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终极版终极版内含所有豪华版奖励,包括武器和护甲套装,以及额外支线任务。 武器:犀牛左轮手枪“竞技型号”(多人游戏可以继承)“秘碑”毒蛇冲锋枪(多人游戏可以继承)领先-221 突击步枪“摇篮曲”(多人游戏可以继承)D12 滑膛霰弹枪“羚羊 D12MT”(多人游戏可以继承)防护服:守望外骨骼“PSZ-21W 风暴”(多人游戏可以继承)季票会开放两个额外资料片和日后所有的 DLC。官方原画和原声专辑应用程序豪华版S.T.A.L.K.E.R. 2: Heart of Chornobyl的豪华版奖励为您提供将在禁区中等待您的独特游戏内物品: 武器:PTM 手枪“秘碑” (仅限单人战役)AR416 突击步枪“秘碑” (可转移至多人模式)Integral-A 冲锋枪“黎曼” (仅限单人战役)Lavina SA 突击步枪“网箱” (仅限单人战役)M701 狙击步枪“捕手” (可转移至多人模式)M860 霰弹枪“秘碑” (可转移至多人模式)防护服:SEVA 防护服“流浪者” (可转移至多人模式)SSP-100M SIRCAA 防护服 (可转移至多人模式)超轻型雇佣兵防护服 (仅限单人战役)额外支线任务官方原画和原声专辑应用程序关于游戏加入群组——————————————————欢迎加入我们的中文讨论组!《潜行者2:切尔诺贝利之心》官方QQ交流群:813270250探索传奇的《潜行者》世界,同时体验:融合第一人称射击、恐怖元素和沉浸式模拟的独特游戏玩法 提供多条路径选项的非线性故事,最终导向不同游戏结局 使用尖端摄影测量和扫描技术开发的标杆级别画面 先进的AI系统,即便是最硬核的游戏玩家也需要全力以赴 “A-life 2.0”生命模拟系统,为游戏世界注入全新活力 饥饿、睡眠、流血、辐射等富有沉浸感的生存机制,让游戏玩法更加丰富多样 动态的昼夜交替和天气变化,为游戏体验带来更多的真实感 支持加入Mod,让创意十足的游戏玩家能够自由扩展和丰富游戏世界多人模式将在发布后作为免费更新添加 2006年第二次核反应堆爆炸事件发生后,切尔诺贝利封锁区早已面目全非。 封锁区内到处都是残暴的变种生物、致命的异常现象和交战不休的诸多派系,要想在此处生存可谓十分艰难。 然而,价值惊人的神器还是引来了众多“潜行者”,他们冒险闯入封锁区,想要从中大捞一笔,甚至还有人试图挖掘掩藏在切尔诺贝利核心地带的真相。 在栩栩如生的开放世界中谱写史诗级非线性故事扮演独自行动的潜行者,在64平方公里的辐射区内探索栩栩如生的拟真开放世界,地图中的各种环境将从不同的角度映衬出世界末日后的残破气息。 在情节分支高度自由的史诗篇章中选择你的发展路径,穿越辐射区,找到属于自己的归宿,同时决定人类社会的未来命运。 类型多样的敌人和上百种武器组合接触不同派系的成员,决定谁值得信赖,谁应该挨枪子。 与类型多样的敌人展开激烈的枪战,敌人会采用不同的战术来试图取得胜利。 在30多种不同类型的武器中尽情挑选,你还可以自行更换武器配件,装配出数百种规格独特的致命枪械。 行为模式各异的传奇变种生物准备好遭遇可怕的变种生物,这些生物会根据不同的行为模式与你展开搏杀。 每个变种生物都可能拥有不同子类型的行为模式,因而玩家更难对它们的攻击行为作出预测。 真正的极度危险隐藏在巢穴区域,在那里变种生物会成群结队地展开狩猎活动。 价值惊人的神器和无情的异常事件封锁区内最有价值的神器和秘密都藏匿在最危险的地方。 当你搜寻散落在封锁区内价值连城的神器时,别忘了提防危险的异常现象和极具毁灭性的大型罕见异常现象。 你有勇气前往尸横遍野的封锁区,揭开此处掩藏的惊天秘密吗? 潜行者们,猎杀行动开始!
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0770
2026-02-14 19:00:13 · 发布在 「潜行者2:切尔诺贝利之心」
初期提示与建议事项
欢迎来到区域,潜行者 首先要做的事 1. 序章后保留装备(将所有装备放入小屋的保险箱) 2. 接取第一个支线任务(从邮局的土匪手中救出卓里克) 3. 寻找医疗包和其他物品的藏匿处(在邮局东南方向寻找一辆空巴士) 4. 营救格鲁米(在邮局东北方向的锅炉房) 5. 磁性洞穴神器(锅炉房外的洞穴中) 6. 前往扎利西亚(跟随主线任务标记前往第一个主要定居点) 7. 寻找怪异球体神器(从扎利西亚向东走,寻找隐藏着有用神器的奇怪异常区域) 8. 完成术士的债务人支线任务(跟随主线任务标记前往第一个主要定居点)完成“大海捞针”任务(完成主线任务以解锁一个奖励丰厚的支线任务) 10. 找到3个次要区域的记者藏匿点(你将获得装备、大量弹药和可靠的武器) 完成序章后,玩家将进入《潜行者2》的开放世界,并来到第一个大型基地“扎利西亚”。 在扎利西亚基地内,玩家会接到支线任务“寻觅即有所得”,该任务将引导玩家找到一个由神秘记者留下的特殊藏匿点。 这个藏匿点位于燃烧森林中,该区域因火焰异常现象而被烧毁。 在藏匿点所在的建筑内,玩家将找到SSP-100M SIRCAAA防护服,这件防护服拥有极高的防护属性,但维护成本高昂且重量达7公斤。当套装损坏程度达到一半时,玩家需要支付超过60,000【游戏内货币】来修复套装。提示 聚落中有提供快速旅行、装备、修理和任务的NPC。部分区域存在聚落,例如扎利西亚或水泥厂,这些地方居住着多种类型的NPC: 向导:花费一定代价后,他们会带你前往其他已交谈过的向导NPC处。这本质上就是【潜行者2:切尔诺贝利之心】的快速旅行系统。 商人:部分商人可能出售食物、恢复道具、武器、弹药或 armor。 医生:免费治疗角色并出售治疗物品。 技师:可修理损坏的装备并升级装备部件。 酒保:提供可重复接取的任务。将尸体用作便携式 loot 容器 如果你真的想发挥创意,可以把人类敌人的尸体当作存放 loot 的便携式容器。操作方法如下: 1. 收集你在某个区域内搜刮到的所有武器、弹药和物品。 2. 按“F”键打开已死亡 NPC 的物品栏,将所有不需要的物品移到里面。 3. 鼠标悬停在 NPC 尸体上时长按“F”键将其抬起。 携带尸体时你只能步行。不过,这种方法能让你携带大量 loot 而不会超重,否则超重会让你完全无法移动。变异敌人通常比人类敌人更具挑战性。这是因为这些生物拥有某些固有能力。以下是一些值得注意的例子: 血吸怪:能够伪装自己并进行近战攻击。理想情况下,你应该背靠墙壁,这样怪物就只能出现在你面前,你就可以准备好近距离霰弹枪射击。 心灵犬:射击一些分身,留意真正的心灵犬,每当分身被创造出来时,它就会发光。一旦找到目标,立即将其消灭,分身就会消失。 奇美拉:避免与这种野兽正面战斗,因为它既能承受也能造成大量伤害。相反,寻找高地,这样你就可以不断射击它,而不必冒着生命危险。燃烧者:这些身穿风衣的敌人不仅会让你掉落当前装备的主武器,甚至可能用它向你射击。建议你找到安全地点,改用手枪消灭他们。 留意你的回声探测器,寻找 artifacts 的迹象。异常区是遍布隔离区的危险且不稳定的干扰区域。有些区域的异常现象比平时更多,但它们也可能隐藏着被称为 artifacts 的奖励。以下是你需要了解的内容: 1. 确保装备了回声探测器。 2. 靠近异常区域时,按“7”键拿出回声探测器。 3. 如果附近有 artifact,回声探测器会发出蓝光闪烁。当你靠近正确位置时,设备会快速闪烁,直到神器凭空出现。 请注意,回声探测器是战役早期可用的默认设备。之后,你可以从罗斯托夫定居点购买更先进的设备,例如熊探测器。 关于神器,要记住它们会带来有益效果(绿色文本)和有害效果(红色文本)。例如,超立方体提供最大的出血抗性和热防护,但也会导致最大的辐射累积。https://steamcommunity.com/sharedfiles/filedetails/?id=3370157001
想当糕手
2026-02-15 01:00:06 · 发布在 「潜行者2:切尔诺贝利之心」
通过配置虚幻引擎5.1优化性能
How to optimize performance by configuring Unreal Engine 5.1 If you're experiencing low FPS or performance issues, you can improve the game's performance by configuring the Unreal Engine 5.1 that S.T.A.L.K.E.R.2 uses through configuration files. This guide will show you how to remove most stutters, improving performance and stability, decreasing input latency and improving overall picture quality by disabling film grain / chromatic aberration. Acknowledgements This guide is an adaptation of the performance guide by Rusty for another Unreal Engine 5 Game: The Forever Winter. You can find the guide for it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3337534083 Furthermore it is based on the Mod Ultimate Engine Tweaks[www.nexusmods.com] on Nexusmods[www.nexusmods.com]. Feel free to follow along the mod instructions if you find reading all this too cumbersome ;) Translated Versions For a Russian version of the guide, please head over to https://steamcommunity.com/sharedfiles/filedetails/?id=3371761181 Thanks Sqnder for your help and translation! :) Changelog v2.0.0 (2024-12-02) Features Update sections with Steam configuration references to also include the GoG version (those work the same) Add separate section with explanations for which parameters need to be changed by yourself according to your hardware specs Rewrite configuration with parameters in alphabetical order for better clarity and readability Adjust some parameters for additional performance improvements Update some commments Make the .ini "future proof" with official game's patches Add new async optimizations Add new physics optimizations Add new optimizations + tweaked old parameters a bit more (for specific HW configurations) Add many new CPU, RAM & SSD optimizations All UI and in-game Menus/Map are now smoother Bugfixes Fix foliage/vegetation occlusion Fix remaining ambience audio and background music dropouts in specific scenarios Fix a LoD regression Fix occasional crash during saves' loading Fix occasional crash during shaders precompilation Fix occasional crash during long gameplay sessions Remove some outdated parameters Fix random ambience audio and background music dropouts Shaders Pre-Compilation is now faster Further reduce pop-up/pop-in Remove slight over-sharpening artifacts Decrease VRAM usage with new GPU optimizations Remove the line "t.MaxFPS" as it wasn't working correctly. Use RTSS or NVIDIA Ultra Low Latency and/or Reflex to cap your FPS more effectively Breaking Changes Remove outdated old v1.2.0 information Remove outdated old v1.1.0 information Remove outdated old v1.0.0 information v1.2.0 (2024-11-24) Features Add Nexusmod information about Ultimate Engine Tweaks to Acknowledgments Add Changelog Add separate section for Steam Configuration Add separate section for Gamepass Configuration Add FAQ Bugfixes Deprecate outdated v1.1.0 information v1.1.0 (2024-11-22) Features Consolidate complete configuration into single Engine.ini Bugfixes Deprecate outdated v1.0.0 information v1.0.0 (2024-11-20) Features Adapt initial guide from Rusty's The Forever Winter Performance Optimization guide Config File Locations (Steam & GoG vs. Gamepass) The locations of the configuration files differ between the Steam/GoG and Game Pass version. - Steam / GoG: %localappdata% Stalker2 Saved Config Windows - Game Pass: %localappdata% Stalker2 Saved Config WinGDK v2.0.0 (2024-12-02) - Steam & GoG Configuration If you own S.T.A.L.K.E.R. 2 through Steam or GoG, do the following Step-by-step instructions 1. Navigate to the config file directory: %localappdata% Stalker2 Saved Config Windows 2. Open the file GameUserSettings.ini and add the following lines at the end (Change the lines with comments according to your system spec, see section 'Change these parameters' for a full listing) [Core.System] r.XGEShaderCompile.Mode=3 r.XGEShaderCompile=1 [SystemSettings] r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it r.Streaming.PoolSize=12288 ; Only for 16GB VRAM. If you have 24GB use 18432, for 12GB use 9216, for 11GB use 8192, for 10GB use 7168, for 8GB use 6144, for 6GB use 5120, for 4GB use 4096 r.RenderTargetPoolMin=4096 ; Only for 16GB VRAM. If you have 24GB use 6144, for 12GB use 3072, for 11GB use 3072, for 10GB use 2560, for 8GB use 2048, for 6GB use 1536, for 4GB use 1024 r.EarlyZPass=3 ; Only for 16GB+ VRAM. If you have 8-12GB use 2, for less than 8GB use 1 r.Nanite.Streaming.MaxPendingPages=256 ; Only for 10GB+ VRAM. If you have 4-8GB VRAM, set this to 128 r.Lumen.DiffuseIndirect.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas r.Lumen.Reflections.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas r.OneFrameThreadLag=0 ; This will noticeably reduce input latency, but if you experience drastically lower FPS after using this, delete this line AudioThread.BatchAsyncBatchSize=256 AudioThread.EnableBatchProcessing=1 bUseAsyncComputeContext=True csv.trackWaitsGT=0 csv.trackWaitsRT=0 FX.AllowAsyncTick=1 FX.BatchAsync=1 FX.BatchAsyncBatchSize=8 FX.EarlyScheduleAsync=1 fx.Niagara.AsyncCompute=1 fx.Niagara.DebugDraw.Enabled=0 landscape.RenderNanite=1 niagara.CreateShadersOnLoad=1 r.AllowMultiThreadedShaderCreation=1 r.AsyncCompute=1 r.AsyncCompute.NumThreadGroupsToExecute=4 r.DumpGPU=0 r.DynamicRes.OperationMode=0 r.Emitter.FastPoolEnable=1 r.FilmGrain=0 r.FinishCurrentFrame=0 r.ForceCPUAccessToGPUSkinVerts=1 r.GBufferFormats=2 r.GeometryCollection.Nanite=1 r.GPUCrashDebugging=0 r.GTSyncType=2 r.Lumen.DiffuseIndirect.Allow=1 r.LumenScene.Lighting.AsyncCompute=1 r.MaxAnisotropy=16 r.Nanite.Streaming.MaxPageInstallsPerFrame=16 r.NT.Lens.ChromaticAberration.Intensity=0 r.ParallelTranslucency=1 r.PipelineStateCache.AsyncCompileAfterTypes=1 r.RHICmdBypass=0 r.SceneColorFringeQuality=0 r.ShaderPipelineCache.AsyncCompileRate=32 r.Shadow.Virtual.Enable=1 r.Streaming.Boost=1.2 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.MipBias=-0.5 r.Streaming.UseAllMips=1 r.TemporalAACurrentFrameWeight=0.15 r.TemporalAASamples=8 r.TemporalAASharpness=0.9 r.ThreadPool.BackgroundThreadPriority=1 r.ThreadPool.EnableBackgroundThreads=1 r.ThreadedShaderCompilation=1 r.Tonemapper.GrainQuantization=0 r.Tonemapper.Sharpen=0.5 r.UseAsyncShaderPrecompilation=1 r.VRS.Enable=1 Slate.bAllowThrottling=0 [ShaderCompiler] bAllowAsynchronousShaderCompiling=True bAllowCompilingThroughWorkerThreads=True bAsyncShaderCompileWorkerThreads=True bEnableOptimizedShaderCompilation=True MaxShaderJobBatchSize=150 MaxShaderJobs=1000 NumUnusedShaderCompilingThreads=2 [/script/engine.engine] bAllowMultiThreadedShaderCompile=True [DevOptions.Shaders] bAllowShaderCompilingWorker=True bOptimizeForLocalShaderBuilds=True bUseBackgroundCompiling=True WorkerThreadPriority=0 [TextureStreaming] r.TextureStreaming=1 r.Streaming.MaxTempMemoryAllowed=16384 ; Only for 32GB+ RAM. If you have 16GB use 8192, for 8GB use 4096 r.Streaming.DefragDynamicBounds=1 r.Streaming.FramesForFullUpdate=1 r.Streaming.FullyLoadUsedTextures_Always=1 r.Streaming.FullyLoadUsedTextures=1 r.Streaming.UseBackgroundThreadPool=1 [Engine.InputSettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False RawMouseInputEnabled=1 [Engine.RendererSettings] r.D3D11.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it D3D11.AFRUseFramePacing=1 D3D11.AsyncDeferredDeletion=1 D3D11.MaximumFrameLatency=3 D3D12.AFRUseFramePacing=1 D3D12.AsyncDeferredDeletion=1 D3D12.MaximumFrameLatency=3 r.AsyncCreateLightPrimitiveInteractions=1 r.AsyncPipelineCompile=1 r.EnableAsyncComputeVolumetricFog=1 r.RDG.AsyncCompute=1 r.Streaming.UseAsyncRequestsForDDC=1 [RenderingThread] bAllowAsyncRenderThreadUpdates=True bAllowThreadedRendering=True [/script/engine.streamingsettings] s.AsyncLoadingThreadEnabled=1 s.AsyncLoadingTimeLimit=10 s.AsyncLoadingUseFullTimeLimit=1 s.AsyncLoadingUseTimeLimit=1 s.LevelStreamingActorsUpdateTimeLimit=10.0 s.MinBulkDataSizeForAsyncLoading=0 [/script/engine.garbagecollectionsettings] gc.MultithreadedDestructionEnabled=1 [/script/akaudio.aksettings] bEnableMultiCoreRendering=True [TaskGraph] TaskGraph.Enable=1 [Physics] p.AsyncSceneEnabled=1 [CrashReportClient] bAgreeToCrashUpload=False bImplicitSend=False [Core.Log] Global=all off LogAI=all off LogAnalytics=all off LogAnimation=all off LogBlueprint=all off LogConfig=all off LogCore=all off LogInput=all off LogInteractiveProcess=all off LogLinker=all off LogMemory=all off LogNetwork=all off LogOnline=all off LogOnlineEntitlement=all off LogOnlineEvents=all off LogOnlineFriend=all off LogOnlineGame=all off LogOnlineIdentity=all off LogOnlinePresence=all off LogOnlineSession=all off LogOnlineTitleFile=all off LogOnlineUser=all off LogPakFile=all off LogPhysics=all off LogPluginManager=all off LogRenderer=all off LogRenderTargetPool=all off LogShaderCompiler=all off LogStreaming=all off LogTemp=all off LogUObject=all off +Suppress=Scriptwarning +Suppress=Error +Suppress=Scriptlog +Suppress=Warning [Engine.ErrorHandling] bPromptForRemoteDebugging=False bPromptForRemoteDebugOnEnsure=False 3. Update the parameters with comments according to your hardware spec (see next section), save it, close it and restart the game. v2.0.0 (2024-12-02) - Gamepass Configuration If you own S.T.A.L.K.E.R. 2 through Gamepass, do the following Step-by-step instructions 1. Navigate to the config file directory: %localappdata% Stalker2 Saved Config WinGDK 2. Create a new file named Engine.ini and add the following lines. (Change the lines with comments according to your system spec, see section 'Change these parameters' for a full listing) [Core.System] r.XGEShaderCompile.Mode=3 r.XGEShaderCompile=1 [SystemSettings] r.VSync=0 ; Only if you have VRR enabled on your display, otherwise delete it r.Streaming.PoolSize=12288 ; Only for 16GB VRAM. If you have 24GB use 18432, for 12GB use 9216, for 11GB use 8192, for 10GB use 7168, for 8GB use 6144, for 6GB use 5120, for 4GB use 4096 r.RenderTargetPoolMin=4096 ; Only for 16GB VRAM. If you have 24GB use 6144, for 12GB use 3072, for 11GB use 3072, for 10GB use 2560, for 8GB use 2048, for 6GB use 1536, for 4GB use 1024 r.EarlyZPass=3 ; Only for 16GB+ VRAM. If you have 8-12GB use 2, for less than 8GB use 1 r.Nanite.Streaming.MaxPendingPages=256 ; Only for 10GB+ VRAM. If you have 4-8GB VRAM, set this to 128 r.Lumen.DiffuseIndirect.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas r.Lumen.Reflections.AsyncCompute=1 ; Set this to 0 if you notice white flashes in indoor areas r.OneFrameThreadLag=0 ; This will noticeably reduce input latency, but if you experience drastically lower FPS after using this, delete this line AudioThread.BatchAsyncBatchSize=256 AudioThread.EnableBatchProcessing=1 bUseAsyncComputeContext=True csv.trackWaitsGT=0 csv.trackWaitsRT=0 FX.AllowAsyncTick=1 FX.BatchAsync=1 FX.BatchAsyncBatchSize=8 FX.EarlyScheduleAsync=1 fx.Niagara.AsyncCompute=1 fx.Niagara.DebugDraw.Enabled=0 landscape.RenderNanite=1 niagara.CreateShadersOnLoad=1 r.AllowMultiThreadedShaderCreation=1 r.AsyncCompute=1 r.AsyncCompute.NumThreadGroupsToExecute=4 r.DumpGPU=0 r.DynamicRes.OperationMode=0 r.Emitter.FastPoolEnable=1 r.FilmGrain=0 r.FinishCurrentFrame=0 r.ForceCPUAccessToGPUSkinVerts=1 r.GBufferFormats=2 r.GeometryCollection.Nanite=1 r.GPUCrashDebugging=0 r.GTSyncType=2 r.Lumen.DiffuseIndirect.Allow=1 r.LumenScene.Lighting.AsyncCompute=1 r.MaxAnisotropy=16 r.Nanite.Streaming.MaxPageInstallsPerFrame=16 r.NT.Lens.ChromaticAberration.Intensity=0 r.ParallelTranslucency=1 r.PipelineStateCache.AsyncCompileAfterTypes=1 r.RHICmdBypass=0 r.SceneColorFringeQuality=0 r.ShaderPipelineCache.AsyncCompileRate=32 r.Shadow.Virtual.Enable=1 r.Streaming.Boost=1.2 r.Streaming.LimitPoolSizeToVRAM=1 r.Streaming.MipBias=-0.5 r.Streaming.UseAllMips=1 r.TemporalAACurrentFrameWeight=0.15 r.TemporalAASamples=8 r.TemporalAASharpness=0.9 r.ThreadPool.BackgroundThreadPriority=1 r.ThreadPool.EnableBackgroundThreads=1 r.ThreadedShaderCompilation=1 r.Tonemapper.GrainQuantization=0 r.Tonemapper.Sharpen=0.5 r.UseAsyncShaderPrecompilation=1 r.VRS.Enable=1 Slate.bAllowThrottling=0 [ShaderCompiler] bAllowAsynchronousShaderCompiling=True bAllowCompilingThroughWorkerThreads=True bAsyncShaderCompileWorkerThreads=True bEnableOptimizedShaderCompilation=True MaxShaderJobBatchSize=150 MaxShaderJobs=1000 NumUnusedShaderCompilingThreads=2 [/script/engine.engine] bAllowMultiThreadedShaderCompile=True [DevOptions.Shaders] bAllowShaderCompilingWorker=True bOptimizeForLocalShaderBuilds=True bUseBackgroundCompiling=True WorkerThreadPriority=0 [TextureStreaming] r.TextureStreaming=1 r.Streaming.MaxTempMemoryAllowed=16384 ; Only for 32GB+ RAM. If you have 16GB use 8192, for 8GB use 4096 r.Streaming.DefragDynamicBounds=1 r.Streaming.FramesForFullUpdate=1 r.Streaming.FullyLoadUsedTextures_Always=1 r.Streaming.FullyLoadUsedTextures=1 r.Streaming.UseBackgroundThreadPool=1 [Engine.InputSettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False RawMouseInputEnabled=1 [Engine.RendererSettings] r.D3D11.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it r.D3D12.UseAllowTearing=1 ; Only if you have VRR enabled on your display, otherwise delete it D3D11.AFRUseFramePacing=1 D3D11.AsyncDeferredDeletion=1 D3D11.MaximumFrameLatency=3 D3D12.AFRUseFramePacing=1 D3D12.AsyncDeferredDeletion=1 D3D12.MaximumFrameLatency=3 r.AsyncCreateLightPrimitiveInteractions=1 r.AsyncPipelineCompile=1 r.EnableAsyncComputeVolumetricFog=1 r.RDG.AsyncCompute=1 r.Streaming.UseAsyncRequestsForDDC=1 [RenderingThread] bAllowAsyncRenderThreadUpdates=True bAllowThreadedRendering=True [/script/engine.streamingsettings] s.AsyncLoadingThreadEnabled=1 s.AsyncLoadingTimeLimit=10 s.AsyncLoadingUseFullTimeLimit=1 s.AsyncLoadingUseTimeLimit=1 s.LevelStreamingActorsUpdateTimeLimit=10.0 s.MinBulkDataSizeForAsyncLoading=0 [/script/engine.garbagecollectionsettings] gc.MultithreadedDestructionEnabled=1 [/script/akaudio.aksettings] bEnableMultiCoreRendering=True [TaskGraph] TaskGraph.Enable=1 [Physics] p.AsyncSceneEnabled=1 [CrashReportClient] bAgreeToCrashUpload=False bImplicitSend=False [Core.Log] Global=all off LogAI=all off LogAnalytics=all off LogAnimation=all off LogBlueprint=all off LogConfig=all off LogCore=all off LogInput=all off LogInteractiveProcess=all off LogLinker=all off LogMemory=all off LogNetwork=all off LogOnline=all off LogOnlineEntitlement=all off LogOnlineEvents=all off LogOnlineFriend=all off LogOnlineGame=all off LogOnlineIdentity=all off LogOnlinePresence=all off LogOnlineSession=all off LogOnlineTitleFile=all off LogOnlineUser=all off LogPakFile=all off LogPhysics=all off LogPluginManager=all off LogRenderer=all off LogRenderTargetPool=all off LogShaderCompiler=all off LogStreaming=all off LogTemp=all off LogUObject=all off +Suppress=Scriptwarning +Suppress=Error +Suppress=Scriptlog +Suppress=Warning [Engine.ErrorHandling] bPromptForRemoteDebugging=False bPromptForRemoteDebugOnEnsure=False 3. Update the parameters with comments according to your hardware spec (see next section), save it, close it and restart the game. Change these parameters Make sure to update the following parameters according to your own hardware specs Section Parameter Default Value Description [SystemSettings] r.vSync 0 Only if you have VRR enabled on your display, otherwise delete it [SystemSettings] r.Streaming.PoolSize 12288 Only for 16GB VRAM. If you have 24GB use 18432, for 12GB use 9216, for 11GB use 8192, for 10GB use 7168, for 8GB use 6144, for 6GB use 5120, for 4GB use 4096 [SystemSettings] r.RenderTargetPoolMin 4096 Only for 16GB VRAM. If you have 24GB use 6144, for 12GB use 3072, for 11GB use 3072, for 10GB use 2560, for 8GB use 2048, for 6GB use 1536, for 4GB use 1024 [SystemSettings] r.EarlyZPass 3 Only for 16GB+ VRAM. If you have 8-12GB use 2, for less than 8GB use 1 [SystemSettings] r.Nanite.Streaming.MaxPendingPages 256 Only for 10GB+ VRAM. If you have 4-8GB VRAM, set this to 128 [SystemSettings] r.Lumen.DiffuseIndirect.AsyncCompute 1 Set this to 0 if you notice white flashes in indoor areas [SystemSettings] r.Lumen.Reflections.AsyncCompute 1 Set this to 0 if you notice white flashes in indoor areas [SystemSettings] r.OneFrameThreadLag 0 This will noticeably reduce input latency, but if you experience drastically lower FPS after using this, delete this line [TextureStreaming] r.Streaming.MaxTempMemoryAllowed 16384 Only for 32GB+ RAM. If you have 16GB use 8192, for 8GB use 4096 [Engine.RendererSettings] r.D3D11.UseAllowTearing 1 Only if you have VRR enabled on your display, otherwise delete it [Engine.RendererSettings] r.D3D12.UseAllowTearing 1 Only if you have VRR enabled on your display, otherwise delete it FAQ Frequently Asked Questions What is the scope of these configurations? What does it affect / change? Disable mouse acceleration for snappier mouse movement Disable film grain and chromatic aberration for improved image clarity Enable asynchronous shader compilation to speed up game booting time Configure render streaming based on VRAM size to reduce stutters Improve CPU, GPU, RAM, SSD utilization for better performance Reduce input latency It does NOT touch any graphics quality settings that you set through the ingame menus (aside from max FPS, VSync) - these you can still pick and choose for yourself! Whats with all the different versions? How do i know what i need to do? THAT IS SO MUCH TEXT!!! You have two main routes you can go: A) Use the mod "Ultimate Engine Tweaks"[www.nexusmods.com] from Nexusmods (which you need to register an account for) directly and follow the directions there. They are equivalent to what is stated here in the guide. B) Follow the instructions here in the guide. About which version to pick: Always pick the latest version (v1.2.0 as of 2024-11-22) and pick the section with the platform that you purchased the game on (Steam vs. Gamepass) And as to why all the versions - I come from a software engineering background, so that's my mode of work, to version stuff, keep a changelog, document changes over time and keep older versions around. Update 2024-12-02: I have removed all pre v2.0 sections from the guide to shorten the guide. All this stuff is just placebo and doesn't do anything! It doesn't work on my machine! If you only want to state your frustration that you haven't found The One Configuration To Rule Them All which magically fixes everything for you, go ahead. But if you want actual help with fixing issues, then at the minimum state more information about your information / system: Which version of the configuration did you use (see version numbers on the side sections)? Are you on Steam or Gamepass? (For Gamepass only): Did you REALLY create a new file Engine.ini, or an Engine.ini.txt (by right click in Explorer -> New -> Text Document, without overriding the file extension) - Check your Windows Explorer settings and verify that file extensions are shown, and the file is listed as 'Configuration files' and not 'Text Document' Did you set the appropriate value of r.Streaming.PoolSize according to the VRAM size of your GPU? Did you check the other values in [SystemSettings] with comments (Comment is something with '; some text' at the end of the line) and set them accordingly? How often will this guide get updated? Do i have to manually edit config files for the rest of my life? A new guide version will get released for every update that the mod "Ultimate Engine Tweaks"[www.nexusmods.com] from Nexusmods gets. How frequently that will be, i cannot say (sorry my All Seeing Orb broke just a few days ago :/). However, when GSC starts rolling out patches i recommend reverting the changes and doing a fresh baseline test with a new game version first. How do i revert all this? I want to get back to a clean slate! For Steam & GoG: Navigate to %localappdata% Stalker2 Saved Config Windows Open the GameUserSettings.ini Remove all the lines at the bottom at the file starting with the block [Core.System] r.XGEShaderCompile=1 r.XGEShaderCompile.Mode=3 and below For Gamepass: Navigate to %localappdata% Stalker2 Saved Config WinGDK Delete the Engine.ini file

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