【Flash】

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Injustice™ 2
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Fastest man alive Base stats Level-1 Strenght-1100 Ability-1100 Defense-950 HP-1000 Movelist Basic movers Fast Feet Input ↓+△ Move data type:Mid/Damage:5.00/Block damage:0.380 Flashy kick input →+x Move data Type:Overhead/Damage:11.00/Block Damage:0.380 Lightning Strikes Input △ Move Data Type:Mid/Damage:4.85/Block damage: 0.380 Lunging Elbow Inputx Move DataType: Mid/ Damage: 5.00 /Block Damage: 0.380 Quick Trip Input↓+x Move DataType: Low/ Damage: 7.00 /Block Damage: 0.530 Side Chop Input←+△ Move DataType: Mid/ Damage: 5.00 /Block Damage: 0.380 peed Jab Input□ Move DataType: High/ Damage: 3.00 /Block Damage: 0.230 Spinning Backhand Input→+△ Move DataType: Overhead/ Damage: 5.00 /Block Damage: 0.380 Spin Cycle Input←+x Move DataType: Mid/ Damage: 12.45 /Block Damage: 1.530 Zip Kick Input↓+□ Move DataType: Low/ Damage: 1.00 /Block Damage: 0.080 Jumping Attacks Air Race Input↑+□ Move DataType: Mid/ Damage: 6.91 /Block Damage: 0.730 Double Down Input↑+x Move DataType: Mid/ Damage: 11.00 /Block Damage: 0.820 Speed Boot Input↑+△ Move DataType: Mid/ Damage: 5.00 /Block Damage: 0.380 Throws Back Throw InputL1 or □ +x Move DataType: Throw/ Damage: 11.00 /Block Damage: N/A Forward Throw InputL1+→ or→+□ +x Move DataType: Throw/ Damage: 11.00 /Block Damage: N/A Bounce Cancels Flashy Kick Input→→R2 or ↓→R2 Move DataType: Overhead/ Damage: 16.50 /Block Damage: 2.060 Spin Cycle Input←←R2 or ↓←R2 Move DataType: Mid/ Damage: 18.67 /Block Damage: 2.290 Quick Escape Away Air Escape Input←+R2 Move DataN/A Roll Escape Input→→R2 Move DataN/A Up Air Escape Input↑+R2 Move DataN/A Special Moves Close Sonic Pound Input↓→x← Move DataType: Overhead/ Damage: 10.00 /Block Damage: 2.250 Far Sonic Pound Input↓→x→ Move DataType: Overhead/ Damage: 10.00 /Block Damage: 2.250 Fists of Fury Input←→□ Move DataType: Mid/ Damage: 10.23 /Block Damage: 1.620 Lightning Kick Input↓→□ Move DataType: Mid/ Damage: 8.00/Block Damage: 2.000 (For Delay, Cancel and Meter Burn Version) Type: Mid/ Damage: 5.18/Block Damage: 3.750 Lightning Punches Input←→△ Move DataType: High/ Damage: 8.13 /Block Damage: 1.370 On Your Mark Input↓↓△ Move DataN/A N/A (Lightning Charge) Type: Mid/ Damage: 9.00 /Block Damage: 2.130 (Sonic Pound) Type: Mid/ Damage: 11.20 /Block Damage: 3.500 (Quick Slide) Type: Low/ Damage: 7.00 /Block Damage: 1.880 N/A Quantum Tunneling Input↓←□ Move DataN/A Sonic Lift Input↓←x Move DataType: High/ Damage: 6.00 /Block Damage: 1.750 (Meter Burn Version) Type: High/ Damage: 3.00 /Block Damage: 1.370 Sonic Pound Input↓→x Move DataType: Overhead/ Damage: 10.00 /Block Damage: 2.250 (Meter Burn Version) Type: Overhead/ Damage: 7.00 /Block Damage: 1.880 Combo Attacks Bolt of Lightning Inputx, △ Move DataType: Mid/ Damage: 7.95 /Block Damage: 0.6 Forced Acceleration Input→+△, □ Move DataType: Mid/ Damage: 7.61 /Block Damage: 0.600 Greased Lightning Input□, □, △ Move DataType: Mid/ Damage: 7.00 /Block Damage: 0.530 Hot Pursuit Input□, □, x Move DataType: Low/ Damage: 7.00 /Block Damage: 0.530 In A Jiff Input□,△ Move DataType: Mid/ Damage: 6.90 /Block Damage: 0.530 Lightspeed Input□,△,x Move DataType: Mid/ Damage: 5.00 /Block Damage: 0.380 Natural Disaster Input↓+□, ↓+△, ↓+x Move DataType: Mid/ Damage: 18.67 /Block Damage: 2.290 On The Double Input←+△, △ Move DataType: Mid/ Damage: 5.00 /Block Damage: 0.380 Quick Steps Input↓+□, ↓+△ Move DataType: Low/ Damage: 5.00 /Block Damage: 0.380 Roller Coaster Input←+△, △, →+ x Move DataType: Mid/ Damage: 8.65 /Block Damage: 0.680 Speed Force Input□, □ Move DataType: High/ Damage: 3.00 /Block Damage: 0.230 Stop Motion Input△, x, □ Move DataType: High/ Damage: 7.00 /Block Damage: 0.530 Super Speed Input→+△, □, x Move DataType: Mid/ Damage: 7.00 /Block Damage: 0.530 Terminal Velocity Input△,x Move DataType: Mid/ Damage: 7.00 /Block Damage: 0.530 Super Moves Time Changer InputL2 + R2 Move DataType: Mid/ Damage: 33.80 /Block Damage: 5.750 Character Power Fastest Man Alive Speed Zone Input○ Move DataN/A COMBOS Combos Below are combo and juggle inputs for The Flash , including corner strategies and restarts. →+△,□ ~ ↓,→+□ (Meter) ~ △,x,□ →+△,□ ~ ↓,→+□ (Meter) ~ ←+△,△,→+x ~ ←,→+□ ↓+□,↓+△ ~ ↓,←+x (Meter) ~ ←+x (wall bounce) ~ jump △ ~ x,△ ~ ←,→+□ →+△,□ ~ ↓,→+□ (Meter) ~ o ~ ↓,→+□ ~ →+△ ~ ↓,→+□ ~ →+△ ~ ↓,→+□ ~ →+△,□ ~ ←,→+□