Survive five increasingly dangerous nights in a psychological horror game where the cameras are your eyes and the flashlight is your defense. Monitor the entity, prevent it from attacking, and repair sabotaged systems in order to survive a terrible end because the nights won't be forgiving.
Every report on your desk is intelligence or bait. Four artifacts — agency, timestamp, position, text — and a planted one contradicts itself in exactly one. Call it before the clock does, hold the line as DEFCON drops, and when they breach the building, run the extraction on foot.