You are a black stick figure with a cape and a whole white-paper city to protect. Fly, swing and wall-run between the rooftops, punch walls into rubble, and answer the town's calls — from bag thieves and burning flats to meteor storms, tornadoes and a man made of ink.
Start in a tent with twenty-five dollars and a whole city to work out. Climb a career to the corner office, gamble, fight, date, adopt a stray, buy the mansion on the hill, and try not to miss rent. An isometric life sim where every day lasts 24 real minutes.
Start in the Serf Shack with twenty-five gold. Grow herbs, raise a herd, tan the hides, brew phials, melt a beaten man's harness into a sword, and sell the lot. Then buy the castle. An isometric medieval life sim where every day is a twenty-minute countdown and the rent is still due.