Another World: Guild Master I is a strategy game built on spell construction, where verb order changes a spell's effect, not just its strength. Missions state their requirements openly. No real-time combat to execute — outcomes are decided by preparation, not reflexes.
Survive the most ruthless and cutthroat high school society as an ordinary transfer student. Make friends. Make enemies. And the most difficult task of all...talk to girls.
Top-down action roguelite in a Bangkok rebuilt every run. The collars let the city's cats and dogs talk to us — until the towers changed and they started turning. Break the collar before it finishes, or fight what they become.