First-person precision platformer — A vertigo-inducing journey set in a brutalist facility of oppressing concrete shafts, industrial machinery and damp liminal spaces, that feel too large to be built for people.
Put 864 books back where they belong in a Victorian rotunda library, by hand, in VR. Every cover tells you its wing, its row and its slot, and nothing sorts itself. Finished rows open new wings and bring back the weather and the hours of the day. No timers, no fail state.
A pixel liminal horror game about surviving an endless maze, recovering who you are, and escaping before the Depths take you. Explore procedural halls, complete jobs from the safehouse computer, upgrade your gear, and face monsters that hunt by sound, sight, and movement, solo or local split-screen.