
一份关于全单位模组的详细数据生成指南。 美军 阵营概述

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指挥官改动

HQ - Barracks AbilitiesTransfer Orders | Free Orders a selected squad or vehicle to withdraw from the map and return to the rear. UpgradesLend-Lease Act | 25 fuel and 80 munitions Your allied factions share weapons and various units. You can now buy weapons at the weapon racks from your allies and call-in reinforcements to the battlefield. (US forces, British forces and Soviets only) Weapon Rack Unlock | 150 manpower and 15 fuel Unlocks the M9 Bazooka and the M1918A2 Browning Automatic Rifle (BAR) at the Weapon Rack. Increases infantry firepower. Can be selected by any infantry unit. M1919A6 Browning LMG Rack | 80 manpower and 5 fuel Provides access to the M1919A6 Browning LMG at the base. Pick up weapons from the Weapon Rack in the base. Grenade Package | 125 manpower and 15 fuel Unlock Mk. 2 'Pineapple' fragmentation grenades, Incendiary Grenades and M23 Smoke Screen Grenades. Improves the effectiveness of Riflemen against infantry. Riflemen Fieldcraft Training | 80 manpower and 10 fuel Allows Riflemen squads to fire flares to reveal the target area. Riflemen can use "Fire Up!" which increases their movement speed for a period of time. Riflemen Field Defenses | 80 manpower and 50 munitions Riflemen are trained to build Sandbags and Mines. Forward Observers allows Riflemen to see further while in cover or garrisoned. Infantry RiflemenEquipped with Garands, effective against infantry at medium range. Can be upgraded with Carbines. Squadsize: 5 and Population: 7 Cost: 280 manpower Reinforce Cost: 28 manpower Build time: 27 seconds Hit points: 80 Armor: 1 Received accuracy: 0.95 Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 580xp 'Mk 2 Frag Grenade' munitions cost: -5 All grenades recharge time: -25% Vet 2, 1160xp Cooldown: -20% Received accuracy: -23% Vet 3, 2320xp Accuracy: +30% All grenades cast range: +25% Abilities (Passive) Forward Observers Riflemen squads now see further while in cover or garrisoned. Sight range: +7 Anti Tank Rifle Grenade | 25 munitions Rifleman will launch an M9A1 Anti-Tank grenade at a vehicle using an M7 Launcher. Damage: 100 Penetration: 100 Trigger engine damage critical Fire Up! | 10 munitions | 8s Squad will move at maximum speed for a period of time, but will suffer from an exhaustion phase for a few seconds. Max speed +50% Flare | 35 munitions A slow-falling parachute flare reveals the target area. Mk 2 Frag Grenade | 30 munitions Standard issue Mk 2 fragmentation grenade often referred to as the "pineapple" grenade can kill or injure infantry in a 4m radius. AOE radius: 4m Damage: 80 Penetration: 25 Upgrades Attach Medic | 40 manpower Unlocks '(Passive) Field Medkit' Received accuracy: -10% Squad size: +1 Attach Sergeant | 40 manpower Reload time: -10% Squad size: +1 3x M1 Carbines | 45 munitions Infantry becomes more effective at close range, less effective at long range. Defenses Fighting Position, Sandbags, M5 Mines Rear Echelon TroopsEquipped with Carbines, but has limited combat capability. Can be upgraded with a Minesweeper and a Flamethrower or Rifle Grenade Launcher. Squadsize: 4 and Population: 5 Cost: 200 manpower Reinforce Cost: 25 manpower Build time: 22 seconds Hit points: 80 Armor: 1 Received accuracy: 1 Sight range: 35 Capture rate: 1 De-capture rate: 1 Repair speed: 1.6 Vet 1, 380xp Accuracy: +20% Vet 2, 760xp Repair speed: +0.5 Cooldown: -20% Received accuracy: -23% Vet 3, 1520xp Squad size: +1 Abilities M23 Smoke Screen Grenade | 15 munitions Fires a rifle grenade smoke round that creates a line of smoke in the targeted direction. Any vehicles hit by the grenade will be temporarily blinded and slowed. Repair | Free Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge. Volley Fire | 20 munitions | 15s Rear Echelon Troops lay down a volume of fire with their rapid-firing carbines. While active, the targeted squad slowly becomes suppressed. Accuracy: -50% Max speed: -50% Received accuracy: +15% Weapon suppression: +0.01 Wire Cutters | Free | 5s Wire Cutters are used to cut through barbed wire fences or barbed wire fields. Upgrades Attach Medic | 40 manpower Unlocks '(Passive) Field Medkit' Received accuracy: -10% Squad size: +1 Attach Sergeant | 40 manpower Reload time: -10% Squad size: +1 Hazard Removal Package | 30 munitions Unlocks 'Wire Cutters' Mine detection radius: +25 M2 Flamethrower | 60 munitions Improves anti-infantry capability with area-effect weapon. Rifle Grenade Launcher | 60 munitions Improves anti-infantry capability with ranged area-effect weapon. Structures Airborne Support Center | 180 manpower Radar Post | 210 manpower and 50 fuel Munitions Cache | 250 manpower Fuel Cache | 250 manpower Defenses Fighting Position | 125 manpower Machine Gun Emplacement | 150 manpower and 60 munitions Wooden Bunker | 70 manpower Watchtower | 150 manpower Slit Trench | Free Field Hospital | 200 manpower Anti-Tank Position | 270 manpower and 20 fuel M4A3 Sherman Crocodile | 380 manpower and 40 fuel Other: Sandbags, Razor Wire, Tank Trap, M7 Light Anti-Vehicle Mines, M5 Mines MedicsEquipped with Pistols. Can be upgraded with Combat Medic Equipment. Squadsize: 3 and Population: 4 Cost: 180 manpower Reinforce Cost: 30 manpower Build time: 24 seconds Hit points: 80 Armor: 1 Received accuracy: 1 Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 340xp 'Smoke Grenade' recharge time: -25% 'Sprint' recharge time: -25% Vet 2, 680xp Received accuracy: -20% Vet 3, 1360xp Distribute Medical Supplies heal rate: +67% Abilities (Toggle) Distribute Medical Supplies The Medic squad will heal themselves and nearby friendly troops, if they are out of combat. Smoke Grenade | 15 munitions Throw a small smoke grenade at a target location. Sprint | 10 munitions | 8s The unit will move very quickly for a short period of time. Weapons cannot be fired while moving. Max speed +50% Upgrades Combat Medic Equipment | 30 munitions Unlocks 'Smoke Grenade' M2 60mm Mortar TeamEffective against static infantry and structures. Squadsize: 4 and Population: 6 Cost: 220 manpower Reinforce Cost: 20 manpower Build time: 25 seconds Crew, Hit points: 80 Armor: 1 Received accuracy: 1.25 Main gun, Damage: 80 Penetration (near/mid/far): 20/20/20 Range: 80 Reload time: 10.0 seconds Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 480xp Unlocks 'Smoke Barrage' Vet 2, 960xp All barrages recharge time: -40% Weapon scatter: -20% Vet 3, 1920xp All barrages cast range: +33% Weapon range: +33% Abilities Mortar Barrage | Free The M2 60mm Mortar Squad will fire a small barrage of mortar rounds into the targeted area. Smoke Barrage | Free | Vet 1 Fires a small number of smoke mortar bombs into the target area. Upgrades Attach Medic | 40 manpower Unlocks '(Passive) Field Medkit' Received accuracy: -10% Squad size: +1 Tank CrewWeak support infantry. Good for crewing vehicles and emergency battlefield repairs. Squadsize: 4 and Population: 9 Cost: 140 manpower Reinforce Cost: 17 manpower Build time: 20 seconds Hit points: 80 Armor: 1 Received accuracy: 1 Sight range: 35 Capture rate: 1 De-capture rate: 1 Repair speed: 1.3 Vet 1, 650xp Unlocks 'Repair Critical' Vet 2, 1300xp Repair speed: +0.5 Vet 3, 2600xp Received accuracy: -29% Abilities Repair | Free Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge. Repair Critical | 25 munitions | Vet 1 The squad can quickly repair one critical and a small amount of damage on a vehicle. Upgrades Attach Medic | 40 manpower Unlocks '(Passive) Field Medkit' Received accuracy: -10% Squad size: +1 Vehicles WC51 Military Truck w/ .30 cal HMGTransports a single infantry squad. Can capture territory. Population: 3 Cost: 200 manpower and 10 fuel Build time: 25 seconds Hit points: 240 Armor: 4 Rear armor: 2.5 Received accuracy: 14 Sight range: 45 Capture rate: 1.15 De-capture rate: 1.15 Vet 1, 300xp Unlocks 'Step On It!' Vet 2, 600xp Ac/Deceleration: +25% Max speed: +20% Rotation speed: +20% Vet 3, 1200xp Accuracy: +30% Burst duration: +20% Abilities (Passive) Stealth Detection Special training allows this unit to detect hidden enemies at greater distance than usual. Camouflage detection radius: +15 Mark Target | 40 munitions | 30s A vehicle will be marked by the WC 51 crew, increasing its vulnerability to damage. A plane will also fly overhead to keep track of the vehicle. Is visible in the FOW Armor: -25% Received accuracy: +25% Step On It! | Free | 20s | Vet 1 Unit moves faster, but can't fire. Ac/Deceleration: +50% Max speed: +75% WC51 Military Transport TruckTransports a single infantry squad. Can be upgraded with a .50 cal HMG, capable of suppressing groups of infantry. Can capture territory. Population: 3 Cost: 200 manpower and 5 fuel Build time: 25 seconds Hit points: 240 Armor: 4 Rear armor: 2.5 Received accuracy: 14 Sight range: 45 Capture rate: 1.15 De-capture rate: 1.15 Vet 1, 300xp Unlocks 'Detection' Unlocks 'Step On It!' Vet 2, 600xp Ac/Deceleration: +25% Max speed: +20% Rotation speed: +20% Vet 3, 1200xp Accuracy: +30% Burst duration: +20% Abilities (Passive) Stealth Detection Special training allows this unit to detect hidden enemies at greater distance than usual. Camouflage detection radius: +15 Suppressing Fire | 10 munitions | 30s The .50 cal gunner will fire blindly on the target, suppressing infantry in the area. The MG can fire on the move. Accuracy: -20% Burst duration: +25% Weapon suppression: +0.00020 (Toggle) Detection | Vet 1 Enemy units, even while camouflaged, are visible on the mini-map. Camouflage detection radius: +5 Max speed: -50% Step On It! | Free | 20s | Vet 1 Unit moves faster, but can't fire. Ac/Deceleration: +50% Max speed: +75% Upgrades Mount .50 cal HMG | 60 munitions Can no longer transport soldiers Unlocks 'Suppressing Fire' Acceleration: -16% Deceleration: -7% Max speed: -0.4 WC54 ¾ Ton AmbulanceSupplies medical aid in the field and reinforces troops when not moving and in owned territory that's in supply and not in conflict. Population: 2 Cost: 250 manpower and 10 fuel Build time: 30 seconds Hit points: 160 Armor: 5 Rear armor: 2.5 Received accuracy: 14 Sight range: 35 Abilities (Toggle) Distribute Medical Supplies Ambulance crew distributes medical supplies to nearby squads, allowing them to heal themselves. T1 - Platoon Command Post UpgradesActivate Platoon Command Post | 280 manpower and 30 fuel Activates the Platoon Command Post and calls-in a Lieutenant command squad that can be upgraded with a Bazooka. Command Post Unlock. Unlock Mechanized Platoon Command Post | 80 manpower and 35 fuel Mechanized units at the Platoon Command Post are made available. Unlocks several stronger units and mechanized vehicles. Infantry LieutenantEquipped with Garands and one Thompson, effective against infantry at medium range. Can be upgraded with a Bazooka. Squadsize: 5 and Population: 8 Cost: 280 manpower Reinforce Cost: 28 manpower Build time: 27 seconds Hit points: 80 Armor: 1 Received accuracy: 1 Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 680xp Unlocks 'Focus Fire' Vet 2, 1360xp Cooldown: -15% Received accuracy: -29% Reload time: -15% Vet 3, 2720xp While out of combat the squad can move faster Accuracy: +30% Abilities Halt Retreat | 30 munitions The officer will halt the retreat of squads under his command. M23 Smoke Screen Grenade | 15 munitions Fires a rifle grenade smoke round that creates a line of smoke in the targeted direction. Any vehicles hit by the grenade will be temporarily blinded and slowed. Mk 2 Frag Grenade | 30 munitions Standard issue Mk 2 fragmentation grenade often referred to as the "pineapple" grenade can kill or injure infantry in a 4m radius. AOE radius: 4m Damage: 80 Penetration: 25 Focus Fire | 15 munitions | 15s | Vet 1 The Lieutenant orders nearby units to focus their fire, increasing the accuracy and damage. Aura, Allied infantry within 15 radius Accuracy: +15% Damage: +10% Upgrades M9 Bazooka | 50 munitions Increases anti-vehicle firepower. M2HB .50 cal Machine Gun TeamEffective against massed infantry and light vehicles, but must be properly positioned. Squadsize: 4 and Population: 7 Cost: 280 manpower Reinforce Cost: 24 manpower Build time: 38 seconds Crew, Hit points: 80 Armor: 1 Received accuracy: 1.25 Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 540xp Unlocks 'Sprint' Weapon suppression: +10% Vet 2, 1080xp Horizontal speed weapon: +40% Setup time: -55% Vet 3, 2160xp Accuracy: +20% Rate of fire: +20% Reload time: -40% Abilities Load Armor Piercing Rounds | 15 munitions | 30s Crew switches to armor-piercing ammunition for better armor penetration and damage. Damage: +25% Penetration: +10 Reload time: -50% Sprint | 10 munitions | 10s | Vet 1 Squad will move at maximum speed. Ac/Deceleration: +100% Max speed: +50% Upgrades Attach Medic | 40 manpower Unlocks '(Passive) Field Medkit' Received accuracy: -10% Squad size: +1 M1 81mm Mortar TeamEffective against static infantry and structures. Squadsize: 4 and Population: 6 Cost: 240 manpower Reinforce Cost: 20 manpower Build time: 30 seconds Crew, Hit points: 80 Armor: 1 Received accuracy: 1.25 Main gun, Damage: 80 Penetration (near/mid/far): 35/35/35 Range: 80 Reload time: 9.4 seconds Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 480xp Unlocks 'White Phosphorous Barrage' Vet 2, 960xp All barrages recharge time: -40% Weapon scatter: -20% Vet 3, 1920xp All barrages cast range: +33% Weapon range: +33% Abilities Mortar Barrage | Free The M1 81mm Mortar Squad will fire a small barrage of mortar rounds into the targeted area. White Phosphorous Barrage | 25 munitions | Vet 1 The Mortar crew will fire a small barrage of M57 White Phosphorous shells at a location. Upgrades Attach Medic | 40 manpower Unlocks '(Passive) Field Medkit' Received accuracy: -10% Squad size: +1 Designated MarksmanEquipped with a Springfield sniper rifle, effective against infantry and support weapons. Weak to light vehicles. Squadsize: 1 and Population: 9 Cost: 340 manpower Build time: 36 seconds Hit points: 82 Armor: 1 Received accuracy: 1.15 Sight range: 40 Capture rate: 1 De-capture rate: 1 Vet 1, 720xp Unlocks 'Hunker Down!' Received accuracy: -22% Vet 2, 1440xp Cooldown: -20% Reload time: -20% Sight range: +10 Vet 3, 2880xp Unlocks '(Passive) Field Medkit' Cooldown: -30% Reload time: -30% Abilities (Passive) Camouflage Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover. (Toggle) Sniper Prone Using a prone position, the squad is able to crawl while being camouflaged while not in cover. Camouflage enabled Max speed -50% Setup Beacon | 100 manpower | 6s The squad will plant a hidden Beacon at the target location. This Beacon will reveal nearby enemy units on the mini-map, improve the accuracy of paradrops in the area, and allow Paratroopers to paradrop-reinforce when nearby. Setup Tent | 50 manpower | 6s The sniper will plant a hidden tent at the target location. Sniper can hide inside to recover. (Toggle) Hunker Down! | Vet 1 Orders troops to Hunker Down! Increasing their sight range and reducing incoming damage they receive, but immobilizing them until they're ordered to Get Up! Received damage: -30% Sight range: +7 Cavalry RiflemenEquipped with M3 Grease Guns and Thompsons, effective against infantry at close range. Can be upgraded with two additional Thompsons. Squadsize: 5 and Population: 7 Cost: 280 manpower Reinforce Cost: 28 manpower Build time: 27 seconds Hit points: 80 Armor: 1 Received accuracy: 1 Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 620xp All abilities recharge time: -25% Vet 2, 1240xp Cooldown: -20% Received accuracy: -20% Vet 3, 2480xp 'M18 Smoke Grenade' cast range: +25% Accuracy: +25% Received accuracy: -8% Abilities Anti-Vehicle Satchel Charge | 45 munitions A heavy satchel charge will be tossed onto the target vehicle in an attempt to disable or destroy it. AOE radius: 5m Damage: 340 Penetration: 1000 Trigger engine damage critical Fire Superiority | 25 munitions | 11s A hail of bullets will force enemy infantry to seek cover, reducing their accuracy and slowing their movement Executor: Accuracy: -90% Burst duration: +20% Cooldown: -90% Reload time: -75% Target: Accuracy: -55% Max speed -50% Incendiary Grenade | 25 munitions A makeshift incendiary device that can set enemy infantry alight. AOE radius: 4m Applies damage over time Trigger fire critical M18 Smoke Grenade | 15 munitions The M18 smoke grenade discharges a smoke cloud, blocking the vision in the area. Upgrades Attach Sergeant | 40 manpower Reload time: -10% Squad size: +1 2x Thompson Submachine Guns | 50 munitions Submachine guns increase short-range combat effectiveness. Defenses Fighting Position, Sandbags, M5 Mines Vehicles M20 Utility CarEffective reconnaissance vehicle against infantry, sniper teams and infantry support weapons. Population: 4 Cost: 240 manpower and 20 fuel Build time: 30 seconds Hit points: 240 Armor: 11 Rear armor: 5.5 Received accuracy: 16 Sight range: 50 Vet 1, 500xp Accuracy: +10% Sight range: +10 Vet 2, 1000xp Ac/Deceleration: +30% Accuracy: +15% Max speed: +20% Rotation speed: +20% Vet 3, 2000xp 'Plant M6 Anti-Tank Mines' duration time: -40% Accuracy: +15% Camouflage detection radius: +5 Penetration: +50% Weapon range: +5 Abilities (Passive) Stealth Detection Special training allows this unit to detect hidden enemies at greater distance than usual. Camouflage detection radius: +15 M2 Smoke Pots | 30 munitions | 8s Use equipped smoke dischargers to block the enemy's line of sight. Plant M6 Anti-Tank Mines | 60 munitions | 13s Plant a small series of M6 Anti-Tank Mines at the target location. Upgrades Armored Skirts | 40 munitions Armor: +4 Health: +80 M3 Half-trackCan transport and reinforce infantry. Troops can fire out of the M3. Can drop weapons on the ground. Population: 5 Cost: 200 manpower and 25 fuel Build time: 30 seconds Hit points: 320 Armor: 8 Rear armor: 4 Received accuracy: 18 Sight range: 35 Vet 1, 540xp Unlocks 'Step On It!' Accuracy: +20% Damage: +10% Vet 2, 1080xp Max speed: +20% Reinforce radius: +20% Vet 3, 2160xp Reinforce radius: +20% Sight range: +10 Abilities Deploy M1918A2 BAR | 60 munitions | 4s Places a BAR on the ground at the target location, for infantry units to pick up. Deploy M1919A6 LMG | 70 munitions | 4s Places a M1919A6 LMG on the ground at the target location, for infantry units to pick up. Deploy M9 Bazooka | 50 munitions | 4s Places a M9 Bazooka on the ground at the target location, for infantry units to pick up. Step On It! | Free | 20s | Vet 1 Unit moves faster, but can't fire. Ac/Deceleration: +50% Max speed: +75% M21 Mortar Half-trackEffective against light static targets and concentrations of infantry. Population: 6 Cost: 200 manpower and 30 fuel Build time: 40 seconds Hit points: 240 Armor: 8 Rear armor: 4 Received accuracy: 18 Main gun, Damage: 80 Penetration (near/mid/far): 35/35/35 Range: 80 Reload time: 9.4 seconds Sight range: 35 Vet 1, 800xp Unlocks 'M56 Delayed Fuse HE Barrage' Vet 2, 1600xp All barrages recharge time: -40% Weapon scatter: -20% Vet 3, 3200xp All barrages cast range: +33% Abilities Mortar Barrage | Free The M21 Half-track will barrage the targeted area with six high-explosive mortar rounds. Smoke Barrage | Free Fires three 8cm smoke mortar bombs into the target area. White Phosphorous Barrage | 25 munitions The M21 Half-track will barrage the targeted area with M57 white phosphorous mortar rounds. M56 Delayed Fuse HE Barrage | 25 munitions | Vet 1 Fires the M56 heavy high-explosive rounds that detonate shortly after impacting the ground. M15A1 AA Half-trackEffective against infantry and aircraft. The gun faces to the rear. Population: 6 Cost: 310 manpower and 50 fuel Build time: 40 seconds Hit points: 320 Armor: 15 Rear armor: 10.5 Received accuracy: 20 Sight range: 35 Vet 1, 870xp Ac/Deceleration: +15% Accuracy: +10% Vet 2, 1740xp Ac/Deceleration: +30% Accuracy: +15% Max speed: +20% Rotation speed: +20% Vet 3, 3480xp Accuracy: +30% Health: +40 Penetration: +30% M5A1 StuartEffective against infantry and light vehicles. Population: 6 Cost: 270 manpower and 70 fuel Build time: 45 seconds Hit points: 400 Armor: 80 Rear armor: 50 Received accuracy: 19 Main gun, Damage: 80 Penetration (near/mid/far): 75/60/55 Range: 40 Reload time: 3.7 seconds Sight range: 35 Vet 1, 870xp Sight range: +10 Vet 2, 1740xp Accuracy: +20% Reload time: -20% Vet 3, 3480xp Ac/Deceleration: +20% Max speed: +20% Rotation speed: +20% Sight range: +5 Abilities Crippling Shot | 45 munitions Fires a well-aimed shot into the engine or transmission to impair mobility of the target. Damage: 40 Penetration (near/mid/far): 0/0/0 Trigger engine burning critical Shell Shock | 45 munitions | 6s The Stuart will rapidly fire the 37mm at weakpoints in hostile vehicles to impair targeting and sight. Change main gun, Damage: 40 Penetration (near/mid/far): 60/45/40 Range: 40 Reload time: 1.8 seconds Trigger vision blocked critical T2 - Company Command Post UpgradesActivate Company Command Post | 280 manpower and 30 fuel Activates the Company Command Post and calls-in a Captain command squad that can be upgraded with a Browning Automatic Rifle. Command Post Unlock. Unlock Mechanized Company Command Post | 80 manpower and 35 fuel Mechanized units at the Company Command Post are made available. Unlocks several stronger units and mechanized vehicles. Infantry CaptainEquipped with Garands and one Thompson, effective against infantry at medium range. Can be upgraded with a BAR. Squadsize: 5 and Population: 8 Cost: 280 manpower Reinforce Cost: 28 manpower Build time: 27 seconds Hit points: 80 Armor: 1 Received accuracy: 1 Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 640xp Unlocks 'On Me!' Vet 2, 1280xp Cooldown: -15% Received accuracy: -29% Reload time: -15% Vet 3, 2560xp While out of combat the squad can move faster Accuracy: +30% Abilities Halt Retreat | 30 munitions The officer will halt the retreat of squads under his command. M23 Smoke Screen Grenade | 15 munitions Fires a rifle grenade smoke round that creates a line of smoke in the targeted direction. Any vehicles hit by the grenade will be temporarily blinded and slowed. Supervise | Free Captain can Supervise any own Command Post structure, decreasing the production time of any ordered unit. Production speed: +300% On Me! | Free | 8s | Vet 1 Nearby infantry, even if suppressed, will rally on the Captain. The rallying troops with briefly get an increase to weapon damage as well as defensive positioning. Accuracy: +20% Received accuracy: -20% Squad is no longer suppressed Upgrades M1918A2 Browning Automatic Rifle | 60 munitions Excellent fire support. Fires on the move. PathfindersEquipped with Carbines and two scoped Garands, effective against infantry at long range. The squad has a large sight range. Can camouflage in cover. Squadsize: 4 and Population: 7 Cost: 290 manpower Reinforce Cost: 30 manpower Build time: 26 seconds Hit points: 80 Armor: 1 Received accuracy: 0.9 Sight range: 45 Capture rate: 1 De-capture rate: 1 Vet 1, 520xp Unlocks 'Hunker Down!' Sight range: +5 Vet 2, 1040xp Cooldown: -20% Received accuracy: -29% Vet 3, 2080xp Camouflage stays when moving in cover Accuracy: +25% Weapon range: +5 Abilities (Passive) Ambush Camouflage Squad in cover will camouflage themselves from their enemies while standing still. Assassinate | 30 munitions Orders the Pathfinders to eliminate an individual unit at long range. Paradrop WC51 and Crew | 200 manpower and 10 fuel | 22s A WC51 can be paradropped into the battlefield. The WC51 Military Truck is a light vehicle with a mounted .30 cal and capable of transporting a single squad of troops. Setup Beacon | 100 manpower | 6s The squad will plant a hidden Beacon at the target location. This Beacon will reveal nearby enemy units on the mini-map, improve the accuracy of paradrops in the area, and allow Paratroopers to paradrop-reinforce when nearby. (Toggle) Hunker Down! | Vet 1 Orders troops to Hunker Down! Increasing their sight range and reducing incoming damage they receive, but immobilizing them until they're ordered to Get Up! Received damage: -30% Sight range: +7 Assault EngineersEquipped with M3 Grease Guns, effective against infantry at close range. Can be upgraded with a Minesweeper, Flamethrower and Demolition Package. Squadsize: 5 and Population: 7 Cost: 280 manpower Reinforce Cost: 28 manpower Build time: 27 seconds Hit points: 80 Armor: 1 Received accuracy: 0.9 Sight range: 35 Capture rate: 1 De-capture rate: 1 Repair speed: 1.6 Vet 1, 560xp Unlocks 'Repair Critical' Vet 2, 1120xp Repair speed: +0.5 Construction rate: +30% Cooldown: -25% Received accuracy: -20% Vet 3, 2240xp Accuracy: +30% Abilities Demolition Charge | 90 munitions | 10s Plants a powerful explosive charge capable of destroying structures, killing enemies, and punching holes in ice. Destroy Cover | Free The engineers plant a small timed demo charge at the target location, which can destroy cover, fences and other weak objects. Repair | Free Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge. Wire Cutters | Free | 5s Wire Cutters are used to cut through barbed wire fences or barbed wire fields. Repair Critical | 25 munitions | Vet 1 The squad can quickly repair one critical and a small amount of damage on a vehicle. Upgrades Demolition Package | 25 munitions Unlocks 'Demolition Charge' Unlocks 'Destroy Cover' Attach Sergeant | 40 manpower Reload time: -10% Squad size: +1 M2 Flamethrower | 60 munitions Improves anti-infantry capability with area-effect weapon. Minesweeper | 30 munitions Mine detection radius: +25 Structures Airborne Support Center | 180 manpower Radar Post | 210 manpower and 50 fuel Munitions Cache | 250 manpower Fuel Cache | 250 manpower Defenses Fighting Position | 125 manpower Machine Gun Emplacement | 150 manpower and 60 munitions Wooden Bunker | 70 manpower Watchtower | 150 manpower Slit Trench | Free Field Hospital | 200 manpower Anti-Tank Position | 270 manpower and 20 fuel M4A3 Sherman Crocodile | 380 manpower and 40 fuel Other: Sandbags, Razor Wire, Tank Trap, M7 Light Anti-Vehicle Mines, M5 Mines RangersEquipped with Garands, effective against infantry at medium/long range. Can fire LMG's on the move. Can be upgraded with Bazooka's or Thompsons. Squadsize: 5 and Population: 9 Cost: 350 manpower Reinforce Cost: 32 manpower Build time: 32 seconds Hit points: 80 Armor: 1 Received accuracy: 0.85 Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 680xp ''Cooked' Mk 2 Frag Grenade' recharge time: -25% Vet 2, 1360xp Cooldown: -20% Received accuracy: -23% Vet 3, 2720xp Unlocks '(Passive) Field Medkit' ''Cooked' Mk 2 Frag Grenade' cast range: +25% Accuracy: +20% Abilities 'Cooked' Mk 2 Frag Grenade | 35 munitions 'Cooked' Mk 2 'pineapple' grenade, allowing the grenade to explode quickly on the target. AOE radius: 4m Damage: 80 Penetration: 25 (Toggle) Put Away Anti-Tank Weapon Anti-Tank weapons are effective against vehicles and structures, but are not very effective against infantry. Putting away anti-tank weapons while facing infantry will increase the effectiveness of the squad. Limited Demolitions Charges | 60 munitions | 10s The rangers carry a limited number of demolitions charges, each ranger squad can only carry three that cannot be replenished. M18 Smoke Grenade | 15 munitions The M18 smoke grenade discharges a smoke cloud, blocking the vision in the area. Sprint | 10 munitions | 5s Rangers will sprint for a short duration. Max speed +50% Upgrades Attach Sergeant | 40 manpower Reload time: -10% Squad size: +1 2x M9 Bazooka | 100 munitions Improves anti-vehicle capability. 4x Thompson Submachine Guns | 90 munitions Submachine guns increase short-range combat effectiveness. Team weapons and Vehicles M3A1 Scout CarGarrisoned troops can fire out of the Scout Car. Can be upgraded to a Command or Reconnaissance variant. Population: 3 Cost: 190 manpower and 15 fuel Build time: 25 seconds Hit points: 240 Armor: 4.5 Rear armor: 3 Received accuracy: 16 Sight range: 50 Capture rate: 1.15 De-capture rate: 1.15 Vet 1, 460xp Unlocks 'Medical Supplies' Vet 2, 920xp Can capture territory Ac/Deceleration: +20% Accuracy: +30% Max speed: +20% Vet 3, 1840xp Ac/Deceleration: +20% Accuracy: +20% Rotation speed: +20% Abilities (Passive) Stealth Detection Special training allows this unit to detect hidden enemies at greater distance than usual. Camouflage detection radius: +15 Rapid Barrage | 50 munitions Call-in a favor from nearby artillery commanders for a rapid barrage on the target location Vehicle Detection | 15 munitions | 30s The Scour Car is able to detect enemy vehicles through recognition of their specific noise signatures. Medical Supplies | 15 munitions | 4s | Vet 1 One box of Medical Supplies is dropped for infantry to pick up. Upgrades Command variant | 45 munitions Unlocks 'Rapid Barrage' Armor: +2 Health: +80 Reconnaissance variant | 45 munitions Unlocks 'Vehicle Detection' Max speed: +10% Sight range: +10 M1 57mm Anti-Tank GunEffective against all armored targets. Squadsize: 4 and Population: 7 Cost: 270 manpower Reinforce Cost: 24 manpower Build time: 32 seconds Crew, Hit points: 80 Armor: 1 Received accuracy: 1 Main gun, Damage: 160 Penetration (near/mid/far): 150/140/130 Range: 60 Reload time: 4.0 seconds Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 1080xp Unlocks 'Take Aim!' Vet 2, 2160xp Accuracy: +20% Reload time: -15% Rotation speed: +20% Vet 3, 4320xp Penetration: +30% Reload time: -10% Abilities Fire Armor-Piercing Discarding-Sabot Rounds | 30 munitions | 30s Crew switches to British supplied high-velocity tungsten rounds for better armor penetration. Penetration: +50% Take Aim! | 30 munitions | 20s | Vet 1 Increases weapon range, limits sight to firing cone. Sight cone angle: -82.5% Sight range: +75% Weapon range: +10 Upgrades Attach Medic | 40 manpower Unlocks '(Passive) Field Medkit' Received accuracy: -10% Squad size: +1 M1 75mm Pack HowitzerEffective against static infantry, light targets and structures. Squadsize: 5 and Population: 8 Cost: 340 manpower Reinforce Cost: 24 manpower Build time: 42 seconds Crew, Hit points: 80 Armor: 1 Received accuracy: 1.25 Main gun, Damage: 80 Penetration (near/mid/far): 85/85/85 Range: 80 Reload time: 9.5 seconds Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 980xp Unlocks 'White Phosphorous Barrage' Vet 2, 1960xp Unlocks 'High Explosive Anti-Tank (HEAT) Barrage' Vet 3, 3920xp All barrages cast range: +33% All barrages recharge time: -30% Abilities High Explosive Barrage | Free The M1 Pack Howitzer crew will fire a small barrage of M48 high-explosive shells at a location. White Phosphorous Barrage | 25 munitions | Vet 1 The Pack Howitzer crew will fire a small barrage of M64 White Phosphorous shells at a location. High Explosive Anti-Tank (HEAT) Barrage | Free | Vet 2 The Pack Howitzer crew will fire M66 high-explosive anti-tank (HEAT) shells at a location. Upgrades Attach Medic | 40 manpower Unlocks '(Passive) Field Medkit' Received accuracy: -10% Squad size: +1 Salvage TruckGains veterancy by salvaging wrecks. Cannot transport and reinforce infantry squads! Population: 5 Cost: 180 manpower and 15 fuel Build time: 30 seconds Hit points: 240 Armor: 8 Rear armor: 4 Received accuracy: 18 Sight range: 35 Vet 1, 540xp Salvage Operations provides more resources Vet 2, 1080xp Area Repair range: +25% Salvage Operations range: +25% Vet 3, 2160xp Received damage: -40% while Salvage Operations is active Abilities (Toggle) Area Repair Distributes supplies to damaged vehicles in the surrounding area, allowing them to repair themselves. The M3 Halftrack can't be moved and can't fire while the ability is active. Salvage Operations | Free | 12s Immobilizes the vehicle and salvages all nearby wrecks. M16 Half-TrackEffective against infantry and aircraft. Population: 5 Cost: 300 manpower and 40 fuel Build time: 30 seconds Hit points: 320 Armor: 24 Rear armor: 16 Received accuracy: 20 Sight range: 35 Vet 1, 540xp Unlocks 'Overdrive' Vet 2, 1080xp Ac/Deceleration: +20% Accuracy: +15% Max speed: +20% Rotation speed: +20% Vet 3, 2160xp Accuracy: +10% Sight range: +5 Abilities Overdrive | 10 munitions | 20s | Vet 1 The crew pushes the vehicle’s capabilities to its limits, increasing maneuverability and decreasing the chance to be hit by incoming fire. Acceleration: +60% Received accuracy: -25% M8 GreyhoundEffective reconnaissance vehicle against light vehicles. Can be upgraded with a .50 cal HMG. Population: 6 Cost: 280 manpower and 45 fuel Build time: 40 seconds Hit points: 320 Armor: 24 Rear armor: 16 Received accuracy: 18 Main gun, Damage: 40 Penetration (near/mid/far): 60/45/40 Range: 40 Reload time: 3.8 seconds Sight range: 40 Vet 1, 790xp Sight range: +10 Vet 2, 1580xp Accuracy: +20% Reload time: -20% Vet 3, 3160xp Ac/Deceleration: +20% Max speed: +20% Rotation speed: +20% Abilities M2 Canister Shot | 35 munitions Fires a M2 Canister shell that is filled with more than 120 metal balls which can devastate grouped infantry. Damage: 80 Penetration (near/mid/far): 5/5/5 Upgrades Armored Skirts | 40 munitions Armor: +12 Health: +80 Mount .50 cal HMG | 40 munitions Improves anti-infantry defense. Basic protection against aircraft. T3 - Battalion Command Post UpgradesActivate Battalion Command Post | 200 manpower and 70 fuel Activates the Battalion Command Post and calls in a lightly armed Major command squad that can manipulate the battlefield. Command Post Unlock. Chrysler Defense Arsenal | 120 manpower and 60 fuel There is a need for more penetrating power and increased protection. Unlocks production of more powerful tanks. Elite Vehicle Crews Upgrade | 100 manpower and 50 munitions Automatically grants vehicle crews with increased repair speed, two Thompson SMGs, and increased veterancy gain. Repair speed: +0.5 Veterancy gain: +15% Infantry and Artillery MajorNot an effective combat unit. Squadsize: 3 and Population: 4 Cost: 150 manpower Reinforce Cost: 25 manpower Build time: 25 seconds Hit points: 80 Armor: 1 Received accuracy: 0.8 Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 320xp Recon Flight ability is improved with a 2nd plane Unlocks 'Combined Arms' Accuracy: +25% Vet 2, 640xp Unlocks 'Fake Rapid Barrage' Rapid Barrage drops 3 additional shells Received accuracy: -23% Vet 3, 1280xp Establish Retreat Point will lock down friendly territory While out of combat the squad can move faster Abilities (Toggle) Establish Retreat Point The Major acts as a retreat point, allowing other soldiers to retreat to his position. M23 Smoke Screen Grenade | 15 munitions Fires a rifle grenade smoke round that creates a line of smoke in the targeted direction. Any vehicles hit by the grenade will be temporarily blinded and slowed. Rapid Barrage | 60 munitions The Major calls in a favor from nearby artillery commanders for a rapid barrage on the target location Recon Flight | 50 munitions | 10s Available aircraft will make a reconnaissance pass on the targeted location to reveal enemy forces. Combined Arms | 110 munitions | 45s | Vet 1 Nearby infantry and vehicles coordinate to improve the effectiveness of one another. Target own infantry: Aura, Own vehicles within 30 radius Reload time: -30% Sight range: +35% Weapon range: +5 Target own vehicles: Aura, Own infantry within 30 radius Accuracy: +30% Reload time: -20% Sight range: +35% Fake Rapid Barrage | 20 munitions | Vet 2 Drops only the warning smoke that is normally dropped with the Rapid Barrage. M8 'Scott' Howitzer Motor CarriageEffective against light static targets and concentrations of infantry. Can fire on the move. Population: 10 Cost: 260 manpower and 75 fuel Build time: 45 seconds Hit points: 400 Armor: 70 Rear armor: 50 Received accuracy: 19 Main gun, Damage: 100 Penetration (near/mid/far): 40/40/40 Range: 50 Reload time: 5.2 seconds Sight range: 35 Vet 1, 1260xp Unlocks 'Concealing Smoke' Vet 2, 2520xp All barrages recharge time: -40% Weapon scatter: -20% Vet 3, 5040xp All barrages cast range: +33% Abilities Mobile 75mm Barrage | Free Barrage target area with 75mm High Explosive M48 shells. Mobile Smoke Barrage | Free Saturate target area with Smoke M89 shells to disrupt sight-lines. Concealing Smoke | 30 munitions | 25s | Vet 1 Use equipped smoke dischargers to block the enemy's line of sight and maneuver out of danger. M7B1 'Priest' Howitzer Motor CarriageBarrage weapon. Effective against static targets and heavy structures. Population: 15 Cost: 480 manpower and 115 fuel Build time: 50 seconds Hit points: 320 Armor: 60 Rear armor: 30 Received accuracy: 23 Main gun, Damage: 200 Penetration (near/mid/far): 1000/1000/1000 Range: 180 Reload time: 5.5 seconds Sight range: 35 Vet 1, 2110xp Unlocks 'Creeping Barrage' Vet 2, 4220xp All barrages recharge time: -30% Weapon scatter: -20% Vet 3, 8440xp All barrages cast range: +33% Abilities 105mm Howitzer Barrage | Free The M7B1 'Priest' fires a barrage of 105mm rounds into the targeted area. Creeping Barrage | 50 munitions | Vet 1 The M7B1 'Priest' fires a barrage of 105mm rounds into the targeted area in a line formation. T34 CalliopeBarrage weapon. Effective against infantry, light targets and structures. Can toggle between the main gun and rockets once upgraded. Population: 15 Cost: 380 manpower and 115 fuel Build time: 55 seconds Hit points: 320 Armor: 110 Rear armor: 80 Received accuracy: 23 Main gun, Damage: 160 Penetration (near/mid/far): 140/120/100 Range: 40 Reload time: 6.2 seconds Sight range: 35 Vet 1, 2020xp Ac/Deceleration: +30% Max speed: +20% Vet 2, 4040xp '114mm Rocket Barrage' cast range: +30% '114mm Rocket Barrage' recharge time: -10s Vet 3, 8080xp '114mm Rocket Barrage' recharge time: -10s Weapon scatter: -30% Abilities 114mm Rocket Barrage | Free The T34 Calliope fires all of its 114mm rockets, filling the target area with lethal explosions. Use 75mm Main Gun | Free | 6s The crew switches from the Rocket Projector Rack to the 75mm main gun. Change main gun, Damage: 160 Penetration (near/mid/far): 140/120/100 Range: 40 Reload time: 6.2 seconds Use Rocket Projector Rack | Free | 6s The crew switches from the 75mm main gun to the Rocket Projector Rack. Upgrades Enable 75mm gun | 50 manpower and 10 fuel Unlocks 'Use 75mm Main Gun' Unlocks 'Use Rocket Projector Rack' Medium Tanks M4A3 Sherman Medium TankEffective against infantry and medium tanks. Fires effectively while moving. Can switch to HE shells. Population: 12 Cost: 320 manpower and 100 fuel Build time: 50 seconds Hit points: 640 Armor: 160 Rear armor: 80 Received accuracy: 21 Main gun, Damage: 160 Penetration (near/mid/far): 140/120/100 Range: 40 Reload time: 5.8 seconds Sight range: 35 Vet 1, 1780xp Unlocks '(Passive) Radio Net' Vet 2, 3560xp Ac/Deceleration: +20% Accuracy: +30% Max speed: +20% Rotation speed: +20% Vet 3, 7120xp Horizontal speed weapon: +35% Reload time: -20% Abilities Create Barrier | Free Creates a dirt berm at the target location that blocks vehicle movement and provides heavy cover. Main Gun: Load Armor Piercing | Free | 6s The 75mm M61 Armor Piercing round has a better chance of penetrating the armor of enemy tanks. Change main gun, Damage: 160 Penetration (near/mid/far): 140/120/100 Range: 40 Reload time: 5.8 seconds Main Gun: Load High Explosive | Free | 6s The 75mm M48 High Explosive round is effective against infantry and other soft targets. Change main gun, Damage: 160 Penetration (near/mid/far): 25/25/25 Range: 40 Reload time: 5.8 seconds Smoke Screen | 30 munitions Sherman is equipped with a 2" Smoke bomb thrower that will fire four smoke rounds. (Passive) Radio Net | Vet 1 This unit is coordinating fire with nearby allied armor, increasing their rate of fire output and line of sight. For each nearby vehicle (max 3), Reload time: -10% Sight range: +2 Upgrades .50 cal Browning M2HB Machine Gun | 60 munitions Improves anti-infantry and anti-aircraft capabilities. M1 Dozer Blade | 50 manpower and 10 fuel Armor: +30 Health: +80 Max speed: -15% Received accuracy: +4.8% Rotation speed: -5% M4A3(76) Sherman Medium TankEffective against infantry and medium tanks. Fires effectively while moving. Can switch to HVAP shells. Population: 12 Cost: 380 manpower and 125 fuel Build time: 55 seconds Hit points: 640 Armor: 160 Rear armor: 80 Received accuracy: 22 Main gun, Damage: 160 Penetration (near/mid/far): 140/130/120 Range: 40 Reload time: 4.3 seconds Sight range: 35 Vet 1, 1820xp Unlocks '(Passive) Radio Net' Vet 2, 3640xp Horizontal speed weapon: +35% Reload time: -30% Vet 3, 7280xp Ac/Deceleration: +20% Max speed: +20% Penetration: +25% Rotation speed: +20% Abilities Main Gun: Load Armor Piercing | Free | 6s The 76mm M62A1 APC provides moderate performance against all targets. Change main gun, Damage: 160 Penetration (near/mid/far): 140/130/120 Range: 40 Reload time: 4.3 seconds Main Gun: Load HVAP | Free | 6s The 76mm T4 HVAP round is effective against heavily armored targets. Change main gun, Damage: 160 Penetration (near/mid/far): 190/175/165 Range: 40 Reload time: 6.1 seconds Smoke Screen | 30 munitions Sherman is equipped with a 2" Smoke bomb thrower that will fire four smoke rounds. (Passive) Radio Net | Vet 1 This unit is coordinating fire with nearby allied armor, increasing their rate of fire output and line of sight. For each nearby vehicle (max 3), Reload time: -10% Sight range: +2 Upgrades .50 cal Browning M2HB Machine Gun | 60 munitions Improves anti-infantry and anti-aircraft capabilities. M4A3(105) Sherman Medium TankEffective against infantry and structures. Population: 14 Cost: 340 manpower and 125 fuel Build time: 60 seconds Hit points: 640 Armor: 160 Rear armor: 80 Received accuracy: 21 Main gun, Damage: 160 Penetration (near/mid/far): 35/35/35 Range: 35 Reload time: 7.0 seconds Sight range: 35 Vet 1, 2160xp Unlocks '(Passive) Radio Net' Unlocks '105mm Howitzer Barrage' Vet 2, 4320xp Health: +160 Reload time: -15% Rotation speed: +20% Vet 3, 8640xp Ac/Deceleration: +30% Horizontal speed weapon: +35% Reload time: -10% Abilities Create Barrier | Free Creates a dirt berm at the target location that blocks vehicle movement and provides heavy cover. Smoke Screen | 30 munitions Sherman is equipped with a 2" Smoke bomb thrower that will fire four smoke rounds. (Passive) Radio Net | Vet 1 This unit is coordinating fire with nearby allied armor, increasing their rate of fire output and line of sight. For each nearby vehicle (max 3), Reload time: -10% Sight range: +2 105mm Howitzer Barrage | 35 munitions | Vet 1 Barrage the target zone with 105mm shells. Upgrades .50 cal Browning M2HB Machine Gun | 60 munitions Improves anti-infantry and anti-aircraft capabilities. M1 Dozer Blade | 50 manpower and 10 fuel Armor: +30 Health: +80 Max speed: -15% Received accuracy: +4.8% Rotation speed: -5% M4A3E8 Sherman 'Easy Eight'Effective against all but the heaviest targets. Fires effectively while moving. Population: 14 Cost: 380 manpower and 140 fuel Build time: 60 seconds Hit points: 720 Armor: 215 Rear armor: 95 Received accuracy: 22 Main gun, Damage: 160 Penetration (near/mid/far): 200/165/155 Range: 40 Reload time: 6.3 seconds Sight range: 35 Vet 1, 1880xp Unlocks '(Passive) Radio Net' Unlocks 'Flanking Speed' Vet 2, 3760xp Ac/Deceleration: +20% Accuracy: +30% Max speed: +20% Rotation speed: +20% Vet 3, 7520xp Horizontal speed weapon: +35% Reload time: -20% Abilities M64 White Phosphorous Shell | 20 munitions Fires a M64 white phosphorous shell that will damage infantry in the area and block LOS. Applies damage over time Trigger white phosphorous critical Smoke Screen | 30 munitions Sherman is equipped with a 2" Smoke bomb thrower that will fire four smoke rounds. (Passive) Radio Net | Vet 1 This unit is coordinating fire with nearby allied armor, increasing their rate of fire output and line of sight. For each nearby vehicle (max 3), Reload time: -10% Sight range: +2 Flanking Speed | 30 munitions | 10s | Vet 1 Move quickly and focus on flank shots on enemy vehicles. The tank will execute rapid maneuvers and thereby avoid enemy fire. Ac/Deceleration: +60% Max speed: +25% Received accuracy: -25% Upgrades .50 cal Browning M2HB Machine Gun | 60 munitions Improves anti-infantry and anti-aircraft capabilities. Spotter | 40 munitions Accuracy: +10% Sight range: +10 Tank Destroyers M10 'Wolverine' Tank DestroyerEffective against medium tanks from a medium-long range. Lightly armored. Fires effectively while moving. Population: 10 Cost: 300 manpower and 80 fuel Build time: 45 seconds Hit points: 560 Armor: 120 Rear armor: 57.5 Received accuracy: 22 Main gun, Damage: 160 Penetration (near/mid/far): 180/160/140 Range: 50 Reload time: 5.6 seconds Sight range: 35 Vet 1, 1440xp Unlocks 'HVAP M93 Shells' Ac/Deceleration: +10% Max speed: +10% Vet 2, 2880xp Accuracy: +25% Horizontal speed weapon: +40% Vet 3, 5760xp Ac/Deceleration: +20% Max speed: +20% Reload time: -20% Rotation speed: +20% Abilities Flanking Speed | 30 munitions | 10s Move quickly and focus on flank shots on enemy vehicles. The tank will execute rapid maneuvers and thereby avoid enemy fire. Ac/Deceleration: +60% Max speed: +25% Received accuracy: -25% HVAP M93 Shells | 30 munitions | 24s | Vet 1 Switch to firing HVAP shells, which have increased accuracy and armor penetration Change main gun, Damage: 160 Penetration (near/mid/far): 250/225/200 Range: 50 Reload time: 5.6 seconds M36 'Jackson' Tank DestroyerEffective against all armored targets from a long range. Lightly armored. Fires effectively while moving. Population: 16 Cost: 400 manpower and 140 fuel Build time: 60 seconds Hit points: 560 Armor: 110 Rear armor: 60 Received accuracy: 24 Main gun, Damage: 160 Penetration (near/mid/far): 260/240/220 Range: 60 Reload time: 6.3 seconds Sight range: 35 Vet 1, 2160xp Unlocks 'T30E16 HVAP-T Armor Piercing Rounds' Health: +80 Vet 2, 4320xp Accuracy: +30% Reload time: -20% Sight range: +5 Vet 3, 8640xp Penetration: +20% Reload time: -15% Abilities T30E16 HVAP-T Armor Piercing Rounds | 30 munitions | 24s | Vet 1 Switch to firing HVAP-T shells that offer substantial improvements in armor penetration against very heavy targets. Change main gun, Damage: 200 Penetration (near/mid/far): 300/280/250 Range: 60 Reload time: 7.0 seconds M26 Pershing Heavy TankEffective against all targets. Fires effectively while moving. Population: 19 Cost: 580 manpower and 215 fuel Build time: 70 seconds Hit points: 960 Armor: 270 Rear armor: 110 Received accuracy: 24 Main gun, Damage: 160 Penetration (near/mid/far): 260/240/220 Range: 45 Reload time: 6.5 seconds Sight range: 35 Vet 1, 3090xp Unlocks 'Smoke Screen' Ac/Deceleration: +30% Vet 2, 6180xp Horizontal speed weapon: +20% Unlocks '(Passive) Crew Grenades' Vet 3, 12360xp Accuracy: +20% Reload time: -30% Abilities Fire M93 HVAP Armor Piercing Round | 50 munitions Crew loads and fires one M93 High Velocity Armor Piercing round capable of smashing through any battlefield obstacle to explode at maximum range. Damage: 240 Penetration (near/mid/far): 400/350/300 Smoke Screen | 30 munitions | 25s | Vet 1 Use equipped smoke dischargers to block the enemy's line of sight. Upgrades M3A1 90mm gun | 50 manpower and 10 fuel Adds +5 weapon range and accuracy on the move from 0.75 to 0.85 Additional Armor | 70 munitions | Vet 1 Armor: +30 Max speed: -15% Received damage: -7.5% Airborne Support Center AbilitiesAir Support (lvl 1 of 3) | 60 munitions | 60s One P-47 Thunderbolt will patrol the area. Air Support (lvl 2 of 3) | 105 munitions | 60s Two P-47 Thunderbolts will patrol the area with recon and attack with machine guns. Air Support (max lvl) | 150 munitions | 60s Three P-47 Thunderbolts will patrol the area with recon and attack with rockets and machine guns. Paradrop M1 81mm Mortar | 125 manpower and 25 munitions | 15s Highly mobile mortar teams provide effective indirect fire support on the battlefield. Their high-angle attack can hit targets hidden behind cover or buildings. Paradrop Pack Howitzer | 125 manpower and 60 munitions | 15s Paradrop in a M1 75mm Pack Howitzer to the battlefield that can be manned by allied infantry. This weapon is effective against massed infantry and static targets. UpgradesSpecialized Infantry | 70 manpower and 10 fuel Paratroopers excel at any range through their upgrades. Unlocks Paratroopers and the Pack Howitzer Paradrop. Thunderbolt Strafe (lvl 2) | 50 manpower and 5 fuel P-47 Thunderbolt will patrol the area and strafe the target position with machine gun fire. The 'Air Support' ability is improved with a 2nd plane. Adds 45 ammo and 60 sec cooldown to the ability. Rocket Strafe (lvl 3) | 50 manpower and 10 fuel P-47 Thunderbolt will patrol the area and attack vehicles with a high-velocity aircraft rocket strike. The 'Air Support' ability is improved with a 3rd plane. Adds 45 ammo and 60 sec cooldown to the ability. I&R PathfindersEquipped with Carbines and one scoped Garand, effective against infantry at medium/long range. The squad has a large sight range. Can camouflage in cover. Squadsize: 4 and Population: 7 Cost: 250 manpower Reinforce Cost: 30 manpower Build time: 26 seconds Hit points: 80 Armor: 1 Received accuracy: 0.9 Sight range: 45 Capture rate: 1 De-capture rate: 1 Vet 1, 520xp Unlocks 'Hunker Down!' Sight range: +5 Vet 2, 1040xp All barrages cast range: +33% Cooldown: -20% Received accuracy: -23% Vet 3, 2080xp Camouflage stays when moving in cover Accuracy: +20% Weapon range: +5 Abilities (Passive) Ambush Camouflage Squad in cover will camouflage themselves from their enemies while standing still. Artillery Barrage | 140 munitions Call in a quick 155mm artillery attack on the target location. These powerful shells will kill infantry and damage vehicles. Decoy Barrage | 20 munitions Fires decoy flares at the target location. These flares may confuse the enemy into thinking an artillery strike is incoming. Setup Beacon | 100 manpower | 6s The squad will plant a hidden Beacon at the target location. This Beacon will reveal nearby enemy units on the mini-map, improve the accuracy of paradrops in the area, and allow Paratroopers to paradrop-reinforce when nearby. (Toggle) Hunker Down! | Vet 1 Orders troops to Hunker Down! Increasing their sight range and reducing incoming damage they receive, but immobilizing them until they're ordered to Get Up! Received damage: -30% Sight range: +7 Paratroopers Maintenance TeamWeak support infantry who can merge with other squads. Good for crewing team weapons and vehicles. Squadsize: 5 and Population: 6 Cost: 160 manpower Reinforce Cost: 24 manpower Build time: 25 seconds Hit points: 80 Armor: 1 Received accuracy: 1.087 Sight range: 35 Capture rate: 1 De-capture rate: 1 Repair speed: 1.3 Vet 1, 340xp Unlocks 'Medical Supplies' Vet 2, 680xp Repair speed: +0.5 Vet 3, 1360xp Received accuracy: -20% Abilities Merge | Free Bring a squad up to full strength. Cannot merge with Snipers, Officers and Medics. Repair | Free Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge. Medical Supplies | 15 munitions | 3s | Vet 1 One box of Medical Supplies is dropped for infantry to pick up. Airborne EngineersEquipped with M3 Grease Guns, effective against infantry at close range. Can be upgraded with a Minesweeper and Thompsons. Has access to the Salvage Kit. Squadsize: 4 and Population: 5 Cost: 200 manpower Reinforce Cost: 25 manpower Build time: 22 seconds Hit points: 80 Armor: 1 Received accuracy: 0.9 Sight range: 35 Capture rate: 1 De-capture rate: 1 Repair speed: 2 Vet 1, 440xp Received accuracy: -20% Vet 2, 880xp Repair speed: +0.5 Accuracy: +25% Construction rate: +30% Vet 3, 1760xp Cooldown: -15% Received accuracy: -10% Abilities Repair | Free Demonstrating pure ingenuity, troops can repair any damaged structure, vehicle, or bridge. Salvage Operations | Free | 11s Engineers will salvage resources from the targeted vehicle or weapon wreck. Throw Satchel Charge | 45 munitions Satchel Charges are bundles of explosives that do heavy damage to structures, vehicles and any other nearby targets. AOE radius: 5m Damage: 340 Penetration: 1000 Trigger engine damage critical Wire Cutters | Free | 5s Wire Cutters are used to cut through barbed wire fences or barbed wire fields. Upgrades Support Package | 30 munitions Unlocks 'Wire Cutters' Mine detection radius: +25 Repair speed: +0.5 2x Thompson Submachine Guns | 50 munitions Submachine guns increase short-range combat effectiveness. Defenses Airborne Support Center | 180 manpower Slit Trench | Free Wooden Bunker | 70 manpower Watchtower | 150 manpower Fighting Position | 125 manpower Anti-Tank Position | 270 manpower and 20 fuel Other: Sandbags, Razor Wire, Tank Trap, M7 Light Anti-Vehicle Mines, M5 Mines Sniper TeamEquipped with a Garand and a Springfield sniper rifle, effective against infantry and support weapons. Weak to light vehicles. Squadsize: 2 and Population: 9 Cost: 360 manpower Reinforce Cost: 90 manpower Build time: 36 seconds Hit points: 64 Armor: 1 Received accuracy: 1.15 Sight range: 40 Capture rate: 1 De-capture rate: 1 Vet 1, 720xp Unlocks 'Hunker Down!' Vet 2, 1440xp Unlocks '(Passive) Field Medkit' Cooldown: -20% Reload time: -20% Sight range: +5 Vet 3, 2880xp 'Flare' cast range: +25% Cooldown: -30% Reload time: -30% Abilities (Passive) Camouflage Squad in cover will camouflage themselves from their enemies. Camouflage stays shortly after leaving cover. (Toggle) Sniper Prone Using a prone position, the squad is able to crawl while being camouflaged while not in cover. Camouflage enabled Max speed -50% Flare | 40 munitions A slow-falling parachute flare reveals the target area. (Toggle) Hunker Down! | Vet 1 Orders troops to Hunker Down! Increasing their sight range and reducing incoming damage they receive, but immobilizing them until they're ordered to Get Up! Received damage: -30% Sight range: +7 ParatroopersEquipped with Garands, effective against infantry at medium/long range. Can fire LMG's on the move. Can be upgraded with Bazooka's, LMG's or Thompsons. Squadsize: 6 and Population: 9 Cost: 360 manpower Reinforce Cost: 28 manpower Build time: 33 seconds Hit points: 80 Armor: 1 Received accuracy: 0.95 Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 680xp All abilities recharge time: -25% Vet 2, 1360xp Unlocks '(Passive) Field Medkit' ''Cooked' Mk 2 Frag Grenade' cast range: +25% Accuracy: +25% Vet 3, 2720xp Cooldown: -20% Received accuracy: -25.3% Abilities 'Cooked' Mk 2 Frag Grenade | 35 munitions The elite Paratroopers 'cook' their Mk 2 'pineapple' grenades, using up some of the timer so the grenades explodes quickly on the target. AOE radius: 4m Damage: 80 Penetration: 25 (Passive) First Strike Bonus | 5s Damage: +25% Accuracy: +25% Sprint | 10 munitions | 5s Paratroopers will sprint for a short duration. Max speed +50% Suppressing Fire | 20 munitions | 11s Accurate covering fire will force enemy infantry to the ground and keep them moving slowly for a short period of time. Burst duration: +200% Weapon suppression: +0.01 Tactical Assault | 20 munitions | 10s By steadying their weapons and focusing their fire, paratroopers attack more effectively, but are more vulnerable to enemy attacks. Accuracy: +50% Burst duration: +150% Max speed -50% Received accuracy: +50% Timed Explosive Charge | 45 munitions | 5s Plants a demolition charge on a 5 second timer. A powerful explosive useful against buildings and stationary objects. Upgrades 2x M1919A6 LMGs | 120 munitions Excellent fire support. Fires on the move. Enables 'Suppressing Fire' ability. 4x Thompson Submachine Guns | 90 munitions Unlocks 'Tactical Assault' 2x M9 Bazooka | 100 munitions Unlocks '(Passive) Ambush Camouflage' Defenses Airborne Support Center Paratrooper Support SquadEquipped with Carbines and one BAR, effective against infantry at medium range. Can be upgraded with an additional BAR. Squadsize: 6 and Population: 9 Cost: 380 manpower Reinforce Cost: 28 manpower Build time: 33 seconds Hit points: 80 Armor: 1 Received accuracy: 0.95 Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 720xp Unlocks 'Defensive Stance' Vet 2, 1440xp Unlocks '(Passive) Field Medkit' ''Cooked' Mk 2 Frag Grenade' cast range: +25% Accuracy: +25% Vet 3, 2880xp Cooldown: -20% Received accuracy: -25.3% Abilities 'Cooked' Mk 2 Frag Grenade | 35 munitions The elite Paratroopers 'cook' their Mk 2 'pineapple' grenades, using up some of the timer so the grenades explodes quickly on the target. AOE radius: 4m Damage: 80 Penetration: 25 M18 Smoke Grenade | 15 munitions The M18 smoke grenade discharges a smoke cloud, blocking the vision in the area. Sprint | 10 munitions | 5s Paratroopers will sprint for a short duration. Max speed +50% (Toggle) Defensive Stance | Vet 1 Hit the dirt and take up strong firing positions. The squad has improved cover and accuracy. Accuracy: +15% Received damage: -10% Upgrades M1918A2 Browning Automatic Rifle | 60 munitions Excellent fire support. Fires on the move. Defenses Airborne Support Center Radar Post Heavy Support GeneralGains veterancy by using artillery strikes. Not an effective combat unit. Squadsize: 3 and Population: 6 Cost: 180 manpower Reinforce Cost: 30 manpower Build time: 24 seconds Hit points: 80 Armor: 1 Received accuracy: 1 Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 320xp Unlocks '240mm Howitzer Barrage' Unlocks 'Anti-Tank Artillery' Vet 2, 640xp All abilities cast range: +20% Vet 3, 1280xp All abilities cost: -10% Abilities 155mm Artillery Barrage | 180 munitions | 30s Call in a 155mm artillery attack on the target location. These powerful shells will kill infantry and damage vehicles. Decoy Barrage | 20 munitions Fires decoy flares at the target location. These flares may confuse the enemy into thinking an artillery strike is incoming. Incendiary Barrage | 120 munitions | 7s Orders 105mm artillery batteries to fire on a location, saturating the area with incendiary bombs. Off Map Smoke Barrage | 40 munitions | 9s Saturate target area with Smoke M89 shells to disrupt sight-lines. Pinpoint Artillery | 130 munitions | 10s A artillery support battery fires a large caliber shell very accurately at the designated target. White Phosphorous Smoke Barrage | 110 munitions | 9s A white phosphorous smoke barrage is fired at the target area. This will obscure the sight of units and damage infantry over time. 240mm Howitzer Barrage | 200 munitions | 60s | Vet 1 Call in a 240mm Howitzer barrage to level the target area. A long barrage duration that’s spread over a wide area. Anti-Tank Artillery | 180 munitions | 40s | Vet 1 Orders artillery batteries to target vehicles in the indicated area. Can stun the enemy vehicle crew. Airborne Assault OfficerGains veterancy by using airstrikes. Not an effective combat unit. Squadsize: 3 and Population: 6 Cost: 180 manpower Reinforce Cost: 30 manpower Build time: 24 seconds Hit points: 80 Armor: 1 Received accuracy: 1 Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 320xp All abilities cast range: +20% Vet 2, 640xp All abilities recharge time: -10% Vet 3, 1280xp All abilities cost: -10% Abilities M83 Cluster Bombs | 80 munitions | 6s The target area is scattered with M83 cluster bombs. Each cluster bomb is equipped with an anti-handling device, allowing the bomb to act like a mine. P-47 Attack Run | 140 munitions | 75s Three P-47 Thunderbolts will strafe the target location with machine gun fire and rockets. P-47 Recon Run | 60 munitions | 75s Available aircraft will make a reconnaissance loiter on the targeted location to reveal enemy forces. P-47 Rocket Strafe | 225 munitions | 65s Two P-47 Thunderbolts will patrol the area and attack vehicles with a high velocity aircraft rocket strike. P-47 Strafing Run | 90 munitions | 20s The P-47 will strafe the target location. Damaging and suppressing infantry. P-47 Thunderbolt Attack | 150 munitions | 45s The P-47 Thunderbolt will patrol the area and attack infantry with machine gun fire. Recon Sweep | 50 munitions Available aircraft will make a reconnaissance pass on the targeted location to reveal enemy forces. Field Support CommanderGains veterancy by using airdrops. Not an effective combat unit. Squadsize: 3 and Population: 6 Cost: 180 manpower Reinforce Cost: 30 manpower Build time: 24 seconds Hit points: 80 Armor: 1 Received accuracy: 1 Sight range: 35 Capture rate: 1 De-capture rate: 1 Vet 1, 320xp Unlocks the upgrade 'Fog of War Paradrops' Vet 2, 640xp All abilities cast range: +20% Vet 3, 1280xp 'Airdropped Combat Group' manpower cost: -100 'Ammo Supply Drop' manpower cost: -25 'Fuel Supply Drop' manpower cost: -25 'Paradrop .50 cal M2HB Heavy Machine Gun' manpower cost: -25 'Paradrop M1 57mm Anti-Tank Gun' manpower cost: -25 'Paratroopers' manpower cost: -35 'Pathfinders' manpower cost: -30 Abilities Airdropped Combat Group | 380 manpower and 80 munitions | 22s A Paratrooper Squad and an M1 75mm Pack Howitzer gun can be paradropped into the battlefield. Ammo Supply Drop | 250 manpower | 22s Drop supply crates on the target location which can be picked up by allied forces. Fuel Supply Drop | 250 manpower | 22s Drop supply crates on the target location which can be picked up by allied forces. Paradrop .50 cal M2HB Heavy Machine Gun | 125 manpower and 50 munitions | 22s Paradrop in a .50 cal M2HB Heavy Machine Gun to the battlefield that can be manned by allied infantry. This weapon is effective against massed infantry when setup in a defensive position. Paradrop M1 57mm Anti-Tank Gun | 125 manpower and 60 munitions | 22s Paradrop in a M1 57mm Anti-Tank Gun to the battlefield that can be manned by allied infantry. This weapon is effective against armored vehicles. Paratroopers | 380 manpower | 22s A squad of elite Paratroopers can be paradropped into the battlefield. Paratroopers can specialize at long or short range combat with weapon upgrades. Pathfinders | 290 manpower Dispatch a squad of pathfinders to infiltrate into the battlefield from any ambient building, or a location on the map. Upgrades Unlock Fog of War Paradrops | 80 manpower and 40 munitions | Vet 1 Be careful for hidden enemies. Emplacements and Stationary Guns Anti-Tank PositionMedium range and accurate AT gun, effective against tanks. Population: 8 Cost: 270 manpower and 20 fuel Build time: 120 seconds Hit points: 900 Armor: 5 Received accuracy: 40 Main gun, Damage: 160 Penetration (near/mid/far): 150/140/130 Range: 60 Reload time: 4.0 seconds Sight range: 35 Vet 1, 800xp Sight range: +7 Vet 2, 1600xp Accuracy: +30% Weapon scatter: -40% Vet 3, 3200xp Reload time: -20% Upgrades Improved Fortification | 100 manpower and 10 fuel Armor: +10 Health: +20% Extended barrel | 60 munitions Penetration: +43% Reload time: +30% M4A3 Sherman CrocodileEffective against infantry and buildings. Population: 10 Cost: 380 manpower and 40 fuel Build time: 120 seconds Hit points: 640 Armor: 160 Received accuracy: 20 Sight range: 35 Vet 1, 1200xp Cooldown: -20% Reload time: -30% Vet 2, 2400xp Horizontal speed weapon: +35% Reload time: -30% Vet 3, 4800xp Health: +40%
2026-02-15 16:00:27 发布在
Company of Heroes 2
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