Five hundred dollars, a rented room, and a pull-tab hall down the block. Pull tabs, slots, a bar, and a pawn counter, and rent due on the 1st whether you played well or not. Simulated gambling; nothing pays out.
Build and manage your own railway across scenic landscapes. Connect towns, plan timetables, manage your trains, and keep passengers moving as your network grows. Created with extensive use of AI tools throughout development.
Turn-based tactics on pure elastic billiard physics. One impulse per turn, then everything collides: your pieces, theirs, the furniture. You don't aim at an enemy, you aim at a chain. The sim is fully deterministic, so every turn is a geometry problem — knowable, not lucky.