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补给上限:我的观点

2026-02-15 19:00:08
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AI智能总结导读

作者围绕游戏补给上限展开分析,罗列了各类兵种、装备的补给成本,分享了自己的初始小队配置及补给计算,指出在对抗Rogue army时的补给限制困境,吐槽该系统不合理,认为玩家需数十场战斗后才能自由分配补给点用于技能或装备升级。

simple math and rant Basic info Well-known info: Cost for 1*/2*/3* leaders 4/20/40 (pilots 10/40/80), skills 5/10/15, squaddies 2/5/10 Primary weapon: pipe gun 4, local defense basic weapon 9, local defense modded weapon 13 Special weapon: 25-50 Trinkets: 5-25 Armor: 3-25 (mostly it 5 for camo and 20 for 4 class) Vehicles: light carrier 220 and atv 160. Light machinegun 35, laser 45, autocannon/atgm 65. Rogue army shown after 5 mission, when player have 1063 supply limit ("normal" diff players will have more but they shouldn't care about supply limit economy). Typically vs RA player need vision range (and detection if possible) to deal with snipers, high concealment for kill officers, anti-tank weapon for kill light walkers, and smokes/aoe attacks/high dps/meatshields for not get wiped. RA have kpacs and kbars, so it mean up to 35 armor pen. My squad My regular starting squad is Darby, Lim, Rewa (i love her for ramming), Carda. Carda get mobile infantry with scout and do clowncar stuff, Rewa tanking+shooting+ramming, Lim assault with counterattack, Darby. Minimal supply cost for this leaders: Darby: 40 base + 0 skills + 8x10 squaddie + 9x9 weapon + 0 special weapon + 0 armor + 5 ammo pouch trinkets = 206 Lim: 20 + 30 (no berserk rn since promo cost probably too much, add it later) + 40 + 81 + 0 + 0 + 5 = 186 Carda: 4 + 10 + 4 + 8 + (up to 50) + 0 + 10 = up to 100 Rewa: 40 base + 10 impoved ram + 220 carrier + 35 machinegun + 15 ammo pouch = 320 Depend on Carda's special weapon, it's up to 815 supply cost. That left me 245 points for 5th squad and armor for Lim. Since RA have armor pen up to 35, need at least 3 class, that cost 12x9 = 108 supply. So i have 135 points for 5th squad. It should be Sachin since Sachin: 4 + 10 + 16 + 41 + 0 + 0 + 5 = 76 So i have like 60 points or less, and should somehow shove in armor+chameleon+camo for Darby (27+15+10 = 42), anti-tank weapon for Rewa (laser 45), and smokes and/or AT for infantry depend on what have support. Well, i can't. So i need to swap Rewa to Bog: he reduce cost of carrier's chassi to 160, so it's 60 more supplies - hooray, Darby can have her stealth! And Lim his AT. Also Darby need silenced gun so 4x9 = 36 more points, but it's pure rng if i can have it. Now i have bare minimum, with naked Sachin who probably will bleed out my manpower. And there was no new tricks taken, that cripple training curve. Simply not enough supply limit. PS didn't roll Sachin? Time to start new campaign on another seed! Since no other frontline leader can be that cheap, except maybe Tech will not much more but he need t4 skill and good armor, so easy double price. Future steps I believe now i enough stronk to beat first RA operation. 6th operation supply limit increase taken by Sachin, he need armor for prevent lose manpowers. 7th supply limit increase split between Sachin to get him better armor, and trinkets. 8th reserved for situation with replacing Sachin, just improve gear. 9th the same, or strip gear back and get second vehicle. And only after 10th operation there come time for pick skills and finally use all that 999 promotion points. Or, you know, just get better gear or second vehicle, depend on what you pick for 9th limit increase. So maybe time for skills will come afterg 11th operation...? Nah. Better to full kit vehicles with plasma and autocannons and squads with lasers, if not done already. So, 12th operation it's time where you actually can pick some skills. Maybe. If you don't want to have med mech with double autocannons ofc. Also on this moment probably can place ai logistic, so vehicles become a lot cheaper and cost effeciency, 45% discount for 3 ai logistic modules is just crazy. Rant Yeah, that whole "guide" was written with one goal - minmax silly supply limit system. Need to roll Sachin or Tech as first leaders, good luck with random seed. Leaders can be shifted a little, like naked Pike can be picked instead of Carda. Frontline squads can be not full, for having room for new tricks if accept chances for losses since not max sized squad. But in the end, it change nothing: math wise time to spend hard won promotion points come after like 40 battles. If have some free space, can't take skills since one battle later there may be need to change something in loadout, or swap leader, and demotion is just wasting promo points. Like, Pike's -50% primary weapon cost. it's great skill for full squad. It's dead weight for naked support or special weapon support. It stupid. Whole supply limit system is stupid logic wise: modded weapon cost almost 50% more, 9 vs 13. Imagine having x1.44 supply cost since weapon have extended clip or frontal grip. Or mens suddenly start to eat 5 times more since they change squad. Okay, balance issues, but with that narrow frames there no place for improvements! Literally aside silenced gun for Darby and hi-cap with cqb there no reasons to use modded guns until really late, when you got lasers and hammers! The same with skills, aside bare functional minimum there no room for skills! Need to play dozens of hours before finally fill all most important alternatives for using supply limit! Where is progression? Gone. Thanks for reading that complaints.

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