本指南包含大量技巧和建议,旨在为你展示托尔的主要优势,并帮助你随后提升托尔的游戏玩法。
简介托尔通常被描绘成一个身材高大、孔武有力的男子,他手持强大的锤子【妙尔尼尔】,留着红色胡须和飘逸长发,热衷于美食美酒,眼中闪烁着闪电。尽管他外表凶猛,但作为保护神和人类抵御邪恶力量的守护者,他深受人们喜爱。
托尔在游戏中也一直非常受欢迎。原因之一是托尔的玩法非常灵活,你可以决定是更专注于经济发展还是步兵建设,这可能会让你的对手感到困惑。
托尔的核心是矮人和军械库(步兵)。与洛基/奥丁相比,他的经济能力略强(尤其是在游戏初期),并且由于步兵升级比对手更早可用,他的单位也更强大。
■ 托尔的神力雷神的神力是矮人矿场。通过调用此神力,你可以在地图上放置一座金矿。这是一种非常实用且在游戏初期经常使用的能力,将其放置在城镇中心附近,这样你的金矿矿工就不需要牛车了。金矿的黄金数量会随着时代的推进而增加。
时代 黄金数量
远古时代 500
古典时代 1000
英雄时代 3000
神话时代 6000
一定要使用这个神力,你只需要决定何时使用。我个人会在游戏初期,如果城镇中心附近没有金矿的话就使用它。如果附近有金矿,那么最好在英雄时代使用,此时金矿有3000黄金,但如果你在游戏初期就需要它(有些地图会这样),那就不要犹豫,直接调用吧。也不要把它留到神话时代再用,因为在很多情况下,你在战斗中甚至无法到达神话时代。
■ 矮人
与奥丁和洛基开局拥有2名采集者和牛车不同,托尔开局拥有2名矮人和牛车。他的矮人更便宜(60黄金;奥丁/洛基的矮人则为70黄金),并且采集食物和木材的速度几乎与普通采集者相同。
虽然矮人的采集速度不如普通采集者快,但也慢不了多少,在游戏初期使用他们是个不错的选择。(你可能会发现有玩家使用“纯矮人”策略——这种策略并非总是高效,但你可以尝试一下,也许对你来说会奏效)。
资源类型 北欧采集者 托尔的矮人 奥丁/洛基的矮人
食物/农场 0.73/0.69 0.73/0.66 0.58/0.53 木材 1.08 1.00 0.80 黄金 0.90 1.09 1.09
矮人/采集者的资源采集时间×采集时长(秒)=特定时间内的资源数量
例如:(矮人 - 50秒内采集的食物量=0.73×50=50秒内36.5食物)
但这些速率未包含改良效果。算上牛车带来的改良后,采集者速度会提升,因为矮人会获得洛基/奥丁的矮人速度加成(低于托尔的加成),因此托尔的速度加成在游戏初期、尚未应用任何改良时最为有用。
■ 军械库雷神军械库从游戏开始即可建造,花费75木材(奥丁/洛基的雷神军械库需150木材,自古典时代解锁),你应尽快建造它。该建筑能降低改良项目的成本,并使升级额外提升一个等级。
如果你计划在古典时代/英雄时代发起进攻,这会非常有用,它能让你的单位比对手更强(当然,前提是你有足够资源进行训练和升级)。
远古时代
游戏开始时,在城镇中心建造一座矮人矿场(如果附近没有其他矿场的话)。训练2-3个村民和2-3个矮人。初始拥有的2个矮人可以全部用于采集食物,或者1个采集食物、1个采集黄金,具体由你决定。再次强调,不要害怕让矮人采集食物,他们的采集速度几乎和普通采集者一样快(详见入门指南 - 采集者对比)。矮人资源评估时间。
收集食物时,尽量优先选择狩猎。杀死野生动物可获得1点恩惠值,可用于激活【托尔的野狗】增益效果(从狩猎动物中收集食物的速度加快 - 牛车)。训练更多采集者,并将人口缓慢提升至20-22。你应在第5-6分钟达到古典时代。不要急于求成,与其节省食物而不保证足够的村民数量(否则之后会后悔),不如确保村民充足。升级前,你应该拥有约10-12名食物采集者、5-6名矮人金矿采集者和5-6名木材采集者。
不要忘记你的【狂战士】,你需要侦查附近区域,同时查明对手的位置及其资源分布。你还需要建造一座房屋和一座神庙,所以不要让狂战士脱离视线,让他保持在附近。远古时代 - 水域地图
如果你正在玩水域地图,初期应该考虑建造码头并训练渔船。有以下两种选择:
■ 单码头
如果你在附近找不到更多渔点,或者附近陆地上有足够的食物,那么建造1个码头并依靠陆地获取食物。初期派遣两名矮人采集食物,建造3-4名村民砍伐木材,然后训练2-3名矮人(1名采集黄金,2名采集食物)。使用托尔的金矿神力,并将其放置在城镇中心附近,再训练1-2名木材采集者和2-3名黄金采集矮人。当拥有足够食物时,将采集食物的矮人调去采集黄金,并再训练1-2名食物采集村民。进入古典时代前,你可能会拥有2-3艘渔船、7-8名食物采集者、4-5名木材采集者以及4-6名黄金采集矮人。别忘了让你的乌鲁萨克侦察区域,但要让他待在码头和至少一座房屋附近以增加人口,因为你的人口将超过15。建造一座神庙并升级到古典时代。
■ 两个码头
要建造两个码头,你需要大量木材,因此至少需要5-6个采集者采集木材,以训练足够的渔船并获得足够的食物。开始时使用托尔的金矿神力,派遣两个矮人去采集黄金。安排5个采集者采集木材并建造一个码头。再派2-4个矮人采集黄金,2-3个采集者采集木材。建造房屋和神庙,升级到古典时代。
再次强调,你应该在5-6分钟左右升级到古典时代,不要在经济未发展的情况下急于升级。
托尔的次要神明选择福赛提拥有GP治疗泉,它可以治疗你和友方单位。非常实用,治疗速率为2.5HP/秒。你只需将其放置在合适的位置。
神话单位巨魔是一种有用的远程单位。由于维京人只有射程极短的掷斧兵,所以巨魔可能会很有用。与步兵搭配时,巨魔相当强大,至少4个一组时效果显著,它们能轻松消灭敌方步兵,而且价格不算太贵,生命值还能再生。哈马尔巨魔升级能让它们变得更强。
秘银胸甲能让你的狂战士对剑类攻击者的抵抗力更强。在游戏后期非常好用。
thane大厅能提升hersir的生命值和速度。对托尔来说不是很有用。hersir并非托尔的首选单位,在游戏后期资源充足时,或者用大量hersir对抗敌方神话单位时再使用它。芙蕾雅及其黄金时代技能“森林大火”可以烧毁树木/森林,火焰还会损坏建筑。非常有效的策略是烧毁对手的“安全”森林,迫使他们不得不从离城镇中心更远的地方砍伐木材(对希腊和罗马文明效果显著)。结合早期对村民的突袭,你可以迅速建立早期优势。
神话单位女武神是出色的骑兵单位,能够治疗友军。作为神话单位,她受到反骑兵单位的伤害较小,且造价不高。
“北极光”技能能增强女武神的战斗力,并加快她们的治疗速度。
“雷鸣之蹄”技能可提升所有骑兵单位(包括女武神)的移动速度。这是一项极佳的升级,对首领单位尤其有用。
该如何选择?
使用托尔时,进行早期突袭以减缓对手经济并获取信仰值,是非常不错的策略。(查看最后的提示部分)芙蕾雅凭借其相当不错的单位加成和骑兵升级,能让战斗变得更轻松。如果你的对手打算大量使用弓箭手(主要是哈迪斯、赛特),就选择芙蕾雅。
福尔赛提专注于升级狂战士,而巨魔凭借其穿刺伤害,对任何步兵都相当有效。如果你的对手大量使用骑兵(主要是奥丁、波塞冬),或者你不确定对手是否会在前期发动攻击,就选择福尔赛提。此外,使用福尔赛提更容易快速升级到英雄时代,而使用芙蕾雅时,由于需要进行早期突袭,你会在古典时代花费更多时间。斯卡蒂的神力技能【冰霜】非常有趣,可在多种情况下使用(能被赫尔墨斯的神力技能【停火】反制)。该技能实用性很强(例如:部分冻结敌方军队并消灭剩余单位、冻结敌方全部军队后攻击其城镇,或用于防御等)。
冰霜巨人是坦克单位,拥有高生命值和护甲,但会占用5人口,且消耗大量黄金与神力值,这些资源本可用于更优用途。【霜寒】升级能使其变得更强。
【冬季丰收】能让农民采集速度提升20%(在附近动物较少时,这是一项极佳的升级,也是北欧阵营仅有的两项经济升级之一)。
【女猎手之斧】能增强掷斧兵的实力。若大量使用掷斧兵,这是一项很棒的升级,再加上额外的军械库升级,可使托尔的掷斧兵成为北欧阵营中最强的存在。布拉吉的火焰武器能为你的人类士兵提供攻击加成,如果没有受到反击(如停火、霜冻效果),它会非常有用。不要在战斗开始时使用,耐心等待时机。在你没有明显优势的战斗中使用它。
穆的金猪并非弱者,它速度快、实力强,还拥有强力的特殊攻击(能将附近单位踢开),但花费大量黄金和神力。
索利斯符文能让你所有的神话单位移动速度加快。
野猪阵列能使狂战士对骑兵造成额外伤害。如果对手像波塞冬那样大量暴骑兵(有经验的玩家不会这么做),这个升级几乎是游戏破坏者。
英灵殿的召唤能让狂战士对步兵更强势,帮助脆弱的狂战士变得更强。不过无论如何,还是优先升级野猪阵列。
该如何选择呢?布拉吉的升级对乌尔萨战士来说非常有趣。如果对手大量使用骑兵,却没留意你的乌尔萨战士升级,你就能轻松击败他。战猪凭借高生命值和特殊攻击,在对抗步兵时也是个不错的兵种选择,而火焰武器或许能在大规模战斗中帮上忙。
如果你更注重经济发展(冬季丰收是非常强力的升级),或者要对付以步兵为主的对手,就选择斯卡蒂,这样你需要更强的斧兵(女猎手之斧)。冰霜之怒是个不错的神力,在多种情况下都很有用。BaldrGP Ragnarok will transform all your Gatherers and Dwarves into Heroes of Ragnarok. Double edged sword, (use at max population), with instant 30-40+ warriors you can either make a perfect attack or get yourself killed by losing all villagers and ineffective use of your giant army.
MU Fire Giant is strong against everyone, including buildings, but once again 5 population, a lot of gold and favor. On the other hand, even one can make your army pretty strong. Despite the price, don't be afraid to use these, especially when attacking.
Sons of Sleipnir gives Raiding Cavalry bonus damage against Archers. Good one against other Norse, however against others, Huskars are more effective than cavalry against archers and also buildings. If you're going for it, combine it with Freyja's upgrade.
Arctic gale gives Longboats armor bonus.
Dwarven Auger is a bonus for artillery. Maybe the best Baldr has to offer. Portable rams trained quicker and fast almost as regular infantry, plus the damage bonus against buildings, these guys can take down your opponents buildings very quickly.
Tyrgives you GP Fimbulwinter, spawning a wolfpack near enemy town centres. Drawback is that Mythic age is kinda too late to do some serious damage to your enemies and their economy. However it can be useful when you get your opponent into battle and also spawn this GP, so he gets into a trouble thinking if battle you or take care of his economy.
MU Fenris Wolf might be a poor Mythic Age unit (comparing to other Mythic Age units). But if you get a wolfpack of at least 6, 7 of them, their attack raises and you can get some deadly power. They are not very expensive MU, so spamming some solid wolfpack shouldn't be tough, but keep in mind they will catch attention of your opponent on the battlefield.
Jormund Elver is naval MU - strong against Arrow, hammer ships (good for dock protection).
Bravery gives bonus to Huskarls against Buildings. Great one, which makes Huskars even better against buildings and also the archers. Maybe avoid it when playing against Norse where you should use Cavalry and not Huskarls against Axemen.
Bersekergang once again improves Ulfsarks, this time their attack and hitpoints. If you previously chosed Forsetti and Bragi, this one strenghtens Ulfsarks even more and makes them one of the most effective cheap units ingame.
Who to choose?
It depends on your previous choices. If you chose Forsetti/Bragi, take Tyr for the Berserkergang.
If you chose Freyja, Baldr is a good option because he further improves cavalry. If your opponent has a strong defense, Baldr is a good choice for Dwarven auger and the Fire giant.
My usual choice is Tyr, upgrades are generally less specialized, and Fenris wolves are cheap (easy to spam) and very powerful when at least 6-7 of them.
Just a few last tips
■ Minor Gods
You should try all the minor gods and their upgrades in different combos. I just recommend you to focus more on their infantry and economical upgrades than myth units when playing online. In singleplayer, it doesn't matter that much and you can choose them, f.e. by the myth units you like.
■ Favor
As you probably know, Norse gain their favor primarily by battling. This means that if you want to outplay your opponents by using your special upgrades and myth units, you have to be aggressive to earn some serious favor. You can also use Hersirs, but the favor gain is not that big and Hersirs are not very useful with Thor. This can be done by attempting frequent raids against your opponent.
■ Raiding
Don't be afraid of spending some resources on a cavalry in the Classical or Heroic Age. Raiding your enemy is always efficient, because you are taking away his precious time to gather resources. Keep in mind that succesful raiding doesn't mean highest body count possible. Of course, it's better to kill some of the escaping villagers so your opponent has to waste food on new ones, but don't get your units killed, desperately trying to kill opponent's villagers. Everytime your enemy has to stop his villagers in resource gathering and take them back to his base, you did a good job. For example, if you are able to stop his 6 gold miners for 30 seconds, he will loose more than 200 gold and that could be a pretty good advantage for you. Raiding is powerful in combination with Freyja (check Minor gods section above - Classical age gods).
■ Have your own gameplay style
Don't forget you should always have your own gameplay style, so do not completely copy this guide, rather try to take few tips and apply them to your own unique gameplay style, that's how you will enjoy playing ;)
■ Have FUN!
The most important one :)
P.S. Your feedback
Thanks to all of you for all the positive and negative feedback in the comments. I was able to upgrade my guide by trying a new ways and combinations to find out that you were right that I wrote some misleading information, which in the end turned out to be pretty effective ingame.
I also added few more tips, mostly in the Minor Gods section and Who to choose? conclusion below each of the minor gods to make the +/- clearer to you. Hope it's gonna help you to improve your game.
Thanks for reading.
Mickey