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TCG卡牌店模拟器是一款集换式卡牌商店模拟游戏,您可以通过出售卡牌补充包来赚钱,并发展您的卡牌商店业务。管理您的商店:设计您自己的TCG商店。整理货架和卡包,让顾客的购物体验更加顺畅轻松。卡牌收藏:亲自打开补充包并收集卡牌。寻找稀有卡牌并将其出售以赚取财富,或者将其收藏以完善您的卡牌收藏。主办游戏:设置您的卡牌游戏格式和费用,邀请玩家在您的商店玩卡牌游戏。务必保持商店的清洁卫生,否则玩家可能会离开!订购产品:储备不同的补充包卡牌和卡牌游戏产品。密切关注流行趋势,并调整库存以满足顾客不断变化的需求。拓展您的业务:赚取利润以再投资您的商店。扩大您的空间,解锁新的卡牌套装,并升级您的设施,以吸引更多顾客并增加收入。
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悠悠
2026-02-15 10:00:18 · 发布在 「TCG卡牌店模拟器」
《卡牌稀有度概率》更新版本0.61.5更新内容
This guide goes over the probability checks for each rarity of cards based on what I've found in the code. This Guide So, you wanna know how rare that really cool and expensive card you just pulled actually is? Or are you here to find out what the rarest card is? Either way, this guide goes over the probabilities for each card rarity and the steps the game takes to generate the cards! (Quick Note: when I say "rarity" I mean the border type. In the code, "rarity" refers to what card pack the card came from, eg Common, Rare, Epic, Legendary. Rarity is more fun to say than "border type" in my opinion.) Probabilty of Each Card Rarity Here are the exact probabilities that the code gives for each rarity. Full Art: 1/400 (0.25%) EX: 1/100 (1%) Gold: 1/25 (4%) Silver: 1/12.5 (8%) First Edition: 1/5 (20%) Any Foil: 1/20 (5%) (For each rarity, getting a foil is a 1/20 on top of it. For example, a Full Art Foil is a 1/400 to get a Full Art and then a 1/20 for that Full Art to be a Foil, giving a 1/8,000 or 0.0125% chance) Here's How It Works The moment you open a pack, the game will randomly generate 7 cards. Each card goes through the following process: 1) Generate a random number between 0 and 10,000. 2) Check if the number is lower than the set probability value for that rarity multiplied by 100. (There is a set value for each rarity, basically the chance out of 100) 3) Repeat once for each rarity. The first check is always to see if the card will be Foil (1/20). From there, it'll check for the rarity. It'll check down from Full Art to First Edition. If it succeeds any, it will skip all other checks. If none succeed, it'll default to a Base Card. The type of card pack does not affect the chances of each rarity. You get the same probability for Common Packs as you do Legendary Packs as you do any Destiny Packs (with the exception of Ghost Packs). Another thing, there's no sign of any difference between Individual Card Packs and Box Card Packs (Cards from a Box Pack). All packs go through the same code to generate the 7 random cards and rarities. The Calculated Distribution If you have any study in probability and statistics, you might notice that with the method of checking each card rarity as stated above, it does depend on the previous result. If the code decided your card is a gold card, it will never try for a silver. So therefore, to get the more common card rarities, it will need to fail each other check before hand. So after crunching the numbers, the following table shows roughly how many different card rarities you'll get on average out of 10,000 cards and their respective percentage (both rounded to 2 decimal places) and sorted from rarest to most common: Card RarityNumber of Cards out of 10k% Per CardFull Art Foil1.250.01%EX Foil4.990.05%Gold Foil19.750.20%Full Art23.750.24%Silver Foil37.920.38%First Edition Foil87.220.87%EX94.760.95%Base Foil348.873.48%Gold375.263.75%Silver720.507.21%First Edition1,657.1416.57%Base6,628.5966.29% Note: this does not take into account ghosts cards or god packs as they are dependent on packs and not individual cards. They wouldn't change the values much anyways. Ghost Packs and Ghost Cards For those who don't know, there's a rare set of cards called Ghost Cards. Each pack that you open has a random chance of being a Ghost Pack. If you're opening a Tetramon pack, it's a 1/1,000 chance (0.1%) for it to be a Ghost Pack. If you're opening a Destiny pack, it's a 1/500 chance (0.2%) for it to be a Ghost Pack. If the check succeeds, the last card in a Ghost Pack will be a guaranteed Ghost Card. There's a 50/50 for it to have a White or Black background and still a 1/20 for it to be a foil. (A total of 1/20,000 (0.005%) chance for a Foil Ghost Card from a Tetramon Pack or a 1/10,000 (0.01%) from a Destiny Pack). Note: all Ghost Cards are Legendary Full Art cards. God Packs Credit to Hollowman for bringing this up. I completely missed it in the patch notes, only focusing on the graded cards. Who doesn't love a god pack? Getting all foiled cards is something that will keep card collectors going. So let's have a look into how often these will pop up for you! As soon as you open a pack, the game will generate a random number (shocking, I know..) which is called the God Pack Roll Index. This number dictates the minimum card rarity you'll get from a pack. In short, a God Pack does not always get you all foiled full arts but what the lowest rarity any card in the pack goes to. When the God Pack Roll Index is generated, it'll roll a number between 1 and 100,000. If this value falls between a chosen range, you'll get a god pack. Here's the distribution: God Pack RollChance %1st Edition0.5%Silver0.31%Gold0.25%EX0.2%Full Art0.07%Ghost Pack0.05%Foil 1st Edition0.12%Foil Silver0.1%Foil Gold0.049%Foil EX0.02%Foil Full Art0.009%Foil Ghost Pack0.001%Foiled Base0.2% It's important to note that whatever you roll here will be the guaranteed minimum, which means: You can still get foils and gold cards if you manage a 1st edition God Pack. You won't ever get a non-foil card from any foil God Pack. A Ghost God Pack roll will only guarantee a ghost card while everything else is normal odds, but the Foil Ghost God Pack roll will have every card foiled. You can still get a Ghost Pack even if you god rolled anything not guaranteeing a ghost card. If you happen to get a Ghost Pack and any foiled God Pack, the ghost card will be foil too. XP From Opening Cards Did you know that the xp you gain from opening packs all depends on what rarity of cards you get? Well, here's the xp you get per rarity of cards: Base 1 Exp First Edition 2 Exp Silver 6 Exp Gold 8 Exp Base Foil 8 Exp EX 15 Exp First Edition Foil 16 Exp Full Art 18 Exp Ghost 18 Exp Silver Foil 48 Exp Gold Foil 64 Exp EX Foil 120 Exp Full Art Foil 144 Exp Ghost Foil 144 Exp (Credit to user EndOfFile for compiling this list! Seeing How Many Packs You've Opened As of now, there's no easy way to see how many card packs you've opened. The best way I've found is by using a site called saveeditonline[www.saveeditonline.com]. 1. Open saveeditonline[www.saveeditonline.com]. 2. Locate your save file: C: Users %userprofile% AppData LocalLow OPNeonGames Card Shop Simulator savedGames_Release1.gd. (The 1 is the save file, you'll also have 2 or 3 if you've saved into them) 3. Drag and drop or open in browser the save file. The website may say you can't open them but you definitely can. 4. Search for: m_GameReportDataCollectPermanent > cardPackOpened 5. The number next to it is how many packs you've opened! I'm hoping OPNeon will add in a stats page in the future. Customer Trading Cards As of update 0.50, Customers can now sell or trade you cards! What type of card they sell or trade is dependent on your store level, meaning you can't get destiny cards without having unlocked destiny packs and ghost cards will show up more frequently when you are a higher level. That being said, here's the values: LvlUnlocked PackDestiny %Ghost %Foil Ghost %Graded %0Common0%0.4%0%0%5Rare0%0.8%0%2%12Epic0%1.2%0%4%20Legendary0%1.6%0.016%6%25Destiny Common15%2%0.04%8%30Destiny Rare25%2.4%0.072%10%40Destiny Epic35%2.8%0.112%12%50Destiny Legendary50%3.6%0.18%15% The card that is chosen by the customer has an even chance to be any border including foil. So a 1/12 for a base all the way up to a 1/12 for a full art foil. Only exception are ghost cards which I have listed above the rarity for a foiled ghost per pack unlocked.The grade for any graded cards are uniformly random from grade 1-10 (all evenly likely). Card Grading Since v0.60, we've had the ability to grade cards! (WOOOOOOOOO) Let's go over the chances of getting that sweet sweet grade 10 card! Grading ChancesOn the very day you receive your cards back from the grader, the game will determine each of the cards' grades separately. It's important to note that each service does not affect the grading. You won't get better grades using the faster service. The way the grades are determined is similar to how the Card Rarity works, in that it'll go from best to worst and keeping the best result. The chances are as follows: Good Grade: 96% 10: 40% 9: 50% 8: 50% 7: 50% 6: 50% 5: Left over Bad Grade: 4% 5: 40% 4: 50% 3: 50% 2: 50% 1: Left over Just to break this down, it'll first check if the grade will be good or bad (96% chance to be good). It'll then check a 40% chance for a grade 10, then a 50% chance for grade 9, and so on. This does mean that the grades are a dependent probability, so here are the real numbers that you should expect to get for every card you sent to be graded: GradeChance %1038.4%928.8%814.4%77.2%63.6%55.2%41.2%30.6%20.3%10.3%Regrading CardsNot many people actually know this but you can in fact sent your graded cards back to get regraded! It is pretty risky though as you only have a 30% chance for the card to increase by a single grade. Otherwise, you have a 29% chance of the card to decrease a single grade, with the remaining 41% keeping the grade the exact same. Are you sure you wanna try to make those grade 9's into some grade 10's? I wish you the best of luck attempting! (Thank you raistlin212 for pointing out my error. I totally misread the logic of code.) Disclaimer This info is subject to change by the Developer. If you see a mistake, let me know. This is from what I've concluded from looking at the code. I will not be revealing how I looked into the code. I hope this guide helps you understand what is going on behind the scenes a bit more! Big shoutout to Keldor for quoting this guide to others whenever they ask about the probabilities! And to everyone who has given me awards! You are all so very kind and I hope each and every one of you get many Ghost Foils!
两全
2026-02-15 13:00:18 · 发布在 「TCG卡牌店模拟器」
如何安装宝可梦模组(30秒内)
如何安装宝可梦模组以将所有卡牌和物品转换为宝可梦物品。 视频指南(不到30秒!) 文字指南【针对0.45版本更新】 1. 获取BepInEx 2. 点击文件->手动下载->慢速下载。等待ZIP文件下载完成。 3. 在Steam库中,右键点击【TCG卡牌店模拟器】->属性->已安装文件->浏览 4. 将该模组的所有文件放入此目录。 5. 获取TextureReplacer 6. 点击文件->手动下载->慢速下载。等待ZIP文件下载完成。 7. 在放置上一个模组文件的相同位置,打开BepInEx文件夹,然后打开plugins文件夹。 8.解压刚刚下载的压缩文件,并将所有文件放入《TCG卡牌店模拟器》的BepInEx plugins文件夹中 前往该宝可梦模组 点击文件->手动下载->慢速下载。等待ZIP文件下载完成 右键点击压缩文件,选择全部提取 打开卡牌店模拟器_Data文件夹 将提取出的文件拖入卡牌店模拟器_Data文件夹,并点击全部替换 启动游戏,开始游玩! 安装后游戏崩溃 这很可能是由于游戏版本比模组更新所致。只需按照以下步骤修复: 在键盘上按下Windows+R,输入:steam控制台命令并按回车 在Steam控制台中输入下载指令并按回车您的游戏文件将下载至:C: Program Files (x86) Steam steamapps content app_3070070 depot_3070071 5. 现在只需将该 depot 文件夹中的所有内容复制并粘贴到当前文件夹,您就能回到 0.43 版本。

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