钓鱼点与概率 [更新至1.2.1版本]

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DYSMANTLE
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This guide contains all the fishing spot locations, and the probabilities about what you can catch at each location Info You can start fishing anywhere near the water, but there is some spots with better items, I will describe the spots types below and what they provide each. As of now there is no obtainable items in the game that grants fishing luck modifiers, but I included the probabilities calculation for it just in case. This guide contains all fishing spots and the catch probabilities in game as of v1.2.1 Spot Types Currently there is 11 spot types in the game There is a +-20% random modifier applied to the catch duration Any PlaceAttempts before depleting: 5 Catch Duration: 15 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Namazu 1 0.08% Zany Zander 18 1.45% Superior Salmon 25 2.01% Red Herring 300 24.12% Common Roach 800 64.31% Plant Matter 100 8.04% Common SpotAttempts before depleting: 8 Catch Duration: 11 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Superior Salmon 19 9.79% Red Herring 85 43.81% Common Roach 90 46.39% Good SpotAttempts before depleting: 10 Catch Duration: 10 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Zany Zander 20 12.12% Superior Salmon 30 18.18% Red Herring 65 39.39% Common Roach 50 30.30% Legendary SpotAttempts before depleting: 6 Catch Duration: 9 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Namazu 10 9.09% Zany Zander 50 45.45% Superior Salmon 50 45.45% Weird SpotAttempts before depleting: 8 Catch Duration: 10 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Hide 20 15.38% Bone 20 15.38% White Mushroom 20 15.38% Red Mushroom 20 15.38% Brown Mushroom 20 15.38% Meat 20 15.38% Rice 10 7.69% Toxic SpotAttempts before depleting: 6 Catch Duration: 10 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Namazu 1 1.04% Scrap Electronics 5 5.21% Iron 5 5.21% Scrap Wood 40 41.67% Bone 45 46.88% Mana SpotAttempts before depleting: 6 Catch Duration: 12 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Lobster 45 17.24% Mana Bead 5 1.92% Mana Chunk 1 0.38% Scrap Wood 30 11.49% Plant Matter 80 30.65% Common Roach 100 38.31% Legendary Mana SpotAttempts before depleting: 5 Catch Duration: 16 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Blue Eye Orb 1 0.99% Mana Chunk 5 4.95% Mana Shard 10 9.90% Mana Bead 50 49.50% Lobster 35 34.65% Underworld WaterAttempts before depleting: 5 Catch Duration: 15 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Namazu 1 0.08% Zany Zander 18 1.36% Superior Salmon 25 1.89% Lobster 80 6.04% Red Herring 300 22.66% Common Roach 800 60.42% Plant Matter 100 7.55% DLC's Spots Doomsday's Common SpotAttempts before depleting: 6 Catch Duration: 15 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Octopus 100 16.67% Superior Salmon 200 33.33% Red Herring 300 50.00% Doomsday's Good SpotAttempts before depleting: 8 Catch Duration: 12 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Zany Zander 25 9.09% Octopus 100 36.36% Red Herring 150 54.55% Doomsday's Legendary SpotAttempts before depleting: 9 Catch Duration: 9 seconds Items: Item Name Catch Probability Number Catch Probability with no modifiers Namazu 5 4.76% Zany Zander 50 47.62% Octopus 50 47.62% Probabilities How are Probabilities Calculated Sum all the probabilities in the list Generate a random number between 0 and the summed up value If there is a fishing luck modifier: Multiply the random number with (1 - fishing luck modifier percentage) The reward will be the last item in the list where the random number is smaller than the sum of items probabilities up to (and including) that item's probabilityNote: This means that having a fishing luck modifier will decrease the probability of the last item in the list, and increase the items' probabilities before it Probabilities Example for the Common Spot No fishing luck modifier [194 * (1 - 0.0)] Item Probability Superior Salmon 9.79% Red Herring 43.81% Common Roach 46.39% 20% fishing luck modifier [194 * (1 - 0.20)] Item Probability Superior Salmon 12.24% Red Herring 54.77% Common Roach 32.99% Locations To see the fishing spots, please refer to my other guide point of interest guide Or please refer to my DYSMANTLE interactive map[ogmods.github.io]