

嘿,太空旅行者们! 我们今天发布2025年11月的生活质量更新! 这次免费更新包含《缺氧》所有版本的性能改进、旧系统的生活质量优化、新的生物变体、生物打印机剧情特质、外观蓝图等等。 亮点 生物变体:哈士奇哞哞、布鲁姆伦布(史前星球包)、碎裂浮克斯(冰封星球包) 剧情特质:打印中枢 新元素:植物外壳、胶合板 新建筑:胶合板压制机、公共餐桌、隔热门、展示架、生物柴油发动机、柳条门(冰封星球包)、研究模块(太空之旅!)DLC) 新房间:宴会厅 性能优化 便利性改进(全版本) 我们对后台进行了重构和调整,以便我们能够进行大量改进,从而提升整体体验。例如,寻路速度更快,喷气背包的调校和动画效果更佳,生物现在会根据各自的空间分配来判断自身的拥挤或局促程度。这使得管理包含多个物种的牧场变得更加轻松。 在建造菜单中查找所需内容也更加便捷:按下键盘上的CTRL+F键即可调出建造菜单并聚焦到其搜索栏! 新建筑与元素(全版本) 熟练的农场主在收获特定植物时,现在可以额外获得一种新的副产品——植物外壳。将其喂给瓦斯哞哞可提高它们召唤产生物柴油的哈士奇哞哞到你的星球的几率,或者在新的胶合板压榨机处将其与树脂结合,以生产新的胶合板建筑材料。复制人可以在提升士气的宴会厅房间里的公共餐桌与朋友一同用餐,在展示架上炫耀文物和纪念品,使用隔热门保持空间温度稳定,还有更多功能! 故事特性:打印中枢(所有版本) 发现打印中枢,一个全新的生物打印机建筑!它处理数据库并从打印舱汲取能量,按需打印一系列非常有用的物品。但有一个问题:你需要先使用一个被埋藏在星球某处的代码来解锁它。最好开始挖掘吧! 太空之旅!DLC 现在可以将开采太空资源和收集资源分开进行了!一旦使用钻井锥开采出资源,它们就会以自由漂浮的可收集物形式留在该地点,直到被配备有对应资源货运模块的火箭收集。(例如, artifacts 需要使用 Artifact Transport Module。)太空兴趣点初始就有可用的自由漂浮资源,而新的科研模块允许火箭收集在那里发现的任何数据库。 我们还简化了辐射螺栓的生产和储存流程,这非常棒!仿生强化包 仿生复制人新增两个技能分支:“硬件强化”可使其免疫眼睛刺激和耳膜破裂;“气候调控”能让他们不受寒冷与炎热环境的影响(但仍可能被烫伤或冻伤,所以要小心对待!)。 冰霜星球包 在超高装饰度区域养殖的弗洛克斯有几率产生“碎裂弗洛克斯”变体,其耀眼的鹿角可被剪下获取玻璃。现在使用木材作为建筑材料能提升成品的装饰值,我们还新增了一款通风的木质柳条门。史前星球包 在充满二氧化碳的空间中养殖你的荧光果,会增加它们产下蓝荧光果蛋的几率,这些蛋会成长为能产生藻类的绿色跺脚形态生物。在物资柜里,有一个新的希格比纪念碑顶部,用以纪念我们敬爱的留着小胡子的船员。 新的外观蓝图 你将在物资柜中找到超过100个新蓝图!如果你拥有包含主题打印舱蓝图的DLC,你也会在那里找到新的配套迷你舱。 新动画短片:渴望更多 当口粮不足时,紧张情绪高涨!极度饥饿的哈桑开始了一场贪婪的狂暴行动,这使殖民地面临毁灭的风险。在这场对卡路里的疯狂渴求所引发的混乱中,复制人能否在他们的船员因贪得无厌的食欲而把家都吃空之前满足他呢?
原声音乐更新 《缺氧》原声音乐已更新!第二张碟包含19首新曲目,其中包括游戏DLC中的音乐以及其他此前未发布的有趣曲目。现有所有者可免费获取这些新音乐,提供MP3、高品质WAV和FLAC格式。希望您喜欢!

其他消息:中子素外观包 我们今日将发布一系列以中子素为主题的外观蓝图供购买。如果你想为你的殖民地进行一次华丽改造,或者希望支持我们对《缺氧》的持续开发,都可以在此处购买。(其中还包含一个新的复制人。)

game_id4157740
Summary We took a break from paid DLCs to dig into performance optimization, polish up old features, improve quality of life, create a new Printerceptor story trait, and add three new critter morphs, new buildings, elements, and over 100 cosmetic blueprints. If your mods are breaking or you need a little extra time before switching over, you can opt in to the temporary, unsupported Previous Update branch. Help us track down new bugs to fix, or click here to send us your feedback and ideas! We appreciate all your input. Full patch notes below. Features All versions Added Printerceptor story trait Note: By default only 5 story traits are selected to spawn in a new world. The Printerceptor will always be included in that default selection. It may be possible to select more than 5 story traits to include, but doing so increases the likelihood that worldgen may fail. Added Banquet Hall room type. Requires an Ornament to be displayed on a Pedestal or Display Shelf. Requires a Communal Table. Provides a large Morale boost. New buildings Insulated Door that provides the same amount of insulation as Insulated Tiles when closed. Communal Table Seats up to 3 Duplicants simultaneously. If a Duplicant dines with friends, they receive a +1 Morale boost. Required for the Banquet Hall room. Plywood Press, which transforms Plant Husk and Resin into Plywood. Display Shelf, to display decorative objects and Ornaments (e.g. artifacts, story trait keepsakes) on walls. Added a Biodiesel Engine for rockets. Duplicants with the Crop Tending skill can now salvage Plant Husk when harvesting certain plants. This is in addition to those plants' usual products. Harvesting Gas Grass now produces a large amount of Plant Husk. Added a new biodiesel-producing Gassy Moo morph called the Husky Moo. Feeding Plant Husk to the Gassy Moo increases its chances of calling a Husky Moo. Added Plywood element. Added door sidescreen UI to set permissions for Rovers, Flydos and Biobots. There is also a section in that UI for Bionic Duplicants. All critters now semi-regularly play a happy or sad emote animation to show certain states and effects. Spaced Out! only Added a Research Module for rockets, which collects Data Banks from space POIs. The Data Banks are non-renewable. Existing saves will be upgraded. The Frosty Planet Pack Added a Flox morph called the Shatter Flox, which can be sheared for glass. Added a Wicker Door, which is a gas permeable door made out of wood. The Bionic Booster Pack Bionic Duplicants now have a new Skill branch for Improved Hardware (immunity to eye irritation and popped ear drums) and Climate Control (immunity to chilly and toasty surroundings). The Prehistoric Planet Pack Added a Lumb morph called the Blum Lumb, that produces algae instead of peat. Lumbs will increase their Blum Lumb Egg chances when in presence of carbon dioxide. Added a Higby monument top to the Supply Closet. Changes and Improvements All versions Mess Tables are now public by default. They will only be restricted to a particular Duplicant if explicitly assigned. Added Duplicant starting outfits selection widget to the new game character select menu and Printing Pod character select menu. The keyboard shortcut Ctrl + F now opens the build menu's Base tab and focuses on the search bar. If the build menu is already open to a different tab, typing Ctrl + F will focus on the search bar in the current tab. Several items have been added to the category of items that can be displayed on Pedestals. (E.g. Reed Fiber, Rhex Feather, Data Banks) Large rocket modules now use the wide delivery offset, making it easier for Duplicants to deliver to their storage. Created a new Missiles tech item in the Research screen and moved Meteor Blaster and Blastshot Maker there. Several buildings that use liquid in their animations were updated to show the color of the liquid being used, instead of always showing the same color. Revised Soda Fountain animation to work better when placed against a wall or the edge of a floor. Fixed crash related to displaying controller icons in tooltips. Wood material now provides a +50% Decor boost. The base decor values of the following buildings were adjusted proportionally down: Sauna Hot Tub Wood Tile (The Frosty Planet Pack) Wood Block (The Frosty Planet Pack) Jet Suits Significantly increased Jet Suits' movement speed, increased their fuel consumption, and reduced their CO2 output and temperature. Duplicants in Jet Suits prioritize flying over walking when both navigation options are available. Adjusted animations. Jet Suits now require a textile ingredient (i.e. Reed Fiber, Feather Fiber) to fabricate. Jet Suits no longer require Petroleum to fabricate initially, but must be fueled at a Jet Suit Dock before first use. Jet Suits can now be fueled by any Combustible Liquid. Jet Suits will now show small smoke particles on each thruster. Critters Added scale growth penalty to miserable critters. Shine Bug eggs now drop some Resin when cracked at the Egg Cracker. Items dropped by a critter upon death now spawn at the critter's body temperature. Increased the number of Shine Bugs that can fit in a room before they experience Cramped and/or Crowded effects. Gas Grass is enabled for harvest by default. Crowding It will now be calculated based on space allocated to each individual critter, rather than assuming all critters are allocated the same amount of space. i.e. It takes a higher number of small critters to crowd large critters than it used to. Aquatic critters will only consider other aquatic critters and eggs that are in the same pool as them when determining their Crowded status. The Crowded modifier is now relative to the critter's personal space requirement. That is, larger creatures will generally suffer a lower happiness penalty than smaller creatures when they inhabit the same room. The tooltips for the Crowded status now specify how many members of each critter are present, and how many tiles are allocated to each. The Flopping status for fish now displays in red font with an exclamation mark. Rooms Removed the light source requirement from the Laboratory room. Added "Banquet Hall" room type with high morale benefit. Reduced Mess Hall and Great Hall morale benefit. Added the Ornament object category. Ornaments are a special class of decor objects that can be displayed on a Pedestal or Display Shelf. This category includes Artifacts and Keepsakes. Any Room types that required high-decor items (decor items with +20 Decor) now require an Ornament displayed on a Pedestal or Display Shelf instead. Decor Buildings for Room requirements Flower Pots and decor plants no longer count as two separate decor items that contribute to a Room's requirements. An empty Flower Pot will not count as a decor item. If a Flower Pot contains a healthy decor plant, this combination will count as one decor item. If the Flower Pot becomes non-operational (i.e. no foundation) or the plant wilts, it will not count as a decor item. Artables (e.g. sculpture blocks and blank canvases) will not count as a decor building until they have been completed by an artist. Pedestals and Display Shelves will not be considered decor buildings if they lose their foundation or are not displaying an item. Pedestals now have a negative status item "No Object Displayed" when they are not displaying an item. The "Incomplete Artwork" status item on sculpting blocks and blank canvases is now red instead of gray. Sandbox It is now possible to directly spawn all Solid Materials, Bottled Liquids, and Gas Canisters from the sandbox spawner tool. When placing a building in Sandbox mode, any plants covered by the building will now automatically be uprooted. Sandbox destroy tool now deletes falling liquid droplets. UI Stored items listed in the detail screen of a selected building are now grouped into items of the same category. Categories are collapsed by default. Individual items can be viewed by clicking to expand a category. Food items shown in a storage UI can now display icons to show whether the item is fresh / stale / deep frozen / refrigerated / spiced. Revised visuals for floating text popups that appear over a world location when Duplicants interact with it. Text popups are now a bit easier to read. Added floating text popups for fabricators whenever they complete an order. The floating text popup that displays when a Duplicant is delivering or picking up items now shows the icon of the item that's being interacted with. Adjusted Pedestal sidescreen layout UI and added categories. Improved search in the build menu. Added title header to the Storage Capacity Control sidescreen UI. The existing Inspect button that unlocks lore now has its own sidescreen header. Adjusted text formatting on the Skill Screen tooltips to make them more consistent. Small adjustments to the Supply Closet layout for better outfit previews. Duplicants' sidescreen Config tab now displays a Duplicant-specific tooltip. It used to share the same tooltip used in Buildings' Config tab. Scale Growth amounts shown in critters' UI are now named according to their sheared product. For example, a Rhex will show "Feather Growth 10%" instead of "Scale Growth 10%". Changed strings for Alt, Shift, and Ctrl in hotkey text to omit L/R (left/right). The specified modifier from either side of the keyboard will work. Made refinements to the Research Screen visuals. The Critter Flux-O-Matic story trait now more clearly communicates that scanning was successful, even if the scanned critter is one that has no morphs and/or the scan result doesn't contain new information about that species. The warning text for having more than 5 story traits selected when starting a new game now says "Unstable!" instead of "Too many!" Database Added a database entry for Organics in the Element Properties section of the database. Added a database entry for Slippery materials in the Element Properties category. The Element Properties database category and its sub-entries now have custom icons. Plant seeds which are also food ingredients now link to the database entry about the food ingredient, rather than the one about the plant they grow into. Plant database entries now have a subsection for their seeds, where you can see their applications. Plant seeds that can be transformed into foods (e.g. Millimet, Sleet Wheat Grain, and Nosh Bean) no longer have database entries in the Foods category. Instead, their associated recipes are shown in the subcategory of the plant they came from. Elements that sublimate or offgas now illustrate that transition in their database entry. The display of Brackene production in the Gassy Moo database entry now shows the Milking Station, to make it consistent with how we show sheared products. Database entries that describe Systems now contain links to relevant tutorials and videos. Microchips, Boosters, and Data Banks have been moved into a new Tech Components category in the database. Added icon art for Systems and Tips database entries. Spaced Out! only Duplicants now get a "Thrilling Flight" status from being in space, which gives them a small Morale bonus and a Stress increase at the same time. Ground-based telescopes now produce a small number of Data Banks when revealing starmap hexes. Improved rocket interior background visuals while traveling through space. Starmap tiles are now referred to as "Hexes" consistently throughout the game, instead of sharing the term "Tile" with world tiles. Starmap changes Added an Organic Mass Field Space POI near the start. New saves only. This modifies all space POI positioning in seeds. Added Abyssalite and Granite to the Rocky Asteroid Field space POI. It no longer provides Copper Ore. Added Molten Lead to the Metallic Asteroid Field space POI. Resources mined using a Drillcone will now be stored as free-floating harvestable resources on that starmap hex, which means mining and gathering can be done separately. Space POIs start with 50 Data Banks each. This applies to existing saves too. Space POIs start with some free-floating resources, which can be collected without first being mined by a Drillcone.This applies to existing saves too. Minor art changes to some space POIs. When a rocket is set to do a Round Trip, the rocket will begin its return flight when: It reaches its destination and finds no resource available to be gathered by cargo modules, and/or It cannot mine a Space POI present in that starmap hex. Rockets with cargo modules that can gather from starmap hexes will now attempt to gather a bit of each resource at the same time instead of harvesting the entirety of one resource before starting to gather the next one. Added new UI sidescreens representing rocket cargo modules and resource gathering. These can be viewed by selecting rockets in the starmap. Drillcone description now specifies that it only frees up the space resources, and that a Cargo Bay or other transportation module is necessary for gathering them. All space artifacts now mention the need for an Artifact Transport Module, and link to the new Space Mining entry in the database. All Space POIs that can be mined for resources will start with 10% extra resources already free-floating and available for gathering. Radbolts Moved Radbolt Joint Plate to an earlier tech tier. Radbolt Generators now only consume electricity proportional to current radbolt production for values less than 480 watts/100 radbolts per cycle. Higher values continue to require only 480 watts. Radbolts stored in Radbolt Chambers or Radbolt Generators now decay significantly more slowly when the building loses power. Cargo Bay, Solid Rocket Port Loader, Solid Rocket Port Unloader, and Rocket Port Extension have been moved to the Solid Transport tech tier. The Space Travel database entry now contains information about space mining, and life support for rocket crew. Simplified and revised several rocketry-related UI sidescreens. The tooltip that appears when a destination is out of a rocket's range now includes information about both the rocket's current maximum range and its potential maximum range. The rocketry sidescreen button to adjust rocket module access permission to crew only is now called "Summon Crew." Frosty Planet Pack Base decor value of the Wood Tile and Wood Block reduced to accommodate the new Decor boost given by building with wood material. Prehistoric Planet Pack The Mimillet's description now calls it a seed of a Mimika Bud, instead of a fruit. Removed the word "Seed" from the end of the description. Pollinator critters now have a "Going to Pollinate" status when they are on their way to tend to a plant. The notification that pops up when Demolior delivers the keepsake item now says "Artifact found" and specifies that the item came from Demolior. Minor improvements to Jawbo navigation. Attempt to prevent baby critters growing up getting stuck in a tile if the adult is larger than the baby (e.g. Jawbo).Fixes All versions Potential fix for critters entombing themselves in tiles. Fixed an issue where Duplicants would sometimes become frozen in place when trying to equip an item on the floor. Fixed a bug where Duplicants were consuming Allergy Medication even when they didn't need it. Fixed balloon artist Duplicants freezing when they could not reach the Printing Pod. Fixed a crash that could happen with invalid buttons on game controllers. Fixed an issue with copy settings on farm tiles allowing plants which grow downwards to be assigned to unrotated farm tiles (i.e. in default "facing up" position). Fixed an issue where Liquid Hydrogen coming out of a Liquid Vent did not match the element color. Fixed shearables for large critters spawning inside of natural tiles. The sheared product will now spawn where the Duplicant is working. Fixed a crash that could occur when a critter dies in the arms of a Duplicant who is relocating them. Fixed Solid Sap ore art incorrectly using the Solid Resin art. Fixed an issue where a Duplicant wearing a partially configured cosmetic Atmo Suit blueprint would be invisible. Fixed a rare crash related to rooms being recalculated. Korean localizations have been updated to reflect translation feedback. Fixed an issue where selecting a Data Bank in base game in the sandbox spawner tool and enabling Spaced Out would spawn the wrong data bank and vice versa. Fixed crash playing the game on older Linux distros. Fixed crash loading custom keybindings file with unrecognizable bindings. This applies to future updates which may introduce new keybindings. Fixed a crash could occur if the Story Trait sandbox tool was configured for an invalid story trait. Fixed Pacus and Shine Bugs appearing off-center in the Incubator. References to "Skill Level" that should have been "Attribute Level" have been corrected. Removed an unnecessary forward slash in the italics tag for a word in a lore entry. Fixed minor bug with Gassy Moos beckoning. Jet Suits Fixed a bug that was causing Jet Suit movement speed to be inconsistent depending on movement direction. Fixed Duplicants playing the incorrect idle animation while in a Jet Suit. UI Fixed an issue causing the Element Filter sidescreen search field to sometimes clear unexpectedly while unpaused. Fixed an issue causing the Meter Control sidescreen limit field to sometimes clear unexpectedly while unpaused. Fixed the sort order for buildings in the build menu. Critters in the sandbox Spawner menu now display the default critter and not a morph icon. Fixed an issue where a controller would pan the Research screen while it was closed. Fixed the layout of the Element Properties database entry. Cleaned up stray paint in Brackene UI state. Fixed an issue where right-clicking to close the Skills screen would assign a skill point. Fixed the Schedule screen not updating after renaming a Duplicant. Reduced flickering in Power overlay caused by indeterminate state on wires during circuit recalculation. Fixed a bug where the Fossil Quarry description was not being updated after the story trait was completed. Fixed a bug where the descriptions for sculptures and paintings were not being updated when sculpted. Database Fixed an issue preventing Tutorial Videos from being visible in the Database Fixed broken database icon links for: Airborne Critter Trap Wattage Sensor Duplicant Motion Sensor Large Cargo Bay (Spaced Out!) Critter Cargo Bay (Spaced Out!) Large Liquid Cargo Tank (Spaced Out!) Large Gas Cargo Canister (Spaced Out!) Wood Tile (The Frosty Planet Pack) Snow Tile (The Frosty Planet Pack) Dried food items now have database links to the rehydrated versions of their food. (E.g. Dried Frost Burger link will lead to Frost Burger database entry.) Fixed an issue causing Critter Flux-O-Matic logs to be missing for: Sweetle (Spaced Out!) Grubgrub (Spaced Out!) Flox (The Frosty Planet Pack) Bammoth (The Frosty Planet Pack) Removed some deprecated recipes from the database. Spaced Out! only The Drillcone UI sidescreen progress bar no longer animates while the Drillcone's diamond supply is exhausted. Fixed an issue where a Radbolt would sometimes not hit a critter. Fixed Plug Slug animation in the Critter Cargo Bay. Fixed a typo where the Spacefarer module's input port said "Nominal" instead of "Normal" after receiving input. Fixed a minor text display issue where text in the Radiation diagnostics panel was not displaying in its correct formatting. Fixed a bug where artifact POIs in the starmap didn't show a description. Fixed Payload Opener requesting less than whole units of payloads. Fixed a crash that occurred when opening the Skills screen and selecting a Duplicant who recently drank at a Water Cooler and used a Party Line Phone to talk to a Duplicant on another world, while playing with Chinese localization enabled. Spacefarer and Basic Nosecone modules now correctly omit the word "Engine" from the line explaining that they must be built via a Rocket Platform. Frosty Planet Pack Removed an unnecessary space in a link tag in the description for Seakomb Leaf. The Bionic Booster Pack Fixed a crash related to Atomic Power Bank diagnostic. The Prehistoric Planet Pack Fixed Jawbo flopping into walls. Fixed a typo in the description for the Relica starting world Lab challenge. Sweatcorn is now consistently referred to as a vegetable. Mimillet is now consistently referred to as a seed. The Critter Sensor now counts Gnit Larvae. Performance Reworked asynchronous pathfinding system with significant improvements for Jet Suits. Optimized many core internal systems of the game by reducing memory allocations and making them generally more efficient. Significantly reduced the number of memory allocations per frame, which resulted in a slightly smoother framerate. This is the groundwork for a future optimization. Optimized small graphs used in Diagnostics, All Resources Panel, and top left area beside the Asteroid Clock. Improved performance of objects being deleted, which was causing some performance issues in large bases deleting ore chunks. Fixed a performance issue where opening various screens (Vitals, Consumables, All Resources etc.) would cause a performance impact even when closed. Reduced performance hitch when opening the Consumables screen for the first time in a play session. Improved performance of sandbox Destroy tool. Improved performance on post-processing effects code. Improved performance of diagnostic notifications' bouncing animation. Minor optimization to Solar Panels. Minor optimization to Gulp Fish. Modding Significant changes to the types of objects passed as part of events, notably value types such as bool and int are now passed as a new Boxed type to avoid unnecessary allocations. See this post for a more detailed explanation. Changed how the StateMachineUpdater handles render buckets. They now update at most once per frame instead of multiple times if the framerate is slow. Fixed a crash that occurred when loading dll mods on mods installed on exFAT drives on Mac OS. Fixed an ordering issue with ModUtil.AddBuildingPlanScreen with option BuildingOrdering.Before. RoomConstraints.LightSource has been deprecated with the removal of the light requirements on the Lab room. It is recommended to update any reference to GameTags.LightSource instead. The room constraint is deprecated and no longer supported. Critter animations were broken up into build and animation files similar to how Duplicants work. Upgraded Unity to 2022.3.62f2 Supply Closet Added Jet Suit blueprints. Added Mini-Pod blueprints. Added default Duplicant outfits and clothing. Fixed missing audio on some building blueprints. Fixed audio not playing when switching building blueprints while the building is playing an animation. Larger and clearer category buttons in the Wardrobe/Outfits browser section. Improved blueprint sorting. Description for all clothing items in the Supply Closet now reads "This blueprint can be worn by any Duplicant", to communicate the lack of restrictions while clarifying that some items (i.e. Jammies) are all-in-one outfits that can't actually be combined with other pieces. Added DLC filtering dropdown menu to the Supply Closet. Added small versions of DLC logos for some UI applications. Build menu and sidescreen Blueprint panel heights resize according to the number of available blueprints. The Neutronium Cosmetics Pack logo is now displayed in the Supply Closet Added tooltips for the cosmetic category selection arrows in the Supply Closet's Duplicant screen. Selecting the Restyle button from a Duplicant's Blueprints sidescreen tab now opens the Supply Closet Duplicant Outfit Screen to the appropriate outfit category setting. Changes since last public testing hotfix Fixed chore interruption caused by frequent navigation failure. Updated Chinese localizations. Fix animation bugs on Bionic Duplicants at the Communal Table. Fixed crash deleting a Duplicant using Sandbox Destroy tool. Fixed crash that could occur when selecting certain custom outfits in the Duplicant selection screen. Added Regal Neutronium Default Uniform to Neutronium Cosmetics Pack. Fixed a crash some users experienced relating to ReachabilityMonitor.cs Fixed Dreckos and Dartles teleporting through walls.
2026-02-13 10:30:15 发布在
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