The Harper house went dark three weeks ago. You were sent to find out why, and to keep it quiet. Every light inside is still burning. A first-person survival horror demo: ration your ammunition, open the house one lock at a time, and survive what is left of the people who lived here.
A tactical survivors-like where your build, not your luck, decides the run: merge Scrolls, bind Sigils, and complete synergies as you climb the Tower. Every run will be a volume of a comic, which your adventure draws each page.