这是虐杀原形快速上车的简介。 1.视频最后一段是不通过代码修改而是通过修改文件参数达到的hammerfist_toss效果,有点远了。 2.估计以前有人发过;代码如下,1代与2代 通用: --P2-- if go_IsPlayingBranchByPath(PLAYER, "//prototype_tendril/surface/ground/attacks", true) and go_IsValid(ai_GetTarget(PLAYER)) then go_ClearMotionTree(PLAYER) --go_PlayMotionBranchByPath(PLAYER, "//prototype", -10, true) go_AttachObjectToGrabSlot(ai_GetTarget(PLAYER), "Driver", nil, PLAYER, 0) go_SlowMotion(1) end --P1-- if go_IsValid(ai_GetTarget(PLAYER_1)) then if go_IsPlayingBranchByPath(PLAYER_1, "//prototype_claws/surface/ground/attacks/4claw_punch_combo/punch_1/windup/hold", true) or go_IsPlayingBranchByPath(PLAYER_1, "//prototype_air/air/actions/attack/bare/flying_kick/windup", true) then go_PlayMotionBranchByPath(PLAYER_1,"//prototype",-10,false) go_AttachObjectToGrabSlot(ai_GetTarget(PLAYER_1), "Driver", nil, PLAYER_1, 0) go_SlowMotion(1) end end




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