
100% Achievement HINTS & TRICKS for "FOUNDATION" GENERAL STARTING & EXPANDING Guide. Works in most games always. SPECIAL ACHIEVEMENTHINTS to several games. Save achievement TRICKS. [ATTENTION: Still in progress, open for suggestions and help / ideas!!!] AAA = Most Important Facts (for SPECIAL achievements/playthroughs). AKA = Most important Facts (for HARDER achievements any playthrough). ABC = Most Important Facts (maybe for ALL achievements for maybe ALL games of this genre). YOU NEED at least three playtroughs on hard or harder. (Castle-Story, City-Story & Clerus-Story) After you reached one main questline target (the last one hh), you can continue playing to reach other achievements. ALSO: Now it doesn´t matter anymore, if you build a castle or everything else. YOU SHOULD at least spend a couple of time to become acquainted with the facts. Those kind of . . - . . - . . - . . - . . - . . - . . is always the GAME . . . . . . ` _ ´ . . ` _ ´ . . . ` _ ´ . . ` _ ´ . . . . . . SAME... and those achievement-hints are always the same, aren´t they? Next to giving special hints for Cheevos belong to this game, I will present a lot of information to get all achievement in maybe every other game of this genre, as well as I will say some things about differences. PS: Played this game first 2020, had 500+ civs and a lot more. BUT achievements didnt work correctly, or do you think I didn´t produce tools myself with 500+ people? This Achieve I unlocked this month (nov.2025). So I tried it again second time several weeks before. Played maybe 15 starts and first achieve, that should have been unlocked, didn´t. So I just deinstalled all mods I either didn´t use, created a seed, started game at max difficulty and didn´t change anything else. Now it worked. Thats why I am going to write down some stuff, if your eyes sometimes are just signed by questioning-symbols, don´t be shy and ask me if I can help. GAMES HINTS might be usefull for: Foundation(surprise) - Tropico - Banished - Urbeks City Builder - City Skyline - Shapez - Townsman Depraved - Mad Tower Tycoon - Oxygen (First Breath) - Patron - Projekt Highrise - Tavern Master Surviving the Aftermath - Townopolis - Romoplos - Last Resort Island - Instant Farmer - Island Farmer - The Wild Age - Island Cities - Floating Farmer - Skyhill - Prison Architect Achievements (Cheevos) GENERAL achievement hints & tricks for ALL (?) Games of this genre:EXPAND slow and HAMSTER (*stockpiling*) big! [ABC] Prefer to keep it small and to keep the needs low as long as possible. [ABC] In most games it is working best to have more than one building of same kind for all ressources, but not if this buildings have to much needs, costs or are wasting important places. [ABC]Having four foresterlodges but only four workers in profession is better than having one foresterlodge (Banished). [ABC] Having three berriecollectorbuildings each one worker is better than having one building with three workers (Foundation). [AAA / AKA]Having more storage with less workers and raising caps is better than raising population (Foundation & Banished & most other genre games). [AAA / ABC /AKA]You just need to build more and more storage bans to rais all working caps to make every achievement possible. IT is just really important to have always enough laborer for logistics (Banished). While in FOUNDATION it is possible to run a lot of things with only two workers (foodstorage & matsstorage each one worker) if this storages pulling most needed stuff to places where this stuff is most needed! [ABC] You can have working four storage buildings with same amount of workers. You also can pull not needed mats to one storage building and remove this worker until mats needed (Foundation). [AAA / AKA] BANISHED (Special CHEEVO Hints): Focus on hunter (leather and vension) and gatherer (food variety). Prefer removing workers from fishing (only fish) or other professions (Cheevo: 1.Reach population with gatherer, hunter & fisher only. 2.Reach pop300 without building tradingpost. 3.Reach pop300 without having cityhall/accepting Nomads. 4.Reach pop300 without schools,...). Once you got 300 pop start tardingpost first, as well as cityhall, trade your cheevos following! Don´t give them warm coats (iron tools), only produce coats (tools) until you collected enough warm coats (or iron tools) in trading posts (min.3). YOU Should trade those needed items for the harder achievements as well as the materials that you will need to produce them. IF you are rdy: tell workers to store all "bad stuff" in trading posts and remove all "good stuff" from trading posts as well as collected mats. AT SAME time you tell all workers to produce now only the "good stuff". ALSO you can collect 2500 tools but set producingCAP to 400 (NO mats will be wasted but stonehouses will use some of your cole). NOW you can deliver "GOOD STUFF" to 500 people without any trouble over years and you always can buy new stuff. If the trading post still is not allowed to store this workers start giving this to your villagers. OTHER ACHIEVEMENTS: Have 30 workers over years in special professions - Trade enough - put out all stuff to your storages - set collecting limit to low 100 all workers are idling BUT "working" without anyone dying: NOW those achievements are really easy! [ABC] WE NEED PROMP AND GLORY. [AAA / AKA] [AAA / AKA] "Land Baron / Big Landowner" as well as "Heavenly Architecture" as well as "Worthy for King"POSSIBLE AT EARLY START with only 2 terretories (No goldcosts for terretory). Build Big Hall, while building just add 100 ropes (standard decoration costs: 500 gold + some gold to unlock decorations) while you are preparing or actually planing it. YOU SHOULD use my "BEST START" in this guide to fullfill all needs for this achievement. Everytime you have new gold you can prepare this building, it is just really important you are working with no "wrong building part" of your complex. This way you can easy reach 300 PROMP & GLORY for every building that allows standard decoration to add. You don´t need 100 at all, some buildingparts and other stuff you are adding are sometimes giving also points.

这里(举例)你看到的是我唯一的教堂(不是蓝色的那个!是蓝色建筑上方那个带有白色斑点的亮棕色小屋顶建筑),里面只有一名神职人员,但有两栋建筑,每栋各有一扇门。不过所有建筑都通过标准装饰物相互连接(查看所有属于教堂的白色斑点位置,或查看显示标准装饰物【神职点数】的清单!)。 许多成就的额外提示:这样做可以解锁9-12个政治槽位(图1,取决于所选的游戏流程)。我们不需要建造修道院来解锁神职政治槽位!但我们需要建造城堡部分来解锁这些政治槽位。因此,【城市任务】和【神职任务】只能解锁12个政治槽位中的9个(图1)。通过解锁政治科技(最高可达10级,前提是你能很好地管理资源以支持大部分贸易),我们还能仅用2个领地且几乎不花费成本来改善大部分贸易连接!根据游戏进程,部分贸易连接可能无法解锁或升级。只要我们分配了存储空间,即使只拥有两个领地并主要销售木制品,也可以购买已激活贸易路线中出售的任何物品。我们可以解锁所有建筑(除非特殊任务线禁止),无需进行任何“特殊”操作。而且你之后会需要大部分物品。在宗教任务线中,最多74名平民无法管理所有已解锁的建筑。




BEST START [Options - Starting a Game - MIR (Rules) - First Steps - UI - Map & Leveling (after start) - preparing BEST START] (Before gamestart) Options (setting & game):Graphics: highest Sound: silent but on Userinterface (UI): didn´t need to change it GAMESTART (4 steps)Step 1 - choose & edit MAP:SEEED (nice Band): recommended is to use same seed I used in several playthroughs, if you do you have good chances to understand my guide best. Recommended SEED: 50BxW07905071 You COULD change my seed removing this little island at the coast, because it´s not needed. Doing hardest achievements with 30 terretories and others has better chances with more buildingplaces. ALL maps on hard have usually same amount of mines to explore for later game. Changing mapdetails is changing the seed and changing the seed has same effect to mapdetails. Do whatever you feel like. Map should offer more than one fishing place for late game. A map full of mountains and other stuff reduces options to place buildings. Same to big rivers and big seas.Step 2 - choose difficulty - set game and mapdetails (ingameoptions):You SHOULD only change the difficulty to advanced or harder! CHANGING OPTIONS here creates a userdefinied game and is deactivating achievements. Step 3 - choose questline:Freeplay - Choosing NO questline on hard or harder: Allows to unlock most achievements but a hand full are questline related. Maybe you can handle it to get 100% in only three playtroughs, if you are not choosing this option! Choosing a questline: This will make reaching achievements from the not choosen ones impossible.Step 4 - Names and appearance:Choose flag and banner if you like. Not needed. Name of City:CAPcity? CAP of good hope? CAPitan?Your name: YOU should now best Mr or Mrs CAPitain!♥♥♥♥♥♥♥ JUST START THE GAME HELLYA! RULESMIR (Most Important Rules): MODDING & CONFIGURATION of ingameoptions while starting a game IS NOT allowed for Achieves in harder playtroughs.MODDING disable ALL ACHIEVEMENTS!!! Choosing a questline: You are NOT allowed to build all buildings (even if unlockable). In "Clerus-Questline" you are also NOT allowed to reach 75 citizens. Mummies & Zombies (Clerus-Worker) are NO citizens. You are NOT allowed to uprank citizens AND you DON´T need to uprank Clerus-Worker later to reach the maintarget. Having highest visit and followers happy visiting your city for 90 days. THIS maintarget is same to ALL playthroughs, only visitors name and "wants" changing. NEVER build a castle (City & Clerus Questline).NEVER build a Clerus-Building but churches (Castle & City Questline) NEVER do what the mainquest says (really never!). Think about the "1%-club". Just start slowly doing what mainquest says IF all CAPS are working good and you prepared enough serving all rapidly raising needs growing to fast (population) or upranking to fast your workers.MIR (Medi Important Rules): NO NEED TO:BUY more than the second terretory for a real good start (NO GOLDCOSTS).THIRD TERRETORY cost 100g & 8g monthly. Your UI about coinincoming shows the weekly costs of -2g/week.BUILD expensive buildings, for a real good start, including all hardest playtroughs. REALLY NO need to deliver and serve good food (right pic last chapter) to your citizens as soon as you are able to (You really shouldn´t). As well as other goods.BEST START - general playstyle (harder playthroughs / achieves):If you want to follow my ideas... :FIRST Terretory: DON´t choose start at water or miningplace (we need enough room & space). USING my seed? Close to a mining place having the coast with a little isle north and the river south. There are two nice terretories next to each other for a good start, you can only choose one of em for start and have to buy (for free) second one following the quest.DON`T send workers for gold against influence, for exploring mines or upgrading trades yet.DON`T uprank anybody as long as possible.DON`T build expensive buildings now.1. build * put in workers * reach building CAP * rais CAP building or giving storage slot * build more * put in workers * reach next building CAPS * rais next CAPS * reach alll CAPS * maximise all CAPS * prepare expandation * and again from start up * keeping ALL CAPS alive 2. NOW SAVE exploration and growing is prepared, SAVE NOW! 3. Juts expand and try it out, reload and try another way to get a clue what is best for your village. 4. IF you are happy with done steps save maybe again and start again with "point No 1" of this list.MIR (Maybe Important Rules): like in every company, state, community or whatever you imagine, it is ALWAYS THE SAME!!! As in real life too, always one or some or more people are the bosses, the rich ones or the "most important ones". (HHH sad but true) MATH BEHIND: You never should have more than 10 % of "better people" in your town, village or whatever. HAVING only 5 % is better and quiet easier to serve all needs. In hardest playthrough it is also ok only to have 1 % of those people, like there are a lot of "1%-clubs" too in reality.BEST START - "Mood" - "Promp & Glory" - "Politics" - Trades:MOOD: Collect berries, access for citizens at builded market, have enough houses, have everybody working, rais TAX max to 5% = 75% positive mood (more in clerus-quest cuz they don´t pay common taxes). NO NEED to give them "good food" or any other goods."PROMP & GLORY": Early quest says to build "Big Hall" but unlock decoration first (standard tree), place first decoration near houses until you reach 25 (max125g), chose edict giving tools back to activate, now unlock "Big Hall" (workers tree), add enough ropes to this building (or other cheap standard deco), reach 25 (again max. 125 gold), choose politic (costreducing & tradingeffects). Build church adding 25 ropes (decorationpoints) and choose TAX on CHURCHES to activate! YOU COULD continue until you reach 500 glory or more with only ONE building each class. ONLY by selling woodproducts. BUT we just wanted tools getting back if we build something, now we build "Big Hall" adding a room for the taxman to rais goldincoming."POLITICS": As mentioned before you can unlock all 3 politicslots of ALL available stances (f.e. playing clerus quest allows no "Castle-Tree" unlocks). SEVERAL ACHIEVEMENTS want you to build one SPECIAL building with 100 "PROMP & GLORY". Adding this standard deco to Tavern, Big Hall, Abbey and Private Rooms make those achieves really easy. JUST be sure to change the correct buildingparts if adding something.TRADES: First tradingpartner is unlocked auto via quest. You pay some planks to unlock it. After unlocked first trade you can buy stuff to unlock next trade. You shouldn´t upgrade tradingroutes now. Because you can unlock politics that reduces all costs to the half for this worker (exploring mines, paying for influence, upgrading tradingconnections...). Other trades need enough "PROMP & GLORY" to unlock them, maybe check out "churchpics" in first & last sector to unlock all available trades. After you unlocked at least reducing costs for improving trades you can unlock those trades you can buy the stuff you need for. QUEST - HAVE to, CAN do & Ignore?! Quests, what to do and what maybe not first?Tutorial and first quests starting the game.First important Quests?Delievery tasks for three stances?Delivery tasks for the tradeconnections?Improving trades if quests incoming?Several other quests.Mainquest and it´s system. 1. Started the game doing tutorial or not:The early game is always the same. Place centre & builders hut, build berrie-collector as well as lumber hut & sawmill. I recommend immediatly to build forrester instant, that he is able to start work and reforrest your terretory. Next to this you have to build at least one storage for materials (you need to unlock stuff in progression-tree, other stuff is unlocked auto) and to assign one slot for planks. YOU can only trade ressources that have storage space, but you can accept questrewards without having storage for those mats. Collect enough planks & unlock first trading-connection. Now they want you to upgrade this trade by sending more planks. You should stockpile first for own buildings and to save your woods don´t cut all trees at same time. Buying second terretory (for free). 2. First important quests(s)?:Unlocking the trading route as well as buildings you have to place to continue. Focus on trading stuff to unlock more trades and adding deco to mainbuildings to unlock more trades & politics ("Best Start"). Build a big hall and later adding a room for your first taxman. When you hire that special worker to explore mines & improve trades, you shouldn´t follow the quest, in BEST CASE you unlock politics to activate "half price for actions" before improving trades (check out my "BEST START"). First costs of tradeimproves if done: 25 not 50 planks, 25 not 50 tools and 25 not 50 breads. Exploring mines 50 not 100 gold. Influence 25 not 50 gold (using best start and u WON`T need to send him for influece). Characters / Classes / Citizens Chars / Classes:We got some different kind of chars, but first all looking same and all arrivals are just villagers, let´s call ´em "CIVS". Depending on chosen questline you are allowed to have "Mummies & Zombies" (Clerus-Worker) or "ANTZ" (Army-Men). Is one arrival (CIV) assigned to a stance u can`t change it anymore. Civs (workers-tree) can be upranked (max. Citizen) but staying civs, most buildings of worker-tree offering jobs for civs, as well as all unlocked buildings (standard-tree) giving jobs to them. Clerus workers always staying Mummies & Zombies but can only take jobs in "Clerus-Buildings". ANTZ can only have jobs in Army-Buildings. Proffessions of all CITIZENS:After they startet their new job clothers are changing a bit matched to their new profession. You could have 100 Knights for example, they still would be ANTZ! But we have some "right Hands", kind of important helpers, those ones doing really special jobs (improve trades, explore mines,..). Next to this they giving something to us (like 10% trainspeed) or they cost weekly gold, like this guy earns 5g/week. Taxman & Vogt are removeable, not like army & clerus workers. Coop-Achievements / Multiplayer FOUNDATION as well as most games of this genre don´t have coop-achievements or multiplayer options. BUT some do: For example "Tropico" (Not every part of Tropico), but some including multiplayer achievements. Crafting / Collecting / Producing (Ressources) Gamemodes / Special Playtrough needed (Cheevos?) / Gamedifficulties DIFFICULTY: Hard or harder (advanced+ for 100% of achievements) PLAYTHROUGHS: At least three playthroughs, maybe four (100% of achievements).CLERUS-QUESTLINENEVER build a castle.NEVER reach population of 75 (civis/standard workers/workshipment)NEVER uprank civilists, uprank Mummies & Zombies (Clerus-workers) as late as possible.Build "Abbey-Church" (NEED).Have 150 Mummies & Zomies (Clerus-Workers) or only women / men (NEED).Having the abbess as visitor with "good mood" as visitor (serving a lot of goods) - While she is in your town symbols all over the map can appear. Little quests behind that symbols raising mood. You can decide if you fullfill it and how or not. Some may cause a loss of "good mood"(NEED success).Last but not least: Reach 500 "PROMP & GLORY" with clerus stuff or standard deco added to their buildings (NEED-should be finished before abbess incoming!).Clerus-Questline - Strategy Hints:USE BEST START ;)Rais population to 33-55 first and don´t build clerus stuff instant. Buildings you will need in the end you can check out in building chapter.After you followed both passages of "Best-Start" we have the advantage to trade more, what we really will need (buy and store cheese, as well as stone & polsihed stone). Trade as much brain (sry bread) for your zombies & mummies as you can, don´t give it away to improve trades anymore, also ignore most or all delivery-quests, don´t try to make bread (farm 5-9 workers, windmill 5 workers and bakery 4 workers, but one bakery needs more than one mill, like one mill needs more than one farm). REMEMBER: maximum is 74 workers or FAIL!Store up to 200 brains and set buy to 222. Build first clerus worker stuff (only small and cheap stuff one after another in best case). FOCUS on: Rooms to sleep, writer, room to eat and room to cook, and weed (herbals) first to save space. Prefer wine not veggies planting (trading). If your berries don´t run good (regen) build only as few berrycollector slots in clerus-part as possible (pic: build storage for veggies into another building).Activate cooking the meal with bread. If cook starts work use trading menu (royal book) and set storaging food to 222 (you need to activate this little arrow up in ressource / trading menu on left side). Having first mummies & zombies doesn´t force us to deliver clerus-food. Check happiness, if clerus food causes -5 set down storage limit. BUT not to zero, assign a slot in storage to this meals, also you need to assign this meal in the diningroom, assign berries as soon this room is rdy. Now you can store around 175 meals (storage, kitchen & dinigroom).Build next stuff like hospitation, bee-stuff (check pic: build 3 beestation into each other having them working, use for goldincoming) & only one vegetable (spacethief). You need more chambers. Visitors will arrive soon and they will need food as well as your clerus-workers or they already do? Set storagelimit to 155, so you got 20 meals per week around to make your workers and visitors happy for some days. Trade stays at 222, cook cooks if you don´t run out of ingredients. SET ALL you need to half of storagelimit to be sure: Veggies, herbals, cheese, wine, meat (& wild meat if you build meatmaker). ALL!This way you should build step by step at least two rooms to eat and four kitchen to cook all meals at same time (endgame). Both rooms to eat should offer berries, one slot you keep for best meal and visiors arrival (don´t forget to allow eating when she arrives). Those three meals, 2x berries and best meal for your 6 foodslots in two diningrooms.Set all foodlimits (clerus meals) to max storage first, we need to collect all meals in best case. Offer only meal made of bread and try to rais the cap softly, means everytime u see there are more meals your limit is, rais limit close to meals amount, if you do from start up you will have later over 100 of them without big troubles. So only assign one storage slot (clerusbuilding or standard food-storage) for brain-meal (bread).First three meals assigned to a dining room and only first to storage: After all meals full set meal 2 & 3 to 66, cuz the ingrendients are splittet in different trades and now ("Best Start" recommended) all meals should work continously. LAST MEAL (Wine & Meat): We are cooking this only and saving it until most important visit is coming. This way we can trade a lot and unlock political achievement "sign of quality"!You followed "BEST START", have enough influence (always!) and did all trading work I mentioned. If you really did all, once a quest will appear. Option1: Trade this and this do this and this, to get this political action. Option2: Buy this privilleg with our 50 autoinfluence point, somebody is trusting us. (This is OUR WAY!)If you did all this you may need to send your worker to remove one of your politics. When he is back just click at one of em to choose after clicking wich one to remove. Activate new one. CHEEVO DONE!Raising now "PROMP & GLORY" to 300 (standarddeko adding to clerusbuilding or church mainley costs only gold & NO mats, save what you can for coming ingame month!)We need 100 mummies & zombies, coming closer to this horde means having more and more probs to trade all we need. But now you have more clerus-worker than civs: Set Tax to 15% (reduces happines only around 10% and less, still no no good food for them but for our clerus-workers. Over all happiness should be around +80% (more clerus higher percentage now). Use building tricks only with stuff that works (picturs following). You should easily working parts build into each other saving space.


$$$ - cash - cashback - coins - cost of buildings and terretories - gold - moneyflow (-/+) - taxes - trading - $$$ Taxes & Taxman [AAA / AKA] :Growing a bit (population) causes need of church. Building church connected to enough deco allows unlocking and using tax for churches. Chruch now doesn´t cost anymore, now we earn coins with this church.Giving NO "good food" and having housing-tax at 5 % means always happy citizens IF everybody have a place to live & a place to work.For higher tax incoming it´s better to upgrade houses than building tons of houses for only 2 people each.To see how Taxmen and TAX are working open "royal book". You will see two numbers next to "house-symbol" like mini/max (stored gold/max storable gold).If the difference is big enough your taxmen are enough, IF not you need more taxmen.You SHOULDN´T have taxes running if those building idling and you still need influence. Having more taxes reduces max auto-influence. Having active taxes without active buildings don´t give gold.TAX-Achievement 5.000g/month:You should have more upgraded houses than not. You should have at least 500 citizens, more is better if you can handle them on hardmode. You should wait for a real good festival and having a special "mood-buff" in your backhand. So you have all CAPS maxed grants often 10% mood for standard food, good food, standard mats, special mats, tools, and maybe some else I didn´ t mention yet. Your target now should be to have 499, 599 or 699 people. If you have a real good festival with some festival mood-buffs and some storage-buffs you should now accept the next arrival for the 100-buff, few days before festival ends raising TAX for ALL citizens to max. Now time is expanded much until first civs will leave cuz of unhappiness. ignore for achievement and reload. NEXT to this you should Uprank a lot of people just for higher taxes (it may be needed to uprank some while the festival to have some houses done early enough), you also should have bought a lot of your needed stuff to produce, as well as selling all capped stuff if it helps to getting the melter making new barrels (f.e.), to get all tax bringing buildings into work again. To rech best impact you now should fill all workerslots in blacksmith, windmill, churches, all minings as well as stone and ironcollecters counting to mines, taverns, markets,...! Maybe you want to build more markets to sell more to have higher taxes. Maybe you want to start all new explored mines. Maybe you don´t want to sell stored stuff, JUST BUILD new storages ;). Trying this achieve late grants best chances (population, enough Taxmen, unlocked 7 special taxes and having them active). IF you take this try serious accept every new arrival even if you are full and while first leaving until mood is to low for arrivals. I know ignoring the TAX until -50% grants no arrival will disturb you :P I suggest to sell and buy all to combine this achieve with earning 15.000g/month You build workers mainbuilding first. With enough deco added you can unlock first politics of this class and activate one. XTRAS: buildings - examples - pictures - quests - special hints - targets Building Buildings:ALL builded buldings are removable (red shovel symbol). You can change transposition, appearance or parts of builded stuff (white shovel symbol). You CAN`T set endless mines to other places than connected to those mines. You always can move builded parts from complex buildings to other places if close enough. To build "farer away" set one deko or buildingpart as far away as possible and another one far away from first one. After your builders ready change building and remove or place first part (or deco) to another place. Also you can save a lot of space IF you build buildings into each other, just take care the entries are still open, all of ´em (check pics). Every change costs at least 1 gold, depending placing parts it always need several mats or costs more gold. SOME buildings will need special stuff to work. While building them the game often says something is wrong. Calm down and wait until finished. They can´t get access if door isn´t build. A cook can´t start work if chemney isn´t finished. SO you don´t need to build chimney to building parts that is needing this. It just needs to be part of this buildingand not to be placed to far away. Houses will be builded automatic if you used the paintbrush and colored enough of your landscape green. Attention, houses will upgrade instant if needs are filled. IF 20 houses upgrading at once pause them to prevent losing lot mats at same time or losing your maybe growing wilderness. LAST but not LEAST: Don´t place "pollution-buildings close to housing zones" place buildings without pollution between housing and pollution.


村庄中心(无需材料,无花费,村民和特殊访客在此等候)。建造者小屋(5木材,无花费,3名工人,可扩展建筑,升级为特殊建造者的成本大幅增加)。伐木营地(10金币及2工具,无月费,3名工人,若在科技树中解锁可扩展存储空间和增加工人,【污染】) 护林小屋(10金币及10木材,月费1金币,1名工人) 采集者/浆果(10金币及10木材,无月费,3名工人) 石料采集站(10金币、10木材及2工具,无月费,3名工人,【污染】) 水井(10金币、10木材及5石料,无月费,无需工人,最佳放置位置为住宅区中心,靠近市场及需要水进行生产的建筑) 锯木厂(10金币、10木材及10石料,月费1金币,3名工人,生产木板用于销售,【污染】) 材料仓库(15木板、10金币及10石料,月费2金币,任务要求解锁,4名工人,可扩展存储空间) 食物仓库(15木材、10金币及5石料)每月1单位,4名工人,可扩展,需解锁材料存储后建造,可相互叠放以节省空间(左上角图片)


What do we see? - Feels like "nothing"?! Forester is working good planting trees all over. Need of wood is not to high. Wilderness allready was able to grow in my city. Holding meatCAPS saves your wilderness, as well as holding your woodCAPS is saving it. MORE than 450 people are served with "good food". A lot of hunters splitted all over the map having there caps filled only hunting one or no animal if some citizens eat meat (left pic). My wilderness is spared all the time. The other city doesn´t offer any "good food" to citizens but happines always +75%. Here you see a start with only two terretories a positive balance and good trading work only with wood. I bought all stuff you can ckeck out in this UI only by planting and cutting trees. I reached all wealthy and influence ONLY by building stuff with enough standard deco ropes. This allows unlocking and using politics and improving most trading connections before doing "something special" (right pic). Politics (rights & edicts): Use costreducing stuff and TAX for churches always! Having this "PROMP & GLORY" has two really nice effects:1.) YOU can unlock edicts (church tax and cost reducing ones recommended) for classes first! 2.) Your max influence is now 50 (not using more taxes)3.) Every time u spend inflluence to unlock things it will get back to 50 after month. No need to send somebody spending gold for influence NOW. [Oha aren´t this more than two? ^_^]BUILDINGS I used in "Clerus-Run" (I mentioned the 0,1%-club before):If you follow also my steps for "Clerus-Questline" (Chapter Gamemodes/Special Walkthrough) you can kick me out of this club, if enough of you do it succesfull. Political Achievement "Symbol of Quality" is hardly bound to trading with clerus-fraction.That´s why it only works in this questline. I reached it and today (11-27-25) only 0,1% of players did it (So follow me).Buildings you will need in the end (Terretories: 6 I Civs: 70 I "Mummies & Zombies": 104):Builders hut: Move building, remove workers, build more, whatever you need, doesn´t matter. Just DON`T let them idling all (only 1 or 2 trained builders, adding support if needed, if not removing). Build only cheap stuff at all (costs & mats), don´t raise buildings to towers, to prevent less effect for higher monthly costs.Woodcutter (2 buildings each 2 workers, endgame 1 each no planksell anymore): place closer to hunters / away from wilderness (close to end of area is good at all). Maybe take more control and mark only land you want them to cutdown. I had all working always and everywhere to get all things done.Forester working from start up planting house area first, later hole terretoy, later remove where u build "Weed", Wine & veggie farms. Still rest of map reforesting. Try to connect all woods (growing wilderness) by being careful with wood.Sawmill is always working max workers but only selling IF trees are grown. and you don´t want to build something bigger.Taxman early and always working, but only one!Churchman only one, you need two church buildings each 20+ standard rooms. Build first between houses or nearby. Add enough ropes to create way or other deko to church for "PROMP & GLORY"(Check chapter for further info), but create a distance with deko to add second same building later. We don´t need room for 60 cuz 65% of villagers right enough (2churches build this way=shorter ways for civs + one of max 74 workers we are allowed to have,not two workers).storage for food: 4 splitted over map early. Keeping them running endgame with 3 each. Also later clerus storage x 3 full (104). Important start instead buying bread and buy stuff to unlock trades. Always buy cheese, bread, meat, some luxuary food or goods, corn to cook meals. Berries if running really bad (Don´t waste to much clerusworker). Buy stuff to reach volume.Buy to upgrade all up to lev 5, Clerus-connection needs to send special clerus-worker.Storage Mats: 4 splitted over map (good trading effect only selling 4, 5 or 10 but 4 times, if trader wants to), in endgame 2 or really all build 1 worker each. (ADDING MATS for needed buildings: Stone, stoneproduct, mamor, glasses, luxury goods or less honeyselling using it. But need 2 lluxary wares. I bought rings and pink diamonds. so I could save all I might need. As well as Iron bars, barrels for winepruduction later, tools maybe not endgame (quests giving tools and we are allowed to ask for more questrewards - check "Best Start"-Chapter). Extra: Cole, Shirts, candles, ironores, everything they sold me. REASON 1: We reach tradingvolumes early to upgrade trades. We need this to get all stuff we need to keep our "chainCAPS" running. So we need all traders and all up to level 5 (not higher, costs are raising to hard). REASON 2: Selling stuff in endgame to rais goldincoming and buy more needed stuff, so change trading in endgame (check trading section).
2026-02-20 10:00:16 发布在
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