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全新推出的《宝石战争》游戏由 Puzzle Quest 的创作者精心呈献,集解谜/角色扮演/策略三种游戏于一身!与史诗级终极怪物或其他玩家的对战在其中尽可体验。 在《宝石战争》中,您不仅用刀剑和魔法,还使用字谜板与敌人对决!匹配宝石可以为符咒提供力量,匹配骷髅头则可以击杀敌人!然后,您可以缴获战利品并打造强大的帝国。该游戏容易上瘾,易于学习,而且充满了疯狂的连击组合、富有深度。 您在每个王国都会遇到奇特的角色,并面临大量任务和战斗,让您应接不暇!更妙的是,有 15 个充满乐趣的王国(还有更多内容即将推出)! 您想寻求更大的挑战吗?或许玩家对决 (PvP) 适合您。在每个王国与其他玩家对战,成为冠军,然后打败成群结队的贪婪敌人、捍卫您的头衔。您甚至可以加入公会,与好友并肩作战! · 收集并升级 100 多支不同的军队及其特殊符咒 · 发现 150 多项任务,每项任务都拥有独一无二的故事情节 · 收集全部 65 件武器及其独特的符咒 · 在异步玩家对决模式下提升全球排名 · 与公会中的其他人开展团队协作 · 链接您的帐户,从而跨设备平台参与游戏 马上获取游戏体验一番吧!此游戏完全免费! ** 游戏目前只有英文版本。中国即将推出 **
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冰豆鲨
2026-02-19 13:00:23 · 发布在 「Gems of War - Puzzle RPG」
所有队伍组合加成(2.0兼容)
自1.0.7更新起,队伍将根据部队阵容获得加成。本指南旨在快速说明不同组合对应的加成效果。 自1.0.8更新起,队伍加成需要独特的部队才能正常生效。请注意,从现在开始,计算加成时将忽略重复的部队。 更多详细更新内容将陆续添加,请经常关注以获取最新信息。如果发现任何问题,欢迎指出,我们始终欢迎建议。 属性分配说明 你可能已经注意到,所有提升属性的加成似乎都有随机的属性分配方式。但实际上,这遵循一个非常简单的规则。【属性点消耗】 护甲/生命消耗=1点 攻击消耗=2点 魔法消耗=4点 那么这些点数如何分配,每个加成的预算是多少呢?一起来看看! 【类型加成】 队长[|] = 4点可分配 将军[||] = 8点可分配 【王国加成】 领主[|] = 2点可分配 公爵[||] = 6点可分配 国王[|||] = 10点可分配 以上就是属性点的分配方式。 【最大属性值】 通过加成,单个属性理论上能达到多高?答案如下! 生命=+18(矮人+风暴heim) 护甲=+18(构造体+剑刃之地) 攻击=+9(掠夺者+荣耀之地) 魔法=+4(精灵+zhul'kari) 魔力加成4个蓝色部队=水之学士[|](加成:+25水之精通)4个绿色部队=自然学士(奖励:+25自然精通)4个红色部队=火焰学士(奖励:+25火焰掌控)4个黄色部队=空气学士(原词:Maester of Air)(加成:+25空气精通)4个紫色部队=魔法学士(增益:+25魔法精通)4个棕色部队=大地学士(奖励:+25大地精通) 类型奖励 3个野兽部队=野兽队长(奖励:+2生命,+1攻击) 4个野兽部队=野兽将军(奖励:+4生命,+2攻击) 3个构造体部队=构造体队长(奖励:+4护甲) 4个构造体部队=构造体将军(奖励:+8护甲) 3个恶魔部队=恶魔队长(奖励:+2攻击) 4个恶魔部队=恶魔将军(奖励:+2攻击,+1魔法) 3个神圣部队=神圣队长(奖励:+2护甲,+2生命) 4个神圣部队=神圣将军(奖励:+4护甲,+4生命) 3个龙部队=龙队长(奖励:+1攻击,+2护甲) 4个龙部队=龙将军(奖励:+1攻击,+2护甲,+1魔法) 3个矮人部队=矮人队长(奖励:+4生命) 4矮人部队=矮人将军[||](加成:+8生命) 3个巨人部队=巨人队长[|](加成:+1攻击,+2生命) 4个巨人部队=巨人将军[||](加成:+2攻击,+4生命) 3个人类部队=人类队长[|](加成:+1护甲,+1攻击,+1生命) 4个人类部队=人类将军[||](加成:+2护甲,+2攻击,+2生命) 3个元素部队=元素队长[|](加成:+2生命,+1攻击) 4个元素部队=元素将军[||](加成:+2生命,+1攻击,+1魔法) 3个精灵部队=精灵队长[|](加成:+1魔法) 4个精灵部队=精灵将军[||](加成:+4生命,+1魔法) 3个精怪部队=精怪队长[|](加成:+1魔法) 4个精怪部队=精怪将军[||](加成:+2魔法) 3个骑士部队=骑士队长[|](加成:+1攻击,+2护甲) 4个骑士部队=骑士通用【||】(加成:+2攻击,+4护甲) 3个掠夺者部队=掠夺者队长【|】(加成:+2攻击) 4个掠夺者部队=掠夺者将军【||】(加成:+4攻击) 3个怪物部队=怪物队长【|】(加成:+2护甲,+2生命) 4个怪物部队=怪物将军【||】(加成:+2护甲,+2生命,+1魔法) 3个亡灵部队=亡灵队长【|】(加成:+1魔法) 4个亡灵部队=亡灵将军【||】(加成:+4护甲,+1魔法) 3个野民部队=野民队长【|】(加成:+1攻击,+1护甲,+1生命) 4个野民部队=野民将军【||】(加成:+2攻击,+2护甲,+2生命) 王国加成2名阿达纳部队=齿轮领主[|](加成:+2护甲) 3名阿达纳部队=齿轮公爵[||](加成:+4护甲,+1攻击) 4名阿达纳部队=齿轮国王[|||](加成:+6护甲,+2攻击)2个枯萎之地部队=恶魔领主[|](加成:+1攻击) 3个枯萎之地部队=恶魔公爵[||](加成:+1攻击,+1魔法) 4个枯萎之地部队=恶魔之王[|||](加成:+3攻击,+1魔法)2个破碎尖塔部队=尖塔领主[|](加成:+2生命) 3个破碎尖塔部队=尖塔公爵[||](加成:+4生命,+1攻击) 4个破碎尖塔部队=尖塔国王[|||](加成:+6生命,+2攻击)2个暗石部队=锁链领主[|](加成:+1攻击) 3个暗石部队=锁链公爵[||](加成:+2护甲,+2攻击) 4个暗石部队=锁链国王[|||](加成:+4护甲,+3攻击)2个神域领域部队=星辰领主[|](加成:+1攻击) 3个神域领域部队=星辰公爵[||](加成:+2生命,+2攻击) 4个神域领域部队=星辰国王[|||](加成:+4生命,+3攻击)2个流沙部队=尘埃领主[|](加成:+1攻击) 3个流沙部队=尘埃公爵[||](加成:+1生命,+1护甲,+2攻击) 4个流沙部队=尘埃国王[|||](加成:+3生命,+1护甲,+3攻击)2个荆棘森林部队=荆棘领主[|](加成:+1生命,+1护甲) 3个荆棘森林部队=荆棘公爵[||](加成:+2生命,+2护甲,+1攻击) 4个荆棘森林部队=荆棘之王[|||](加成:+3生命,+3护甲,+2攻击)2个古尔瓦尼亚部队=血之领主[|](加成:+1生命,+1护甲) 3个古尔瓦尼亚部队=血之公爵[||](加成:+1生命,+1护甲,+1魔法) 4个古尔瓦尼亚部队=血之国王[|||](加成:+2生命,+4护甲,+1魔法)2个冰川之巅部队=冰之领主[|](加成:+2护甲) 3个冰川之巅部队=冰之公爵[||](加成:+2护甲,+1魔法) 4个冰川之巅部队=冰之国王[|||](加成:+2护甲,+2魔法)2个格罗什-纳克部队=兽人领主[|](加成:+1攻击) 3个格罗什-纳克部队=兽人公爵[||](加成:+2攻击,+2生命) 4个格罗什-纳克部队=兽人国王[|||](加成:+4攻击,+2生命)2个卡拉科思部队=魔法领主[|](加成:+2生命) 3个卡拉科思部队=魔法公爵[||](加成:+2生命,+1魔法) 4个卡拉科思部队=魔法国王[|||](加成:+2生命,+2魔法)2支卡兹伊尔部队=石之领主[|](加成:+2生命) 3支卡兹伊尔部队=石之公爵[||](加成:+4生命,+2护甲) 4支卡兹伊尔部队=石之国王[|||](加成:+6生命,+4护甲)2名凯塔尔部队=白骨领主[|](加成:+2护甲) 3名凯塔尔部队=白骨公爵[||](加成:+2护甲,+1魔法) 4名凯塔尔部队=白骨国王[|||](加成:+6护甲,+1魔法)2个莫格林森林部队=狼之领主[|](加成:+1攻击) 3个莫格林森林部队=狼之公爵[||](加成:+2生命,+2攻击) 4个莫格林森林部队=狼之国王[|||](加成:+2生命,+4攻击)2个鳞雾部队=鳞之领主[|](加成:+2生命) 3个鳞雾部队=鳞之公爵[||](加成:+2生命,+1魔法) 4个鳞雾部队=鳞之国王[|||](加成:+6生命,+1魔法)2个潘恩谷部队=山羊领主[|](加成:+2生命) 3个潘恩谷部队=山羊公爵[||](加成:+3生命,+3护甲) 4个潘恩谷部队=山羊国王[|||](加成:+5生命,+5护甲)2个荣耀之地部队=猫之领主[|](加成:+1攻击) 3个荣耀之地部队=猫之公爵[||](加成:+3攻击) 4个荣耀之地部队=猫之国王[|||](加成:+5攻击)2个原始部队=小鬼领主[|](加成:+2生命) 3个原始部队=小鬼公爵[||](加成:+4生命,+2护甲) 4个原始部队=小鬼国王[|||](加成:+7生命,+3护甲)2个风暴heim部队=巨人领主[|](加成:+2生命) 3个风暴heim部队=巨人公爵[||](加成:+6生命) 4个风暴heim部队=巨人国王[|||](加成:+10生命)2名剑刃部队=刃之领主[|](加成:+2护甲) 3名剑刃部队=刃之公爵[||](加成:+6护甲) 4名剑刃部队=刃之国王[|||](加成:+10护甲)2名白盔部队=提婆领主[|](加成:+2护甲) 3名白盔部队=提婆公爵[||](加成:+2护甲、+2生命、+1攻击) 4名白盔部队=提婆国王[|||](加成:+2护甲、+2生命、+1攻击、+1魔法)2个荒野平原部队=公牛领主[|](加成:+2生命) 3个荒野平原部队=公牛公爵[||](加成:+1攻击,+4生命) 4个荒野平原部队=公牛国王[|||](加成:+2攻击,+6生命)2支扎伊金部队=哥布林领主[|](加成:+2生命值) 3支扎伊金部队=哥布林公爵[||](加成:+2生命值,+2攻击力) 4支扎伊金部队=哥布林国王[|||](加成:+4生命值,+3攻击力)2 Zhul'Kari troops = Lord of Spiders [|] (Bonuses: +1 Attack) 3 Zhul'Kari troops = Duke of Spiders [||] (Bonuses: +1 Attack, +1 Magic) 4 Zhul'Kari troops = King of Spiders [|||] (Bonuses: +1 Attack, +2 Magic) Troops by Type Typing in the troop-type with the in-game search bar will also show you every troop of that type. BeastWarden {Hero Class}[ashtender.com] ~ (Any)Black Beast[ashtender.com] - (Green/Brown) Bunni'Nog - (Brown/Purple) Dire Wolf - (Green) Giant Spider - (Green/Blue) Hellhound - (Red/Green) Hippogryph - (Yellow/Green) Jackelope - (Purple/Yellow) Owlbear - (Green/Brown) Pegasus - (Yellow/Green) Rhynax - (Green/Brown) Roc - (Yellow) Sabertooth Lion - (Green/Blue) Serpent - (Blue) Spider Swarm - (Red) Warhound - (Yellow/Green) Winter Wolf - (Blue/Purple) Yeti - (Blue/Brown) ConstructMechanist {Hero Class} ~ (Any)Blast Cannon - (Red/Brown) Carnex - (Red/Purple) Deep Borer - (Red/Blue) Flame Cannon - (Red/Yellow) Fortress Gate - (Brown) Goblin Rocket - (Red/Yellow) Steam Turret - (Brown/Yellow) Tankbot 2000 - (Red/Brown) DaemonSorcerer {Hero Class} ~ (Any)Abhorath - (Blue/Purple) Ancient Horror - (Brown/Purple) Cthyryzyx - (Blue/Purple) Gorgotha - (Brown/Yellow) Herald of Chaos - (Brown/Purple) Infernal King - (Purple/Yellow) Kerberos - (Brown/Purple) Marilith - (Red/Green) Moloch - (Red/Yellow) Psion - (Blue/Purple) Quasit - (Purple) Succubus - (Red/Purple) Terraxis - (Red/Yellow) The Silent One - (Yellow/Blue) Webspinner - (Green/Blue) DivinePriest {Hero Class} ~ (Any)Archon Statue - (Green/Brown) Mercy - (Green/Blue) Paladin - (Yellow/Green) Priestess - (Yellow) Sacred Guardian - (Brown/Yellow) Star Gazer - (Purple/Green) Valkyrie - (Red/Yellow) Valor - (Red/Blue) DragonBone Dragon - (Brown/Purple) Borealis - (Yellow/Blue) Celestasia - (Yellow/Blue) Dimetraxia - (Red/Yellow) Emperina - (Red/Brown) Shadow Dragon - (Purple/Yellow) Sheggra - (Red/Brown) Venbarak - (Blue/Purple) Venoxia - (Purple/Green) Wyvern - (Green/Brown) DwarfBombardier - (Red/Brown) Dwarf Lord - (Blue/Brown) Dwarven Miner - (Brown) Keghammer - (Brown/Yellow) Runesmith - (Red/Purple) Sparkgrinder - (Red/Yellow) ElementalAutumnal Imp - (Brown) Djinn - (Yellow/Blue) Dust Devil - (Brown/Yellow) Green Slime - (Green/Blue) Ifrit - (Red/Yellow) Imp of Love - (Red) Salamander - (Red/Green) Spring Imp - (Green) Summer Imp - (Yellow) Winter Imp - (Blue) ElfArcher {Hero Class} ~ (Any)Dark Maiden - (Red/Green) Dokkalfar - (Brown/Purple) Glade Warden - (Green) Reaver - (Green) Spider Queen - (Purple/Green) Tassarion - (Purple/Yellow) Tyri - (Purple/Green) FeyDryad - (Yellow/Blue) Green Seer - (Purple/Yellow) Gloom Leaf - (Red/Green) Ice Witch - (Purple/Yellow) Nymph - (Purple/Yellow) Orion - (Yellow/Green) Queen Mab - (Blue/Purple) Rowanne - (Green/Blue) Siren - (Purple/Green) Snow Sprite - (Blue) Sylvasi - (Red/Green) Treant - (Green/Blue) GiantWarlord {Hero Class} ~ (Any)Berserker - (Red/Blue) Cyclops - (Red/Brown) Elf-Eater - (Blue/Brown) Ettin - (Blue/Brown) Frost Giant - (Blue/Brown) Gob-Chomper - (Brown/Yellow) Jarl Firemantle - (Red/Brown) Ogre - (Blue) Sea Troll - (Purple/Green) Stone Giant - (Green/Blue) Zephyros - (Yellow/Blue) HumanAcolyte - (Blue/Purple) Alchemist - (Red/Brown) Atlanta - (Purple/Yellow) Anoited One - (Red/Blue) Avina - (Red/Purple) Elwyn - (Yellow/Green) Ferit - (Brown/Purple) Finley - (Green/Yellow) Ghiralee - (Yellow/Blue) Hag - (Purple/Green) Marid - (Blue/Brown) Peasant - (Blue) Musketeer - (Red) Raven - (Red/Blue) Sacrificial Priest - (Purple/Yellow) Thrall - (Purple) Warlock - (Blue/Brown) KnightKnight {Hero Class} ~ (Any)Brian the Lucky - (Green/Brown) Dark Master- (Red/Purple) Griffon Knight - (Blue/Brown) Knight Coronet - (Yellow/Blue) Lance Knight - (Blue) Luther - (Blue/Brown) Scarlett - (Red/Green) Templar - (Blue/Brown) War - (Red/Blue/Brown) Winter Knight - (Green/Blue) Wolf Knight - (Brown/Yellow) MarauderBoar Rider - (Purple/Green) Dark Song - (Purple/Green) Drake Rider - (Brown/Purple) Gar'Nok - (Red/Yellow) Goblin - (Green) Goblin King - (Green/Brown) Goblin Shaman - (Brown/Purple) Gnoll - (Red/Green) Hobgoblin - (Red/Green) Lamia - (Red/Blue) Naga Queen - (Green/Blue) Nobend Brothers - (Red/Brown) Orc - (Red) Orc Summoner - (Red/Purple) Poison Master - (Blue/Purple) Scale Guard - (Red) Wild Fang - (Red/Blue) MonsterBehemoth - (Blue/Brown) Chimera - (Red/Green) Cockatrice - (Brown/Yellow) Crimson Bat - (Red/Blue) Golem - (Brown) Gorgon - (Red/Brown) Hydra - (Red/Blue) Marsh Raptor - (Yellow/Green) Mist Stalker - (Red/Purple) Night Terror - (Red/Purple) Rock Worm - (Brown) Sand Shark - (Red/Brown) Swamplash - (Green/Brown) The Great Maw - (Brown/Yellow) War Sphinx - (Blue/Purple) Watcher - (Brown/Purple) UndeadNecromancer {Hero Class} ~ (Any)Alastair - (Red/Blue) Aziris - (Red/Purple) Banshee - (Purple/Yellow) Flesh Golem - (Red/Purple) Ghoul - (Brown) Grave Knight - (Brown/Purple) Keeper of Souls - (Brown/Purple) Lady Sapphira - (Brown/Yellow) Revenant - (Blue/Purple) Skeleros - (Red/Purple) Skeleton - (Purple) Sunweaver - (Yellow/Blue) Twisted Hero - (Red/Yellow) Vampire Lord - (Red/Yellow) Wight - (Red/Blue) Zombie - (Purple) WildfolkBarbearius - (Red/Green) Blade Dancer - (Yellow/Green) Bul'Tauros - (Red/Yellow) Centaur Scout - (Yellow) Druid - (Green/Blue) Faunessa - (Purple/Yellow) Fenrir - (Green/Blue) Herdmaster - (Purple/Yellow) Pride Hunter - (Red) Rakshanin - (Brown/Yellow) Ranger - (Yellow/Green) Ragnagord - (Red/Brown) Rex Warrior - (Red/Blue) Satyr - (Green) Shadow-Hunter - (Blue/Purple) Soothsayer - (Green/Brown) Tau - (Yellow/Blue) Tauros - (Green)
虚拟存在
2026-02-18 04:00:21 · 发布在 「Gems of War - Puzzle RPG」
探索地图、玛那、旗帜、王国史诗分析及贡品
本指南简要介绍了解锁16个王国的专属条件。了解这些后,早期游戏探索可以根据你的游玩风格进行更优化的规划,而不是随机地从一个王国到另一个王国。详细地图购买任意相邻王国后,新的王国将变得可见。在购买随机王国之前,最好先确定你想要的史诗卡牌和魔法值,以减少早期游戏中不必要的购买。你购买的每个王国都会缓慢提高购买下一个王国的成本。王国金币消耗进度 1:免费 2:250 3:500 4:750 5:1,000 - 总计:2,500 6:1,250 7:1,500 8:1,750 9:2,000 10:2,250 - 总计:11,250 11:2,500 12:2,750 13:3,000 14:3,500 15:4,000 - 总计:27,000 16:4,000 - 总计:31,000 17-30:O_O 快速“PvP”魔力加成检查 每场“PvP”比赛开始时,你会被告知对手正在防守的王国。提前了解魔力加成有助于你克制对手更强的颜色。阿达纳王国:红黄 破碎尖塔:蓝棕 迪维尼奥领域:紫黄 荆棘森林:双绿 古尔瓦尼亚:紫红 卡拉科思:双紫 卡兹尔:双棕 克塔尔:蓝紫 鳞雾王国:红蓝 潘恩谷:绿黄 荣耀之地:双红 风暴海姆:双蓝 剑刃之地:蓝黄 白盔城:双黄 泽金:棕绿 祖尔卡里:绿紫 缺失的颜色组合: 蓝绿 棕紫 棕红 棕黄 红绿 当前,魔法值加成不受魔法涌动影响,仅会添加到最终数值中。这意味着,例如在鳞雾王国作为红蓝家乡王国的情况下,5倍红色涌动只会提供11点魔法值,而非12点。了解每个单位所需的魔法值与此机制的关系,在每场战斗中都非常有帮助。计算公式如下: (单次移动获得的宝石数量×2【若触发魔力涌动】)+王国加成 魔力涌动概率由每级选择的颜色以及公会提供的加成共同决定。具体的总数和百分比可在英雄页面查看,无需在游戏内自行计算。 若要进行长期规划,公式为: 魔力值÷(魔力值+100) 例如:任意颜色魔力值为50时,涌动概率为33%。Kingdom Banners Banners are separate from defending kingdom and cannot be known until in game. For “PvP” there is little need to know these, but it may help in deciding your exploration path. Keep in mind that banner bonuses will only apply to units of that banner’s kingdom. +1 Attack:Divinion Fields Forest of Thorns Karakoth Mist of Scales Pan’s Vale Zhul’Kari This is one of the more situational types of banners. Having +1 attack on both/either of your first two units is the best bet to utilize it. The extra damage from a few attacks has to be enough to kill a unit earlier than if you were without +1 attack, or this bonus is completely wasted. +2 HP:Ghulvania Khaziel Pridelands Stormheim This is one of the best banners if the opponent has no poison or Shadow Hunter. This banner can be fully utilized by having healers, lifesteal, and/or cleansing. +2 Defense:Adana Khetar Whitehelm This banner is one of the strongest, but also has the most weaknesses. It is best with units that gain additional benefits based on armor as well as lifesteal units. The banner is weak due to many units that use the banner having a weakness to poison and true damage, something that +2 defense will do nothing against. There are also units that particularly target armor or even benefit based on opponent’s armor. +1 HP, +1 Defense:Broken Spire Sword’s Edge Zaejin This banner is the most versatile of them all. While it does not add a focused benefit, it will be just as good with or against just about any lineup. Epic Analysis When a quest line for any kingdom is finished, you will be rewarded with an epic. Each epic is, or is near, the best card in the game in at least one aspect. The following lists out the pros and cons for each kingdom epic. For a full list of specific details check the official website here. http://gemsofwar.com/game-guide-troop-list/ Adana's Epic Name: Sparkgrinder Mana: Red Yellow Mana Cost: 12 Ability: Increases attack and defense of a single unit. Epics Best With: Emperina, Lady Sapphira, Luther, Rowanne, Tau, Tyri Pros: - Tied with Finley as tankiest epic in the game - Balanced HP and Def - Most offensive single target upgrade that can be applied to another unit - Great support for single carry builds or to make any “increase by armor” card into a carry - Great last slot due to high armor Cons: - Very low base attack - Unit has to be last to be fully optimized as a support and back tank - Only single target buff - Could lose out on mana from opponent abilities and team mana conflicts Broken Spire's Epic Name: Luther Mana: Blue Brown Mana Cost: 13 Ability: Increase attack of all allies Epics Best With: Brian the Lucky, Sparkgrinder, Tau Pros: - Best full AoE attack boost in the game - Cheapest epic to obtain - Balanced HP and Armor - Can make every unit into a carry - Good under AI control Con: - Nearly everyone has him and most will use him early game - Worse unit versus charm - Does not work well with a single unit carry build compared to other units Divinion Fields' Epic Name: Atlanta Mana: Purple Yellow Mana Cost: 13 Ability: Physical damage to all enemies Epics Best With: Avina, Brian the Lucky, Raven, Rowanne Pros: - Strongest full AoE physical damage attack, excluding hero - Great base attack - Well balanced in all stats - Perfect with physical AoE builds - Great with physical damage targeting - Good under AI control Con: - Base attack is sometimes useless for she has to be placed later in the lineup to utilize ability - One of the lowest single target damage abilities for the mana cost - Horrible versus high defense and AoE defense buffs Forest of Thorns' Epic Name: Rowanne Mana: Blue Green Mana Cost: 12 Ability: Deals physical damage randomly split between all enemies raised by own armor (1 armor = 1 damage) Epics Best With: Alastair, Atlanta, Brian the Lucky, Emperina, Raven, Sparkgrinder Pros: - Great single focus carry - Strongest damaging epic if supported correctly - Benefits greatly from fewer enemies Cons: - Taking physical damage costs a lot of damage potential - Ability split damage has very little focus until at least one enemy is dead - Mandatory second or third slot to utilize fully - Horrible versus multiple true damage units Ghulvania's Epic Name: Avina Mana: Purple Red Mana Cost: 13 Ability: Deals physical damage to a single unit and gains a soul per cast Epics Best with: Atlanta, Elwyn, Ferit, Finely, Keghammer, Raven, Tyri Pros: - Can farm additional souls - Highest static physical damage single target ability of any epic - Well balanced stats Cons: - Horrible versus high armor - Does not excel in anything - High mana cost for the damage - Bad under AI control Karakoth's Epic Name: Ferit Mana: Brown Purple Mana Cost: 10 Ability: Does physical damage to last unit and drains their mana Epics Best With: Avina, Elwyn, Raven Pros: - Low mana cost compared to other epics - Great versus a team with a mana dependent last slot - Great with single target physical damage and other last hitting units - Decent base attack Cons: - If enemy has a proper back tank, Ferit is useless until it can hit the third unit - Has decent attack, but an ability that only hits last unit - Does not excel in anything other than spamming ability - There is a hero weapon (Silent Night) that does his ability for 2 more mana, but silences instead Khaziel's Epic Name: Emperina Mana: Brown Red Mana Cost: 14 Ability: Gives an ally life and attack. Then heals that target to max and cleanses target. Epics Best With: Brian the Lucky, Finley, Lady Sapphira, Rowanne, Sparkgrinder, Tau, Tyri Pros: - Best unit in the game for single carry support - Only unit that can max heal another unit - One of the only units that can cleanse - Great with other supports and lifesteal units Con: - Has to use heal on self if over targeted - Highest mana cost of any epic - Bad under AI control Khetar's Epic Name: Alastair Mana: Blue Purple Mana Cost: 14 Ability: Increase defense of all allies and removes all purple gems to boost effect (4 purple = 1 defense) Epics Best With: Elwyn, Finley, Lady Sapphira, Rowanne, Sparkgrinder, Tau Pros: - Best full AoE team armor boost in the game - Physical damage is near useless against it - Great with high HP units with low armor - Great with units that have armor dependent skills - Good under AI control Cons: - Highest mana cost of any epic - Gems removed can backfire or delay cast - Lowest HP of any epic and one of the lowest in the game - Abysmal versus true damage Mist of Scales' Epic Name: Raven Mana: Blue Red Mana Cost: 12 Ability: Target physical damage to a unit. If the unit dies, Raven restores to 9 mana. Epics Best With: Atlanta, Avina, Elwyn, Ferit, Keghammer, Rowanne Pros: - One of the best pickoff units in the game - Great at stalling turns - Rarely has mana problems - Well rounded in everything Cons: - Sometimes has to hold ability in order to get the extra mana for kill - Bad under AI control Pan’s Vale's Epic Name: Elwyn Mana: Green Yellow Mana Cost: 12 Ability: Destroy a row and column doing 1 damage per yellow gem destroyed to a single random unit. Epics Best With: Alastair, Avina, Ferit, Finley, Raven Pros: - Best mana gain ability of any current kingdom epic - Easiest epic to set up an extra turn - Can do a lot of damage with the right units - Well rounded in everything - Highest possible ability damage of any epic with no buffs, doing 1 damage per skull and yellow gem destroyed Cons: - Damage is random - Ability can backfire if it doesn’t get an extra turn - Ability gains nothing from additional magic - Bad under AI control Pridelands' Epic Name: Finley Mana: Green Red Mana Cost: 12 Ability: Transforms all skulls into any chosen mana color, then get gold. Epics Best With: Alastair, Elwyn, Emperina, Lady Saphire, Tyri Pros: - Highest static gold gain of any epic and second highest in the game - Only unit that can convert skulls to gems - Highest HP of any epic and one of the highest in game - Great with stall and farm builds - Great last slot Cons: - Horrible against poison - Low attack - Bad under AI control Stormheim's Epic Name: Keghammer Mana: Brown Yellow Mana Cost: 12 Ability: Deals targetable physical damage and reduces target’s magic by 2 Epics Best With: Avina, Raven Pros: - Only unit that can reduce magic - Great against magic dependent units Cons: - By the time a unit is severely lowered in magic it will already be dead - Low damage for the mana cost - Useless against units that don’t use magic - Many units have a base minimum for casts, so reducing a unit to 0 magic will still allow many units to still do something Sword’s Edge's Epic Name: Tau Mana: Blue Yellow Mana Cost: 12 Ability: Gains attack boosted by all red gems removed. (4 red = 1 attack) Epics Best With: Alastair, Brian the Lucky, Emperina, Luther, Sparkgrinder Pros: - It removes reds - Decent as a carry for a single unit carry build - Well rounded base combat stats Cons: - One of the weakest epics - One of the hardest to obtain epics - Only epic I have never seen used in “PvP” - Removed reds can backfire or delay cast - Only buffs self - Bad under AI control Whitehelm's Epic Name: Sapphira Mana: Brown Yellow Mana Cost: 14 Ability: Deals true damage to a unit then gains 4 HP and 2 attack Epics Best With: Alastair, Brian the Lucky, Emperina, Sparkgrinder Pros: - OP with brown gem spawn builds - OP with yellow gem spawn builds - Highest static single target targetable true damage in the game - Highest max HP gain of any epic - One of the best single carry carries in the game - One of the best 2nd slots in game Cons: - Tied at highest mana cost of any epic - That’s basically it… Zaejin's Epic Name: Brian the Lucky Mana: Brown Green Mana Cost: 12 Ability: Raises a random stat on every unit besides himself Epics Best With: Atlanta, Emperina, Luther, Rowanne, Sapphira, Tau Pros: - Best unit for raising other units’ magic - Beneficial to every unit that uses magic - Potentially the strongest buffer in the game - Decent survivability - Great first or last slot - Great under AI control - Great with units that gain HP and use magic - Great with units that use defense and magic in their cast Cons: - Heavily RNG based - Doesn’t buff self - Low attack Zhul’Kari's Epic Name: Tyri Mana: Purple Yellow Mana Cost: 8 Ability: Removes all of a chosen colored gem and get gold boosted by number removed (4 gems = 1 gold) Epics Best With: Avina, Emperina, Finley, Sparkgrinder Pros: - Tied at highest base attack in the game at 10+1 - Highest gold gain in the game - Lowest mana cost of any epic - Decent single carry carry - Only unit that can remove a chosen colored gem Cons: - Horribly low survivability with many commons with higher - Ability can backfire or have to be delayed - Bad under AI control Kingdom Mini-Games Every kingdom may eventually have some sort of additional game mode that is unlocked by completing the quest line for the kingdom. Currently, only Broken Spire has one. Broken Spire's Mini-Game http://steamcommunity.com/sharedfiles/filedetails/?id=399480335 Kingdom LevelingAs of the 1.0.5 patch, kingdoms now have levels. Each level will increase tribute chance by 1%. Additionally, level 2 i +1 armor, 3 is +5 all masteries, 4 is +1 life, 5 is +1 all masteries, 6 is +1 armor, 7 is +5 masteries, 8 is +1 attack, 9 is +5 masteries, and 10 is +1 magic and +5. Levels are earned when complete quests for a kingdom, complete all challenges for a kingdom, and +1 for every level 15 troop of that kingdom. Tribute chance is triggered per kingdom during every gold collection. This means you will have a tribute chance once when you log in and every seubsequent hour from your last collection. In theory, it is possible to trigger 24 tribute chances per day. This is balanced by the fact that you are more likely to be invaded if you don't take your gold and tribute chances, allowing for defend resources to accumulate. Possible Tributes Every owned kingdom starts with a 1% tribute chance raised by 1% per kingdom level for a total of 11% tribute chance for maxable kingdoms. These tributes include: Gold: 250 Souls: 40 Glory: 10 You also get chance of these two for all tributes that do 2+ at once: Gems: 2 tributes = 2 gems 3 = 10 4 = 15 5 to 16 = 20 Keys: 2 tributes = 1 key 3 = 2 4 = 3 5 to 16 = 4 An example would be 2 simultaneous tributes could give the reward of: 40 souls 10 glory 2 gems 1 key Troop Level 15 Soul Costs Common = 2,275 Rare = 2,485 Ultra-Rare = 2,715 Epic = 3,045 Legendary = 3,255 Adana’s Tribute Level Max: 8 Total Soul Cost: 16,260 Primary Tribute: +10 glory Complete Quests Complete Challenges Common Rare Rare Ultra-Rare Epic Legendary Broken Spire’s Tribute Level Max: 9 Total Soul Cost: 18,535 Primary Tribute: +250 gold Complete Quests Complete Challenges Common Common Rare Rare Ultra-Rare Epic Legendary Divinion Fields’ Tribute Level Max: 10 (tied at highest currently possible) Total Soul Cost: 22,560 Primary Tribute: +10 glory Complete Quests Complete Challenges Common Rare Rare Ultra-Rare Epic Epic (event) Epic (dif. event) Legendary Forest of Thorns’ Tribute Level Max: 9 Total Soul Cost: 18,745 Primary Tribute: +10 glory Complete Quests Complete Challenges Common Rare Rare Rare Ultra-Rare Epic Legenary Ghulvania’s Tribute Level Max: 10 (tied at highest currently possible) Total Soul Cost: 21,250 Primary Tribute: +40 souls Complete Quests Complete Challenges Common Common Rare Rare Ultra-Rare Ultra-Rare (event) Epic Legendary Karakoth’s Tribute Level Max: 8 Total Soul Cost: 16,260 Primary Tribute: +40 souls Complete Quests Complete Challenges Common Rare Rare Ultra-Rare Epic Legendary Khaziel’s Tribute Level Max: 10 (tied at highest currently possible) Total Soul Cost: 21,020 Primary Tribute: +250 gold Complete Quests Complete Challenges Common Common Rare Rare Rare Ultra-Rare Epic Legendary Khetar’s Tribute Level Max: 9 Total Soul Cost: 19,305 Primary Tribute: +40 souls Complete Quests Complete Challenges Common Rare Rare Ultra-Rare Epic Epic (event) Legendary Mist of Scale’s Tribute Level Max: 8 Total Soul Cost: 16,260 Primary Tribute: +40 souls Complete Quests Complete Challenges Common Rare Rare Ultra-Rare Epic Legendary Pan’s Vale’s Tribute Level Max: 9 Total Soul Cost: 19,305 Primary Tribute: +250 gold Complete Quests Complete Challenges Common Rare Rare Ultra-Rare Epic Epic (event) Legendary Pridelands’ Tribute Level Max: 9 Total Soul Cost: 19,305 Primary Tribute: +250 gold Complete Quests Complete Challenges Common Rare Rare Ultra-Rare Epic Epic (event) Legendary Stormheim’s Tribute Level Max: 9 Total Soul Cost: 19,305 Primary Tribute: +250 gold Complete Quests Complete Challenges Common Rare Rare Ultra-Rare Epic Epic (event) Legendary Sword’s Edge’s Tribute Level Max: 10 (tied at highest currently possible, also the cheapest among them) Total Soul Cost: 20,810 Primary Tribute: +10 glory Complete Quests Complete Challenges Common Common Common Rare Rare Ultra-Rare Epic Legendary Whitehelm’s Tribute Level Max: 10 (tied at highest currently possible) Total Soul Cost: 22,000 Primary Tribute: +10 glory Complete Quests Complete Challenges Common Rare Rare Rare Ultra-Rare Epic Legendary Legendary (event) Zaejin’s Tribute Level Max: 8 Total Soul Cost: 16,260 Primary Tribute: +250 gold Complete Quests Complete Challenges Common Rare Rare Ultra-Rare Epic Legendary Zhul’Kari’s Tribute Level Max: 9 Total Soul Cost: 18,975 Primary Tribute: +40 souls Complete Quests Complete Challenges Common Rare Rare Ultra-Rare Ultra-Rare (event) Epic Legendary Max All Kingdoms Cost Total: 302,900 souls O_O 31,000 gold doesn't sound as bad now. Please like and favorite if you found this guide helpful. <3

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