
Hey everyone! Thanks for all of your continued feedback around Chapter 4 and the recent patches on social, Steam, and Discord! We have another patch here for you today, focusing mostly on bug fixes, visual glitches, and boss fight adjustments. PATCH NOTES: - Multiple levels split into smaller sub-levels to address overall game performance - Fixed several checkpoint issues - Addressed multiple collision issues where players could get stuck or moved out of bounds - [spoiler]Doey Boss Pit / Boss Fight[/spoiler]: – Fixed an issue where an invisible shield was preventing [spoiler]Doey's Dough Barrage attack[/spoiler] from reaching the player – Added additional effects to better highlight [spoiler]which of Doey's heads to target during the Tendril Grab attack[/spoiler] – Updated [spoiler]Doey's behavior when transitioning to ranged state with a canister lodged in his body[/spoiler] – Made [spoiler]Doey's burrow more obvious and showing its effect before he burrows out[/spoiler] – Addressed several issues that were preventing [spoiler]Doey from chasing the player in the pit[/spoiler] – Fixed an issue that could cause players to lose their right hand during the [spoiler]Doey Boss Fight[/spoiler] – Reduced the timer on LN2 depots after removing a canister – Tuning and balance pass for [spoiler]Doey[/spoiler] – Fixed an issue where [spoiler]Doey[/spoiler] started chasing the player while the loading screen was displayed – Adjusted the player crawl speed during the [spoiler]Doey chase sequence[/spoiler] - [spoiler]No Man's Land / Yarnaby Boss Fight[/spoiler]: – Fixed an issue where Yarnaby could potentially become stuck in hidey holes – Addressed an issue where Yarnaby would vent back to the top room when the player is in the main area – Fixed several issues where Yarnaby could grab players through walls – Made several updates to significantly increase the consistency of Yarnaby’s behavior across multiple plays: — Yarnaby will move to the search location in the conveyor section even if the player makes noise — Removed 3 AI vent locations from the level — Yarnaby is more consistently present around the player throughout the level, especially in the machine puzzle room — Yarnaby always travels to the bunker section after the player lowers the bridge – Further navmesh improvements for Yarnaby - Revised Yarnaby's death sequence - Doctor's Headquarters / Doctor's Boss Fight: – Further navmesh improvements for the Doctor's minions – Tuning and balance pass for the Doctor – Fixed an issue where the Doctor minions would stay active after defeating the Doctor Safe Haven: – Fixed an issue that was preventing players from pulling out the square piece from the generator – Gave Boogie Bot his controller – Added child photos to the Save Haven Shrine – Added a breathing shader to the critters in Save Haven — Fixed an issue where the Ollie VHS tape on was red instead of beige - Fixed a crash that occurred when attempting to retrieve the hand attached to the box after the Yarnaby chase - Fixed an issue where [spoiler]Doey[/spoiler] would not throw the lever off the tower if players had not entered the yard before the new objective appeared - Fixed an issue where Barry's cart can move off the pressure plate after activation and get stuck in Wasterwater Plant - Doctor's Domain – Fixed an issue where the plug started out stretched across the room and was unable to be grabbed – Fixed an issue where the plug can clip through the door and become inaccessible - Adjusted the hand magnets on gear receivers to make the gears more grabbable - Added colors to the poster for the pipe puzzle in the Foundation - Fixed an issue in the Foundation where the gas appeared to flow in the wrong direction - Fixed an issue that allowed players to bypass the critter attack in the Toy Graveyard - Fixed an issue in the Toy Graveyard where the critter on the truck would get stuck and do nothing - Added additional toy types to the critter attack in the Toy Graveyard - Tuning and balance pass for the Critter Horde in Prison Cell Blocks - Fixed an issue where Yarnaby would not stop clawing the vent in Containment Zone - Fixed an issue in Level 2 where the first note was not highlighted and could not be picked up when hitting 'E' - Fixed an issue where players cannot pick up the tape under the bed in Save Haven when hitting 'E' - Fixed an issue where players could not pick up the purple table in the Foundation when hitting 'E' - Fixed an issue where the Doctor's awakening VHS tape was not interactable when hitting 'E' - Fixed an issue with the key hanging in the cell in the Toy Graveyard was not interactable when hitting 'E' - Fixed an issue where the Doctor's subtitles disappear near the Vital Systems Room - Multiple fixes for assets popping in and out - Fixed several audio issues - Updated end of game credits
2025-03-06 23:29:12 发布在
Poppy Playtime
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