BET 0.12 | 现已推出!

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Backrooms: Escape Together
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《后室:一起逃出去》更新内容 大家好! 本次为大家带来又一个重要更新!此更新为BET在抢先体验阶段的发展奠定了基础,提升了质量标准,并强化了我们未来的开发系统。 更新内容: 1. 为了更好地展示新功能,我们已将其移至外部网站,大家可以在那里告诉我们哪些改进最受欢迎,哪些还有不足。(如果只想查看详细更新日志,请见本页面底部) 2. **版本12新功能** 3. **路线图** 我们对BET的未来感到非常兴奋,并为大家准备了一份路线图,让大家了解我们的发展方向。别忘了通过投票功能为路线图中你最喜欢的内容投票。 Backrooms: Escape Together Roadmap

为解答大家最常问的问题:“新关卡何时何地推出?” 我们几乎一直在开发这些测试版中尚未呈现的新内容、关卡、游戏模式和功能。团队精力会平均分配在打磨现有内容和制作新关卡上。我知道新内容的推出速度较慢,但恳请大家在我们扩充团队以达到理想关卡产出速度的过程中给予理解。我们将《BET》视为一个会延续多年的长期项目(具体可参考 roadmap!),随着团队规模的扩大,关卡总数也将呈指数级增长。我们不会为了单纯增加《BET》的关卡数量而大量推出关卡,而是希望确保每个新关卡都比上一个更出色,同时也会对旧关卡进行更新以达到新的质量标准。我们的目标是将《后室:实验场》打造为一款具备照片级真实感的后室模拟器,为玩家带来卓越的游戏体验。

特别感谢团队成员 ːsteamhappyː 没有他们,本次更新及未来计划都无法实现: 布莱克 德克兰 伊森 贾罗德 卡里姆 凯尔 穆拉德

Full Change Log Engine, Performance & Stability Upgraded to Unreal Engine 5.6 (large graphics & performance uplift). Improved visual fidelity via higher-precision High-Quality GBuffer normals. Global performance gains across all levels (5-20%). Significantly reduced VRAM usage at all presets (especially Low). Numerous crash fixes (including multiplayer-related); ~90% of game-code crashes fixed vs v0.11. Various performance & visual tweaks to props; extra performance improvements on Levels 1, 3, and 37. Optimized enhanced raytracing by up to 80% on some hardware! Graphics & Rendering Enhanced Raytracing enabled by default (when supported) with no performance drop. Added DLSS Ray Reconstruction. Added DLSS Frame Generation with 3× and 4× multipliers; Frame Gen enabled by default. Fixed various graphical issues; camera clipping with water (Level 37) fixed. Small tweaks in Graphics Settings UI. Fixed blurry graffiti. Multiplayer Improved voice chat quality Spectators can now talk to each other when dead Laid the ground work to allow us to ship on any platform with cross-play support. Disconnect reasons are now shown if you experience an unexpected disconnect from the host Added voice chat in the menu when joined to a lobby Microphone speaking indicators are now shown for you and other players Added the ability to: Kick players Mute players Block players Report players View a players Steam profile Player, Movement & Interaction Added equippable Party Hat Made Camera equippable Overhauled interaction detection Increased max interaction distance Adjusted jump height based on movement speed Polished jump animations. Added sound when landing. Increased look-back amount; free look/look back now smoothly resets when Alt is released. Players can prolong death when downed via sanity items. Liquid Pain now instantly kills; Increased Liquid Pain spawning across all levels. Endurance consumables now instantly restore stamina. Reduced tired effect duration. Added subtle “out of stamina” feedback while tired. Fixed issue where jumping could close the interact menu. UI/UX & Controls Overhauled Biometrics view Objectives now display as a tooltip at level start. Added Extras tab. Updated Main Menu UI. Full UI controller support; improved PlayStation controller support. Added settings option for controller vibration. Added on-screen keyboard when selecting text (Steam Deck/Big Picture). Allow back-arrow button to toggle across all Settings UI. Equipment UI: origin equip slot now shows GREEN tile (aligns with inventory behavior). Fixed movement keys exiting item inspection; controls settings now visually update correctly. Interact progress bar no longer hidden by keybind. Fixed being able to select the screen while in inventory on controller. Fixed loss of input on controller when booting main menu; fixed “B” to close Settings while spectating. Audio Greatly improved audio spatialization. Added wind sounds to camera movement. Improved button press sounds (Level 4 puzzle). Fixed footsteps sometimes playing the wrong audio. Addressed robotic voice artifacts (post level transition & during spectate). Networking, Social & Voice Added player mute/unmute, block, profile view, and report tools. Added voice activity indicators. Added clearer error messaging after online disconnects, being kicked, etc. Various fixes for joining lobbies. Automatically rejoin voice chats after timeouts due to poor connection. Accessibility & Localization Made Level 4 and Level 37 color-blind friendly (added symbols). Updated translations throughout; fixed missing fonts on loading screens for Asian languages. Addressed missing string table on Level FUN. Levels Level 0 Increased bandages; reduced soup in sub-level; added rusty cans in sub-level. Removed inaccessible cubbies over pitfalls. Reduced CPU usage, especially during blackout. Level 1 Added interactable doors; starting door is interactable. Added staircase sign; exit door trim. Randomized generator rotation. Fixed cones clipping into concrete pillars. Level 2 Removed gum; randomized pipe sounds. Adjusted sanity drain (initial increase; later lowered). Fixed spawns in shelves/lockers. Level 3 Removed generator functionality; reduced hub requirements to progress. Greatly tweaked sector sizes; reduced hub size; added extra Clump to final sector. Added interactable doors to hub areas; reduced amount pneumatic door opens. Added Liquid Pain to Level 3 (then reduced spawns by half). Reduced ceiling wire hitbox; tweaked Clump awareness & spawn proximity in Sector 1. Fixed grabbing items through locked boxes/shelves; fixed level connectivity issues causing unbeatable runs. Greatly optimized when sectors are open. Increased brightness of lights. Fixed exceptionally long loading times; other performance fixes. Level 4 Reworked keypad puzzle to monitor-based puzzle. Added smoke detectors (may require batteries). Added interactable doors. Puzzle/UI tweaks: sticky note restored; monitors monochromatic; brightness & display tweaks. Fixed monitors not emitting light unless close; fixed office furniture clipping. Fixed skybox regression. Button press audio no longer heard across entire map. Level 6 Added garage theme to starting sector. Starting/first-sector buttons scale with player count. Entity now actively hunts & kills players. Replaced wires with blue tape in starting sector. Ensure players always spawn facing forward. Difficulty tweaks. Fixed objectives tooltip not displaying for clients. Fixed dead-end generation causing unbeatable layouts. Level 37 Added slides; added supports and made slides double-sided. Reduced puzzle green intensity. Fixed slide supports sometimes not spawning. Fixed camera/water clipping. Level FUN Added SmallLand Warehouse theme; Starting area now leads directly to warehouse. Doors now wait until ticket counter opens; ticket counter slows as it nears 1500. Added interactable party hats; small environmental improvements. Overhauled many assets & textures; generation & speed tweaks. Lowered max size of minigames by 20%. Added celebration sounds to ticket counter and ending. Fixed multiple ticket counter bugs; replaced old tablecloth mesh instance. Level Run Added items on blocking tables. Door-breaking sequence now waits to start until all players have loaded. Fixed dead-end generation causing unbeatable layouts. Hub Fixed ending screen being stuck shown. Fixed being able to move/look during Hub ending screen. Loading, Transitions & Menus Polished loading screen for smoother level transitions New ETA for shader compilation at startup; fixed shader compilation screen sometimes appearing during gameplay or dismissing too early. Fixed menu reappearing instantly on controller when holding exit button. Fixed camera sometimes defaulting to a strange angle when returning to menu in multiplayer. Equipment & Tools Added camera controls tooltips; added wind sounds when moving with camera. Flashlight is now Dimmer, but Has a Longer Range LiDAR: controls tooltip added, blocked scanning during boot completion, and removed extra text block on controller. Inventory/UI polish: equipment origin slot color behavior updated; fixed drop panel showing for non-droppable items. Miscellaneous Opinion Collector added. Removed anti-psychotic and anti-anxiety pills from the game. Added items to blocking tables (Level Run). Journey time calculation fixed for new saves. Various small environmental and minor level tweaks across the game.