Four Kings and a Wizard once sealed the Abyss. Then the Wizard betrayed them, and the Kings fell. Rise from nothing and claim their four crowns across a war-torn fortress, storm-wracked skies, a corrupted grove and endless shadow. Grow stronger every run, then face the Wizard King himself.
Carry the King's mail across a kingdom that remembers you. Plan routes over a hex map, act on rumors only as good as the village that told you, and choose between the villages who feed you and the crown who pays you. A turn-based strategy roguelite. You can't keep both happy.