One seeker, up to seven runners, and a single can in a 1990s Korean village. Getting caught is not the end — a teammate boots the can and the whole jail empties at once. Draft a new power every round, from a bamboo helicopter to a fart booster, and settle it in four minutes.
Kick the can to start. Spotted? Race the Oni (the seeker) to the can and kick it first. That's kick-the-can, but this time it's a fight. Kick the can, level up for weapons and gadgets, take down rivals, and kick it again. Online asymmetric multiplayer: 2 Oni vs. 6 hiders, 5-minute rounds.