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数字豪华版双点博物馆:探索者版双点县最勇敢的冒险家们前往了目前地图上最遥远的地方,他们为博物馆带回来了独一无二的文物。与此同时,他们也为博物馆解锁了一个新的探险地点,可在该地点探寻专属的特殊展示品以及特殊活动!探索者版包含一系列的装饰物品,用专属的定制设计和周游过世界的雕像来装饰博物馆的大厅、墙面以及地板吧。不仅如此,专属物品还可帮助馆内专家更快补充能量,投入下一场探险行动。查看完整内容列表:5000赞誉!在地图上用于探索独特展示品的专属地点专属快闪挑战博物馆传奇礼包 - 博物馆开馆时,将获赠一件稀有的高热议度物品探索者员工服装更多互动式展示品装饰拱门2种装饰物品探索者售票处主题探索者直升机皮肤3种独特雕像3种地板装饰品与3种壁纸3种长椅风格员工补给箱:可在危险的探险行动结束后,为员工恢复更多能量!关于游戏《双点博物馆》游戏内容:设计、管理并打造令人惊叹的博物馆双点县中5个独特的博物馆主要地点:- 史前 - 纪念之路- 海洋生物 - 嘘嘘海湾- 超自然 - 哀伦山庄- 科学 - 低端废土- 太空 - 佩博里高地3间快闪博物馆,包含独特任务及挑战沙盒模式,可尽情打造属于自己的庞大博物馆!6种主要展示品类型及超过30种展示品子类别前往5个不同的探险地图及超过100个独特的调查点进行探险行动发掘超过200个独特的展示品,不断充实贴纸手册超过350种装饰物品,点缀出独一无二的博物馆接待18种不同类型的访客,让他们玩得开心……包括那些调皮捣蛋的孩子们在双点县里解锁并精心运营所有的博物馆吧!作为一名新手博物馆馆长,你的任务是精心设计自己的博物馆,不断丰富博物馆的内容,想方设法为访客带来终极的参观体验。调配专家参与长途探险行动,为博物馆寻找更多新展示品。不断提升博物馆的热议度,吸引更多渴望知识的访客前来参观,让他们在博物馆留下美好的回忆。与此同时也要提升展示品的安保措施,保持馆内的卫生清洁以及员工的幸福感……当然也不要忘记让孩子们离珍贵的恐龙化石远点。 探寻更多展示品作为一名博物馆馆长,亲自设计并运营博物馆,不断丰富博物馆的内容。派遣专业知识半桶水的专家们进行探险行动,寻找更多保存大致完好的稀有文物。当专家们带着惊人的新发现安全归来……当然他们最好能够“安全”归来,不要忘记把他们的辛苦成果放在博物馆里展示。亲自决定下一次的探险目标,解锁更多新的探险地点。不断完成作为探险纪念的贴纸手册,记录每一次惊险的探险旅程。工作远远不止于此,展示品的维护同样重要。当专家们奔波在双点县内外进行令人激动的探险行动时,作为馆长的你需要管理员工的日常工作,维护展示品和博物馆环境等等,一手打理好馆内的大小事务,如果照顾食人花不够刺激,别忘记还有鬼鬼祟祟的小偷们需要盯着。除了小偷之外,孩子们是更加常见的棘手人物。为了防止孩子们破坏展示品,请确保部署了充分的安保措施来保护珍贵的展示品! 独一无二的创意设计发挥创造力来设计独一无二的博物馆!馆长可对博物馆进行高自由度的装饰设计,打造不同主题的区域,引导访客体验精彩的博物馆之旅。不论是墙壁涂鸦还是地板地毯,运用各种装饰发挥创意来点缀博物馆。史前植物、快融化的冰封原始人以及恐龙骨架,将各式展示品摆放至绝佳的展示位置。为馆内打造出完美的参观环境后,还可以安排导览活动,由馆内优秀的专家们带领访客在精心设计的参观路线上开启博物馆之旅。导览活动为访客们提供更加丰富的参观体验。高热议度的展示品拥有极高的品质和亮眼的装饰品,可为访客提供许多新鲜的知识,给访客留下美好的回忆……满意的访客们也会更乐于慷慨解囊,贡献更多捐款。为访客提供极致的参观体验真诚才是待客之道!经常来访博物馆的访客可能会有不同的兴趣爱好,但他们也有许多共同的偏好……例如,干净整洁的博物馆环境、充足的茶点小食、宽敞的洗手间以及商品琳琅满目的纪念品商店。当然除此之外,最重要的是令人眼花缭乱的展示品。因此展示品的日常维护是非常重要的……否则,可能会引起访客们的不快。 来自双点县的访客们络绎不绝,每个人都希望在这里参观到自己喜欢的全新展示品。狂热的恐龙迷、植物学爱好者、追求刺激的灵异爱好者等等……尝试满足每一位访客的需求吧。为访客提供超乎想象的精彩参观体验。沉浸在博物馆参观中的访客会在馆内待更长时间,也更有可能贡献更多捐款,给博物馆留下好评!
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牛角面包
2026-02-20 04:00:04 · 发布在 「双点博物馆」
技巧与窍门
本指南汇总了一些技巧和信息,旨在帮助玩家更好地理解部分游戏机制。 简介 本指南主要收集了一些游戏技巧,您可以自由将本指南中的数据用于个人网站、维基百科等平台。 如果您发现有关游戏机制的有趣或隐藏内容,或发现任何问题,请在评论区告知我。 通用技巧 1) 在任何任务开始时,点击屏幕左下角的美元图标(管理 > 财务),然后点击握手图标(赞助)。 在该界面中,您可以接受赞助提议,通过在博物馆中放置特定物品来赚取额外资金。这些合同有相关条件且存在一些缺点,但大多数都是可控的。如果你不喜欢某个赞助,可以拒绝该提议,180天后会出现新的赞助。2) 尽可能避免招募有不良特质的员工,这些特质会在招募界面的【参考】类别中列出。有时由于应聘者是随机的,这可能无法避免,但请留意【雇佣员工】菜单,以便替换你手下的不良员工。以下是招募时可能出现的负面特质列表: - 坏蛋(降低附近同事5%的幸福感) - 笨拙(容易意外受伤) - 娇弱(受伤恢复速度减慢50%) - 口干舌燥(口渴速度加快) - 迟钝(削弱导游能力) - 不适合家庭(降低附近儿童的娱乐度) - 乱抛垃圾者(随意丢弃垃圾到地上) - 贪吃(饥饿速度加快) - 贪婪(薪资期望提高10%) - 愚笨(训练速度降低25%) - 敏感(讨厌探险中发生不好的事情,会在短时间内降低幸福感) - 懒鬼(休息时间更长) - 行动迟缓(移动速度减慢) - 暴躁(降低5%的幸福感) - 厕所恐惧症(使用时消耗100%厕所维护度) - 旅行疾病(探险降低25%幸福感)- 隧道视野(安保人员视野变窄)- 呕吐症(看到病人会生病)。对于从不参与探险的员工,或者能确保“脆弱”特质员工避免受伤的话,“脆弱”“晕车”和“敏感”都不算大问题。对于完全不负责导览的员工,“迟钝”特质是可以接受的。如果可能,我会避免所有其他负面特质,因为它们并非情境性的,只会降低博物馆的效率。 3)尽可能避免贷款,它们只会让你更难经营,而且有更好的存钱/赚钱方法。不过对于一些小型挑战任务,贷款可能非常有用,因为这些任务有时间限制,贷款能极大帮助获得金奖杯。4) 确保放置足够的厕所、食品机、饮料机、垃圾桶、长椅,如有可能,还需放置娱乐设施,以满足大多数基本需求并保持博物馆清洁。部分可安装在展品上的增益效果也能极大地帮助满足这些需求。 5) 自助餐厅比《双点校园》和《双点医院》中的同类设施更为实用。首先,它们能带来丰厚利润,尤其是在游客数量较多时。此外,自助餐厅不仅能解决游客的饥饿和口渴问题,还能提供多种其他益处。建成后点击该房间,再点击信息面板的第二个标签,即可更改其效果。6) It's recommended to specialize and assign employees to specific tasks. It can be done via the Job Assignment tab, fourth tab from the left when selecting any employee. It's important for example to prevent assistants not having the Accomplished Admission skill to work at a ticket booth. There is also a Job Assignment tab in the Staff List menu to easily manage all of them. 7) If you have a lot of money and want an "easy" way to increase buzz and/or the museum level, just build one or several marketing rooms and launch campaigns that increase the buzz of a specific theme. Of course, you will need an assistant with the marketing skill to work in each of these rooms. It's possible to double the total buzz value of your museum with marketing. It will also increase the museum level since it also depends on the buzz value. Otherwise, there is no secret and you will just need more exhibits (and/or recruit, level up and train more employees). 8) Bonuses provided by items like "+X% Analysis Power" stack. So it can be useful to add a lot of these items to speed up or increase the effectiveness of some rooms if you have extra cash. It's especially useful to stack bonuses in the training room to make employees spend less time there. 9) The bonus from Items increasing analysis power, workshop power (and other similar effects) only affects the rooms they are placed in and not all rooms of the museum. 10) I recommend checking the prices tab in the finances menu sometimes, and when a price shows "Guests feel the current price is (definitely) worth the money", you can increase the price a bit. The Ticket Price is rarely worth increasing but for all other things like the gift shop items or the cafeteria, when the museum become good enough guests will be comfortable with the maximum price. 11) It's possible to precisely rotate and move objects (without having it snap to the "grid") by holding left Ctrl key. You can also instantly create a copy of an item already placed in the museum by holding the left Ctrl key before clicking on it. 12) Moving the mouse cursor over an item and then pressing the Del key will sell it instantly. It's great to quickly reorganize a part of the museum. 13) You can instantly pick-up an employee from the staff list directly with a right-click. This way, you avoid making the camera automatically move to the employee when you first left-click to select the employee before clicking on the Pickup button. 14) Selling a single building or even the whole museum (via the Building Foundations menu), stores exhibits in your inventory so it's a good way to rebuild one if you are unhappy with what you have done or at the start of any mission if you don't like the default setup. 15) Space management isn't as important as in other Two Point games so don't hesitate to make bigger rooms if you want. In some rooms, it's actually recommended to make them bigger since it can increase their "capacity". It's especially useful for these rooms : - Gift shops = a bigger room increases its guests capacity, so it's extremely useful and at some point you can add more checkout counters to process guests faster - Staff room = a bigger room increases how many employees can rest in this room at once - Training room = a bigger room has no intrinsic effect but adding extra training desks makes it possible to train several employees at once in a single room - Polterguest room = a bigger room increases its capacity up to 6 ghosts - Aquarium room = a bigger room increases its capacity up to 20 (can hold between 6 and 20 fish depending on their size) 16) I recommend not placing the Security Doughnuts or the Security Fuel items in the Camera Room. In theory, it looks like a great idea to have the security agent take care of their food, drink and even energy needs while working there. However, the tradeoff that makes the Toilet Comfort decrease is too strong. In practice, it will make the employee take a break much sooner because of the Toilet Comfort going below 25%. 17) Decorations have diminishing returns and barely increase the decoration gauge after putting more than 3. If your goal is to increase the gauge of a room or exhibition, it's better to use different decorations. 18) It's possible to change the color or even the shape of some objects by clicking on the circle or the brush icons. It's one of the features that many people seem to miss among others like the room copy/template, etc. Make sure to take the time to check what all buttons/tabs do.How to earn Money ? Monthly expenses mostly come from wages (and loans) so it's actually not that hard to run a profitable museum if you don't overstaff, especially since there are a lot of ways to earn money. Only the presence of an assistant at the ticket booth is vital for guests then they just visit and do whatever they want in the museum. That's why an understaffed museum can still be fine. So the most important thing to keep in mind is to avoid recruiting too many employees if you can't afford them. If you don't overstaff, the game is actually quite easy. Here are the main ways to earn money : - Donations : this will mostly increase when adding more exhibits and improving them. Don't forget to have a 5/5 decoration score for all exhibits and try to activate their Buzz Bonuses. Make sure all exhibits are linked to a donation stand. - Gift shop : this can be very profitable. This is important to build a big enough shop to increase its guests capacity and also to have enough space to put stands for each theme present in the museum. Guests can buy several things at once making this a good way to earn money. - Cafeteria : it's another good "passive" way to earn money while taking care of the needs of people. It also provides some other benefits so it's not bad especially with increased prices. - Tours : there are 2 ways to use tours. The "intended" way by making a tour of several exhibits not too far from each others to keep the length at perfect. It increases the buzz of guest which in turn increases the money earned via donations but guests can earn buzz by themselves anyway... Unfortunately, money earned at the end of tours doesn't seem to scale with the amount of exhibits. So the other way to make money is to have short tours of only 1 exhibit of the highest possible quality and with max decoration rating. Since these tours are short, more will be performed which in turn will reward more money. - Fish farming : in the campaign, this is introduced in the Passwater Cove museum with the Egg Cup item and it's an interesting way to farm money. Money is already quite easy to manage so this way to earn money is a bit overkill. But once unlocked and setup, you can earn a ton of money with fish farming. Aquariums are also exhibits so you can earn money from them with donations too. The only downsides are that this method requires a bit of micro-management and space for big aquariums. - Expeditions : it's possible to earn money by selling some exhibits. Most expeditions are quite expensive so it's not worth it for all of them. However, exhibits from cheap and fast expeditions can sell for a good amount of money so it can be useful to do them if you really need the cash. - Sponsorships : located in the finances menu, they provide a welcome source of income with some drawbacks. This is especially useful early so don't forget to check them when you start building your museum. There are other sources of income but usually aren't as interesting or straightforward. If despite everything you are still struggling with money, take a look at your staff list and fire unnecessary employees. You don't need a lot of people for a museum to perform well. Staff specialization In TPM, each employee can learn up to 5 qualifications/skills. It's possible to learn the same skill up to 3 times. For all employees, specialization is important and in most cases they will be more efficient if they take care of specific tasks instead of all. There is no reason for example to have an assistant with the Accomplished Admission skill that boosts the ticket booth proficiency, work at a cafeteria or a gift shop when another assistant can manage it instead. So make sure to spend a bit of time on the job assignment screen to improve tasks management. Regarding common skills, "Aerodynamics" increases movement speed. It can help employees move around faster. This is mostly useful for employees not working in rooms like janitors, security guards and experts restoring exhibits since they spend most of their time moving through the museum. "Happy Thoughts" boosts the happiness of the employee. Not increasing their salary contributes a lot to their unhappiness. That being said except for some expeditions, this skill is rarely worth learning in my opinion. "Pilot Wings" reduces the expeditions length and counters some negative events. As far as I know, it's only useful during expeditions. If necessary for some expeditions and if possible, it's probably better to teach the skill to an assistant, janitor or security guard since it's their "only" expedition skill while experts have 2 other useful expeditions skills. Experts : JobsRecommended QualificationsAnalysis Room3 Analysis skills + 2 Aerodynamics skills or any other skills of your choice if the employee isn't always doing analysisTours3 Tour Guidelines skills + 2 Aerodynamics skillsExhibits Restoration3 Rapid Restoration skills + 2 Aerodynamics skillsAquarium Restoration3 Fish Whispering skills + 2 Aerodynamics skillsExpeditions3 Survey Skills + 2 Survival Skills or Pilot Wings or any other skills you may need 3 Survival Skills + 2 Survey Skills or Pilot Wings or any other skills you may need There is a weird situation with the Spirit Whispering skill. There is no job assignment for spirit restoration, so any expert that can do the basic Restoration task can enter the Polterguest rooms and take care of their restoration... Assistants : JobsRecommended QualificationsTicket Booth3 Accomplished Admission skills + 2 Aerodynamics skillsVendor (Kiosks, Cafeteria, Gift Shop, etc.)3 Customer Service skills + 2 Aerodynamics skillsMarketing Office3 Marketing skills + 2 Aerodynamics skillsExpeditions3 Pilot Wings + 2 any other skills you may need Janitors : JobsRecommended QualificationsMaintenance and Upgrade3 Mechanics skills + 2 Aerodynamics skillsWorkshop3 Workshop skills + 2 Aerodynamics skills or any other skills of your choice if the employee isn't always busyExpeditions3 Pilot Wings + 2 any other skills you may need In most museums, the skill Ghost Capture is completely useless so don't teach it unless the game tells you to do it. Regarding the Fire-Resistance skill, I recommend teaching only the level 1 skill to one janitor of your choice just to be safe. This is mostly useful in museums where you have custom science exhibits. Otherwise, in other museums the chances for a fire to happen is quite low if you have enough janitors managing the maintenance. Fires happen when some devices marked as flammable or custom science exhibits have their maintenance/corrosion jauge reach 0%. Then the fire triggers which gives a speed boost and decreases happiness of people around because of the panic. There is a timer and if the fire isn't extinguished fast enough, the device will explode and be lost. Security Guards : JobsRecommended QualificationsDonation Collection3 Aerodynamics skills + 2 Strolling Surveillance skillsCamera Room3 Camera Room skills + 2 Aerodynamics skillsCriminal Pursuit and Security Chair3 Strolling Surveillance skills + 2 Aerodynamics skills or 3 Aerodynamics skills + 2 Strolling Surveillance skillsExpeditions3 Pilot Wings + 2 any other skills you may need Regarding expeditions, some of them can require skills that aren't related to expeditions at all. For example in the Netherworld, the Happy Thoughts skill is necessary to avoid some of the negative events. So ultimately, it's near inevitable to have 1 or 2 employees with a "sub-optimal" skill set just to complete expeditions. Interesting unlockable items I will list below the items I use the most or at least that may be worth unlocking with Kudosh in my opinion. Note that some of these items are unlocked without using Kudosh in the campaign, the prices displayed are the ones from the sandbox mode. I am only talking about items that affect gameplay significantly enough, feel free to unlock any other cosmetic items you like. General Items : Large Donation Stand - K500 - $1 000 This can hold up to 5 000$ of donations compared to the 1 500 of the basic Donation Stand. It takes more space but this is very useful to reduce the workload of your security guards. Wide Info Stand - K250 - $500 It has a much bigger range than the basic Info Stand so you can place less and cover more exhibits. The Curve Info Stand has a slightly bigger range but it's a much bigger item to place. Morsel Men Machine - K150 - $5 000 A snack machine that also provides entertainment, a 2-in-1 item that is very helpful to keep guests happy. However, it reduces Toilet Comfort by 10 instead of just 5 for the basic snack machine which is manageable. Pulpitation Machine - K150 - $5 000 A drink machine that also restores energy. Once again it's quite powerful, however the drawback is quite big since it reduces Toilet Comfort by 20 instead of just 5 for the basic drink machine. The basic drink machine is probably a better choice along with benches in most cases but this Pulpitation Machine is a good way to save space. It could also be used at the same time as the Spongy Cake Ball Machine which increases Toilet Comfort but massively reduces the Drink jauge, so they somewhat complement each other... Building Foundations Item : Security Archway - K50 - $250 It's an archway that has a chance to detect thieves moving near it. Placing some at the entrances and/or outside toilets is an additional passive way to find thieves. It's not guaranteed to detect them, however each time someone passes near it seems to reroll the detection dice. So it means that you can increase the chance by having guests move through several security archways. It will be much harder for thieves to enter in the museum if they have to go through a hallway with several security archways. Room Items (not visible in the general list of items) : Coffee Counter - K250 - $2 000 Similar to the Pulpitation Machine since it also restores energy but it's better. It only reduces Toilet Comfort by 10 and also gives a temporary movement speed buff. It's great to have in the staff rooms. Training Lectern - K500 - $5 000 It's an object that increases "Training Power" which reduces the training time duration. With several of them, your employees will spend less time being unavailable which is always good. Server Cabinet - K3 000 - $10 000 It's an item that increases "Analysis Power". It's extremely expensive for an item that will only speed-up the analysis speed of exhibits. However, it remains an interesting item to add in the room when you don't know what to do with your money. Workshop Tweak/Tinker Table - K150 - $750 It's an item that increases "Workshop Power". Projects take a long time to complete and you probably will create a lot of objects especially those that help with expeditions. So having these boosting items in the room to help finish projects faster is great. Golden Toilet - K200 - $1 200 The advantage of this toilet is that it's not affected by the negative trait "Toilet Terror" that depletes toilet maintenance on use by 100%. It means that if you only have golden toilets in your museum you can safely recruit employees with the toilet terror trait without worrying about its effect. Egg Cup - K250 - $15 000 It unlocks fish farming making it possible to get more fish without expeditions. With this item, selling fish becomes a good way to earn money. Dear Curators This guide took a lot of time to research, experiment and to write so I hope it will help some of you. If you spot any issue, do not hesitate to let me know in the comments below. Thanks for reading. Yours fragrantly, Freiya
2026-02-19 04:00:12 · 发布在 「双点博物馆」
装饰技巧
一些快速美化博物馆的简单技巧: 地面区域: 为展品下方的地面更换样式,并在边缘添加边框,可以打破房间内地面样式单一的单调感。将边角修剪整齐能让整体更显精致。尝试使用不同类型的地板,也可以参考我的色彩搭配指南获取灵感! 使用旗帜和立柱来遮盖墙壁接缝。 垂直墙壁上的接缝外露十分影响美观,而且遗憾的是无法在接缝处悬挂墙壁装饰。不过,双层旗帜可以完美遮盖接缝!如果横幅不合你意,柱子也能很好地完成这项工作。弧形信息展示台可作为背景。 在大型博物馆展厅内零散摆放小型展品可能会显得有些杂乱。围绕展品搭建一种类似展柜的结构可以解决这个问题,而弧形信息展示台则能为圆形展品提供出色的背景!它们也适用于旅游景点的展台,因为它们可以兼作信息板,上面显示所有的游览时间。隐藏物品。是否有某个展品要求展示的物品与周围环境的主题不太相符?没问题!我们(或许)可以用某种方法把它隐藏起来。 自然是随机的。 把东西整齐排列可能是你的第一反应,但大自然不会这么做。 加入随机性可以让事物看起来更自然。一个不错的入门技巧是,比如在随机生成草丛时,先规划好一个图案,但时不时跳过半个格子。当你跳过一个格子时,在它上方再跳过一个格子。没错,这是在随机性中加入一些非随机的结构,人类的大脑就是这样运作的。 直线放置工具。 不要害怕使用直线放置工具! 它不仅非常适合制作真正的对角线路径,你还可以用它来发挥创意。 比如这个泥土和草地房间,非常适合打造一个自然风格的植物学博物馆。做这件事没有固定的正确方法,尽管去尝试,看看会有什么结果!一个不错的策略是先铺设通往门口和展示区的泥土小径,然后再随心所欲地布置其他部分!对于不同种类的苔藓石,也有类似的建议。将它们混合搭配,并大胆使用线条放置工具,营造出那种粗糙、古老、拼凑的感觉。探险家的箱子当咖啡桌用。需要是发明之母。举个例子,这个【探险家的箱子】在你急需咖啡桌时,临时充当咖啡桌效果非常好! 把【手推车花盆】当作备餐台面。 我们的自助餐厅没有高级屏幕,也没有用于备餐之类的厨房操作台,所以退而求其次的选择就是手推车花盆,还能带来新鲜生菜的感觉。用柱子来分隔墙面。我喜欢壁纸有些变化,用柱子将它们分隔开。添加一些从柱子开始蔓延到墙上的藤蔓,让背景保持开阔。在它前面放置物品能增加更多深度。墓穴墙壁可以当作窗帘或书架使用。我花了好长一段时间才尴尬地意识到,墓穴墙壁在设计和颜色上都可以重新着色。结果是:它们成为了延伸舞台的理想临时窗帘……或者就待在你的展品后面。另一个棕色选项也能打造出令人信服的幽灵书架效果。移除外部地板以形成有趣的图案。 这次我完全没有什么解说——我只是在博物馆外面闲逛时,意外弄出了这个效果。所以我想分享一下。:3 其他灵感 一些无需说明的截图。无相关内容需要输出。查看我的评测博客“漫谈评测”和其Steam鉴赏家页面!对我的指南有任何问题或反馈,可在Discord上告诉我!

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