A cozy organizing game with a cold draft running through it. Sort, shelve and label the supplies of an abandoned shelter, and every corner you tidy pushes the dark back. Restore the lights, open the sublevels below, and turn somewhere unlivable into a home. Atmospheric horror. No jump scares.
1980. Rooms to let on a quiet street, meals included, a landlady who calls her lodgers family. You take one of them. And as the days pass, you cannot shake the feeling that something in that house is wrong, and that it has been wrong for a very long time. A first-person psychological horror story.