The Hero of Greenhaven is a single-player auto-battler RPG. Recruit allies, equip and upgrade your squad, and fight. Liberate Greenhaven and its surrounding settlements and build a coalition against the evil ruling class.
Build your guild, collect powerful cards, and lead a three-hero party into dangerous dungeons. Battle monsters, uncover treasure, grow your collection, and build new strategies as you push deeper and break the Chains of Destiny.
Run a fantasy monster-hunting guild from behind the desk. Question clients, identify creatures and their traits, assign the right hunters, and manage gold, wounds, recruitment, equipment, and upgrades as your guild grows in reputation.
Billy woke up on Hell Island as a bear. No memories. No regrets. Apparently, this is just who he is now. A Dark Fantasy Turn-Based RPG where math kills, heroines are unhinged, and the truth about Billy is the one thing the game won't hand you easily.
Your C, the assembly gcc writes from it, and the machine running it, on one screen. Learn C from the bottom up: real gcc grades your code, scenes show the stack and registers at work, and arcade games train the bits under your fingers. -O0 means no optimization, the most readable assembly there is.
Fairy's Hero is an auto-battler game with rogue-lite elements and incremental meta progression. While your hero is fighting enemies, you manage their inventory, skill tree, assist in boss fights, and collect rewards. Take your Hero on a quest across the kingdom, to fulfill their purpose!
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