Tile Crawl is a tactical roguelite, with spatial puzzle-like battles, free exploration and a catch: you can only hold 6 items and they wear out with each use - so make every hit count!
Normal maps for 2D sprites that keep their shape. Most tools read brightness as height, which fails on drawn art. This one solves for a surface that fits the silhouette, then lets you paint in what the picture cannot say. Exports for Unity, Godot, Unreal, and raw OpenGL or DirectX.
Draw tiles, connect the land, and chase bigger scoring clusters in this tile-placement roguelike deckbuilder. Small tiles, big scores, in a calm, hand-drawn world.