
Last Updated: January 6, 2026 Covers: All 27 Ghosts, Updated Evidence, Traits, Hunt Mechanics, Cursed Possessions, Media Rewards & More Update Note: Major Jan 2026 Update – Added Dayan, Obambo, Gallu + table fixes + section restructure for v0.15.x+ 🎯 What is This Guide? This is a zero-fluff, max-info cheat sheet for ghost hunters who want to: Master ghost ID (even with 0 evidence) Learn how evidence really behaves in-game Exploit advanced traits, shapeshifts, state cycles, and sanity thresholds Use cursed items tactically, not blindly Survive nightmare hunts like a pro Whether you're a solo survivor or team lead — this is your full survival toolkit. 🔍 What's Inside ✔️ Ghost ID Table – all 27 ghosts with evidence, traits, sanity, and speed ✔️ Advanced Traits Table – detailed tests + hunt behaviors (equal cell rendering) ✔️ Testing Tips – for Dayan, Obambo, Gallu, mimic, moroi, deogen, obake, and more ✔️ Fingerprint Guide – Obake shapeshift timings, rare prints, duration logic ✔️ Hunt Mechanics – speeds by sanity, temperature, line-of-sight, state changes ✔️ Cursed Possessions – effects, usage tips, cursed hunts ✔️ Payout Tables – photo, video, and sound recorder value ✔️ Steam-optimized formatting – use in overlay or side-by-side 🧠 Using This Guide Mid-Hunt Use Ctrl+F to jump to any ghost, item, or trait Add to Steam Favorites for instant in-game overlay Search for terms like "Dayan test", "Obambo cycle", "Gallu state", "no footsteps", "speed ramps" Try our "Hunt-based ID" section to identify without any evidence! ⚠️ Accuracy Note Fully updated to Phasmophobia v0.15.x+ (January 2026) – 27 ghosts confirmed All trait logic, speeds, evidence interactions, state cycles, and ghost behaviors reflect current mechanics. If something changes, the guide will be updated ASAP. 📘 Ghost ID Table (Official 27 Ghosts) Use this table mid-investigation to quickly identify or eliminate suspects. Includes all official ghosts from v0.15+ (27 total) with their evidences, traits, and hunt behavior. Ghost Evidence Forced Evidence Traits & Hunt BehaviorBanshee D.O.T.S, Ghost Orb, Fingerprints — Targets 1 player. Screams on parabolic. Ignores others in hunt.Dayan EMF 5, Ghost Orb, Spirit Box — Speed/sanity changes with player movement within 10m: 1.2m/s & 45% (player still), 2.25m/s & 65% (player walking), 1.7m/s & 50% (farther).Deogen Spirit Box, Writing, D.O.T.S Spirit Box Knows location always. Fast far, slow near. Loud breathing.Demon Writing, Freezing, Fingerprints — Earliest hunts (70%). Crucifix range = 5m. Can chain hunt.Gallu Ultraviolet, Writing, Freezing — 3-state cycle: Normal (1.7m/s, 50%), Enraged (1.96m/s, 60% via salt/crucifix), Weakened (1.36m/s, 40% post-enraged).Goryo EMF 5, D.O.T.S, Fingerprints D.O.T.S D.O.T.S only visible on camera. Roams less.Hantu Freezing, Ghost Orb, Fingerprints Freezing Temps Faster in cold. Visible breath when power off.Jinn EMF 5, Freezing, Fingerprints — Fast when breaker ON & sees you. Power-dependent ability.Mare Spirit Box, Ghost Orb, Writing — Early hunts in dark. Turns off lights. Hates light.Mimic Spirit Box, Freezing, Fingerprints (+Orbs) Ghost Orbs Mimics any ghost. Always gives fake ghost orbs.Moroi Spirit Box, Writing, Freezing Spirit Box Curses via Spirit Box. Faster as sanity drops. Sees through walls if cursed.Myling EMF 5, Writing, Fingerprints — Quieter footsteps. Louder on parabolic mic.Obake EMF 5, Ghost Orb, Fingerprints Fingerprints 25% no fingerprints. Unique prints. Shapeshifts in hunts.Obambo Writing, Ultraviolet, D.O.T.S — 2-min cycle: Calm (1.45m/s, 10%) ↔ Aggressive (1.96m/s, 65%). Speed switches mid-hunt definitive.Oni EMF 5, D.O.T.S, Freezing — Super active. Flickers fast in hunt. No airball ghost events.Onryo Spirit Box, Ghost Orb, Freezing — Hunts after 3 flames go out. Fears fire.Phantom Spirit Box, D.O.T.S, Freezing — Flickers slower in hunt. Disappears in photos. -10% sanity per event.Poltergeist Spirit Box, Writing, Fingerprints — Throws many items at once. Causes big sanity drops.Raiju EMF 5, D.O.T.S, Ghost Orb — Fast near electronics. Disrupts gear from range.Revenant Writing, Freezing, Ghost Orb — Very fast when chasing. Extremely slow otherwise.Shade EMF 5, Writing, Freezing — Shy. No hunts/events near players. Very passive.Spirit EMF 5, Spirit Box, Writing — No unique traits. Smudge = 180s hunt delay.Thaye Writing, Ghost Orb, D.O.T.S — Strong early. Weakens with time & nearby players.The Twins EMF 5, Spirit Box, Freezing — Two entities. One slow, one fast. Desynced actions.Wraith EMF 5, Spirit Box, D.O.T.S — No salt footprints. Can teleport to players.Yokai Spirit Box, D.O.T.S, Ghost Orb — Triggered by voice. Can't hear distant voices in hunt.Yurei Freezing, Ghost Orb, D.O.T.S — Door slam = sanity drop. Smudge traps it in room briefly. 🧠 Evidence, Traits, and Advanced Testing Tips Below is a detailed breakdown of all 27 ghosts with their evidences, unique traits, advanced in-game testing clues, and hunt behavior (including speed and sanity thresholds). Use this for mid- and late-game deduction.GhostEvidence 1Evidence 2Evidence 3Unique TraitsTest CluesHunt SpeedHunt SanityBansheeD.O.T.SUVOrbsTargets one playerParabolic scream~1.7 m/s50% (target), variesDayanEMF 5Ghost OrbSpirit BoxSpeed/sanity reacts to player movement within 10mGhost speeds up (player walks), slows/stops (player still)1.2m/s (player still <10m), 2.25m/s (player walking <10m), 1.7m/s (>10m); LOS >10m45% (player still <10m), 65% (player walking <10m), 50% (>10m)DeogenSpirit BoxWritingD.O.T.SAlways knows your locationLoud breath, can't hide3 m/s (far), 0.4 m/s (close)40%DemonWritingFreezingUVEarliest hunting ghostCrucifix burns faster~1.7 m/s70%GalluUltravioletWritingFreezing3-state cycle: Normal → Enraged (salt/crucifix) → Weakened → NormalSpeed/sanity state changes post-hunt or trigger1.7m/s (Normal), 1.96m/s (Enraged), 1.36m/s (Weakened)50% (Normal), 60% (Enraged), 40% (Weakened)GoryoEMF 5D.O.T.SUVD.O.T.S only on cam if aloneCam test solo~1.7 m/s50%HantuFreezingOrbsUVFaster in cold roomsThermo or breath test1.4–2.7 m/s (cold)50%JinnEMF 5FreezingUVFast if far with breaker onBreaker speed test2.5 m/s (far)50%MareSpirit BoxWritingOrbsHunts earlier in darkLight on/off test~1.7 m/s60% (dark), 40% (light)MimicSpirit BoxFreezingUV + OrbsCopies traits of othersHas 4 evidencesVariableDepends on mimic targetMoroiSpirit BoxWritingFreezingCurses player = faster drainVoice test + faster drainUp to 2.5 m/s (low sanity)50%MylingEMF 5WritingUVQuieter footsteps during huntsFootstep audio test~1.7 m/s50%ObakeEMF 5OrbsUVUnique/rare fingerprints6-finger or morph test~1.7 m/s50%ObamboWritingUltravioletD.O.T.S2-min cycle: Calm ↔ Aggressive; state-switch mid-huntHunt speed jumps 1.45→1.96 m/s or drops 1.96→1.45 m/s1.45 m/s (calm), 1.96 m/s (aggressive)10% (calm), 65% (aggressive)OniEMF 5FreezingD.O.T.SMore visible events, fast flickerHigh activity = Oni~1.8 m/s50%OnryoSpirit BoxOrbsFreezingHunts after 3 flames go outCandle flame test~1.7 m/s60% (with candles)PhantomSpirit BoxD.O.T.SUVDisappears in photos, slower flicker-10% sanity ghost event~1.7 m/s50%PoltergeistSpirit BoxWritingUVThrows multiple objectsMulti-throw = sanity drain~1.7 m/s50%RaijuEMF 5D.O.T.SOrbsFaster near electronicsDevice proximity test2.8 m/s (near gear)65%RevenantWritingFreezingOrbsVery slow unless it sees youLOS = fast, no LOS = slow3 m/s (LOS), 1 m/s (no LOS)50%ShadeEMF 5WritingFreezingShy, avoids activityNo hunt w/ players nearby~1.7 m/s35%SpiritEMF 5Spirit BoxWritingNo special abilitiesSmudge = 180s delay~1.7 m/s50%ThayeWritingOrbsD.O.T.SAges over time, weakensFast early, slow later2.75 → 1 m/s75% → drops over timeThe TwinsEMF 5Spirit BoxFreezingTwo ghosts w/ diff speedsDesynced events1.5 m/s (slow), 1.9 m/s (fast)50%WraithEMF 5Spirit BoxD.O.T.SNo salt footprints, teleportsSalt = no UV~1.7 m/s50%YokaiSpirit BoxD.O.T.SOrbsCan’t hear far voicesTalk during hunt test1.5 m/s (far), ~1.7 m/s (close)80% (if talking)YureiFreezingOrbsD.O.T.SDrains sanity on door slamDoor test = sanity drop~1.7 m/s50% 👻 Ghost Behavior, Fingerprint Clues, and Advanced Hunt Mechanics Master the art of ghost identification through fingerprint patterns, shapeshifting tells, hunt speeds, and behavior-based testing – especially useful for Dayan, Obambo, Gallu, Obake, Deogen, Moroi, Thaye, and other tricky ghosts in low or zero evidence runs. 🔦 All Fingerprint TypesGhosts that give UV evidence can leave one or more of these: 🚪 Door touch → Fingerprint on edge of door 🚪 Light switch → Small print on switch 🚪 Window knock → Print in the center of the window 🚪 Locker or tent door → Print on the handle/edge 🔄 Fuse box → Print on the fuse box when touched 🛜 Keyboard/mouse (some maps) → Fingerprint on equipment (rare) 🕒 Duration: Fingerprints disappear after 2 minutes, except for Obake. 👹 Obake: Unique Fingerprints + Shapeshifting ❌ 25% No Fingerprint Chance: Obake may leave no fingerprint even after touching something. 🔁 Blinking Shapeshift (during hunt): Changes ghost model on specific blink numbers: → 12, 27, 39, 54, 62, 80, 105, 120, 132 (hunt must last 8+ seconds) 🔄 Model Rules: Male ghosts shapeshift only into other male models; same for female. First blink always starts the pattern. 🔃 Pattern continues across hunts. Example: If last blink was "Grandma," next blink starts at "Patient 07." Male Pattern: Butcher → Club/Fisherman → Greybeard → Naked → Nerd → Skeleton → Brute → (loop) Female Pattern: Child → Grandma → Patient 07 → Woman → (loop) 🌀 Shapeshifting into self = posture reset animation. Obake’s Rare Fingerprints: 🔥 6-Fingered Handprint – Appears on doors, windows, coolers

双指纹——可能出现在电灯开关上

五指印 - 可在键盘、牢房门上等处找到

⏳ Shorter Lifespan – Obake prints may disappear faster than 2 minutes ⚙️ Dayan: Movement-Reactive Speed & Sanity 👣 Within 10m of ghost: Speed and sanity change based on player movement. 🚶 Player walking: 2.25 m/s hunt speed, 65% hunt sanity. 🛑 Player standing still: 1.2 m/s hunt speed, 45% hunt sanity. 📍 Beyond 10m: 1.7 m/s speed, 50% sanity. LoS boost applies from >10m. 🔑 Definitive test: Watch speed jump when you move/stop within 10m during hunt. Pro Tip: If ghost slows mid-hunt when you stop moving, likely Dayan. Reversible unlike Deogen's permanent slow. 🔄 Obambo: Aggressive ↔ Calm State Cycle ⏱️ 2-minute cycle: Alternates between Calm and Aggressive state every 2 minutes. 😌 Calm state: 1.45 m/s speed, 10% hunt sanity (very slow & chill). 😤 Aggressive state: 1.96 m/s speed, 65% hunt sanity (fast & dangerous). 🔀 Mid-hunt switch: Can change states during a single hunt – watch for sudden speed jumps. 📊 Definitive test: Speed switches 1.45 ↔ 1.96 m/s mid-hunt = Obambo (The Twins are close but different). ⚠️ Aggressive hunt duration: 20% shorter than normal. Easy Tell: If you see speed dramatically shift (not LOS boost) during one hunt, document Obambo. 🛡️ Gallu: 3-State Cycle (Normal → Enraged → Weakened) 📊 State progression: Normal (starting) → Enraged (triggered) → Weakened (post-hunt) → Normal (repeat). 😐 Normal State: 1.7 m/s speed, 50% hunt sanity, standard behavior. 😡 Enraged State (triggered by: stepping in salt, being incensed, or hit with crucifix). — 1.96 m/s speed, 60% hunt sanity. — Incense blind duration: 4s (shorter). — Crucifix range: -2m (weaker detection). — Does NOT disturb salt (stays in salt without reacting). — Remains until end of hunt, then → Weakened. 😴 Weakened State (after hunt ends while Enraged): — 1.36 m/s speed, 40% hunt sanity (slowest, easiest to escape). — Incense blind duration: 6s (longer). — Crucifix range: +1m (wider detection). — DOES disturb salt (will react and exit salt). — Trigger back to Normal: salt step (3s delay), incense, or crucifix. Gallu StateSpeedSanitySalt React?Crucifix RangeTriggered ByNormal1.7 m/s50%YesStandardStart of contractEnraged1.96 m/s60%No-2mSalt/Incense/CrucifixWeakened1.36 m/s40%Yes+1mHunt end while Enraged Strategy: Use salt/crucifix to enrage early hunts, weakening Gallu for easier escapes later. 🚨 Hunt Duration by Difficulty & Map SizeMap SizeAmateurIntermediateProfessionalNightmare/InsanitySmall30s40s50s60sMedium40s50s60s65sLarge50s60s60s65s 👁️ Line of Sight (LoS) Speed MechanicsWhen a ghost sees a player for more than 3 seconds, most ghosts will speed up. This "LoS boost" can help you tell similar-speed ghosts apart. GhostLoS Speed Boost?All normal ghostsYes (increases from ~1.7 to ~2.7 m/s)DayanYes (applies >10m from all players)ObamboYes (applies on top of state speed)GalluYes (applies in all states)RevenantNo (speeds up only when chasing)HantuNo (speed tied to temperature only)MoroiYes (can reach up to 3.71 m/s)RaijuYes (starts fast near electronics)ThayeYes (slows down with age)DeogenNo (always chases at same speed) 🌡️ Hantu Speed Table (Based on Room Temperature)TemperatureSpeed< 0°C (Freezing)2.5 m/s (very fast)1–5°C2.3 m/s6–10°C2.1 m/s11–15°C1.9 m/s16–20°C1.7 m/s> 21°C1.5 m/s (very slow)Hantu speed is not affected by line of sight. Use Thermometer or visual speed to test. 🧠 Moroi Speed Based on Average SanityTeam Average SanitySpeed100%1.5 m/s (normal ghost speed)75%2.0 m/s50%2.6 m/s25%3.3 m/s0%3.71 m/s (very fast)Moroi always gains speed during the hunt based on team sanity. LoS also boosts it further! ⏳ Thaye Aging & Speed DecayThaye grows weaker the longer you stay near it. It ages every 1–2.5 minutes (with players nearby). Age StageSpeedHunt ThresholdNew (0–1 age)2.75 m/s75%Mid (2–5 age)2.2–2.5 m/s65–55%Old (6+ age)1.5 m/s45%Thaye speed decays slowly and permanently with time. Use long investigations or smudges to age it. 👻 Advance Hunt Mechanics and Start Sanity Threshold 📏 Hunt Start Sanity Thresholds (Quick Reference)GhostStarts Hunt AtDemon100–70%Dayan50% (or 65% if walking near ghost)Obambo50% or 65% (based on state)Gallu50% (Normal), 60% (Enraged), 40% (Weakened)Thaye75% → 45% (based on age)BansheeTarget's sanity < 50% (team sanity doesn't matter)Moroi50%Most Ghosts50%Yokai80% (if player is talking nearby)Jinn50% (breaker must be ON to use ability)MimicVaries (depends on ghost mimicked) 📌 Other Advanced Hunt Behavior Clues🎤 Yokai: Starts hunts at 80% if you speak near it; can't detect you beyond 2.5m unless it sees you. 👟 Raiju: Becomes 2.5 m/s near active electronics. Extremely fast with LoS + tech. 👁️ Revenant: 3 m/s while chasing; slows to 1 m/s when not chasing. Easy to test when hiding. 🔇 Myling: Quieter footstep range. Use Parabolic Mic to detect from afar. 🌀 Deogen: Always knows your location. Moves slowly (0.4 m/s) when close; speeds up (3 m/s) when far. 🔀 The Twins: Can hunt as early as 50%, but off-twin can start a hunt at 50–67%. Look for roam behavior. 🎭 The Mimic: May use hunt thresholds and behavior of any ghost, including Demon, Raiju, etc. 📖 Ghost Breakdown 🧟 SpiritAbilities & Tells: No unique traits – baseline ghost Smudge stick prevents hunting for 180s (vs. 90s normal)✅ Confirmation Test: Smudge → no hunt for 180s = Spirit❌ Elimination Test: Hunts within 180s after smudge = not a Spirit🧪 Evidence: EMF 5, Spirit Box, Writing🧠 Hunt Sanity: 50%🏃 Speed: 1.7 m/s 🪓 WraithAbilities & Tells: Does not leave UV footprints in salt Can teleport to players and interact Can pass through walls and doors✅ Confirmation Test: Walks through salt but no footprints = Wraith EMF or interaction far from ghost = teleport = Wraith❌ Elimination Test: Leaves footprints after salt = not a Wraith🧪 Evidence: EMF 5, Spirit Box, DOTS🧠 Hunt Sanity: 50%🏃 Speed: 1.7 m/s 🌫️ PhantomAbilities & Tells: Disappears longer during photo blink Photo causes it to vanish Interaction sanity drain is higher✅ Confirmation Test: Takes photo → ghost vanishes = Phantom Long blink intervals = Phantom❌ Elimination Test: Visible in ghost photo = not a Phantom🧪 Evidence: Spirit Box, UV, DOTS🧠 Hunt Sanity: 50%🏃 Speed: 1.7 m/s 👣 PoltergeistAbilities & Tells: Can throw multiple objects at once (3–5) Aggressive throw patterns drain 2% sanity✅ Confirmation Test: Mass object throw = Poltergeist Frequent noisy behavior❌ Elimination Test: No object activity for long = not a Poltergeist🧪 Evidence: Spirit Box, UV, Writing🧠 Hunt Sanity: 50%🏃 Speed: 1.7 m/s 🕯️ BansheeAbilities & Tells: Targets only one player per hunt Ignores others even if closer Unique scream on parabolic mic✅ Confirmation Test: Scream on parabolic = Banshee Ignores non-target during hunt = Banshee❌ Elimination Test: Switches target mid-hunt = not a Banshee🧪 Evidence: DOTS, UV, Ghost Orbs🧠 Hunt Sanity: 50% (targeted player only)🏃 Speed: 1.7 m/s 👻 JinnAbilities & Tells: Moves up to 2.5 m/s when breaker ON and has LOS Can drop sanity by 25% instantly (breaker ON)✅ Confirmation Test: Sudden 25% sanity loss = Jinn Speed boost with LOS and breaker ON = Jinn❌ Elimination Test: No speed boost when breaker ON = not a Jinn🧪 Evidence: EMF 5, UV, Freezing🧠 Hunt Sanity: 50%🏃 Speed: 1.7 → 2.5 m/s (LOS + breaker ON) 😨 MareAbilities & Tells: Turns off lights more often than other ghosts Only hunts in total darkness✅ Confirmation Test: Always hunts in dark rooms = Mare Turns off lights constantly❌ Elimination Test: Hunts in brightly lit room = not a Mare🧪 Evidence: Spirit Box, Ghost Orbs, Writing🧠 Hunt Sanity: 60% (if in darkness)🏃 Speed: 1.7 m/s 💀 RevenantAbilities & Tells: Extremely slow when not chasing Becomes fast (3 m/s) when it sees a player Will sharply change speed on sight✅ Confirmation Test: Very slow until it sees you = Revenant Sudden burst of speed after line of sight = Revenant❌ Elimination Test: Moves consistently fast even without seeing = not a Revenant🧪 Evidence: Writing, Ghost Orbs, Freezing 🧠 Hunt Sanity: 50% 🏃 Speed: 1.0 → 3.0 m/s 😶 ShadeAbilities & Tells: Very shy ghost – less active when players are nearby Rarely gives evidence if players are close Requires you to be alone for most activity✅ Confirmation Test: No activity unless alone or outside room = Shade Takes very long to show 2nd/3rd evidence with group nearby❌ Elimination Test: Frequent activity or evidence while multiple people nearby = not a Shade🧪 Evidence: EMF 5, Writing, Freezing 🧠 Hunt Sanity: 35% 🏃 Speed: 1.7 m/s 👹 DemonAbilities & Tells: Can hunt as early as 100% sanity Crucifix range reduced (3m)✅ Confirmation Test: Early hunt above 70% = Demon Crucifix fails repeatedly = Demon❌ Elimination Test: No hunt even below 50% for long = not a Demon🧪 Evidence: UV, Writing, Freezing🧠 Hunt Sanity: 70–100%🏃 Speed: 1.7 m/s 👤 YureiAbilities & Tells: Can slam doors to cause sanity drop Smudging traps it in room for 90s✅ Confirmation Test: Smudge = ghost stays trapped in room = Yurei❌ Elimination Test: Smudge → still roams = not a Yurei🧪 Evidence: Ghost Orbs, Freezing, DOTS🧠 Hunt Sanity: 50%🏃 Speed: 1.7 m/s 👹 OniAbilities & Tells: Very visible during events and hunts Throws objects forcefully and frequently Lowers sanity faster through events✅ Confirmation Test: Loud throws + high activity = Oni Ghost events appear clearly and frequently❌ Elimination Test: Ghost blinks slowly or rarely seen = not an Oni🧪 Evidence: EMF 5, DOTS, Freezing 🧠 Hunt Sanity: 50% 🏃 Speed: 1.7 m/s 🗣️ YokaiAbilities & Tells: Can hear voices only within 2.5m during hunts Triggered to hunt by talking, even up to 80% sanity✅ Confirmation Test: Talk at 3m+ and it doesn’t respond = Yokai❌ Elimination Test: Chases player from >2.5m while talking = not a Yokai🧪 Evidence: Spirit Box, Ghost Orbs, DOTS🧠 Hunt Sanity: 50–80%🏃 Speed: 1.7 m/s ❄️ HantuAbilities & Tells: Faster in cold rooms (breaker OFF) Leaves visible breath during hunts Turns breaker OFF but never ON✅ Confirmation Test: Cold map + breath + no breaker ON = Hantu❌ Elimination Test: Breaker ON and no breath during hunt = not a Hantu🧪 Evidence: UV, Ghost Orbs, Freezing 🧠 Hunt Sanity: 50% 🏃 Speed: 1.4 → 2.7 m/s (coldest areas) 🎯 Forced Evidence: Freezing Temps (in 1/2-evidence games) 📻 MylingAbilities & Tells: Footsteps quieter at distance Parabolic mic picks more sounds than usual✅ Confirmation Test: Silence >12m during hunt = Myling❌ Elimination Test: Footsteps audible from far = not a Myling🧪 Evidence: EMF 5, UV, Writing 🧠 Hunt Sanity: 50% 🏃 Speed: 1.7 m/s 📖 Ghost Breakdown - Continued 📹 GoryoAbilities & Tells: DOTS only visible on camera, not to naked eye Never roams from its room✅ Confirmation Test: Stays in room entire mission = Goryo DOTS only shows on camera = Goryo❌ Elimination Test: Roams from room = not a Goryo Sees DOTS with naked eye = not a Goryo🧪 Evidence: EMF 5, UV, DOTS 🧠 Hunt Sanity: 50% 🏃 Speed: 1.7 m/s 🎯 Forced Evidence: DOTS (in 1/2-evidence games) 🔥 OnryoAbilities & Tells: 3rd flame blown out = hunt attempt Prioritizes candles over crucifix✅ Confirmation Test: 3rd candle blowout triggers hunt = Onryo Candle prevents hunt but crucifix fails❌ Elimination Test: Crucifix burns while candle still lit = not an Onryo🧪 Evidence: Spirit Box, Ghost Orbs, Freezing 🧠 Hunt Sanity: 60–100% 🏃 Speed: 1.7 m/s 👥 The TwinsAbilities & Tells: Dual interactions in different rooms Alternate hunt speeds: fast/slow✅ Confirmation Test: Slow/fast alternation + interactions apart = Twins❌ Elimination Test: Only one consistent speed and room = not Twins🧪 Evidence: EMF 5, Spirit Box, Freezing 🧠 Hunt Sanity: 50% 🏃 Speed: 1.53 ↔ 1.87 m/s ⚡ RaijuAbilities & Tells: Speed boost near electronics Electronics glitch from 15m away✅ Confirmation Test: Electronics glitch + speed up = Raiju❌ Elimination Test: No speed change with electronics = not a Raiju🧪 Evidence: Ghost Orbs, DOTS, EMF 5 🧠 Hunt Sanity: 50–65% 🏃 Speed: 1.7 → 2.5 m/s 🧬 ObakeAbilities & Tells: 25% chance to leave no fingerprint May shapeshift models during hunts Unique 6-finger and double prints Shorter fingerprint lifespan✅ Confirmation Test: Rare fingerprint shape = Obake Shapeshifts during hunt blinks❌ Elimination Test: No shapeshift + no rare prints after many UV tests = not an Obake🧪 Evidence: EMF 5, UV, Writing 🧠 Hunt Sanity: 50% 🏃 Speed: 1.7 m/s 🎯 Forced Evidence: Fingerprints (in 1/2-evidence games) 🦉 The MimicAbilities & Tells: Fakes another ghost's behavior Always shows Ghost Orbs as fake evidence✅ Confirmation Test: Ghost Orbs with 0-evidence behavior = Mimic❌ Elimination Test: No Ghost Orbs found = not a Mimic🧪 Evidence: Spirit Box, UV, Freezing (plus fake Orbs) 🧠 Hunt Sanity: 12–100% 🏃 Speed: Varies (based on mimic target) 🩸 MoroiAbilities & Tells: Curses players who get Spirit Box/Writing responses Cursed = faster sanity drain Gets faster at lower sanity✅ Confirmation Test: Response → fast sanity drain = Moroi Very fast hunt speed at 0% sanity❌ Elimination Test: No speedup at low sanity = not a Moroi🧪 Evidence: Spirit Box, Writing, Freezing 🧠 Hunt Sanity: 50% 🏃 Speed: 1.5 → 2.25 m/s (based on sanity) 🎯 Forced Evidence: Spirit Box (in 1/2-evidence games) 🧠 DeogenAbilities & Tells: Always knows your location during hunts Slows down drastically when close Heavy, raspy breathing on Spirit Box✅ Confirmation Test: Walks slow near you during hunt = Deogen Spirit Box gives raspy voice❌ Elimination Test: Hunts normally with chase speed = not a Deogen🧪 Evidence: Spirit Box, Writing, DOTS 🧠 Hunt Sanity: 40% 🏃 Speed: 3.0 m/s → 0.4 m/s (if close) 🎯 Forced Evidence: Spirit Box (in 1/2-evidence games) ⏳ ThayeAbilities & Tells: Ages over time → becomes weaker/slower Ouija Board age increases slowly✅ Confirmation Test: Early fast hunts, then slower = Thaye Ouija board age goes up each use❌ Elimination Test: Speeds up in LOS = not a Thaye🧪 Evidence: Ghost Orbs, Writing, DOTS 🧠 Hunt Sanity: 75% (young) → 15% (old) 🏃 Speed: 2.75 → 1.0 m/s 👻 DayanAbilities & Tells: Female ghost only - model and name reflect this Speed & sanity change based on player movement within 10m Slows when player stands still, speeds up when player walks✅ Confirmation Test: Ghost slows to 1.2 m/s when you stop moving (<10m) = Dayan Ghost speeds to 2.25 m/s when you walk (<10m) = Dayan Speed normalizes beyond 10m = Dayan ❌ Elimination Test: Consistent speed regardless of movement = not a Dayan Male ghost model = not a Dayan🧪 Evidence: EMF 5, Ghost Orbs, Spirit Box 🧠 Hunt Sanity: 45% (still <10m), 65% (walk <10m), 50% (>10m) 🏃 Speed: 1.2 m/s (still <10m) → 2.25 m/s (walk <10m) → 1.7 m/s (>10m) 🔄 ObamboAbilities & Tells: 2-minute state cycle: Calm ↔ Aggressive Calm: very slow (1.45 m/s) & low sanity (10%) Aggressive: fast (1.96 m/s) & high sanity (65%) Can switch states mid-hunt Aggressive hunts are 20% shorter than normal✅ Confirmation Test: Hunt speed jumps 1.45 → 1.96 m/s or 1.96 → 1.45 m/s mid-hunt = Obambo Speed switches between hunts (calm one hunt, aggressive next) = Obambo❌ Elimination Test: Consistent speed across hunts = not an Obambo No mid-hunt speed change = not an Obambo🧪 Evidence: Writing, Ultraviolet, DOTS 🧠 Hunt Sanity: 10% (Calm), 65% (Aggressive) 🏃 Speed: 1.45 m/s (Calm) ↔ 1.96 m/s (Aggressive) ⏱️ Cycle: 2-minute alternation (timer starts halfway through Calm on door open) 🛡️ GalluAbilities & Tells: 3-state cycle: Normal → Enraged → Weakened → Normal Normal (start): 1.7 m/s, 50% sanity, reacts to salt Enraged (triggered): 1.96 m/s, 60% sanity, ignores salt, shorter crucifix range Weakened (post-hunt): 1.36 m/s, 40% sanity, reacts to salt, longer crucifix range Triggered by salt step, incense, or crucifix use 2-3s delay after salt from Weakened to Normal✅ Confirmation Test: Speed shifts: 1.7 → 1.96 → 1.36 → 1.7 across hunts = Gallu Use salt during hunt, ghost speeds up (ignores salt) = Gallu Sanity thresholds change post-hunt (60% Enraged, 40% Weakened) = Gallu❌ Elimination Test: No state changes = not a Gallu Reacts to salt every time = not a Gallu🧪 Evidence: Ultraviolet, Writing, Freezing 🧠 Hunt Sanity: 50% (Normal), 60% (Enraged), 40% (Weakened) 🏃 Speed: 1.7 m/s (Normal) → 1.96 m/s (Enraged) → 1.36 m/s (Weakened) 🎯 State Mechanics: Salt (2-3s delay)/Incense/Crucifix trigger Enraged. Hunt end while Enraged → Weakened. Salt/Incense/Crucifix from Weakened → Normal. 🔮 Cursed Possessions – Full Mechanics & Usage Tips Full breakdown of all 7 cursed possessions — their effects, consequences, and smart usage. 🪞 Haunted Mirror

幽魂镜

破碎的闹鬼镜子 作用:使用时显示鬼魂最爱房间的实时画面。 消耗:每秒消耗7.5%理智值,或总共消耗20%理智值,取较高者。 诅咒猎杀:当理智值低于20%时使用,或理智值降至0%时,镜子会破碎并引发诅咒猎杀。 注意事项: 【激活时鬼魂房间会出现光芒(队友可见)】 【所有玩家都能查看镜子的反射画面】 猴爪

运作方式: 大声说出愿望。每个有效愿望会弯曲一根手指,并赋予一个强大效果,但带有负面代价。 愿望示例: “我希望看见鬼魂”→【+显现鬼魂】/【-诅咒猎杀+屏幕变暗】 “我希望有活动”→【+高活动】/【-断路器跳闸,门锁定(2分钟)】 “我希望恢复理智”→【+理智值提升至平均值】50%概率/负面效果:房间随机化,快速理智流失 “我希望鬼魂被困住”→正面效果:困住鬼魂1分钟/负面效果:随后触发诅咒猎杀 “我希望获得生命”→正面效果:复活一名死亡队友/负面效果:50%概率你会代替死亡 “我希望安全”→正面效果:解锁躲藏点/负面效果:鬼魂能从任何地方听到你的声音 “我希望离开”→正面效果:所有出口解锁/负面效果:你被减速并致盲5秒 “我希望获得知识”→正面效果:移除一个错误证据/负面效果:附近触发诅咒猎杀 “我希望改变天气”→正面效果:改变天气/负面效果:25%理智流失 “我希望得到任何东西”→正面效果:随机获得一个愿望效果 注意事项: 每场合约每种愿望仅可使用一次。 重复同一个愿望只会挥手指,无效果。 未被诅咒的手指数量=剩余使用次数。 音乐盒

音乐盒 工作原理: 播放音乐。若鬼魂在20米范围内,音乐盒会发出歌声。若鬼魂在5米范围内,其会显现并走向音乐盒。 消耗: 3米范围内每秒消耗2.6%理智值。整首歌曲播放完毕约消耗77%理智值。 诅咒猎杀: 若音乐盒被投掷、被鬼魂触碰或使用者理智值降至0%,将触发诅咒猎杀。 猎杀前可见鬼魂事件持续超过5秒。 注意事项: 若鬼魂距离较远或附近无玩家,可安全关闭音乐盒。 最好在游戏初期使用以定位鬼魂房间。 通灵板

通灵板 工作原理: 向鬼魂提问。说“再见”可安全结束。未说再见就离开会导致通灵板损坏并触发诅咒猎杀。 示例问题及理智值消耗: “你在哪里?” – 50% “骨头在哪里?” – 20% “你多大了?” – 5% “我有多疯狂?”/“我的理智值是多少?” – 5% “你会回应所有人吗?” – 20% “捉迷藏?” – 0%(触发诅咒猎杀) “马可”/“咚咚” – 5% 注意事项: 在0%理智值时使用会导致通灵板损坏并触发诅咒猎杀。 若通灵板损坏,诅咒猎杀会立即开始。

破损的通灵板 召唤阵

召唤阵 工作原理: 用打火机点燃所有5根红色蜡烛。鬼魂显现,5秒后开始诅咒猎杀。 消耗: 每根蜡烛会使附近玩家的理智值降低16%。单人游戏总计降低80%。 诅咒猎杀: 鬼魂出现5秒后开始猎杀。 若理智值低于16%,猎杀立即开始。 若鬼魂正在猎杀时你点燃最后一根蜡烛,它会传送到阵中。 注意事项: 理智值过低时无法点燃蜡烛。 3级十字架(未使用)可以阻止猎杀。 影魔在召唤过程中可能以影子形态出现。

巫毒娃娃

巫毒娃娃 工作原理: 每按下一根针会引发一次鬼魂互动(若鬼魂在附近)。心形针=诅咒猎杀。 消耗: 每根针消耗5%理智值。心形针=消耗10%理智值+触发猎杀。 诅咒猎杀: 由心形针触发。 当理智值为0%时,所有剩余的针会一次性全部按下——猎杀开始。 注意事项: 鬼魂必须在附近才会引发互动。 理智值为0%时,猎杀可能会与多次互动同时发生。 塔罗牌 工作原理: 从一副牌中抽取10张牌,每张牌都具有强大且随机的效果。 卡牌列表:

【塔楼】- 触发幽灵互动(20%)

命运之轮 - 绿色:+25% 理智值 / 红色:-25% 理智值(20%)

愚者 - 无效果(17%)/ 狩猎期间100%概率

恶魔 - 有10%概率在玩家附近触发鬼魂事件

死亡 - 开始诅咒狩猎(10%)

隐士 - 将鬼魂传送至房间并困住1分钟(10%)

太阳 - 恢复全部理智值(5%)

月亮——立即将理智值降至0%(5%)

高阶女祭司 - 复活死亡队友(2%)

倒吊人 - 立即杀死你(1%概率) 笔记: 愚者卡牌在狩猎期间会覆盖其他任何卡牌效果。 未使用的女祭司卡牌不会叠加效果。 所有诅咒物品提示: 每局游戏只会生成一个诅咒物品。 使用任何诅咒物品后,其他诅咒物品将失效。 诅咒狩猎持续时间更长,且会跳过准备阶段。 使用任何物品前请检查理智值! 地图布局(社区制作) 玩家自制的《恐鬼症》所有官方地图可视化布局——有助于导航、诅咒物品刷新点、电闸位置确定和计划制定。 6号唐格伍德大道

13号柳树街

里奇维尤法院10号

埃奇菲尔德路42号

布莱斯代尔农舍

格拉夫顿农舍

坎普伍德温德营地

枫树小屋营地

希望角灯塔

内尔的餐厅

ççą

布朗斯通高中

阳光草地(完整布局)

阳光草地 - 限制区域(限制翼楼)

阳光草地 - 限制区域(男翼楼)

【阳光草地 - 限制区域(医院翼楼)】

阳光草地 - 限制区域(女性区域)

阳光草地 - 限制区域(庭院)

训练仓库

📸 Map Credits: Maps created by u/Fantismal and available in full at the Imgur Gallery[imgur.com] 💰 Rewards, Payments, and Media Value Track your earnings for photos, video footage, and sound recordings. These are essential for maximizing rewards and for identifying ghosts via indirect clues. 📸 Photo CameraActionUniqueDuplicateIn-Game LabelDOTS Ghost$10$2"D.O.T.S Ghost"Ghost (Full Form)$10$2"Ghost"Translucent Ghost$10$2"Ghost"Shadow Ghost$10$2"Shadow Ghost"Ghost Mist$10-"Mist Form"Obake Fingerprints$10$2"Obake Fingerprint"Bone$5-"Bone"Burned / Used Crucifix$5$1"Burned Crucifix"Dead Body$5$1"Dead Body"Dirty Water$5$1"Dirty Water"EMF Reading$5-"EMF Reading"UV Fingerprint$5$1"Fingerprints"UV Footprints$5$1"Footprints"Freezing Temp. Reading$5-"Freezing Temperatures"Ghost Writing in Book$5$1"Ghost Writing"Object levitating$5-"Interaction"Haunted Mirror$5$1"Haunted Mirror"Monkey Paw$5-"Monkey Paw"Music Box$5-"Music Box"Ouija Board$5-"Ouija Board"Summoning Circle$5-"Summoning Circle"Tarot Cards$5-"Tarot Cards"Voodoo Doll$5-"Voodoo Doll" *EMF 5 is not a separate photo value from regular EMF readings. 🎥 Video CameraActionUniqueDuplicateIn-Game LabelGhost during a hunt$20$4"Hunting Ghost"Crucifix burning (animation)$10$2"Burned Crucifix"Player killed by ghost$10$2"Dead Body"DOTS Ghost$10$2"D.O.T.S. Ghost"Ghost (Full Form)$10$2"Ghost"Shadow Ghost$10$2"Shadow Ghost"Translucent Ghost$10$2"Translucent Ghost"Airball / Mist Form$10-"Mist Form"Ghost Orbs$10-"Ghost Orbs"Ghost Writing$10$2"Ghost Writing"Sink with dirty water$5$1"Dirty Water"Salt disturbed$5$1"Disturbed Salt"Door moving$5$1"Door Moved"Flame blown out$5$1"Fire Extinguish"Firelight lit$5$1"Fire Interaction"Lights shattering$5$1"Light Exploded"Lights flickering$5$1"Light Flickering"Light switch/Remote/Keyboard$5$1"Lights Switched"Motion sensor triggered$5-"Motion Sensed"Object moved$5$1"Object Thrown"Shower turned on$5$1"Object Thrown"Ouija Board response$5-"Ouija Board"Phone ringing$5$1"Phone Ringing"Radio on/off$5$1"Radio Playing"Rocking chair moved$5$1"Rocking Chair" 🎙️ Sound RecorderActionUniqueDuplicateIn-Game LabelGhost during a hunt$15$3"Hunting Ghost"Deogen breathing$10$2"Deogen Breathing"EMF 5$10$2"EMF 5 Reading"Ghost event$10$2"Ghost Event"Ghost writing$10$2"Ghost Writing"Airball / Mist Form$10$2"Mist Form"Spirit Box response$10$2"Spirit Box Response"Banshee wail$5$1"Banshee Scream"Burning crucifix$5$1"Burned Crucifix"Flame blown out$5$1"Fire Extinguish"Music Box$5$1"Music Box"Ouija Board response$5$1"Ouija Board"Paranormal groaning$5$1"Paranormal Groaning"Paranormal laughing$5$1"Paranormal Laughing"Paranormal talking$5$1"Paranormal Talking"Paranormal whisper$5$1"Paranormal Whisper"Teddy Bear giggle$5$1"Possessed Toy"Rocking chair moved$5$1"Rocking Chair" 🎯 Bonus ObjectivesDiscover the ghost type – $50 Cleanse area using Smudge Sticks – $10 Repel ghost with Smudge Stick during a hunt – $10 Get a ghost to blow out a candle – $10 Detect presence with motion sensor – $10 Escape a hunt – $10 ⚖️ Difficulty Payout MultipliersAmateur – x1.0 Intermediate – x1.5 Professional – x2.0 Nightmare – x3.0 Insanity – x4.0 🪦 Insurance (Item Refund % on Death)Amateur – 50% Intermediate – 25% Professional & above – None 📜 Guide Credits & Closing Notes 🧠 Guide Author:Researched, written, and fine-tuned by Samail_Luna – created with precision, love for ghost mechanics, and a passion for smarter gameplay. 📷 Visual & Map Credits:Fan-made reference maps by u/Fantismal Complete map gallery: Phasmophobia Map Album (Imgur)[imgur.com] Supplemental visuals & data from: - Phasmophobia Wiki[phasmophobia.fandom.com] - Phasmophobia Cheat Sheet[cheatsheet.miraheze.org] 🛠️ Special Thanks:Kinetic Games – for building a beautifully terrifying co-op sandbox Community testers, wiki editors, YouTubers, and bug-hunters You – for reading, sharing, experimenting, and making the hunt better for everyone 👻 🎯 Update Changelog - January 2026Major Update: Added 3 new ghosts (Dayan, Obambo, Gallu) - now covers 27 official ghosts total Section 1 -Ghost ID Table: Updated to 27 ghosts with full evidence/traits/hunt behavior Section 2 - Evidence & Traits Table: Removed forced evidence row (duplicated from Section 1), fixed table rendering with equal cells Section 3 Restructure: Split "Ghost Behavior, Fingerprint Clues, and Advanced Hunt Mechanics" into separate sections: 👻 Advanced Hunt Mechanics & Start Sanity Thresholds + individual ghost behavior in Ghost Breakdown Ghost Breakdown: Added full entries for Dayan (movement-reactive), Obambo (state cycle), Gallu (3-state mechanics) New Ghost Mechanics Documented: Dayan: Player movement <10m changes speed (1.2→2.25 m/s) & sanity (45→65%) Obambo: 2-min Calm↔Aggressive cycle with mid-hunt speed switches Gallu: Normal→Enraged→Weakened 3-state cycle triggered by salt/incense/crucifixTable Fixes: All tables now render properly with equal cells, no bracket overflow LoS/Sanity Tables Updated: New ghost behaviors integrated 📆 Guide Status:Last Updated: January 6, 2026 – v0.15.x+ (New Ghosts Update) Updated with Dayan, Obambo, Gallu + all table fixes, section restructuring, and current ghost mechanics. ⚠️ Found a Mistake? Notice a bug, outdated info, or formatting issue? Leave a comment and I'll patch it ASAP. 💡 Got a Suggestion? Know a cool tip, testing trick, or layout tweak? I'm always open to improving the guide – drop your ideas! 👍 Like the Guide? An upvote helps others discover it – and motivates future updates. 🎁 Want to Support the Work? Steam Points and Awards help keep this research alive (and spooky). Thanks for every little bit 💖 Thanks again for hunting smarter, not harder. Keep your lights on, crucifixes armed, and sanity pills close. 🔦📖🕯️
2026-02-20 07:00:17 发布在
Phasmophobia 恐鬼症
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