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DEAD IN BERMUDA is a survival management game with RPG and adventure elements, in which you lead a team of 8 survivors from a plane crash on a strange island. Assign your survivors to tasks, gain experience and develop your survival skills, research and craft new items for the camp, explore the island for resources and solve the mysteries behind an ancient atlantean
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LLK酱
2026-02-18 22:00:37 · 发布在 「Dead In Bermuda」
Dead in Bermuda 全成就达成
An ultimate guide to get ALL of the achievements on Dead in Bermuda and how did I get them. Hopefully this can be THE guide, there are not much, so this is a good summary and the most resolutive one out there. It takes my experience, forums help that developers answered or ones the community helped, also, some other guides that are in other languages. Can't miss them Achievements Achievements that if you want to win (or survive) you will get by just playing. Mostly achievements regarding days, buildings or exploring. Explore the Jungle achievementsJust exploring the jungle, you need to explore at least 90% of the island to advance in the story and "win". Wanderer Explore 25% of the island. Visitor Explore 50% of the island. Adventurer Explore 75% of the island. Explorer Explore 100% of the island. How? Just exploring the jungle, you need to explore at least 90% of the island to advance in the story and "win". You need to visit all of the squares of the jungle, even after you had already get the last piece of the story to "win". Remember to fully explore before using the radio. Days of survival achievements It's a start... Survive 7 days on the island. How? Usually you will get this achievement by just playing. In the seventh day you may have some buildings but you usually can survive with basic buildings and gathering what you get from the crashed airplane. If you have problems reaching this day, you can always count in only helping survive one character: food, water and always at the fire. How did we make it this far?! Survive 14 days on the island. How? You will have a more stable camp at this point. Hopefully you already have a fire and sleeping area, getting you through the worse stats to have high: depression and fatigue. Hunger is always present, but you can help yourself by getting all of the resources from the crashed airplane and exploring the jungle for food, fruits and helpful places to get them. You can always count in the same strategy as before, getting to this point with only one character. The difficult part is to get more days alive, because doing all of the things: buildings, exploring and gathering as with you only can do one thing at a time. I've lost count... Survive 50 days on the island. How? The strategy is to get rapidly to the "gathering tools" to get resources to progress to other essential buildings like "fishing rod" and "cooking pot". The first will help to get food, even raw fish will be necessary to eat to get to other stages of the game. The "cooking pot" will make food more accessible and cover hunger more easily, while not getting your character sick. Always remember to get a fruit basket early on too, so you don't get a game over because of not having water. Feels like home Survive 100 days on the island How? If you get here, you will probably have everything. So, only follow the strategy said before: explore the island to get interesting places, get rapidly to the essential buildings and maintain your characters with good stats and try to use their base skills and traits as best as you can. Buildings/Research achievementsCraft the "gathering tools" early on, so you can get resources to maintain buildings and craft more. Yes milord Craft some gathering tools. How? One of the earliest unlocks, essential to build so you can get resources to craft another essential building to ensure survival. Firestarter Craft a fire camp. Fisherman's friend Craft a fishing rod. Robin would! Craft a hunting bow. If only we had a ball... Craft a fruit basket Snores not allowed Craft a sleeping area Don't scratch the bottom Craft a cooking pot. How? Craft the "gathering tools" early on, so you can get resources to maintain buildings and build the cooking pot. An essential building, utilizing the raw fish (and raw meat later) you get from the fishing rod (and hunting bow), making the game easier. Jerky time! Craft a meat dryer Playing doctor Craft an infirmary You can't stop progress Research every crafting recipe. How? You need to research so you can craft buildings. Remember to research the last two craftings, even though they aren't building, they are necessary to get this achievement. Character or relationship achievements Achievements that need a certain character to achieve something or a couple of characters to advance in their relationship, usually with story purpose Character progression Mastery Have a character with one skill maxed (100). How? By playing, you will notice that characters are better at some activities than others. You should always check the base skills that they have. As they do actions in the buildings you have, they would progress with getting more levels on their skills. I recommend that you use Illyana, as she as a high intelligence and knowledge, you can use her to research, making her progress on these skills. Maxing won't be difficult as more intelligence a character has, the more skill points you can distribute. NSA records Discover all the traits of a character. How? By playing, you will notice that characters progress at some activities and skills more than others. You should always check the traits that they have, usually these perks make them progress faster with some skills, relationships or stats (they may progress slower with depression). You can know more of the traits of your characters while talking at the fire camp, as more time they spend talking, earlier you can get discover all of the traits. I recommend to put Alejandro to constantly talk at the fire camp, as he has a trait that makes you discover his traits faster. Relationship achievements BFFs Have 2 characters with a relationship score of 100 (= they both have 100 opinion on each other). How? If your characters spend a lot of time together, in the same activities they usually will improve their relationship score. Remember to always have them in a good mood, as if they are really depressed they will have more chances than after an action they will lower their relationship score. I recommend that if you want to get this achievement easily, it's better to put a couple of characters a lot of the time at the fire camp as they lower their depression stats and they get to do an activity together. Archenemies Have 2 characters with a relationship score of -100 (= they both have -100 opinion on each other). How? This is a difficult achievement, as most of the time, your characters will get along, because of good stats and the more you progress the better quality of stats they will have, leading to better outcome in the relationship score as they do activities together. There are two ways to get this achievement: 1. Put two characters that have a high depression stat doing the same activity, so they will lower their relationship score gradually (careful if they are close to 100 in the depression stat, as they will die if the stat reaches 100). I don't recommend Alejandro, as sometimes he will get along with the person he is working on and achieve more relationship score because of one of his traits. 2. Make Illyana and Jacob hate one another. They usually have a bad relationship, as they usually get story triggers that make them lower their opinion of the other. I recommend that you don't put them in the same activities and just make the story continue as Jacob in one point of the story will try to murder Illaya lowering their relationship score almost to the minimum (-90 in the score). You can always reach the -100 relationship score faster if you combine the first and second ways that I recommend. Romance Can you feel the love tonight? How? Make the relationship score between Winters and Alejandro the best possible (20, 40, 60, trying to get 100), while making the relationship score between Julia and Alejandro neutral or negative (try to get the score the lowest possible, trying to not make it reach higher than 40). You will get at least three acts in the night where Alejandro and Winter do actions regarding a possible love attempt. The last one will make the achievement pop. This act is a kiss between Alejandro and Winters. Bad Romance Flirting to obtain something is an old technique. How? Make the relationship score between Julia and Alejandro the best possible (20, 40, 60, trying to get 100), while making the relationship score between Winters and Alejandro neutral or negative (try to get the score the lowest possible, trying to not make it reach higher than 40). Based on my experience, most of the times this achievement has more priority than the "Romance" achievement, so, even though you have a good relationship score with Winters, it will trigger towards this ending anyway. You will get at least three acts in the night where Alejandro and Julia do actions regarding a possible love attempt. The last one will make the achievement pop. This act is a naked bath between the two. Developers in the forums comment on the necessary conditions: "To be sure to get it, I'd advise to keep everyone alive, because sometimes one character dead breaks the chain of dialogs that you must get to have this one particular dialog. Before being able to enter the dialog chain between these 2 characters, you must see the dialog where Julia talks about her mission, and suspects the guys of the group. But that should be easy to get. (Every guy should be alive, obviously, to get these dialogs... So keep 'em alive) When you see those, you'll be able to enter the dialog chain if you meet these conditions: First dialog of the chain: - Alejandro and Julia Opinion > 20 - Day > 15 - Alejandro, Julia and Alice alive Second: - Seen first dialog of the chain - Alejandro and Julia Opinion > 40 - Day > 20 - Alejandro, Julia alive Third: - Seen second dialog of the chain - Alejandro and Julia Opinion > 60 - Day > 25 - Alejandro, Julia and YURI alive - Didn't got the last dialog of the romance between Alejandro and WINTERS (you can't cheat on the girls in this game ^^) -> if you got it, you should load a previous checkpoint. Remember: Each night, a dialog is pulled randomly from the full dialog list that meets the requirements, so don't panic if you don't get it as soon as you meet the requirements... Be patient, and keep the requirements true :) (the last dialog from the chain should be a priority though, so you should get it as soon as you reach the requirements)" Tango down! Fulfill a spy's mission. How? You need to make the relationship score between Julia and Bob the best possible, making her closer to Bob and getting to know his past. It will make acts happen in nights. The most important one involves Julia getting suspicious of Bob, the act before the night that the achievement pops is a line of Julia making her mind that Bob is the target and she will murder him the next night. Collateral damage/b] The real enemy is not always the obvious one. How? You need to make the relationship score between Julia and Jacob the worst possible, while making her neutral to Bob (I don't know if it works if the relationship with Bob is bad). It will make acts happen in nights. The most important one involves Julia getting suspicious of Jacob, the achievement will pop after Julia murders Jacob. Particular Achievements Achievements that need you to go out of your way to get them Particular actions achievements Cold night A night without fire is a harsh night... How? You need to stop feeding wood to the fire camp, making the fire burn out. The next night will make this achievement pop. There is no respect anymore... Relieve yourself on sacred ground. How? There is a monument made from stones in the Jungle. It's found, commonly, at the north or north-east of the map. You can do many things with it, one of them is "piss" on the monument, doing that action will make the achievement pop. Death achievements I could eat a shoe A character died from Hunger. How? Make the Hunger stat of a character reach 100. Just... 10... minutes... A character died from Fatigue. How? Make the Fatigue stat of a character reach 100. Just a flu A character died from Sickness. How? Make the Sickness stat of a character reach 100. He just needs some time alone A character died from Depression. How? Make the Depression stat of a character reach 100. Winning achievements Achievements that you get by just winning Here comes the rescue Complete the game. How? You need to progress in the story, you will win when you get the radio and use it three times in your camp. There can be only one! Complete the game with only 1 character alive. How? You need to progress in the story, you will win when you get the radio and use it three times in your camp. I recommend that you kill almost all of the characters before using the radio. Keep one alive. We care for each other Complete the game with all the characters alive.. How? You need to progress in the story, you will win when you get the radio and use it three times in your camp. Keep all of the character alive.
SS0B
2026-02-18 01:00:11 · 发布在 「Dead In Bermuda」
完整攻略+所有成就
如何完成游戏并解锁36项成就 目录 游戏全程为法语。 以下是36项成就: 须知信息 杂项:4项成就 设施:9项成就 探索:5项成就 关系:6项成就 生存:7项成就 死亡:5项成就 须知信息 疾病会在角色之间传播。因此不要拖延治疗角色,否则可能会变得无法控制。 抑郁、疾病、受伤、饥饿、疲劳都是呈指数级增长的,这些状态越严重,恶化速度就越快。 营火前的【交谈】可以减少【抑郁】,并略微减轻【疲劳】。角色间的关系难以提升或降低,只有夜晚篝火旁的事件才能真正改变关系。 夜晚没有篝火会大幅增加所有角色的饥饿度、抑郁度、疲劳度,还会加重伤势和疾病。 新的【特质】只能在篝火旁的【交谈】中解锁。 夜晚篝火旁的事件都与角色间的关系相关。 鲍勃是团队里的累赘,很难让他存活。 雅各布是团队里的精神病患者,他会试图杀死某些成员。 你对岛屿的探索程度越高,就越需要较高的【探索】技能或更多的角色才能快速探索。所有标有罗马数字的地方都有一些特别之处。十八 在这里泡澡能大幅减轻伤势,但会增加饥饿感。VIII 躺在沙发上可以减少疲劳,但会增加抑郁。潜水员:新的【特性】只能在营火前的【讨论】中解锁。NSA档案:发现一个角色的所有特质。这是一个容易完成的成就,但具有危险性,因为它会显著增加所有角色的饥饿度、抑郁度、疲劳度,还会增加受伤和患病的几率。寒夜 没有火的夜晚是难熬的夜晚…… 这些成就将自然解锁。精通:将一名角色的技能提升至满级(100级)。我们不会停止进步 寻找所有的制作配方。 设施 每建造一个设施,这些成就将逐步解锁。Firestarter 生一堆营火。禁止使用朗芙勒花。建造休息区。是的,大人。建造收割工具。要是我们有个球就好了…… 制作一个水果篮。渔夫的朋友 建造一根鱼竿。不要挖地 建造一口大锅罗宾会让他建造一张猎弓。扮演医生 建造一家医务室。滋滋烤肉 建造一个肉干架。 探索 只需对着图腾小便,这是对法国电影《疯狂的魔术师》的致敬。毫无尊重可言…… 在神圣的土地上尽情释放吧。 这些成就是自动解锁的,因为你需要探索整座岛屿才能完成游戏。流浪者:探索岛屿的25%访客:探索岛屿的50%。探索者:探索岛屿的75%探索者 探索岛屿100%。 人际关系 这些成就是最复杂的。 这个是最不复杂的,因为可以通过角色之间的恋爱关系轻松达成。BFFs 拥有2个关系值为100的角色(=他们对彼此的好感度均为100)。 这两个成就是对立的:要么你定期让亚历杭德罗和朱莉娅互动,使他们的关系尽可能积极。不良情缘 用调情来获取东西是一种老手段了。 要么你让亚历杭德罗和温特斯定期互动,让他们的关系尽可能融洽,同时避免朱莉娅和亚历杭德罗的绯闻传得太广。浪漫 今夜你能否感受到爱? 这个并不复杂,只需不让尤里和伊莉安娜一起工作即可。 因为在故事后期,尤里会试图杀死伊莉安娜,这会使他们的声誉几乎降至最低。死敌:拥有两个关系值为-100的角色(即他们对彼此的好感度均为-100)。这两个成就是对立的:要么你定期让鲍勃和朱莉娅一起工作,使他们的关系尽可能积极(但注意,如果尤里已经试图杀死伊莲娜,他稍后会杀死鲍勃)。击败敌人 完成间谍任务。 要么不让尤里和朱莉娅工作,使他们的关系尽可能恶化;同时也不让鲍勃和朱莉娅工作,使他们的关系尽可能恶化。附带伤害 真正的敌人未必是我们所认为的那个。 生存 这些成就将在指定天数后解锁。这只是个开始…… 在岛上存活了7天。我们是如何走到这一步的?! 在岛上存活了14天。我丢失了账号…… 在岛上存活了50天。仿佛置身家中 在岛上存活了100天。 最难完成的成就就是全员存活,要达成这一目标,必须在尽可能少的天数内完成游戏,因为不可避免地会有一名角色死亡。 我建议先让所有人都存活下来,然后让他们全部死亡,只留下一人。我们彼此依靠 以所有角色存活的状态完成游戏。只能留下一个人!以仅一名角色存活的状态完成游戏。救援抵达 完成游戏。 死亡 这些成就是相对容易达成的,只需故意以某种方式死亡即可。我建议在完成所有幸存者相关内容后,通过读取存档来完成这些成就。这只是普通感冒 一名角色死于疾病。他只是需要一点独处的空间。 一名角色死于抑郁症。我饿得能吃下一只鞋。 有一个角色饿死了。只是……10……分钟…… 一名角色因疲劳而死亡。多么愚蠢 一名角色因伤势过重死亡。

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