. Basically, it all depends on your playstyle. The Fighter path is the "safer" path; fixed bonus, no surprises. Nothing amazing, but it'll always be there and you can count on it. I'd recommend this to people who aren't too good with combat, or those that don't like leaving things to chance. Scout can be good for those who are more tactical in how they play and have mastered the use of the special moves (Acrobat) or those that like to gamble and see some high burst damage (Desperado). TL;DR So, tired of reading, eh? Well, here's the short version. These are all, of course, simply based on my personal opinion, and I make no promises that they're necessarily the best pick for you. Reading the detailed comparisons should better allow you to make your own choices, but the following suggestions should be just fine unless you happen to have an exceedingly strange & specific playstyle. Farming Take Tiller -> Artisan. Mining Probably Mining -> Blacksmith. Or maybe Mining -> Prospector, if you have serious coal issues, though I really don't understand this choice... it seems to be a popular one, though. Geologist -> Excavator is also fun, but more luck-based. Foraging If you intend to do a -lot- of crafting that requires lots of Hardwood, take Forester -> Lumberjack. Otherwise, Gatherer -> Botanist is probably a better choice. Hardwood is pretty easy to find. Fishing If you fish, take Fisher -> Pirate. If you don't fish, take Trapper -> Luremaster. Combat Pick Fighter -> Brute. Just do it. Thank You I've already mentioned a few people throughout the guide; people who have posted comments that have helped me see the error of my ways or reminded me of details which should be included in the guide, as well as a few people in the forum who have been particularly helpful. That does not mean, of course, that these are the only ones deserving of thanks. I've debated how to approach this, exactly, and I still find all of this a bit awkward. I could have tried to take a more "professional" and cold tone and not mentioned anyone specific, issuing a blanket "thanks to everyone who's helped', or I could have tried to list everyone by name, linking to the various threads that have helped me in writing this guide... but then Stardew Valley 2 would probably be out before I was done with that. So I've opted for a mix of the two, realizing that some might feel left out, and I'm sorry for that. Hopefully I've not offended anyone too much, but as I kept trying to figure out who to thank, the list kept growing, and this guide has already grown (both in required work and degree of popularity) more than I expected. So thank you, to all of you. To those who have commented here with their suggestions & opinions or simply to give your thanks, to those of you in the forum who have helped me (knowingly and not) make sense of these sometimes headache-inducing professions, and to the silent majority who just pass by and read, hoping to improve their game experience a little bit. Hope I've helped, and happy farming.
2026-02-19 22:00:15 发布在
星露谷物语Steam
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