Being seen somewhere you shouldn't be is the beginning of the problem. Thirty procedurally built prisons, each with one way out. Learn the routine, find the shovel, dig — and when the shovel isn't enough, find another way through the wall.
Run a fantasy monster-hunting guild from behind the desk. Question clients, identify creatures and their traits, assign the right hunters, and manage gold, wounds, recruitment, equipment, and upgrades as your guild grows in reputation.