A roguelite told in plain words. Each seed is a road, and each hero who walks it leaves their mark: the thing they took stays taken, the village they saved holds a feast for the next stranger, their cairn holds their sword, and the guardian they fought is still wounded. The road remembers.
Clinging to the last shreds of life, you’ve signed your soul away to a devil! Becoming an infernal plaything trapped in the Hells isn’t ideal, but can you manage to escape the contract? Or perhaps form an even deeper bond?