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《战锤40K:星际战士》玩法指南(v1.9.2)

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这是《战锤40K:星际战士》v1.9.2版本的新手友好型玩法指南,含分步科研、建造、生产规划,还有侦察、人口增长等实用技巧,同时说明不同开局的应对策略,避开救赎要塞滥用玩法。

So you want to play the Angels of Death? Well, I'm here to help! In this guide I will give you a step-by-step (you can read it as you play) for what to research and some tips and tricks when playing them. Preface; This guide is step-by-step, you can read it as you play Underlined sections show important words and/or phrases Bold sections also show important words and/or phrases Words or sections in Italics will have a footnote ([1]) and will be visible in the Auxiliary section with further explanation --------------------------------------------- p.s. There are a lot of different ways to play Space Marines and your playstyle might not match up with mine. However, I've found the playstyles I describe in this guide to be effective and new-player friendly p.p.s. It should also be noted that I acknowledge the existence of Fortresses of Redemtion abuse and that I willfully ignore it, as I don't find it fun or engaging gameplay. If you don't know what I mean, it's using them to essentially cripple the economy of other players/AI by deploying one in 3 tile range of cities and shooting at them, in some cases this can even kill cities for free if they do not have 3 tile range weaponry themselves. --------------------------------------------- Tips and Tricks Here are some general gameplay advices for playing: Always scout in (at least) pairs. Make sure your population growths remains high (e.g. make sure you have ~4 open polulation slots, like 7/12) otherwise your city's progress will stall. Devastator Space Marines do reduced damage after moving. Do not capture city tiles simply because your city doesn't have the resources and/or population to do anything, this costs 1 Influence per turn (per tile) and can ruin your economy. Deploy Fortress of Redemption(s) whenever possible. Deploy them facing your city. Level Captains: Level "Healing Surge" --> "Deeds of Glory" --> "Deeds of Glory" --> "Healing Surge" --> "Deeds of Glory" --> Orbital Strike --> etc. Level Chaplains: Level "Dogma Astartes" --> "Rites of War" --> "Dogma Astartes" --> "Canticles of Wrath" --> "Dogma Astartes" --> Oration of Restoration --> etc. The librarian is hot garbage in most situations, how you level him is generally not important. Don't forget to use your heroes to buy items at "Jakaero Trader Encampment" outposts! - this allows you to, for instance, use influence to for instance buy an item that gives 6 Research/Turn, giving a significant boost in research gain. You can make more buildings than you have population and then disable certain buildings for more flexible production After getting the "Locator Beacon" you can actually use "Orbital Deployment" to drop in a scout bike, immediatly followed by some units, allowing those units to shoot instantly (on any point on map if you use "Orbital Scan") Spawning What is your start? [1]: A. You can see a Ruins of Vaul (research) outpost Deploy your City next to an outpost that gives Requisitions - If unavailable go for --> Power --> Influence - Amount of starting building spots doesn't matter Deploy your Fortress of Redemtion next to the Ruins of Vaul (Place it towards your City) B. You cannot see a Ruins of Vaul (research) outpost This isn't the end of the world, but you'll want to: Deploy your City next to an outpost that gives Requisitions - If unavailable go for --> Power --> Influence - Amount of starting building spots doesn't matter Do the same for your Fortress of Redemption (Place it towards your City) Research What order do you research in? [2]: T1 - Reclusiam T1 - Armoury T2 - Chaplain T2 - Dormitories T3 - Devastator Space Marines T3 - Company Chapel T4 - Orbital Relay T4 - Kraken Bolts T5 - Apothecaries T5 - Extra Infantry Armour T3 - Fortress Expansion T6 - Thunderfire Cannon T6 - Signum T7 - Extra Vehicle armour T7 - Orbital Deployment T8 - Devastator Centurions T3 - Librarian T2 - Assault Space Marines T2 - Cluster Mines T4 - Devastator Doctrine T1 - Orbital Scan T6 - Close Combat Mastery T8 - Improved Frag Casings T9 - Land Raider T9 - Hotshot Power Packs T10 - Locator Beacon T7 - Smoke Launcher T7 - Multi Melta T5 - Advanced Redoubts T9 - Omniscope T8 - Bolster Defenses T8 - Fortress Supreme After this it doesn't really matter anymore A; Turn 1-16; Ruins of Vaul For Production + Building: Turn 1-2: Capture outpost tile Turn 3-4: Capture 3-build tile Turn 5-10: Build Reclusiam Turn 11-14: Make a Captain + Build Librarium Turn 15-16: Finish Captain + Build Apothecarion It is important that you do not push (hard) beyond your Fortress of Redemptions until the Captain is finished! B; Turn 1-16; NO Ruins of Vaul For Production + Building: Turn 1-2: Capture 3-build tile Turn 3-6: Build Librarium Turn 7-12: Build Reclusiam Turn 13-14: Make a Captain + Capture outpost tile Turn 15-16: Finish Captain + Build Apothecarion It is important that you do not push (hard) beyond your Fortress of Redemptions until the Captain is finished! Turn 17-50 Starting at Turn 17, instead of being able to give a set build path, you'll have to rely on production goals to guide that build path. Make sure to always be fighting something, to have your captain farm influence Taking out Cities is something that is generally only viable after you get Apothecaries, keep this in mind Have 4 (5 is optimal) Fortress of Redemptions at turn ~50 Have (in order of importance): Energy >20 Total Requisitions >20 per turn Research >22 per turn Influence >5 Per Turn City Loyalty >0 Build*: Turn 17-20: (Finish Captain +) Finish Apothecarion Turn 21-22: Capture 3-build tile Turn 23-26: Build Production building Turn 27-30: Build Production building Turn 31-32: Capture 2 (or 3)-build tile Turn 33-36: Production building Turn 37-42: Build Dormitories Turn 43-50: Build Orbital Relay Army (in order of importance)** 1 Apothecary 1 Captain 1 Chaplain (Make him as soon as possible, he gives loyalty) 2 Devastator Space Marines 1 Thunderfire Cannon 2 Tactical Space Marines * Debuffs (City damage) and/or loyalty might change this timeline ** It is likely that you won't have this entire roster by turn 50 or that you will lose some troops along the way Turn 51+ After turn 50 it all gets a bit difficult to predict. Variables such as opponents, destroyed Fortess of Redemptions, etc. will change your available resources and what you need. Production goals (NOT in order of importance)***: Requisitions: ~100 gross per Turn Energy: >1/Turn Research: 3-4 Librariums (the building) Influence: Production >10 Loyalty: >0 Once you this has been reached, only make Loyalty Buildings, It's going to take a lot of turns to get to this point, think turn ~125**** Also, here are a list of general guidelines: When a Tactical Space Marine unit dies, replace them with Assault Space Marines (if unlocked) Fortress of Redemptions are you economy, to best ensure their survival: - First make a circle around your city (e.g. one on outposts to the East, West etc.) - Then, place them in only 1 direction (e.g. North, East, South or West of your City) - Personally I like going towards the center of the map, neutrals allow for easier expansion

建造约4辆侦察摩托在城市周围进行集群布雷。 当分别解锁【毁灭者百夫长】和【兰德掠袭者】时,建造第二个【药剂室】和【军械库】(这两个建筑)。 不要占领地块,因为这只会无事生非,还会损害你的影响力收入。 让你的连长保持在可获取影响力的范围内。 大多数征服行动通常在解锁毁灭者百夫长之后进行。 【总】指:不包括忠诚度加成和/或任何负面因素(如消耗)。 偶尔可能需要特定的生产建筑来提升特定事物。 辅助说明 [1] 对于大多数派系来说,开局并建立第一个城市只是“我本回合能到达哪个前哨站”的问题,而对于星际战士(SM)来说,情况略有不同。星际战士必须选择他们唯一城市的定居地点以及第一个救赎要塞(FoR)的部署位置。 有一种不同的星际战士玩法,主要侧重于使用军械库、侦察摩托、捕食者坦克等单位来对抗敌人。 在PVP中,这是一种非常强大的构筑,主要得益于侦察摩托的强度。然而,在面对更高难度的AI时,这种构筑缺乏足够的治疗能力,很容易被压制。 此外,由于其通常较慢的科技速度和通常缺乏用于获取影响力的连长,这种构筑也可能很快就会乏力。 我可能会在某个时候制作关于该构筑的指南(但很可能不会),不过就目前而言,我不建议新手玩家使用这种构筑。

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