时空旅人指南:猎空

0 点赞
《守望先锋® 2》
转载

一份全面的猎空指南,助你在战场上灵活穿梭,迈向胜利! 本指南将根据操作难度分为两部分: 一、基础篇:无论你的技术水平如何,这些猎空的基础知识都将在所有对局中用到。这里不涉及高级操作,没有花哨的闪现拳击,也没有360度无瞄准脉冲炸弹,只需通过基础射击就能走向胜利。虽然这些是基础内容,但将中级或高级技巧融入其中也并无不妥,我将它们分开的原因是为了让你清楚在基础层面应该掌握哪些内容。 二、进阶篇:你需要将这些中级/高级技巧与基础内容结合起来运用,从而让你的猎空水平更上一层楼。你将能施展酷炫的闪烁拳击,在回溯后对自己使用脉冲炸弹,还有更多技巧! 快速移动 - 基础要点 作为猎空,你的任务就像敌人团队房间里的蚊子,在他们试图休息时不断骚扰。 基础要点可归纳为两类: 1. 技能 2. 站位 技能 脉冲双枪:你需要让它们持续输出,只要视野内有敌人就不要停止射击,无论远近——只要让他们的屏幕充满红色指示器,这才是关键。 始终保持弹药充足,你不会想在只有10发子弹的情况下进入决斗然后被迫 reload。 它们在10米距离时造成最高伤害,大约就是你的闪烁距离。 回溯会重新装填脉冲双枪。闪烁技能:假设你只有两次闪烁机会,这能帮你摆脱困境,而不用浪费回城技能。 你可以通过两种主要方式使用闪烁: 进攻性使用:战斗中持续移动,从多个不同角度发起攻击。当你射击时,敌人会收到一个指示你攻击方向的红色标记,改变角度意味着他们会看向你闪烁前的位置。 防御性使用:保留一次闪烁可以确保在回城技能处于冷却状态时你有逃生手段。闪烁时最好留意周围环境,以免在回城冷却时意外摔出地图。 右键也可以代替Shift键使用闪烁。【回城】当你感觉或看到自己的生命值即将低于50%时使用它。由于其冷却时间较长,最好有意识地使用。在脑海中快速回想一两秒前自己的最后位置,这将帮助你判断使用回城是否能让你处于更安全的位置。你还应该考虑到自己可能使用过的一两次闪现! 【脉冲炸弹】只要技能可用就立即使用,而不是等待完美时机。只要你持续射击,它的充能速度非常快!但要注意——有些英雄可以完全抵消它(例如)雾子的【铃】、莫伊拉的【消散】、死神的【幽灵形态】都是此类技能,所以如果你要对他们使用炸弹,你需要: 1. 等待他们交出技能后再扔炸弹 2. 向其他目标扔炸弹 【站位】 猎空擅长为团队创造突破口。一个通用的准则是,你应该始终与团队保持大约两次闪现的距离。 在游玩猎空这类英雄时,你可能会遇到两个术语:绕后和侧翼。 简单来说: 绕后: - 与团队距离超过两次闪现 - 高风险高回报——你将自己与团队隔离开,可能会让团队陷入少一人的劣势,但如果绕后执行得当,就能为团队创造重要的突破口。侧翼拉扯: 当你与队友的距离在两次闪现以内时,这是一种低风险、中等回报的玩法。你处于队友能够支援的范围内,但又与他们保持一定距离,这样可以成为吸引敌方队伍注意力的主要目标。 建议采用这种玩法,因为你会相对安全,同时在吸引敌方火力时,能帮助队友找到突破口。 猎空凭借其机动性,在侧翼包抄和侧翼拉扯方面表现极为出色。作为基础玩法,你需要掌握侧翼包抄和侧翼拉扯,因为这两者是猎空玩法的核心。 现在可以进行一些练习了。假设以下场景发生在国王大道:你的友方和敌方所有火力都集中在红色巴士附近的入口(焦点区域),请从你的视角分析以下问题。

When flanking (Long): What could be the highest reward you could get after flanking? After getting the reward, where could you be in relation to your team? (Assume best case scenario) What could be possible worst case scenarios? What could be an OK case scenario? When off-angling (short): Will you ever be in an unsafe position where you could die? (Assume average scenario) How many enemies can you distract? Will that have an impact on your team? (Assume average case scenario) Can you make an impact in this position? Will you get kills while doing so or are you just creating space so your team can move forward? When you enter a game, there is no set rule on whether you should always or off-angle, you can always do a mix of both, if flanking works, keep doing it until it doesn't, if off-angling works, keep doing it until it doesn't. You'll know whether it is working or not based on how much progress your team is making. Zap - Intermediate Tips You can now start incorporating some of the intermediate and advanced mechanics and strategies into your gameplay in order to smooth out a few rough edges that fundamentals might have lead to. These may have included shortcomings such as struggling to finish off low health targets or dishing out a lot of damage but having no meaningful impact on the game. These tips can be categorized into two 1. Strategies 2. Mechanics StrategiesMap AwarenessFamiliarizing yourself with maps will allow you to: Identify flank routes Locate health packs Route high ground Target PriorityGeneral rule of thumb is to go for the supports whenever you can, no supports means no heals and/or utility for the enemy team. But this is only a general rule and it is up to you to assess based on the flow of the game, enemy team composition and the situation that you are in on what or who to prioritize first. Do you need to go for kills because you're short on time? Do you need to build up your ultimate charge by shooting the tank so you can hit the enemy team backline later? Actively think on what needs to be done to progress forward. There are many scenarios so it's best you decide what or who should be prioritized. Factors may include: Supports Low health targets Isolated targets Damage dealers Tanks Playstyles1. Flanking / Dive - High Risk & High Reward: Coordinate dives with your teams, especially if you have a dive tank like Ball/Doom to make the most out of their dives. As with fundamentals, don't stay near the divers, stay away from them at a different angle so that you can draw the heat away from them. 2. Off-angle / Poke - Low Risk & Moderate Reward: This will be your default playstyle, by positioning yourself at a different angle from your team, you can divert enemies attention while still having your team within 2 blink distance. 3. Duelist - Very High Risk and High Reward: Tracer excels at dueling due to her high mobility and damage potential, if you see an isolated enemy and have all cooldowns available, go for it. Always remember, the longer the enemies are onto you, the more value you're bringing to your team. MechanicsBlink PunchChances are, you've already used this to finish off very low health targets. There are two variations of these that you can keep in mind: Short Range Melee - If enemies are closer to you, then you can press the melee button BEFORE blinking to make sure it hits. Long Range Melee - If you feel that enemies are further than your melee blink range, then you can blink first then melee. Blink ManagementYou're probably managing blinks really well because you're always keeping one in the bank to get out of very sticky situations, but are you actually using blinks effectively? The one good way to use blinks is to always use them to reposition yourself behind natural covers instead of blinking around enemies, this not only disrupts the enemies even further when they see damage indicator only to find out that you're not there but also helps you stay much safer! Pulse Bombs TechIt helps a lot when you think about your ultimate as your melee given the difficulty of landing it. There are 3 variations of this based on distance, which you can also incorporate into your melees. Blink Pulse - This will be the usual blink then pulse bomb, very similar to how you melee, Pulse Bomb can be used before or after blinking. 90 Degree Pulse - If you have enemies that are strafing left and right. Blink, Pulse Bomb while turning towards the enemy. 180 Degree Pulse - If you are too close to the enemy. Blink behind them, Pulse Bomb while turning towards the enemy. Crouch spamSpamming crouch while walking achieves two things: Allows you to move while making lesser noise than you would while walking, you're not dead silent but the noise is relatively less. Allows you to avoid potential headshots when dueling against heroes like Cree Oh and, did you know that you can animation cancel your melee with recall?

结论 猎空并非游戏中最简单的英雄,当然也不是最难的。由于她生命值较低且玩法具有风险性,因此比其他英雄需要多一点专注度,但你很快就能适应! 归根结底,玩好猎空的关键在于练习、尝试,以及愿意从胜利和失败中学习。试着观看你的回放,看看有哪些地方可以做得更好。 我自己以前甚至没想过要玩猎空,直到我在英雄精通课程中连续玩了她10个小时。当我用她进入快速游戏时,瞬间就上手了,她至今仍是我用来娱乐的首选英雄。 其他值得一看的指南:Awkward——只需观看他的U2GM猎空视频,就能理解如何进行走位。GameLeap对Dafran游戏玩法的分析 Xyfer的猎空技巧与窍门合集——本指南也深受其合集的影响