可运行家庭共享云存档创意工坊

--

+关注

--

热度

加入我们的Discord服务器关于游戏设计和建造属于你自己的医院!你将从无到有建造一座医院,设计整个双点县最美观、或是服务水平最高的医疗机构。 优化你的医院设计,精确规划走廊、病房和等待区,以增加病患流量(以及现金收入)。如果想要让尽可能多的患者前来就诊,不妨将医院扩展到数栋大楼之多。还可以在医院中放置各种装饰性和功能性设施,提高医院的名望、避免患者无聊、提升幸福感、并在年底收获大量评奖。 处理“非常”的病症 不要以为来双点医院的都是普通病人。你会在这里会见识到各种各样罕见的病症。从光头症到立体症,每一种病症都需要专用的特效治疗设备。 你必须诊断病因、建造处理病症所需的治疗室、雇佣合适的员工、并做好一切准备,因为成功治疗一种疾病只是你整个医疗生涯的开始。也许你可以治疗一个病人,但是你能够应对流行锅病大爆发吗? 克服了一种病症以后,可以研究优化的治疗方案和设备,将医院打造成一座永不沉没的医疗航母。 改良并扩展你的医院帝国!第一座医院只是你迈出的第一步,接下来要做什么呢? 在医治了港口小镇的所有居民以后,你能否面对一座更为繁忙的医院所带来的挑战呢? 改良设施、升级设备、员工、和医院布局,更多更快地治病挣钱。 训练并提高你的员工能力、提升他们的等级、学习新的技术和能力,让医院工作效率大大提升。 利用完善的数据和信息界面,分析你的优势和劣势,并快速进行调整。你还可以调整治疗费用、追踪病人流动率、贷款投资、并优化你的收益。你将会管理一大群拥有独特性格和属性的员工,所以你需要熟悉他们每个人的工作绩效,并找出其中的害群之马。努力赚取利润(或许顺便救人治病),还要在你的野心和职工的福祉之间找到一个良好的平衡。
游戏圈
共36条帖子
master
2026-02-16 01:00:16 · 发布在 「双点医院」
高级医院指南
So you've managed to ace the first few levels and want to really step it up for the big time? Hopefully this guide will... uh, guide you, I guess, to do just that! Tips for Not Having An Awful Hospital So who am I to tell you your business? Nobody. I picked up this game on launch day and have since dumped an unreasonable amount of time into it. I've never gone bankrupt, and have three-starred every level. A lot of my earlier hospitals are dumb, looking back, and so I decided to share some of my observations and strategies that helped me make them not so dumb. Enjoy! Specialise Staff Training staff is the most important feature in the game. Rather than having jacks-of-all-trades you want masters-of-one. Hire level 1 staff with either no traits or one of the starting traits for a specialist you want. Staff lists should look as follows for a three-star sized hospital. Doctors 5-10 GPs - Level 5 GP - Assigned only to do GP work, with as many offices as you have doctors. I got 3 stars on the last level with 10 GPs. 1-3 Medical Doctors- Level 5 Treatment - Assigned only to operate treatment rooms 2-3 Psychiatrists - Level 5 Psychiatry - Do I really need to spell it out? 1-3 Radiologists - Radiology + Level 4 Diagnostics - Assigned to Xray and MEGA Scan only (but only bother building the MEGA Scan). These are the only solely diagnostic doctor room, and therefore the only reason to have diagnostics on a doctor. 1-2 Surgeons - Level 5 Surgery - Duh 1-4 Geneticists - Genetics + Level 4 Treatment - Assigned to gene labs only. Treating people has a chance to fail, so it's more important to have levels in treatment than diagnostics for genetics work. 0 Researchers - Level 5 Research - Have 3-4 on one map, and as more research unlocks throughout the game, return to that map to research it quickly. Alternatively have one researcher and have them constantly research cash unlocks. Haven't looked in to profitability of this but it's unlikely to be high. Will likely pay for itself but unlikely to be a real income source. Needs further investigation. Nurses 4-6 Diagnosticians - Level 5 Diagnostics - As many as you have diagnostics rooms. 2-3 Medical Nurses - Level 5 Treatment - AVOID pharmacy or injection traits. The extra 10% in one room isn't worth -10% generally. There are a lot of rooms these people will be working in, and illnesses for those rooms generally aren't hard. 2-4 Ward Nurses - Level 5 Ward Management - Ward nurses to beds should be a 1:3 ratio. Get two screens per ward, also. Patients take a while to change and will bottleneck at one screen. Janitors Less important, but prefer to have Ghost Capture, Motivation, and Level 3 Maintainance, with a single Level 5 Mechanic for upgrading machines. Assistants Not important at all. Have 1-2 assistants have marketing skills only and unassign them from all but marketing Specialise Rooms Next to staff, rooms are also very important. Some would say more important. The debate rages. On a basic level, there's no reason not to have every room provide for staff needs while being as small as possible. Hand sanitisers, coffee makers, sweet dispensers, and at least prestige 4 from gold certificates to keep all staff happy and on top of their needs. Being above 80% happiness provides a 10% bonus to all skills and this pays off massively in the long run, especially as a low-level doctor or nurse will have about 40% treatment skill and will be killing one in three patients. Specialise Buildings Staff walking from one room to the next takes a great deal of time. Days even. Rooms are really easy to move and assuming you kept them all as small as possible you'll have a tremendous amount of space by hitting three stars in a hospital. Once you start snowballing, expanding is cheap and you'll be making tons of money based off of what you already have. Pretty early on (by the time you start needing more than two GPs) you should be thinking about how things are laid out. I tend to have: GP Central - A central location where your GPs are kept. Somewhere between 5-8 on them depending on the level. Patients will be constantly returning to GPs, so having these be central is vital. Diagnostics Wing - Either attached to or very nearby GP Central, so that it takes very little time for patients to bounce inbetween. If more than one building is needed for this, have Nurse diagnostics and Doctor diagnostics seperate. The idea is that staff who work in multiple rooms should have those rooms be close together. Rooms which double as Treatment and Diagnostic (psych, genetics, ward) should be with these, so that patients who are there for diagnostics don't need to walk too far to return to GPs. Doctor Treatment - Self-explanitory. Nurse Treatment - Surgery can go here but not vital, as Surgical doctors don't interchange with other treatment rooms, but nurses do. I tend to have my treatment nurses assigned to assist with Surgery though I've read that the nurse's skills don't actually ever matter. These treatment wings can be further away as it should be a patient's last destination in the Hospital Admin Block - Training, research, marketting should be here. Any rooms that patients will never have any need of. As far from the public parts of the hospital as possible. Also a toilet and staff room in every building. The philosophy here is to cut down on staff travel times as much as possible. Use Your Eyes This is a very general tip that leads into the next three. If something isn't working, find out why. Why exactly are queues building up? Is it that there are too many patients? Or are patients running halfway across the hospital to get to a toilet or vending machine? Are staff spending too much time walking around just getting between rooms? Figure out where things are going wrong and why. Most times you won't actually need to build new rooms or hire new staff. Just rearrange. Overprovide for Patient's Needs Patients do not prioritise their own care. They prioritise their base needs. If hungry, thirsty, bored, or needing the toilet, they will leave the queue for a room and deal with that need. They won't lose their place in the queue, however, and will hold up the whole room until they're done. As hospitals get bigger this becomes more of a problem if you only have a few places for these needs to be met. You should have a toilet in every building, ideally with at least four cubicles. You should have two of each vending machine in each building with a bin for each pair. Split them up too, so queues don't blob up and cause traffic jams. Banks of arcade machines in every building should provide for boredom. I find them the best as people will queue up for them and will eventually turn a small profit. No need to maintain or restock either. Gift shops and newsagents make better money but aren't space-efficient and need staff to work. Feasible in GP central maybe, if you can spare the space, but not everywhere. Triage Triage Triage!! You don't have to treat every patient and you aren't expected to. The No Deaths award is by far the most difficult to achieve after your first or second year. Some people are just going to have to go untreated. When queues have built up (and they will), go into the room view and check who's waiting. Patients with no diagnostic progress should be sent home. Cull the reception waiting queue. Don't take on new patients when you're already struggling to provide. Look at patients. If there are any with visible diseases that you aren't ready to treat at all, send them home. This is also a general tip for how to succeed in the early game. Don't build too many rooms too fast, and anyone who looks like they need high-level expensive treatment rooms can go home. Check the hospital-wide patient overview regularly and send home anyone who has red or orange health and is still bouncing around diagnostics. Reprioritise lists so that high-diagnosis lower-health patients are seen sooner. The worst position you can be in is for all incoming patients to get to 80% diagnosed and then run out of health. Diagnostic appointments give money but not enough to turn a decent profit. Treatments are where the money comes from. Best to give up on some of the helpless or excessive patients so that some can actually be seen all the way through to treatment, and then when you have more money in the bank from those treatments, expand the facilities. Somewhat related, emergencies can be a godsend, assuming you have the correct treatment room. 4-7 patients that come fully diagnosed and ready to treat can be worth a lot of money in a short space of time. If their 90 day timer isn't met, the patients don't die or leave, and still wait for treatment. You only need to successfully cure more than half of them in time to get the rep boost and a $10k bonus, and only take a rep hit if this isn't done. Even if the treatments fail and they all die, at least they paid! Know Which Rooms to Avoid Building This is the last of the "use your eyes" tips and is kind of a more vague observation. I can't pretend to fully understand the diagnostic system or how and why certain rooms are chosen by patients to be diagnosed. The only thing I can basically say for certain is that after the GP's Office, each diagnostic room will only be used once by a patient. As far as I can tell, there aren't any rooms that are necessary for diagnoses of certain illnesses. In theory, any and every disease could be diagnosed solely by trips to a sufficiently powerful GP, a powerful General Diagnosis, and a powerful GP again. Look at how each room operates and how effective it is. Pay attention to the animations that play out and how long they take. In summary screw you, Fluid Analysis. The room is expensive, the animation is glacial, and patients are sent with as much priority as the far faster General Diagnosis and Cardiology. After a few hospitals I realised I'd have to either build three of these things or better yet none at all. Patients seem to randomly assign to diagnostic rooms after a GP appointment. Even early on, when each diagnostic appointment only gives around 10% progress, you can quite easily make do with General Diagnosis, Cardiology, Psychiatry, and a small Ward. In the same vein, screw the Gene Lab. The animation is long, it requires a specialist trait to operate, and the fact that it's both a treatment room and diagnostics room mean that patients will flood to it. All in all, massive queues. I tend to avoid building one until I have the funds to build two and fully train a doctor for each one. Cafes are also large wastes of time and patient queueing. Different rooms have different diagnostic strengths as well. A MEGA scanner is far more effective than a General Diagnosis. As your staff hit the higher levels, make sure that your rooms aren't standing idle, and if they are, sell them off. !!WARNING!! DARK HOSPITAL STRATEGIES !!WARNING!! Alright now, we're at Dark Hospital Strategy Hour. For these Dark Strats you will need encyclopaedia bookshelves and medicine cabinets. You'll also need a lot of money. This is something you start doing once the snowball has started rolling, in order to kick it into high gear. Most people use the strategy of spamming gold star certificates about to boost room prestige, since boosting items stack additively. This can be taken to a logical extreme. Presenting: Teaching Neo Kung Fu By Uploading It Directly Into His Brain Get a Training Room, make a teaching area about 3x3, and then make the room much much larger. Like make it 10x3. Fill this empty area with anatomy models and/or Encyclopaedia Bookshelves 2. This will cost several hundred thousand to do, but once done will leave you with a training room that can train any skill in around 10-15 days. Massively cutting down on training time like this means that your staff, especially your high-level staff who are likely doing the teaching, will be kept from working far less, meaning far fewer build-ups of patients in their absence. As long as there isn't an active emergency, anyone can be trained at any time without fear of causing many deaths by delays. I've seen some people recommend this be done with anatomy models but I don't agree. They have the advantage that they don't need to be accessed from the front but you can fit fewer of them in the same space. 2 Bookshelves giving 8% take up very slightly less room than 6 Models giving 6%. Finally: God is a Medicine Cabinet The theory is the same as above. Spamming items giving additive bonuses to vastly improve a room's effectiveness. Filling a GP diagnostic room with medicine cabinets to boost the diagnostic power. But also making that room absurdly large so you can fit ~80. I've yet to test this on a large hospital but in theory far fewer rooms could have a much more dramatic diagnostic effect. I've tested it on Flottering and most people's initial GP appointment gives them 100% diagnostic progress. This could also be used to boost treatment powers of rooms, extremely useful if you have a lot of patients dying after treatment due to low staff skill, and for some reason care about that happening, though of course the best strategy in this regard remains upgrading machines and levelling staff. .
会长天下第二
2026-02-15 13:00:16 · 发布在 「双点医院」
通用技巧
通用技巧合集 前言 本指南旨在收集通用技巧和窍门。其中部分技巧来自游戏体验,部分来自Reddit,还有一些将来自评论。若你想贡献内容,可私信我或添加评论。如发现信息不准确,请告知我以便删除或调整。 通用管理关卡差异 每个关卡的患者类型出现频率都不同。你必须调整策略来应对主要的患者类型。例如,你并非总是需要建造药房,因为有时没有患者患需要药房治疗的疾病。你可能一年只有2名住院患者,也可能有数百名。请留意并适当调整规模。 研究“技巧” 有几种“技巧”可以帮助你快速完成研究。如果你在米顿大学进行研究,并配备5名5级研究员,几乎可以在一分钟内研究完所有内容。 当你进入需要建造研究中心并学习新技术才能进行研究的新关卡时,先开始研究,然后立即切换回米顿大学。你会发现研究项目现在可以在这里学习(而且速度很快)。现在你可以出售新等级中的所有物品,为自己节省一些时间和金钱。声望提升:要将房间提升至5级声望,可在房间周围并排放置多个金星奖章。在3x3的房间内,你可以轻松放置足够数量的金星奖章,将声望等级提升至最高。物品放置微调 在房间内放置物品时,按住【Ctrl】键可以: - 让物品放置得更紧密 - 进行360°全方位旋转 这让你能够灵活地在病房中多塞几张病床,或者放置更多治疗加成物品。 医院管理治疗专用区域 药房和豪华诊所等房间属于“仅治疗型”(即不提供诊断服务),因此是患者确诊后、离开前的最终就诊地点。 如果将所有仅治疗型房间集中放置(通常单独建在一栋建筑内),它们就不会妨碍关键的诊断流程。我会将所有全科医生诊室、诊断室和病房集中在一起,以加快诊断速度。 无需建造所有设施 如果某一年仅遇到1名患有“大流行病”的患者,直接让他们回家即可,无需专门处理。不必为这一个患者建造“流行病实验室”。每建造一个新房间都会花费资金、提升等级,还可能占用更重要任务的人手。专注于你当前等级的主要患者类型。例如,在斯莫格利关卡,我只建造了病房、骨折病房和手术室(还有一小段时间的总部),并将少数不需要这些建筑的其他患者送回家。 诊断室 你不需要拥有所有类型的诊断室也能成功经营医院。例如,我通常建造的医院只包含4-6间全科诊室、2-3间X光室(或体液分析室)和一个用于诊断的病房。通过这种设置以及经过专门培训的员工,我很快就让弗莱明顿医院达到了500万美元的资产。极少数情况下,患者会需要“进一步”诊断,但每年大约只会损失1-2名患者,所以影响不大。提升房间吸引力 - 在墙上添加金色奖章 走廊 - 在墙上添加金色奖章 “候诊室”走廊 - 在任何大型空旷区域添加室内喷泉 你可以在总览菜单的员工标签中查看医院吸引力百分比。 患者管理全科医生/诊断区域交通 为了获得全面诊断,患者需要在全科医生诊室、诊断室和病房之间往返。请务必考虑到这一点。这些房间的位置越集中,患者的移动时间就越短,在合理时间内得到治疗的可能性也就越大。如果这些房间分布在多栋建筑中,可能会出现患者在诊断室之间奔波直至死亡的情况。 送医治疗 诊断进度达到100%的患者仍需前往全科医生诊室获取最终诊断结果。请定期检查患者列表,对于诊断进度达到80%的患者,点击【送医治疗】按钮,以避免全科医生诊室出现长队。将患者送回家 将患者送回家并没有实际惩罚,你只是无法再从他们那里获得更多金钱,并且你的治愈率会下降。如果你全科医生诊室和诊断室的患者排起长队,或者有人即将死亡,直接把他们送回家即可。偶尔进行一次“筛选”确实会很有帮助。你可以从【患者】标签页进行此操作。避免食物/饮料/无聊引发的混乱 放置自动售货机、杂志架和其他互动物品时,患者常常会暂停治疗去吃东西,即便这样做可能导致他们死亡。这种情况在大约8级后尤为明显。患者经常成群聚集在这些物品周围,互相阻挡移动,导致所有患者的治疗都被延误。这会迅速耗尽你的资金并导致患者死亡。移除所有食物/饮料/解闷物品会降低患者的满意度,但能显著减少排队人数。如果你有足够的资金(成本较高,约1万美元),可以在候诊区使用“室内喷泉”。它们吸引力很强,最多可同时供4人使用以缓解无聊。提高价格 如果你的医院无法应对大量涌入的患者,可以尽可能提高治疗价格。这可能会略微损害你的声誉,约5%的患者会拒绝付费,但就诊人数会减少,而愿意付费的患者会为你带来足够的收入来抵消这一变化。如果你仍希望保持较高的声誉,只需雇佣一名助理,并指派他们开展廉价的营销活动来提升声誉。 诊断与治疗 我强烈建议你将DNA实验室和精神科仅分配给诊断或治疗中的一项。如果不这样做,急需治疗的患者可能会被等待诊断的人挡住,可能导致急需治疗的患者不必要地死亡。如果你想将一个房间设为诊断治疗室,但又想优先处理治疗患者,可以通过以下方法“引导”所有等待诊断的患者前往其他诊断站:选择该房间,先关闭再打开。这样一来,所有等待治疗的患者会重新排队,其余患者则会重新分配。 员工管理培训 大多数你雇佣的员工都有随机属性。如果你不介意进行一些微管理,可以雇佣非熟练员工,并通过训练室自行培训他们。你可以通过添加以下多种物品来显著加快训练速度: 解剖学海报 - 100美元 = +1% 解剖学模型 - 800美元 = +1% 百科全书书柜II - 4000美元 = +4% 在3x3的训练室中,你可以放置以下物品: 1个演讲台 4个学员课桌 1个小型散热器/1个小型空调机组 16个解剖学海报 45个解剖学模型/10个百科全书书柜II 总花费45400美元,可获得61个+1%的加成 注:我对百科全书书柜II和解剖学模型进行了测试,发现在所有情况下,放置更多的解剖学模型比书柜更划算——感谢建议求职者 别忘了定期查看“招聘”列表,拒绝任何你不想雇佣的求职者。如果你不拒绝不想雇佣的求职者,新的求职者出现的时间会更长。每次会显示3-5名求职者(取决于医院等级)。 治疗 虽然并不总能实现,而且很多人还会添加“积极性”之类的特质,但我总是努力达到最右侧列中的配置。如果你有更好的建议,告诉我! 仅诊断 房间 员工 技能 我的配置 全科医生办公室 医生普通诊断护士心脏病学护士液体分析护士X射线医生M.E.G.A 扫描医生治疗室 员工 技能 我的设置 药房 护士德力士诊所医生无法识别或无法翻译,已删除。小丑诊所护士色彩疗法护士断裂病房护士注射室护士害虫防治护士外科医生 护士总部医生电击诊所医生分辨率实验室医生恢复室医生无法识别或无法翻译,已删除。诊断与治疗室人员技能我的设置病房护士精神科医生DNA实验室医生医生训练具有特定全科医生特质的医生至至少3级,并仅分配其从事全科工作。 训练部分医生专攻诊断,以从事X光等高科技诊断工作。 不要雇佣具有随机特质的“全能型”医生。专注于培养专科医生。 护士【放置】在他们的房间里放置椅子(防止他们在空闲时四处游荡) 训练几名具有病房特质的护士至至少3级,并仅分配至病房和骨折病房工作 【不要放置】在他们的房间里放置植物(会分散注意力) 在他们的房间里放置储物柜(会分散注意力) 助理培养客服特质。这能让他们的接待速度快很多。 招聘一名营销专家,让他们为你能高效处理的疾病吸引更多患者。在游戏中的疾病标签页查看你最擅长处理的疾病。不要分配他们去咖啡馆/报刊亭/礼品店……否则会陷入一片混乱。 清洁工确保队伍中至少有一名【捉鬼猎人】……否则会有人死亡…… 偶尔升级诊断和治疗设备,尤其是使用频繁的设备。 不要种植数百株植物。他们会把所有时间都花在浇水上,而医院则会陷入混乱。

下载233乐园APP

专心推荐好游戏

关于我们 · 联系我们 · 隐私政策 · 营业执照

侵权投诉 · 开发者中心 · 用户协议 · 免责声明

不良信息举报中心

纠纷处理及不良内容举报电话:

4006600910 (工作时间: 9:00-12:30,14:00-18:00)

北京市朝阳区启阳路4号院2号楼15层1803室

本公司产品适合10周岁以上玩家使用 未成年人家长监护

首页 / 双点医院

抵制不良游戏 拒绝盗版游戏

注意自我保护 谨防受骗上当

适度游戏益脑 沉迷游戏伤身

合理安排时间 享受健康生活

京ICP备18003564号-3

经营许可证编号:京B2-20181741

京公网安备:11010502052873

Copyright © 2025 233leyuan.com All Rights Reserved

北京龙威互动科技有限公司版权所有

热门游戏: 我的世界 | 三角洲行动 | 原神 | 王者荣耀 | 超自然行动组 | 蛋仔派对 | 和平精英 | 火影忍者 | 二重螺旋 | 英雄联盟 | 梦幻西游 | 明日方舟 | 斗罗大陆 | 光遇 | 鸣潮 | 无畏契约 | 模拟山羊3 | 樱花校园模拟器