
《ASKA》12月重大更新内容 1. **新增彩蛋收集方式**,满足玩家的探索需求。 2. **沼泽群岛区域大幅扩展**,新增敌对部落与强大首领。 3. **引入全新魔像单位**,为战斗系统增添新元素。 4. **重做标记系统**,优化资源管理流程,提升操作流畅度。 5. **添加节日装饰**,让玩家能以纯正的维京风格庆祝节日。 若你为“海袭者”更新创建了新存档,可直接使用该存档体验本次更新内容。 观看《ASKA》12月更新预告片。
新内容与功能

新农场动物:小鸡(Kyckling) 你为何要冒险踏入沼泽部落的领地?因为沼泽群岛现在迎来了我们的第一位有羽毛的朋友——小鸡。小鸡是一种大型不会飞的鸟类,在沼泽中筑巢,你可以像捕捉小狼崽一样,用精心布置的陷阱(以龙珠果为诱饵)来捕捉它们。一旦被关入笼中,你就可以将它们带回家,并放入全新的小鸡围栏里! 新建筑:小鸡围栏 小鸡围栏与小羊围栏类似,可用于驯服和繁殖小鸡。只要确保围栏内同时有一只雄性和一只雌性小鸡,就会开始孵化新的小鸡宝宝。它们会持续产蛋,也可以被宰杀以获取肉和羽毛。现在你的派和箭矢生产应该能完全自给自足,无需再依赖采集者了! **新敌对派系:沼泽部落** 一群失落的诺斯人部落已迁入沼泽群岛。这些被放逐者遗忘了诸神之道,转而崇拜一个邪恶的怪物。显然,被诸神驱逐后他们已失去理智,因为他们现在竟希望与爬行者结交,甚至变得和它们一样。 他们戴着用昆虫碎片制成的丑陋面具,自豪地穿着怪物的皮、尖刺和鳞片,并使用邪恶的肉质网布拼凑出噩梦般的服饰。尽管如此,他们仍是诺斯人,这意味着他们依旧是可怕的战士,所以在踏上他们的海岸前,务必带上一支精锐的维京队伍。

### 游戏更新内容 **1. 新增 Boss:国王爬行者** 在沼泽部落疯狂的核心地带,潜藏着一个可怕的全新 Boss——国王爬行者。与其他 Boss 不同,这只怪物将巢穴建在一处古老聚落的废墟中,并由凶猛的人类战士严密守卫。 请仔细规划你的进攻策略,切勿贸然冲入战场。国王拥有众多仆从,他们会不惜一切代价誓死保卫主人。 **2. 新增魔像:泥浆魔像** 击败国王爬行者后,你将获得召唤新型魔像的能力。魔像系统已扩展,现在它们可针对不同任务进行特化。 此前的水晶魔像依旧是熟练的劳工与工匠,而全新的泥浆魔像则更适合农场劳作,例如照料动物、耕种或林业工作。请务必检查每个魔像的适用工作列表! 生活品质优化

### 游戏更新内容 1. **重做标记系统** 所有标记已合并为单个可自定义标记。玩家现在可以定义标记半径内需要收集的资源类型,涵盖建筑材料、食物等多种资源类别。这将大幅减少标记杂乱现象,简化资源管理。 2. **新增带半径指示器的地图筛选器** 为配合新标记系统,已添加新的地图筛选器。确保勾选“显示范围”后,可自由筛选所有标记类型,查看每个标记覆盖的区域。你可以从地图上轻松访问任何标记,快速开启或关闭资源覆盖。 3. **季节性内容**

Yule Tree Decorations The festive season is just around the corner, and we couldn't miss adding new Yule Tree decorations. Drop by the Workshop and check out all the new decorations you can craft, inspired by all the new monsters and creatures added in the game! Improvements, Adjustments, and Quality of Life Added a Generic harvest marker that can be customized by the player (replacing previous markers). Added LOD group to Plank Walls. Added decay and sync processes to pants. Added firekeeping to karvi addon, child firekeeping structures search for buildstation on parent. Added option to show additional loot items on gather interactions. Added reflection probes on main characters. Added size limits to server name & display name. Added a new warming buff for torches. Adjusted Aska and villager kick animations. Adjusted build menu - removed old markers. Adjusted desert terrain assets. Adjusted dodge and hit reaction fall animations and transitions: combat should feel a bit better. Adjusted grass shader specularity. Adjusted lighting and reflection for the world. Adjusted markers build site highlight/selection. Adjusted plank wall slanted versions. Adjusted some main island terrain assets. Adjusted terrain settings for the Low graphical preset. Adjusted textures for the birch trees. Adjusted winter colors. Aska animator adjustments. Better syncing of mature, female, and drop position for pet boxes and tamed creatures. Buffed cheese food values. Builders complain about not finding resources from all build sites, not just the last one. Cheese matures twice as fast. Clothing material - fixed some of the translucency maps. Cooks and kennel workers no longer yearn for the mines and only drop one item from storage to harvest. Exploration tower biome adjustments. General network optimisations. HUD performance optimizations and improvements. House volume adjustments: interiors are now moodier. Increased stack size for the Karvi small storage. Increased stamina base for Aska and Ragnar. Invasion Marker border color changed to red. Made it so carts snap to the terrain when getting close to it while not being in use. Map Menu performance optimizations for big maps. Optimizations for creatures using randomized body parts. Optimizations for textures, meshes, and materials memory consumption for extended playing sessions. Pies decay faster than cheese. Player stamina costs adjustments. Player stamina drain costs halved. Removed Iron Bar dropping from fully decayed Fine Capes. Removed obsolete furniture items from houses. Removed smilking from male Smolkr. Removed the anchor from the Karvi. Removed unintended 25 defence points from barbecue addon. Removed color tab from Yule Tree menu. Rendering and animation optimizations for dead creatures. Sailors teleport on the harbor pier when ending an expedition, no longer going through the water. Slanted wall - adjusted materials. Small tweaks to housing points summary UI. Spawnpoint shipwreck flag fix. Tree willow mapping fix. UI - added a category for Markets in Settlement Menu. UI - adjusted storage UI. Unlocking study blueprints now discovers result too. Updated quality presets list. Various AI boat pathfinding improvements. Vikings deployed in expedition will now look for resources across the whole island (except main island). Vikings only look in storages related to their boat. Vikings perform cleanup when ending expedition, with sailors now being able to deposit their stuff at the harbor. Villagers are always whitelisted by their own workstations. Villagers trying to reach destinations high up in the air or underground will no longer get stuck. Villagers will no longer try to pathfind on the surface to reach destinations inside caves. Water shader - adjusted details scrolling speed. When hostile viking settlements are destroyed, the icon on the map will turn grey and enemy vikings will stop spawning there. When prompted with an in-game cloud sync conflict, you can no longer press escape to close the window (preventing cloud overwrite). Woodcutters are more focused on clearing stumps and picking up resources instead of harvesting them. Fixes: Fixed a bug where multiple roofs could be placed on a warehouse. Fixed an issue where villagers would not take items from all dismantle piles. Fixed an issue where warehouse tasks would sometimes desync when a few warehouse baskets would be built at the same time. Fixed an issue where the fishing ground discovery notification would fire every time the tile is loaded, in addition to when it is discovered. Fixed an issue where warehouse storage jotun blood would not sync its build site items. Fixed an issue where warehouse storages would not retain their tasks or storages after upgrading the warehouse in some scenarios. Fixed an issue where villagers would steal food items from cooking pots or barbecues. Fixed an issue where assigning many crafters and tasks at workshops would cause severe performance stutters. Fixed a bug where villagers would not cleanup their inventory correctly under certain circumstances (e.g., cooks stuck with coal). Fixed a bug causing the "Your structure is being attacked" notification to be fired when attacking enemy structures. Fixed a bug causing the winter invasion announcement to always display "today is the day" when loading the game in winter. Fixed improved armor rack storage menu displaying more slots than it actually has. Fixed a bug where tasks preset loading would sometimes break the game. Fixed a bug where the game would not detect a local save as corrupted and automatically restore it to the last uploaded cloud version. Fixed EULA menu lag when scrolling. Fixed video settings appearing dirty when opening the settings menu. Fixed a bug where villagers would sometimes climb enemy towers to fight hostile vikings on top instead of destroying them. Fixed a bug where cooking house workers would get stuck and not deposit the last filler needed to complete the recipe. Foresters no longer get stuck trying to plant in non-empty holes. Fixed a rare case where villagers would not find Small Fir trees. Fixed a case where Kennel workers would go underground. Fixed a case where Vikings (sailors) would go home to resupply while on an expedition. Fixed some boots tasks not appearing in Clothes storage task list. Fixed a Firewood Storage furniture misconfiguration. Fixed some wall section highlighting/selection issues. Fixed the Hedge Wall not being repairable. Fixed the Fish Rack giving incorrect resources when dismantled. Fixed an issue where warehouse storages would not retain their tasks or storages after upgrading the warehouse in some scenarios. Fixed a rare deserialization (corruption) issue with old saves. Fixed an issue with the spawnpoint shipwreck flag. Fixed preset loading sometimes breaking the game. Fixed a bug causing the winter invasion announcement to always display "Today is the day" when loading the game in the winter. Fixed herbivore pets getting stuck trying to use gather interactions when finding food. Fixed warehouse workers taking items from the Pens without taking the outpost into account. Fixed Villagers not attacking Nidhogg. Fixed sled selection/highlighting. Fixed some issues with the Slambakur model used for the slaughtering interaction. Fixed the Wolfish model not displaying correctly. ASKA is also currently on sale for 40% off from today until 5th January!
game_id1898300
另外,看看这些雏鸟!

2025-12-18 18:01:39 发布在
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