First-person precision platformer — A vertigo-inducing journey set in a brutalist facility of oppressing concrete shafts, industrial machinery and damp liminal spaces, that feel too large to be built for people.
A pixel liminal horror game about surviving an endless maze, recovering who you are, and escaping before the Depths take you. Explore procedural halls, complete jobs from the safehouse computer, upgrade your gear, and face monsters that hunt by sound, sight, and movement, solo or local split-screen.