Being seen somewhere you shouldn't be is the beginning of the problem. Thirty procedurally built prisons, each with one way out. Learn the routine, find the shovel, dig — and when the shovel isn't enough, find another way through the wall.
Run a prison day by day. Build wings, hire and roster your staff, and answer the decisions that land on your desk, from parole cases to riots. Every prisoner has a file and a life after release. Keep them in, keep them safe, and keep your job.