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如风:游侠指南(满月模式)

2026-02-14 16:00:25
发布在月圆之夜
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这是《月圆之夜》游侠(满月模式)的玩法指南,介绍了游侠的职业特性、战斗与非战斗技能,还详解了抽卡爆发、毒系、弃牌等多种卡组构筑思路,以及适配不同卡组的各类祝福,助力玩家用好游侠职业。

如何使用游侠:最佳卡组构建方法、使用与避免事项 基础信息 引用自描述:小红帽一直是唯一敢和猎人一起进入森林的女孩。随着时间的推移,她变得更加敏捷,从猎物身上获得了更多的金币。也许有一天,她会实现为外婆建造一座房子的梦想,不再受冻挨饿。 游侠是《月圆之夜》中的第二个职业。行动力是游侠拥有的丰富资源。此外,还有能使敌人中毒、让自己行动如风或弃置手牌造成毁灭性效果的卡牌。本指南将涵盖游侠可用的各种策略以及祝福,助其以精准射击洞穿敌人,或用致命毒药将其放倒。 注:本指南中的【日记模式】指此复选框,勾选后将激活游戏第二模式【小红帽日记】中的卡牌与怪物。

Character Abilities Out of Combat: Discovery Opens a chest. Cooldown of 4 combats. If you decline the card, the chest vanishes forever-- make sure you really don't want whatever's inside. Use on cooldown. In Combat 1: Afterimage Become immune to all damage. Lasts 1 turn. Cooldown of 2 combats. Use when the opponent is about to use a massive burst (such as Priest's Misfortune) or when you are near death. In Combat 2: Dexterity Gain 2 Action. Restore 3 health when you play an action card. Cooldown of 3 combats. A great ability for both survival and offensive purposes. Deck Archetypes A quick view of the various builds a Ranger can use. Level-up priorities: Equip Slots>Action>Cards>Gold=HP HAVE YOU DRAWN YOUR WHOLE DECK YET? The use of Action+1, Draw a Card cards to draw your whole deck, usually followed by a Backstab or Pursuit to deal high amounts of damage. Requires deck culling to be most effective. Changes in Diaries Mode: Nothing, really. Diaries Mode tends to do better with the deck below. RIDDLE WITH HOLES Very similar to the above deck, but uses equipments such as Longbow to deal plenty of 1-damage hits until the opponent is down. Bleeding is a great way to improve this deck's damage output. Changes in Diaries Mode: Sharp Blade from the Sealed Memories is a godsend, as is Secret Sabre. Dagger Master is great if you're running Longbows, which is made easier by Agile Shooting. SLOW, FUTILE STRUGGLE Poison cards, combined with Dodge cards, prevent your enemy from hitting you while you stack more poison on them. Changes in Diaries Mode: Nothing really changes. Ancient Magic Wand may be helpful for getting Counter cards, but that's about it. WHERE WE'RE GOING, WE DON'T NEED CARDS Many of the Ranger's cards have an additional caveat containing "If this card is discarded by other effects..." Lunacy, Spring Cleaning, and Bind Wounds abound for this deck. Changes in Diaries Mode: Nothing changes. ARCHAEOLOGICAL DIGDiaries Mode only. In Diaries Mode, the Ranger is given plenty of Action cards that allow her to obtain cards from every other class (except for Soul Hunter). The deck is comprised mostly of cards that generate more cards, and as such, you will need plenty of Action to play all of them. Also contained in this archetype are Be Learned and Amazing Antiques. Note that for the purposes of the deck, "this game" refers to the entire run, not to any specific fight. Note: Archaeological Tools is currently bugged. It will not cover the cost of a card properly, and will only sometimes make a card free. Blessings Blessings are an advantage you have over every enemy in the game. This will only detail blessings that the Ranger, or a few other classes, can learn. All-class blessings are usually good if nothing else applies to your deck. Note that many blessings are unlocked through Hard mode. Normal Blessings LIGHTNING REFLEXES Effect: When you dodge, deal 6 lightning damage. Explanation: Has the same effect as an Equipment, Smart Flying Knife. Usage: Only if you've got enough Dodge to go around. SECRET WEAPON Effect: When you draw the last card in your deck, deal damage equal to the number of cards you have. Explanation: This can trigger twice if Bind Wounds is used to discard and then draw the last cards in your deck after this has triggered once. Usage: Draw, Action+1 cards abound. CHEESE TRAP Effect: Your Equipment cards deal +1 damage. Explanation: Does not affect Poison Dagger. Usage: The Longbow, Wraith Blade, and Dorlach cards absolutely slap with this blessing. RALLY HORN Effect: When you use an Action card, use an Attack from your deck. Explanation: None needed. Usage: Can be good if you have a metric ton of Supports and Swift Strikes, or if you just want your Poisons to activate even when they're not in your hand. METEOR DARTS Effect: At the end of your turn, create Meteor Darts until your hand is full. Explanation: Meteor Darts deal 1 damage and give you +1 Action. Usage: Gives you more Action to work with. Can be quite good. Also, give them to the Tryst Man. The Beggar, on the other hand, will steal these. MAKE THE SAME Effect: Duplicate the first Action card you use each combat. Explanation: The copy is Temporary, and disappears after use. Usage: It depends on what your starting hand ends up being. WILD FIRE Effect: The Action cost of cards in your starting hand is reduced by 1. Explanation: None needed. Usage: Again, depends on the starting hand, but usually quite good for Ranger. HEMOSTATIC BANDAGE Effect: Heal 1 every time you use an action card. Explanation: None needed Usage: Not as useful as other potential blessings. SPIDER POISON Effect: Apply 2 Poison at the start of each turn. Explanation: 2 Poison will continue to build after each turn. Usage: Only with the Poison/Dodge decks, but very solid with those decks. ARCHAEOLOGICAL KNOWLEDGE Diaries only. Effect: At the start of each combat, gain a random treasure card. Explanation: "Treasure card" refers to antique cards such as Antique Cross. Usage: Archaeological Tools deck, not much else Rare Blessings FENCING Effect: Deal +1 damage. Explanation: None needed Usage: The "draw every card in your deck" deck greatly benefits from this, as do the Longbow, Wraith Blade, and Dorlach. TRAMPLE Effect: The first time you deal 10 or more damage, that damage is doubled. Explanation: None needed Usage: Will usually apply to Backstab, Pursuit, or a high amount of Poison damage. PREPAREDNESS Effect: Hand size +1, equipment slots +1. You discard every card in your hand at the end of your turn. Explanation: None needed. Usage: Discard decks love this. MAGIC LAMP Effect: When you draw a card from an empty deck, get a random temporary card. Explanation: None needed Usage: Can be fun, but usually less viable than other options. WEAPON MASTER Effect: +1 equipment slots, all equipped cards are copied into your deck at the start of a fight. Explanation: Yes, all of them. Usage: The +1 slot can be nice, but several Ranger decks rely on not having extra cards. DAGGER MASTER Diaries only Effect: When your equipments deal damage, deal 1 damage. Explanation: This is distinct from the effect of Cheese Trap/Fencing, as this is a separate attack that will (notably) trigger Bleeds. Usage: Longbow/Wraith Blade/Dorlach-based decks love this, especially with Bleeds. MYSTERIOUS BUSINESSMAN Diaries only. Effect: Get a random card from any class for each 7 cards you play. Explanation: The card cannot be a Soul Hunter card. Usage: Archaeological Tools deck Pandora's Box UNIDENTIFIED ANTIQUES Effect: Get a random Equipment card. Explanation: One that the Ranger can normally get. Usage: If you don't like the card you get, you can exit back to the main menu and the choice will be undone. The card will remain the same. PIGSKIN BACKPACK Effect: +2 equipment slots, -1 Action Explanation: None needed Usage: The Action tends to be a better choice for Ranger, but this isn't entirely unusable. BOOK OF WEAPONS Effect: +1 equipment slots, all monsters equip a Dirk. Explanation: None needed. Usage: The downside isn't too bad. Take this if the other blessing looks bad. TWO-BLADED SWORD Effect: Take and deal +1 damage. Explanation: None needed. Usage: A Dodge deck can get away with using this with little penalty, and the +1 damage is very nice for the "Draw All Cards" deck, as well as the aforementioned equipments. FORBIDDEN ENCHANTMENT Effect: +2 slots, draw 1 less card at the start of a combat. Explanation: None needed. Usage: Can mess with Wild Fire's effect, but otherwise the drawback isn't too bad. GO INTO HIDING Effect: Max hand size +1. You discard a card when you take damage on your enemy's turn. Explanation: None needed. Usage: Can be beneficial for a Discard Cards deck. Footnotes If you have any new archetypes, suggestions, or questions, feel free to comment below. You have my express permission to translate this guide. https://steamcommunity.com/sharedfiles/filedetails/?id=1895599034 https://steamcommunity.com/sharedfiles/filedetails/?id=1895661145

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