《角斗士:战争遗迹》全成就指南

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Warhammer 40,000: Gladius - Relics of War
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This guide is intended to help players of all experience levels earn all achievements in Gladius: Relics of War, and includes explanations of many of the clever references in the achievement names and descriptions. I kept descriptions to a basic level to assist those with limited knowledge of the Warhammer 40K universe, as well as those who may not have yet learned all the interface tools in the game. I created this largely so that all achievements could be gathered under one guide, but many other guides exist which may provide good alternatives to strategies suggested here. Introduction Gladius: Relics of War is an outstanding strategy game which immerses players in the deep lore of the Warhammer 40K universe while providing a combat-focused 4X experience. For me, it addressed one of the biggest issues I had with Civilization VI, which was the lack of satisfying combat (in an otherwise wonderful game). The game has over a hundred and fifty achievements. While most are straightforward, some are nearly inexplicable, several are hidden, and some demand an incredibly daunting task to complete. The goal of this guide is to assist you in getting all of the achievements while still managing to enjoy the game. (I also very much enjoy figuring out the meanings of achievement names, and so I’ve added my notes on these references.) I have them all now except “There is Only War” (killing 40,000 units.) I’m truly not sure how to get this one (other than the obvious), as I have over 600 hours in the game and am less than a third of the way there. Does it really require 2,000 hours of play? Update: I got this one eventually, and yes, it took 2,000 hours! Please note that I will *not* specifically address achievements which are completely obvious from the description, such as We Have Tanks on Our Side (Win as the Astra Militarum.) Review the General Notes for tips if you're stuck on these badges, however. [No mods were used in most of these achievements. I did eventually begin using a mod which increased the number and variety of neutral units (adding spice to the game and increasing the difficulty) and this one did not seem to interfere with achievements.] General Notes on Achievements In general, to get any achievement you’ll need to follow a few rules, but you’ll still usually have a huge amount of freedom to set the game up in your favor. -You must always play on the Normal setting for your chosen faction. This is the third difficulty level from the top in the drop-down menu. If you pick any other difficulty, you are not guaranteed to get the achievement. -You may choose any color or name you like. -Become familiar with the “Advanced Settings” tab of the game on the setup screen. Tweaks to these settings can dramatically change the tilt of the game in your favor. -Pay attention to the wording of the achievement…for example, most don’t require you to win the game to get the award. -Some achievements *without* the phrase “in a solo game” can be unlocked using Hotseat Multiplayer. Creating a hotseat game is subtle, represented by a “chair” icon on the Single Player setup screen. Note that this may only be enabled if simultaneous turns are *disabled* in Advanced Settings. -When playing, if you select a unit and then *right click* on a target, you’ll see a projected damage indicator, and available targets from the destination square will be highlighted. This feature is not obvious, but incredibly useful for achievements which require one type of unit to kill another. -If you surrender a map and select “Just one more turn,” you can see the entire map revealed, then go back an reload a save, benefitting from the new knowledge. Don’t do it if you feel like it’s cheating, but at least you now have the option. - A fair number of the achievements require winning on Impossible difficulty. After practicing a lot while trying to get the achievements, I wrote yet another guide to assist you in beating Impossible in general. Hopefully the tips are helpful in this very daunting task. https://steamcommunity.com/sharedfiles/filedetails/?id=3000649357 Let’s get started! Secret Achievements Don't read further if you don't want to know! I've never personally cared for secret achievements because they can be quite frustrating when you don't know which faction to play to get them. Fortunately, the Steam achievement statistics list at least includes secret achievements, so the names of the achievements are never that hard to locate. The specifics, on the other hand, require a "guess what the developers are thinking" game. Or you can just read on... Here's the list for Gladius. Some are self-explanatory, but some (*) are listed in the specific achievement sections below. Know It Vaul Explore 20 ruins. Rogue Trader Buy an item from a Jokaero Trader Encampment. Devil May Cry Destroy a Catachan Devil Lair. Reference: A video game series about a demon hunter named Dante. C'tan Opener Kill a C'tan. Roughneck Kill 1000 Tyranids. Reference: Starship Troopers is a 1959 novel by Robert A. Heinlein, which was subsequently made into a movie and a quickly-cancelled television series. Both featured the "Roughnecks," a Marine unit especially successful at killing humanity's giant arachnid enemies, the Bugs. Apotheosis & Apocolocyntosis* Transform Chaos Cultists into a Demon Prince and a Chaos Spawn (respectively.) John Stuart Mill Was Particularly Ill As Tau, convert 20 units to your side Reference: John Stuart Mill was a 19th century British politician and philosopher who advocated individual liberty, as do the T'au. The specific line alludes to Monty Python's Philosophers Song... "John Stuart Mill, of his own free will On half a pint of shandy was particularly ill." (Shandy is a beer watered down with a non-alcoholic brew, so apparently Mill was a lightweight.) I Am Kroot Have a unit of Kroot Hounds kill another unit of Kroot Hounds. Tau Can Play At That Game As Tau, kill a unit with melee. Canonically Faster* Attack a Leman Russ Battle Tank with a Rapid-Fire Battle Cannon. The Mouse that Roared Kill a hero with a Ratling. [Reference: A book and movie by the same name from the 1950s. The story satirized the Cold War, depicting a tiny country declaring war on the United States.] Steam Cooking Destroy a loaded transport with a Retributor unit.* Bug on Bug Warfare Kill a Catachan Devil with a Greater Brass Scorpion (This requires two DLCs: the Chaos Space Marines and the Firepower Pack). Self-explanatory Achievements The following achievements are described so clearly that I have nothing to add to the developers' words. If, however, an achievement is confusing to you, please post about it and I'll add it to the guide. This list does not include Secret Achievements, which are listed in their own section. Battle Royale Win a solo game against 10 AIs on a tiny map. Teching No Prisoners Finish the Astra Militarum story. Dictum Administratum Start an Astra Militarum city edict. Where It All Starts Found a city. Second Foundation Found a second city. Reference: "Second Foundation" is a science fiction novel by Isaac Asimov, in which an elusive civilization is pursued by a psychic adept. Breaking Ground Construct a building. Land Grab Acquire a tile. There Are Only Warriors Produce a unit. I Need A Hero Recruit a hero. A Little Knowledge ... Research a technology. Airstrip One Develop a city to 25 loyalty or more. Reference: A derogatory term for the United Kingdom from the novel 1984. The country was essentially converted into a fixed aircraft carrier for US forces fighting in Eurasia. Top Clearance Clear a tile. Know It Vaul Explore 20 ruins. Prime Mover Explore the whole map. Rogue Trader Buy an item from a Jokaero Trader Encampment. The Living Stone Ian got you to capture an artefact. Reference: A call-out to one of the founders of Games Workshop (creators of Warhammer 40K), Ian Livingston. Planting The Flag Capture an outpost. Nothing But A Hound Dog Kill some Kroot Hounds. Reference: A blues song written for Big Mama Thorton, but more famously performed by Elvis Presley Primal Rage Eliminate a faction. Super Trooper Attain the highest level with a unit. The Walls Came Tumblin' Down Destroy an enemy city. Reference: Multiple possibilities, but likely a Def Leppard song about the end of the world A Commissar's Solution Kill an enslaved unit. An Ethereal's Solution Free an enslaved unit. Super-Brolly 2000 Use a Big Mek's shield to reduce damage taken by your unit. Reference: "Brolly" is an extremely British term for umbrella, a reference to the Big Mek's force field. Entry To Eternal War Finish a multiplayer game with another human player. The Players That Team Together Start a multiplayer game with a team of human players against a team of AI opponents. C'tan Opener Kill a C'tan. Safe From The Old Ones Finish the Necron story. A Test of Metal Win as the Necrons. Wake Up, Sleepyheads Use rapid rise. Intergalactic Headbutt Finish the Ork story. Another Green World Win as the Orks. WAAAGH! Reach maximum Waaagh!. Pyrrhic Victory Finish the Space Marine story. Reference: King Pyrrhus defeated the Romans at Heraclea, but his losses were so great that "another such victory would utterly undo him." Play the story and you'll understand. The Emperor Protects Win as the Space Marines. Special Delivery Deploy a Space Marine chapter tactic. Pugio Win a solo game on medium difficulty or higher. Sica Win a solo game on hard difficulty or higher. Falx Win a solo game on very hard difficulty or higher. Gladius Win a solo game on ultra hard difficulty or higher. Beardy Win with every faction. Reference: "Beardy" means experienced, particularly to a dwarf. Note: Yes, *every* faction. You need all faction DLCs. Nothing Stops The Storm Troopers Enter difficult terrain with a unit of Tempestus Scions. In The Shadow of Death Kill a unit of Neophyte Hybrids while they are shrouded. Immortal Kombat Kill a unit of Guardsmen with a unit of Immortals from range 2. Taxi! Disembark a unit from a Land Raider. The Doom Finish the Tyranid story. Roadside Picnic Win as the Tyranids. We Can Rebuild Him Reclaim a unit [Tyranid city ability]. Roughneck Kill 1000 Tyranids. A Whole New World Finish the Chaos Space Marines story. Warmaster Win as the Chaos Space Marines. Killing Joke Heal a unit with Bloated. Reference: The Killing Joke is one of the best written Batman stories (plot is somewhat similar to the recent Joker movie), but the Killing Joke itself involves two people escaping from an asylum, so...I'm at a loss. I've confirmed with the achievement's author that it does refer to Batman! I'll Huff And I'll Puff... Destroy a fortification with a Maulerfiend. Empty Nest Maintain 3 Void Shield Generators on the field at once. Down To Earth Kill a superheavy flyer [e.g. the Astra Marauder Bomber, or the T'au Tiger Shark] with a Gauss Pylon. A Long Shot, But It Might Just Work Kill an enemy unit with the Aquila Macro Cannon at maximum range. Reference: Possibly to The Annihilation Score, a book by Charles Stross...an odd series mixing fantasy and spy genres. What Is Yours, Is Mine Kill 10 units with Spore Mines. Consequentialism In Action Finish the Tau story. Reference: Consequentialism is a cynical philosophy which essentially holds that the ends justify the means, i.e. the true measure of whether an action is "right" is the outcome of that action. It's a good fit here. I Did It, My Way Win as the Tau. For Great Space Communism! As Tau, convert 10 units to your side. Supporting Fire Warriors As Tau, kill 10 enemy units that are next to other friendly units with overwatch. Monat Attain the highest level with a Fire Warrior. Farsighted Win the game with a Commander on the field. Reference is to Commander Farsight, a T'au hero and independent thinker. Suited and Booted Have 10 battlesuit units on the field at once. Crown of Thorns Kill an enemy Psyker with a Noctilith Crown. Don't Spare The Horses Transport a Lord Commissar with Aura of Discipline in a Chimera. It Was Beauty Killed The Beast Kill a Scythed Hierodule with a flyer. Weapons of Mass Construction Construct 5 Tidewall Gunrigs in 1 turn. Yarrick Did It With One Arm Kill a Warboss with a Lord Commissar Reference: Yarrick was a Commissar at Helsreach who did indeed defeat a Warboss after the mighty Ork cut off his arm. Watch it happen in the fan-made movie, if you're interested. Dark Messiah Kill a unit with an Ethereal. Brain Food Kill a hero with a Lictor's overwatch. Drive Me Closer, I Want To Hit Them With My Sword Kill a unit of Ork Boyz with a Tank Commander's roll over them ability. There Is Only War Kill 40000 units. Battle Focused Move a unit after using an action. Burnt Umbra Kill an Umbra with a Flame or Melta weapon. Reference: Burnt Umber is a red-brown pigment color, famously found in children's Crayon boxes for many years. Mission Improbable Win a solo game on impossible difficulty by finishing the story quests. Dragged Back In Restore a unit's morale with Laurels of Command. Militarily Distanced Win a multiplayer game against a human opponent. Omniscient? Omnissiah Ain't Finish the Adeptus Mechanicus story. Life on Mars Win as the Adeptus Mechanicus. You Said The Magic Word Reprogram 10 Kastelan Robots. Xenarite Heretic Power Surge a tile with 4 Librarium Omnis buildings. Shock Jock Take damage while Siphoned Vigour (an Adeptus Mechanicus power for Electropriests) is active. Master of Machines As Adeptus Mechanicus, repair 100 units. Self-Explanatory (Aeldari & Adeptas Sororitas) In general, achievements requiring a total number as a goal can be done over the course of multiple games. The Anvil of the Gods Finish the Craftworld Aeldari story. Rage Against The Dying of The Light Win as the Craftworld Aeldari. Reference: From Dylan Thomas' poem about his elderly father, Do Not Go Gentle into That Good Night "Do not go gentle into that good night, Old age should burn and rave at close of day; Rage, rage against the dying of the light." Sadly, Thomas himself only made it to age 39. Battle Focused Move a unit after using an action. Webway Guardian As Craftworld Aeldari, win a game without any Webway Gates getting destroyed. Autarchy In The UK Buff 5 units with Autarch's Assault. Reference: This is a nod to the Sex Pistol's famous 1976 debut song "Anarchy in the UK." Psychonautica Kill a unit with a Farseer's Mind War. Blood For... The Other Blood God? Produce an Avatar of Khaine. The Banshee's Call Affect 3 units with Howling Banshee's War Shout. Scorpio and Orion Move a Scorpion side-by-side with an allied Wraithknight. Reference: Both are constellations; additionally, Orion is the eternally reborn god of the Elves of Athel Loren in the Warhammer Old World. ------------------------------------------------------ Succession Guaranteed Attain the highest level with a Space Marine Scout unit [i.e. level 10]. Enforcers of the Faith Win as the Adepta Sororitas. The Final Countdown Finish the Adepta Sororitas story. Witch Hunter Kill a Psyker unit with a Canoness [Psykers are Astra Militarum units, plus a few others]. That's a Lot of Talking Increase the armour of allied Adepta Sororitas units by a total of 100 points by using "Stirring Rhetoric". Miracle Maker Perform 100 Acts of Faith. Righteous Executioner Kill 3 heroes with Saint Celestine. Archaeologist As Adepta Sororitas, make sure all Holy Sites on the map are explored. [Note: Since the Sororitas DLC, the "Advanced" tab on game setup includes a setting for the number of Holy Sites. I recommend turning it all the way down.] Harder, Better, Faster, Stronger Kill a Knight Crusader with a Cerastus Knight-Lancer [requires the Adeptus Mechanicus DLC. [Note: If you play on an easy setting, the AI might never have a chance to build Knight Crusaders]. Note: Ash confirms that you can get this achievement in hotseat mode, which could simplify the setup quite a bit. Brother Get The Flamer—The Heavy Flamer Kill 100 units with flame weapons. Reference: It's a little unclear exactly where this meme originated, but it appears to have become popular after a RussianBadger 2019 review of Space Hulk: Deathwing opened with the phrase. Not a bad game, by the way. :) Self-Explanatory (Drukhari Content) Delightful Sufferings Win as the Drukhari. How the Tables Have Turned Finish the Drukhari story. Supreme Ruler As Drukari, gather 1000 influence in one game Multitasking Kill 2 units in a single turn with an Archon. (The Archon's Level 6 power allows an additional attack. Make sure he's adjacent to two weak units, then attack, then use the power, then attack again.) Troublemaker Twins* As Drukhari, win a game with an allied Craftworld Aeldari on medium (ranger) difficulty against a team of Adepta Sororitas, Adeptus Mechanicus, Astra Militarum and Space Marines on impossible difficulty. This can also be completed in multiplayer. Five Star Shipping Fill a Tantalus with allied non-Drukhari units. Mortal Beauty Kill 3 units with a Succubus with one use of the Whirling Death ability. (Whirling Death is a level 6 ability for the Succubus, a Drukhari hero. It's a little easier if you buy gear from the Traders, but I did it without any additional boosts). Self Explanatory (Firepower and Ultima Founding Pack) From Firepower Pack Friendly Fire For The Greater GoodKill both an allied unit and an enemy unit at once with the XV107 R'Varna using the Nova Electromagnetic Shockwave ability. (Also requires the T'au DLC). From Ultima Founding DLC Rubicon PrimarisAs Space Marines, win a solo game recruiting only Primaris units. (You can summon Fortresses of Redemption, however). Reference note: "Crossing the Rubicon" is the procedure to convert "Firstborn" (i.e. normal) Space Marines into the larger, stronger Primaris Marines. It's also an idiom referring to an irrevocable decision, which is itself a reference to Julius Caesar crossing the Rubicon River in Italy, thereby starting the civil war which ended the Roman Republic. Extremely RepulsiveAs Space Marines, control 10 Primaris Repulsor Executioners at the same time. An STC?! Research all technologies with any one faction. This is fairly self-explanatory, but you often win before getting it. You can still get it if you beat your opponent before all research is complete. Select the “Just One More Turn” option at the end of the game, and finish your research. Notes: An STC, or Standard Template Construct, was a comprehensive library of human knowledge during the Golden Age of Man before the subsequent Dark Age (the Age of Strife) which in turn preceded the current Imperium of Man. These fonts of knowledge are treasured artifacts in the 41st century. Life, But Not as We Know It Eliminate all native life on Gladius. You must kill all neutrals (grey units) on the planet. I included Webway gates when I got the achievement, but I’m not sure if it’s a requirement (note...it's been confirmed that Webway gates are included in the neutral count...see Discussion). Use advanced settings to trim down the number of neutrals and Gates to make this easier. By using the “Just One More Turn” option at the end of the game you can view all units on the map and track down that last pesky Kroot hound. Entry To Eternal War Finish a multiplayer game with another human player. You don’t have to win, and you can be on the same team. I did this with friends online, so I don’t know if Hotseat will work. Skulls For the Skull Throne Kill the Lord of Skulls. The Lord of Skulls appears only if you have the downloadable content active in your game. He is the toughest unit in the game, but has a particular Achilles’ heel. You can simply wear him down the traditional way with high-tier units attacking over and over, but you only have ten turns so you’ll need to be prepared (or lucky) to have a decent strike force within range when he appears. Alternately, he has a devastating close melee attack, which means that a Chaos Lord with fully-leveled Ichor Blood can one-shot him (on defense). I couldn’t believe it myself. My Chaos Lord even survived with one hit point! (I assume that the Tyranids could use this trick to a lesser extent as well.) Note: “Skulls for the Skull Throne” is a reference to Khorne, the Chaos God of mindless bloodthirst. He has a penchant for the skulls of the defeated (he isn’t picky about who that is), piled into great heaps by those seeking his favor. Fireside Fratricide Finish a hotseat game. This achievement can be cheesed fairly badly by starting a hotseat game and surrendering. Note: “Fratricide” is the act of killing one’s brother. Innocence Is No Defence Execute a coward. As Astra Militarum, create a Lord Commissar and move it next to another unit (typically a unit of Guardsmen). Select the Commissar’s execute power, and then use it on your own unit to destroy one of the members. I don’t think it matters what the morale of the target unit is. Notes: This is a reference to the completely unforgiving nature of the Empire’s loyalty requirements, as well as to the fact that Guardsmen are the most “normal” of the troops in this game and tend to lose morale easily when confronted with the horrors of the battlefield. Side note based on a comment I’ve seen twice now: “Defence” is *not* a misspelling (despite what Steam is telling me as I type this)! It is the British spelling of "defense" (American spellings are currently used about twice as often globally as their British counterparts). Warhammer is a traditionally British game, and as such adheres generally to the Queen’s King's English. Snazzy Digs Attack with Flash Gitz without moving. (Requires the Reinforcement Pack DLC). I had previously listed this as self-explanatory, but after a comment, I realized that the wording is actually somewhat confusing. I think I got this achievement by simply attacking with the Flash Gitz (an Ork unit) without first moving them. However, I can't completely remember, so Ash's explanation is probably the safest: Use overwatch! First, research and produce the Gitz, then move them towards an enemy unit or units (neutrals are fine) and don't fire. When a unit of Stingwings (or whatever) moves close, the Gitz' overwatch should trigger...if you haven't moved the Gitz, the achievement should be yours. To make it a little easier, make sure that the Gitz are in clear terrain so they can trigger at range 2; also, remember that some units like Kroot hounds and Catachan devils don't trigger overwatch. Lore note: The title is a reference to the Flash Gitz favorite weapons, Snazz Guns. Basically, these are just shootas "snazzed up" with various attachments, most of which are useless except to broadcast the ego of the wielder. Crown of Thorns Kill an enemy Psyker with a Noctilith Crown. The Wyrdvane Psyker is an Astra Militarum unit which uses the force of the Warp as a weapon. The Noctilith Crown is a defensive structure created by Chaos Cultists after researching the appropriate technology. Getting the two together can be a chore, so I recommend sending a number of Chaos Cultists to the front. When a psyker appears, build the crown but leave the psyker alone so it doesn’t retreat. The Crown can fire at a range of two spaces on the following turn, but you’ll need to weaken the psyker with another unit to get the kill. I assume you can kill the Primaris Psyker as well (an Astra hero) to get the achievement. Notes: The Crown of Thorns is a reference to the literal crown of thorns placed on Jesus’ head at the time of the crucifixion. Since then, the term has come to mean a mocking show of respect... in that sense, the warp tear of the Noctilith mocks the warp powers of the Psykers, and is designed specifically to injure them. Blessed Sacrifice The Chaos Gods take their pawns' lives with as much glee as their foes'. This achievement simply happened to me while I was playing, so I'm piecing together the path from Ash, Ivelios, and others' contributions. I think both the name and description are a little misleading, as they seem to imply that the cultist sacrifice city boost should be a part of the solution. This is confirmed to barely be the case (see below). You need to kill 1,000 Chaos cultists ("models," meaning individuals, not squads). A "squad" of cultists is 10 cultists strong, so you'll get credit for 10 kills by destroying a full-health enemy squad. Neutral units count toward your total. Counter-intuitively, sacrificing your own cultists does not count all ten individuals, only giving a single point toward the goal of 1,000. No downloadable content is required. Killing part of a squad (e.g. killing five of the ten individuals) does not appear to add to the counter. Losing units in wire weed does not appear to count toward your total. Apotheosis & Apocolocyntosis Transform Chaos Cultists into a Demon Prince and a Chaos Spawn (respectively.) [These are two separate, but very similar achievements.] Chaos cultists can actually become fairly solid fighting units when you give them Chaos Blessings, Marks, and they pile up the boons of Chaos (such as Diamond Skin, etc.) You should be building a lot of these anyway as they are fuel for the fires of industry in the cities, very inexpensive, and they are also your settler units. Send out groups alongside stronger units (such as the Chaos Lord), and let the cultists get the final blow to actually kill the enemy unit. The killing blow is the only way to transform the unit. The odds of transformation are very low, so you could get lucky and have both the achievements immediately, or play an entire game and get neither. As an example, I recently completed a 140 turn Chaos game. I built at least twenty Chaos Cultists and attacked with them frequently…two became Demon Princes and none became Chaos Spawn (although a fully leveled unit of Havocs did. Grrr…..) Some unconfirmed possibilities: - I believe this is triggered as a boon, which means that the Chaos Lord's passive power should increase the odds of occurrence. - I also think that the developers made transformation less likely with higher level units (to prevent your experienced troops from becoming Spawn). This is unconfirmed. Note: “Apotheosis” is, in this context, the elevation of something to divine status. In Warhammer 40K, becoming a Daemon Prince is seen as the ultimate reward for service to the Chaos gods. “Apocolocyntosis” is a much more obscure word which was invented in Roman times as part of a play satirizing the “apotheosis” of the Emperor Claudius (Roman emperors were traditionally accorded divine status). In this context, I interpret it to mean that becoming a Chaos Spawn (which is a twisted wreck of a creature) is a mockery of the hoped-for transformation to Daemonic royalty. A sort of “joke’s on you” gift from the Chaos Gods. [You’ll know what I mean when one of your senior Chaos Marines is “promoted” to being a Spawn.] The Sound of Unsilence Prevent 3 units from doing overwatch attacks with a Chaos Rhino with full cargo. “Full cargo” means that the Rhino needs to have three units aboard, but the type doesn’t matter. This one is tricky for three reasons: You need the Dirge Caster technology to avoid overwatch; also, because the Rhino only avoids overwatch on *adjacent units* (i.e. units two spaces away such as Neophytes will still get an overwatch shot). Finally, it’s tough to slide a Rhino adjacent to three units because zones of control will prevent movement. Be patient and it’ll happen. I found the best solution was to wound, but not kill, a bunch of neutral Stingwings and then follow them back to where they were healing. Note: The reference is to the Simon & Garfunkel classic folk song “The Sound of Silence.” Ram Raider Even the Empire's mightiest war machines are fodder to a Chaos Lord. The description is a little unclear, but the actual achievement is straightforward. The “Raider” is the Space Marines’ Land Raider tank, a ninth-tier armored unit. Damage a Land Raider below 50% health, and then finish it with a Chaos Lord’s Exalted Strike ability. Land Raiders have a lot of health and armor, so you may want to buy a few weapons at the Trader Encampment for the Lord. Also, he’ll need to be level 6 to use Exalted Strike. [In retrospect, I didn’t try to get the achievement *without* Exalted Strike, so any killing blow may unlock the badge. [b]Now confirmed, you do need to use Exalted Strike to complete the achievement (see the Discussion)[/b].] If you want to ensure that you encounter a Land Raider, you can play through the Chaos campaign storyline. The final encounter will spawn waves of Space Marine vehicles, including Land Raiders. Notes: Ram raiding is the act of driving a heavy vehicle through a storefront, typically in order to rob it. A “Raider” is also a blockish Dodge Ram 4x4 sports utility vehicle from the 1980s. While neither really fits the achievement, I assume the reference is to the first phrase…? In Death, Life Sacrifice Chaos Cultists to boost growth on a city with an active Rite of Chaos and Our Lives for the Gods researched. Just make sure you do the listed actions in the correct order, i.e. research the technology, then activate the Rite, and then sacrifice the Cultists. Our Lives for the Gods is a Tier 10 technology, so this will be a late-game achievement. Stuck In the Middle with You Blind 5 units with Warp Talons in a single jump. When Warp Talons end a Jump action, they automatically blind all infantry and monster units around them. The hard part here is finding an empty space surrounded on five sides by critters. To get the achievement, I relied on the fact that AI units seem drawn to low-armor foes. Catachan Devils are ideal for our purposes because they Appear in large numbers Don't tend to attack until attacked Swarm around low-armor units Have a high movement rate Ignore zone of control I found that if you attack a Catachan Devil hive with one unit, and then have a different low armor unit (such as Chaos Cultists) nearby on open ground, the Devils will often move to completely surround the sacrificial unit (sounds like something Khorne would approve, doesn’t it?) If the sacrificial unit doesn’t die, simply disband it, and then drop the Talons into the resulting empty space. Note: The achievement is named for a 1970s Stealers Wheels song which laments the stress of dealing with the business aspect of music. Something Wicked This Way Comes Use Master of Possession's Incursion while under the effects of Venomcrawler's Reservoir of Daemonic Energy. A level 6 Master of Possession can use a power called Incursion to summon a random mid-level ally. Venomcrawlers have a passive power to shorten the cooldown of this skill. Just make sure there’s a Venomcrawler next to your Master of Possession when you activate the skill. Note: “Something Wicked This Way Comes” is most famously a quote from Shakespeare’s MacBeth (the scene with the three witches), but I think the reference is to a classic 1960s Ray Bradbury novel of the same name about a demonic sorcerer who grants wishes but feeds off of enslaved people to gain power. Great book, by the way. A Good Servant These icons shine brightly in the Warp, gathering the malefic energies of Chaos to those who bear them. I'm discussing this achievement because the description really doesn't give any guidance. The hint here isn’t in the description, but in the picture of the achievement. Research and bestow all four of the Marks of Chaos and the Mark of Vengeance (which can go on any unit, even one with another Mark of Chaos). Reference: This one is unclear, as the phrase "Good Servant" is traditionally associated with a Gospel Parable about faith and virtue to God. However, that seems a little too twisted for a Gladius reference, so I'm assuming "a cigar is just a cigar" here. :) Utopia As T'au, build every type of building in a city, with no duplicates. The purpose of this achievement is to maximize the Tau’s unique loyalty bonus from not duplicating buildings. Build just one of each type of building to get it; the highest tier building is the aircraft factory. There is no way to deconstruct a building once it's done, so if you accidentally overbuild, you'll need a new city (or a saved game). Remember that every city starts with a “building builder” building 😊 (the nearly unpronounceable Brachyuran'm Foundry). The icon looks like a construction crane. Don't build a second one by accident. If you do this as a strategy rather than just for the achievement, you end up with a remarkably loyal and productive city which is capped at size 15 but is a steady producer of everything. Three cities like this let me beat Ultrahard without much difficulty. Note: The word Utopia was coined by Thomas More, and was used to describe an island where all people lived in harmony; this is the society the T'au seek. However, More acknowledged the unlikeliness of such a place in the word itself, which literally translates to “no place” even though it’s a sound-alike for the Greek word eu-topia, meaning “the good place.” [This is probably too many layers deep to be a reference to the TV show, but it would an appropriate one 😊 ] Argon Genesis Devilalion Kill a Dreadnought unit with a battlesuit unit. The reference is a little obscure, but the achievement is straightforward…use any T’au unit labeled “Battlesuit” (e.g. XV8 Crisis Battlesuits) to get the killing blow on a Dreadnought, which is a Space Marine armored walker unit. Dreadnoughts do not appear in the campaign story, so you’ll need to face off against an AI opponent. Notes: The reference is to Neon Genesis Evangelion, a Japanese animated series of a subtype called mecha anime. In this series, a group of human pilots in biomechanical giants square off against an alien race of semi-robotic spiritual beings called Angels. “Evangelion” is a religious reference to Good News, or the Gospel…the series delves deeply into references to faith, history, and literature. It's difficult stuff to watch, but has an extremely devoted following. The name has been tweaked somewhat, with “Devil” replacing the “Angel” in the last word. I *think* that Argon was chosen because it’s the next noble gas in the periodic table of elements below Neon. Please correct me if there’s something deeper there! 😊 Weapons of Mass Construction Construct 5 Tidewall Gunrigs in 1 turn. You’ll need to produce 5 Builder Drones, which in turn come from the Brachyuran'm Foundry (the main construction building). Once you have these (and the Tidewall Gunrig technology), you then need to make sure you have at least 100 each of energy and ore. Now, cycle through your Builders and create a Gunrig from each. Note: Gunrigs are actually excellent weapons, and five of them make short work of the most challenging neutrals such as Umbra and Kastelan robots. However, they can only move if they have a unit aboard, but this unit can be the Drone that built them! Or, you can use all those Kroots you recruited earlier in the game. Canonically Faster Attack a Leman Russ Battle Tank with a Rapid-Fire Battle Cannon. The rapid-fire battle cannon is the main weapon of the Knight Crusader, a high-tier Adeptus Mechanicus unit. I actually got the achievement by stomping a Leman Russ with the Crusader, but now you get the idea. Note: This is a play on words..."canonical" means, in this case, that an element of the game adheres to the official lore of the Warhammer 40K universe. Citadel Miniatures Construct 20 buildings adjacent to your headquarters tile. Does this one seem impossible? Hexes only have six sides, and each hex can only have three buildings, so how can you build more than 18 buildings? Here's the sneaky bit...for this one, you need to own the Adeptus Mechanicus DLC. The Adeptus can build one extra building per tile compared to other factions (making them a good choice for a "tall" city faction). This raises the limit to 24 buildings surrounding the central tile. Just pick a non-edge spot not adjacent to an compound, cliff, or water tile, and you'll probably have enough room to complete the achievement (you may have to clear some ruins or forest.) Comment: Citadel Miniatures is a game company which was created in close association with Games Workshop, and was one of the first companies to mass produce fantasy miniatures. As an interesting side note, the color choices available to players in the game setup screen are Citadel miniature paint colors. Metal Anthem Use a Canticle of the Omnissiah on 10 units. Adeptus units are either aligned to Canticle or Doctrina (or neither, like the Crusader). Their alignment is identified in the unit's description. To get the achievement, you need ten Canticle units anywhere on the map (which can include your collection of converted Kastelan Robots) and then activate any Canticle in the upper left of the screen. These will not be visible until you've researched at least one Canticle. Note: The name is a clever pun on the Adeptus penchant for binding metal to their bodies; Adeptus Mechanicus priests consider this to be a blessing from the Machine God Omnissiah. A canticle is a religious chant. A “metal anthem” is a heavy metal song so classic and important as to be almost a religious experience for its fans (e.g. Enter Sandman, Peace Sells, or best of all Black Sabbath, the song named after a movie which in turn inspired the band’s name). ...The Harder They Fall Attack a 10 armour unit with a Graviton weapon. While the achievement is relatively self-explanatory, identifying the correct unit definitely isn't. You need to use the Kataphron Destroyer, an Adeptus Mechanicus high-tier infantry unit (which means you need the DLC, of course). The graviton weapon is a devastating anti-armor cannon. Finding an appropriate enemy means locating a very high-armor unit; fortunately there many to choose from in the game, including armor and infantry in the Space Marines, Chaos Marines, and the Astra, just to name a few. (The image below is someone's nicely painted miniature of a Graviton-wielding Kataphron from the 40K fandom site, with a bit of background added.)

【物归原主】 用孢子雷击杀10个单位。 孢子雷由生物炮单位生成,该单位是来自防御工事DLC的泰伦虫族远程步兵。孢子雷在攻击时会被摧毁,因此请务必按住鼠标右键并将光标悬停在敌方单位上。这样可以提前显示爆炸是否足以击杀该单位。 【这也叫镰刀?】 用镰刀圣甲虫踩死一只 carnifex。 这个成就可能比看起来更具挑战性,因为AI通常不会建造所有类型的单位。这可能会导致你在游戏中始终遇不到敌方的carnifex,从而令人沮丧。 我解决这个问题的方法是找到一个夺魂者,让它捕获我的一只carnifex,然后踩死我自己之前的单位。需要明确的是,你只需踩中carnifex,无需实际杀死它。注:这是对《鳄鱼邓迪》中著名场景的致敬——主角面对持刀抢劫者时毫无惧色,掏出一把更大的刀说“那不是刀,这才是刀”。 Haru, Is It Me You're Looking For? 仅通过创建灵能者单位赢得一场单人游戏。 灵能者是泰伦虫族的四级巨型生物,只能进行近战攻击,但能通过造成的伤害自我治疗。它们对抗集群单位效果不佳,但只要有足够耐心就能摧毁一座城市。 我建议选择微型地图,最大水量,最少中立单位,以及非常简单的难度。我选择与泰伦虫族对战,因为它们也倾向于近战。初始阶段无法建造任何新单位,但可以自由使用初始的泰伦虫族(Termigaunts),并且能够捕获诸如塞壬施法者(Siren Casters)之类的神器。这比想象中更难,因为你无法建立第二个城市,也不能建造任何灵能节点单位,这意味着士气始终是个问题,使你很容易成为奴役者的猎物。我建造了图书馆、怪物生产建筑和影响力建筑,以便能够生产出五个哈鲁斯佩克斯(Haruspexes),并通过“覆盖本能行为”(每个哈鲁斯佩克斯每三回合消耗6点影响力)来保持它们的忠诚。 注意:该成就的名称是一个令人叹息的双关语,源自莱昂内尔·里奇1983年的歌曲《Hello》,其中副歌的一句歌词是“Hello, is it me you're looking for?”。这里唯一相关的是,在获取成就时,你确实【无法减速】,因为你的 haruspexes 根本不是高等级敌方单位的对手(请随意对我这蹩脚的幽默表示不满)。

Where There's a Web, There's a Way Play a game where a Webway Redoubt is constructed on each Webway Gate. This is one the fastest achievements if you get your settings right. Use a very small, very low landmass map, with neutrals and Webway gates set to minimum. Choose Very Fast game pace. This will yield a map with only two gates (not including yours). Now it’s just a matter of accumulating enough influence and ore to open the gates and build the Redoubts (30 each for the first Redoubt, and 60 each for the second). Tips: You can open the gates for free if you research Webway cartography; otherwise it’s a another 15 influence total. Also, make sure build the Redoubts on the same turn as you open the gates to prevent neutrals from attacking them. Unguarded Webways are fragile! Note: The description is misleading, as it states that any you can unlock the achievement if Redoubts are built on all gates. This isn’t strictly true…AI enemies’ or allies’ Redoubts actually prevent you from getting the achievement, so you can’t get it if you pick Aeldari as the “other” faction. You can probably get it solo, but I didn’t test it. Fatal Refraction Kill a unit with a linked Fire Prism You need two Fire Prisms (Aeldari tanks); one uses its action to “Link Fire” with the other, who can now kill the target unit. Note: A prism is piece of glass or crystal which breaks natural sunlight into its component colors, producing a rainbow effect. This process is called refraction. Reference: Probably to the 1987 film "Fatal Attraction," in which a certain 'linkage' between two people goes terribly wrong. Dragged Back In Restore a unit's morale with Laurels of Command. The “Laurels of Command” is an item in the Jokero Trading Encampment. Buy it, equip it on a hero, and use it on a unit with Broken morale (the red morale symbol). You don’t need to fully restore the morale to get the achievement. Oddly, I found it hard to locate a unit with terrible morale near a hero. To better control the situation, I ended up using my old friend the Enslavers. I sent a Chaos cultist (a unit with a low maximum morale, 5 in this case) to attack the Enslaver, who promptly took control of my unit. The cultist had already lost 2 morale to the Enslaver’s ability. I killed the Enslaver, which zeroed the cultist’s morale but returned the unit to me. My nearby Demon Prince used the Laurels, restored morale to “Shaken” (yellow), and voilà, achievement! Morale comes back fast, so have your hero ready to go once the enslaved unit is returned to your control. Hero Worship Win a multiplayer game by producing only heroes. I’m surprised how rare this achievement is…it’s second only to Adeptus Monotonous, which is probably the most technically difficult and requires downloadable content. This one requires ten minutes, no DLC, and no skill. It does require a friend, though…? Simply play a game with a pal; if you both want the achievement, just make sure you both build only heroes and then save the game before you kill his or her headquarters, then reload and let your buddy kill your headquarters. A few caveats…it doesn’t seem to work in hotseat based on one game I tried. It doesn't seem to work if one of you surrenders rather than losing your headquarters. Also, if you receive a free unit as the result of a story quest (such as the Chaos Marines' free Chaos Spawn, or the free Ork Boyz), then you can’t complete the achievement. Chapter Approved Not as Space Marines, win a solo game on impossible difficulty without founding a second city. This one isn’t easy at all because of the limited production from having only one city. I assumed that the Adeptus would be the best choice because they can build the “tallest” cities, but I tried it and was soundly beaten…the Adeptus story is quite brutal. It turned out that my old friends the Necrons were yet again the best option. As usual, I used a large map with lots of neutrals and a fast development pace to help buy time, with the Space Marines as the opponent. I turtled up and let the story units come to me, along with the Marine probing attacks. Gauss Pylons are amazing, by the way. Interestingly, the winning play came when my AI opponent killed the last story unit (a neutral Bound Coalescent) as they were marching on my city. City placement is *crucial* here, as you might imagine. Necrons are probably best on lava terrain because of the production, but most importantly, make sure that your city can use all tiles in a three-hex radius around it (i.e. avoid water or cliffs which can block your expansion.) Note: Several factions (e.g., Astra Militarum, Orks) actually can’t win this one through the story campaign because the story includes founding a second city. Don’t pick one of those unless you're a glutton for punishment. "Chapter Approved" presumably refers to the fact that the Space Marines, who are divided into groups called Chapters, would approve of only using a single city. Spatha Win a solo game on impossible difficulty. Impossible difficulty is aptly named...the AI has such a huge loyalty boost (120) that it can build effectively infinite cities and units. For a traditional victory, you should set your opponent to be the Space Marines, which takes away one of the biggest AI advantages of spamming cities. Usually bigger maps and faster game settings allow you to close the gap in technology, and then you weather the first vast assault of air units, push your way back to the enemy city, and destroy it. (Alternately, see the description of the Adeptus Monotonous achievement for an impossible victory on a Tiny map.) I have created an entire separate guide on beating Impossible Difficulty; the link's at the end of this guide, above the the Comments section. For a story victory, two options stand out for your faction choice (I still recommend Space Marines for the AI opponent). The Astra Militarum has the easiest campaign to complete, with many of the steps actually strengthening your position, and most of the quest-spawned units are relatively simple to defeat. However, Astra ain’t easy to master! The alternative is the Necrons, who are probably the best faction to play as they have very strong units throughout the game, excellent defensive structures, and limited resource types to juggle. The Necron campaign is more challenging than the Astra, but the same turtle strategy you need to beat the story also works against your impossible opponent as you buy time. Note: A spatha was a sword used by Roman armies in the latter days of the empire. It was a successor to the traditional Roman sword, the gladius. See what they did there? A couple of readers have confirmed that you can get the achievement for playing against multiple opponents not on the same team, and one commented that *only* one of the opponents needs to be Impossible. This provides another alternative, as the AI titans battle it out and leave you in relative peace. If you somehow unlock this before the other, similar achievements, then it will automatically unlock all of the easier difficulty versions at the same time. Who Guards the Guard? Win a solo game on impossible difficulty against Astra Militarum on a huge map. Please refer to the “Spatha” achievement for advice. The story victory is your best bet because the AI will build up to ten cities, making a traditional victory a painful slog. I came close once (I controlled over half the map), but I haven't actually beaten Astra on impossible difficulty in a true military victory. Ultimately, I had to settle for a story win. Update: Okay, now I *have* beaten Impossible Astra Militarum with a military victory with a couple of different factions. I still don't recommend winning conquest-style...huge maps can make for 150-200 turn games which take days. Rhana Dandra Win a solo game on impossible difficulty as Craftworld Aeldari on a huge map against a team of 2 AI Chaos Space Marines. This achievement was (for me at least) surprisingly easier than I’d thought. Although I had already gotten other "impossible" achievements, I thought that having two impossible opponents would make the achievement unobtainable. As it turns out, AI allies don't really help each other and end up competing for the same space on the map. I used the usual slate of settings to buy time (maximum neutrals, wire weed, and land) and the “very fast” setting for game pace. Impossible AIs will completely fill every open space on the map with their units by about turn 100, so whether it’s one or two doesn’t really matter. I founded a second city on turn 10, and didn’t build any more. I turned out a few units along the way to gradually build my empire in the lower right corner of the map, and then raced to build scorpions and crimson hunters. These, along with a few heroes and other units, gave me a strong defensive line around my cities. The AI first bothered me at about turn 70, but then backed off when I got my forces up to eight Scorpions, five Crimson Hunters, and about six heroes. AI units seem very reluctant to advance into overwatch, so I used that trepidation against them to establish a stable perimeter. I didn’t really start the campaign until about turn 65 or so, but starting earlier doesn’t help because you aren’t ready to kill the resulting neutrals anyway. The final wave of the story is *long* (to the point where I was wondering if it was broken). Ultimately, it was mostly a matter of patience, and I won at around turn 100. Note: Rhana Dandra is the Ragnarök of Aeldari myth, an epic apocalyptic final battle with Chaos which destroys everything except a few hidden repositories of Aeldar culture. The level six Autarch power “Return of the Aeldari” essentially solves any resource shortages. The final wave assault of the campaign is faster if you kill all new units as soon as they appear, but not much faster. You're getting near the end when the Avatar of Khaine shows up! Zhuko Was Here Win a game as ZhukoDim, but without playing. The description is quite mysterious, and definitely misleading as you don’t actually “win” a game to get the achievement. Start two-player game, but with both being AIs. For efficiency, use a small map and fast game pace. You’ll be a spectator, and you click “Next Turn” until one AI beats the other. (I assume this works if you spectate a human game as well.) I found this actually quite educational in showing me how the AI behaves. I chose the name ZhukoDim when starting the match, although it's now confirmed that the name doesn't actually matter (thanks rUl3r for the information). Note: ZhukoDim is a strategy gamer with a bit of online presence. Apparently, he (?) is famed for enjoying spectating games rather than playing. Interestingly, he actually helpfully commented when someone asked how to get the achievement, but modestly didn’t comment on his inclusion in the game. Personally, I’d think it was awesome (so feel free to include me, Slitherine!) Adeptus Monotonous As Adeptus Mechanicus, win a solo game on impossible difficulty by producing units only from Sub-Cloisters. This achievement was the most difficult and ultimately most rewarding for me. I would only recommend trying it after you have a thorough familiarity with the game, because you’ll have to use every trick of unit and city management to pull it off. I’ll spend much more time discussing this achievement, as I required extremely aggressive play on a carefully selected map. First, know the rules: - You can only build Sub-Cloister units, which include the Cybernetica Datasmith, Fulgurite Electro-Priest, Tech-Priest Manipulus, and Tech-Priest Dominus. The latter two are faction heroes; you’ll need a mix of all four to win the game. - You must play on Impossible, with yourself set to the standard difficulty. I do not know if you can play with more than one opponent (non-allied Impossible players can sometimes take pressure off of the player). - The developers have kindly clarified a couple of important points: to quote, “reprogramming Kastelans and building cities is fine.” (I would add "not just fine, but critical.") Challenges: - It’s a race against the clock. Your units are all relatively low-tier, and would get squished by a Wraithknight or Crimson Hunter, so you have to get victory early. - You can’t win with the story victory. Again, your units aren’t up to the task, and it would take too long anyway. - Heroes notwithstanding, the Sub-Cloister doesn’t produce the Adeptus’ strongest units. You’ll have to avoid neutrals like the Umbra just to keep them alive. My game settings. - Opponent was the Aeldari, so that I could limit the AI city construction. - Wire weed: Very high. Neutrals: Very high. Webway gates: Very low. Map size: Tiny. Land Mass: Very low. Game speed: Standard. - Seed: 1067065306. This was a random map, but chosen after about ten attempts. Strategy The map is roughly circular, with the Adeptus in the northwest and the Aeldar in the southeast. There are two Webway gates, not including the opponent’s initial city. One is just north of our start, and one is roughly halfway between the opponents. Taking out those gates is an early priority. If the Aeldar manage to build a second city, restart the game 😊 My build order with a tech building, then an influence building, and then started on my Sub-Cloister, and then a second and final Sub-Cloister. After that I just did the usual city management. The Adeptus does best if each building type gets its own hex, but it isn’t critical. What *is* critical is getting that first Datasmith out as soon as possible. The technology tree has only a few important nodes. Obviously, you need the Sub-Cloister and the two heroes, and eventually the Electro-Priest. I recommend Litany of the Electromancer (a bolt from heaven to finish off wounded units) and all of the usual city building unlocks. I finished the game with the Tier Six technologies Hammer of Wrath and Ryzan Savagery, which were helpful but not absolutely necessary. Choose other technologies to your taste. Starting units are two Skitarii Vanguards. They are relatively fragile and short-ranged, but they hit hard and dose nearby opponents with radiation, which is particularly good against groups. Keep these guys together so that you can finish off (rather than sliver) neutral units. After polishing off the northernmost Webway gate and the few neutral units in that area, focus on expanding to the south toward the second Webway gate. Once I had my Datasmith, I assigned him a critical job…capturing Kastelan robots. There are two just east of the first city, and one in the south. Kastelans have excellent damage resistance, damage reflection, and a range of two hexes, all of which you need to push ahead of your more fragile Sub-Cloister units (soaking overwatch along the way). After I captured the first two, I sent the Datasmith south to found a city at the point where the central Webway gate was; I reprogrammed the third through sheer luck as it advanced toward me just before I founded the city. While I was gathering Kastelans, I had built my Manipulus, who provides an infinite source of high-grade healing for all other units. This allowed my Skitarii to kill several wounded Aeldar units who were trying to expand in the region near the central Webway gate, while constantly being healed. Note that an Aeldari Guardian plasma grenade attack will wipe out a Skitarii unit with a single shot, unless the Guardian unit is wounded first! I began to push toward the Aeldari city, which is in a terrible (for them) location up against the coast. Despite the bad start, the city will pump out two or three units per turn, so you need to kill that many just to keep up. In my game, the AI focused on infantry, which are powerful but fragile, *except the Wraithblades* which are highly damage resistant and have a lot of health. At this point, the game devolved into World War I style grinding warfare; I gained ground excruciatingly slowly while cycling units back to be healed by my Manipulus and my second Datasmith. As my electro-priests joined the battle, I now had a much tougher unit to help support the Kastelans, and eventually I ground down the enemy and pushed into the city. The Dominus showed up late in the conflict, but still made quite a difference in occupying the northern front of the AI troops. Note that cities can only build units on open hexes near the headquarters, so you can stem the tide by surrounding the headquarters with a sheer volume of units. I thought I might have lost the game when the first Aeldar Wave Serpent showed up, but fortunately they are quite vulnerable to my units, and it didn’t make much of a difference. Sweet victory, at last! Other strategies: Most of the other comments I’ve seen on this achievement recommend using the Necrons as your opponent, for the same reason as the Aeldari (i.e., you can limit the number of Necron tombs). I first tried Necrons on seed 696748974 (credit to Czarcasm2323 for the world), but I quickly realized that I was outclassed for two reasons…Necrons heal constantly, and all of their early units can hit at range two, allowing them to focus fire. On the Necron map I tried, I was stonewalled by constantly healing Necrons in a narrow area, and couldn’t push through. It might have worked if I’d been a little faster and gotten to more open ground, but as it was, I couldn’t hold on. Also, there were no available Kastelans to assist me, which was pivotal in the second victorious game. The world seed listed, however, provides an excellent starting location and could be an alternative to the one I used for the Aeldari. I need to thank Ash again for excellent insights. He experimented and found out that you can get this one with two (and presumably any number) of opponents on different teams, which opens up new strategies that he outlines in the Comments. There Is No War Win a solo game without killing any units that are not headquarters. Choice of factions is key to this achievement. No downloadable content, shortcuts, or mods are required. [One "semi-cheat" which could help is to surrender, then continue playing to view the map, then reload. This isn't needed with Space Marines...it took me about five scans to find the city.] My settings: AI: Space Marines; Me: Space Marines; Difficulty: Very Easy; Neutrals: Low; Game Speed: Slow; World Size: Large; Land Mass: Very High. You and your opponent have to be Space Marines for this to work, as far as I can tell. The fact that you only have to find and destroy one city makes it infinitely easier, and you need to be able to scan for their city and then get to it quickly without killing anything along the way. I’m not sure how that would work for another faction (except maybe a very long game involving a huge, expendable air force.) At first, I explored a strategy I had seen in a forum…find the other Space Marines with Orbital Scan, then bombard with Orbital Strikes until the fortress was dead. This didn’t work for me because the Headquarters was able to heal the damage between turns. So, rather than restart, I switched to a strategy of researching to orbital deployment and Terminators. I built one Chaplain and one Captain, and kitted them both out in armor, weapons, and the indispensable Zoat Hide. With two Terminators, I teleported all four units to their Headquarters (after refreshing the scan). Fortunately, the city hadn’t expanded much and I was able to land just outside the city, and partially surround the building. The Chaplain is possibly the most durable unit in the game, and managed to survive five turns of concentrated fire before dying. In the meantime, a unit of Space Marines with Melta Bombs, the two Terminators, and a summoned Fortress of Redemption wore down the Headquarters until…victory! Things I might do differently: - Increase game speed. I picked “Slow” to maximize my advantage over the Very Easy AI. While it eventually worked, it took 150 turns (very quick without fighting, but still…) and let the AI build a decent sized defense force. The Slow speed increases prices on everything, and this is especially noticeable with influence costs for items and actions. I would probably choose Standard if I did it again. - Waited until my chaplain would have been created at level 6. At that level, he could heal himself and surrounding units, rendering them nearly immortal. The starting level of heroes depends on a formula which combines the number of turns and game speed, so a faster setting would have helped here as well. - More units. More targets would have created more “damage soaks” for my key Terminators, who were very effective at city killing. Key points for victory: - You can damage enemy units, just not kill them. Partial destruction of unit groups can reduce enemy morale and effectiveness. - Don’t shoot Webway Gates; they are units too. - Turn off overwatch. This avoid ticking off neutrals or accidentally killing enemies. - Build Fortresses of Redemption near your base, but don’t expand too far. Generally, neutral units will swoop in, take a shot, and then leave. Don’t shoot the neutrals and they are more likely to leave you alone. If you build a Fortress that is clearly going to be destroyed, just delete it or let the neutrals kill it. - Don’t progress the story past the first two steps. You don’t need a librarian anyway, so this shouldn’t be a problem, but an influx of campaign-born neutrals could end your game. You can turn off the story, but that means giving up some useful early resources. There Is Only War Kill 40,000 units. I finally got it! When I wrote this guide, I wasn't sure I'd have the stamina or interest to kill a medium-sized town's worth of units (I left the text in the intro for nostalgia's sake). I speculated at the time it could take 2,000 hours, and it very nearly did. For me, killing an anonymous group of Kroot Hounds with some Ork Boyz was the culmination of 1850 hours of Gladius. If you're on my schedule, that means you should be killing about 2,100 for every 100 hours invested in the game. I'm impressed that 0.8% of Gladius players have this achievement. This leads me to suspect that there's some shortcut or more efficient way of doing it, but I never found it. A couple of tips to consider: Maximize neutral units on all games. These can be hard to kill in the early game, but make easy fodder as your units improve. By the end, you can often kill three or four neutral units in every turn. Single player is much faster than co-op for kills, so if you mostly play single player, you'll probably get it more quickly than I did. I only managed about a third the rate of kills when I was in multiplayer. Near the end of this achievement I was using a set of mods which increased the numbers and strength of neutral units. Even though the difficulty was slightly higher, I think it helped somewhat in racking up scores. Note: It seems strange to require so much time for a relatively straightforward badge. I speculate that the developers made an error with this achievement. The "Kill 40K" achievement (or some variant like "do 40K damage") is common in Warhammer games. However, those tend to take tens of hours, not thousands. I think that here they meant it to include sub-unit numbers (like the ten Guardsmen in each unit), which would have brought this down into some sort of manageable number of hours, like 400 or so. Steam Cooking Destroy a loaded transport with a Retributor unit. Retributors are a mid-tier infantry unit with melta weapons, which are excellent against vehicles. This achievement is much harder than it sounds because the AI doesn't use transports! There are several ways to get this achievement: 1) You can start a hotseat game, play both sides, and load up a transport. Simply destroy it with Retributors for the achievement. 2) Play online multiplayer and get very, very lucky. 3) Play with a friend who wants to help. 4) Finally, it can be done in single player (see below)! For the single-player version, I once again turned to my old buddies the Enslavers. I sent a loaded Immolater (the earliest Sororitas mechanized unit) near an enslaver, let it sit nearby until the morale was low enough, and then let the Enslavers catch it. I had two units of Retributors ready to kill the vehicle that turn, and the achievement was mine! This was more difficult than it sounds. I loaded the tank with Sisters of Battle; fortunately the transport can only hold two before it's "fully loaded." Then, I cleared all other neutrals in the area, as they were prone to attacking the relatively weak Immolator. The Enslaver was remarkably shy, and kept running away even though I sent the Immolator in alone. I realized that I had damaged it slightly with a earlier overwatch shot, and so I left it alone to heal. Finally, it came back out and attacked the transport until it had a morale of 8, then enslaved it. Thanks to Yinx for figuring out this hidden achievement, and sharing it with us (see comments). The Purge As Adepta Sororitas, win a solo game on impossible difficulty against Necrons, Craftworld Aeldari, T'au, Tyranids, Chaos Space Marines and Orks. This achievement sounds impossible, but with the right map and a bit of strategy, it's not bad. I won with the story victory, as I felt that the Adepta Sororitas would struggle to beat all of these impossible opponents in a straight fight. Note that the enemies do not need to be on the same team! The most important step on the path to victory is to set the map settings properly. I chose a huge map, with highest settings on water, game speed, compounds (like Promethium Relay Pipes, etc.) and neutral units. I turned down settings such as Orkoid Fungus and Necron tombs to hinder the AI somewhat. [Here's the seed I used: 3812993784] I've attached the minimap of the world I settled on after about five restarts (this is the final turn). I'm the teal units in the lower right. I knew the map was good when I started, but it turned out to be absolutely ideal! Because I started with a lot of land, I knew all that water would be crowding the AI. So why is this so ideal?

A corner spot. I won't be surrounded immediately. A focus on production. Research is much less important on "very fast" gamepace...I never ended up with more than about 60. Space for two more cities, with choke points between me and the AI. Open areas to spawn the quest neutral armies. My first builds focused on infrastructure and expansion. I built up to an army of six Battle Sisters, which are tough and can wear down almost any neutral eventually. I then built a series of Hospitallers to bolster my infantry and settle two new cities. I eventually added Retributors and Celestian Sacresants, which can provide robust fire support even against late game units. I expanded north until I bumped into the green Chaos city. Other than the occasional isolated unit, I never saw them...they were caught in a mutual deathgrip with the Aeldari (appropriately enough). Then, I pushed west until I saw the edge of the Ork city, which was totally uninterested in me as it was under siege from the Tyranids. After meeting the neighbors on about turn 50, I pulled back so I wouldn't antagonize them, and fortified heavily. I built a mix of aircraft, heroes, Knight-Lancers, Paragons, and Exorcists. I skipped the other units, which just aren't strong enough to withstand a concentrated attack. The first few steps of story occur naturally just by playing the game. I recommend you do not build the Canoness until you are ready to fight huge numbers of neutrals. For me, this was about the time I build my first high-tier units. Starting the story earlier doesn't speed it up, because you'll be weaker when you face the end-game challenges. Once you get started on the story, use your unit groups to smash the story units. Keep wargroups in your capital, in your cities, at the choke points, and on that central peninsula (if you use my map). This will let you break the invaders quickly. Yes, this is a LOT of units. Ultimately, I beat the story at around turn 90. Other than minor skirmishes, I hadn't fought the AI. Both the Necrons and the T'au had been extinguished, and the Tyranids were beating the Orks. If you're willing to put in the time, this method can clear at least four challenging achievements for you. Good luck! Never Give Up! As Adepta Sororitas, win a solo game on impossible difficulty without breaking the morale of any of your units. I got this achievement in the same victory as The Purge, so please see that guide for map seeds, tips, etc. This is an ideal map for the achievement because you barely fight the AI enemies, which are experts at sweeping in and destroying multiple units, breaking your morale. Remember that morale has three levels: Green (no penalty), Yellow (Shaken), and Red (Broken). For the achievement your units can be Shaken, but never Broken. Fortunately, the Sororitas excel at morale. To help, research any technology which helps morale, and keep your fragile units away from the front line! They can be used to clear minor neutrals, but avoid sending infantry groups into battle against tougher enemies, as you will lose morale whenever any member of the group dies. It's Avenging Time! Kill an enemy unit with an Avenger Strike Fighter that has the trait Avenging Zeal or Bloody Resolution This achievement took me a while to comprehend, and then a while longer to set up. First, a few things to understand, because it's a really complicated interplay of several traits and technologies (skip this section if you don't care about this rules minutiae): Understanding the Techs and Traits InvolvedAvenging Zeal is granted by any unit with Martyr Spirit to a unit with Shield of Faith. Initially this includes only infantry. Avenging Zeal is triggered by the death of unit with Martyr Spirit and then a one-turn buff called "Avenging Zeal" is granted to all adjacent (i.e. in a hex directly next to) units which have Shield of Faith. Initially, Avenger Strike fighters have neither Shield of Faith or Martyr Spirit. Ministorum Indoctrination (a Tier 8 technology) grants Avenger Strike Fighters the Martyr Spirit trait, which then allows them to give the Avenging Zeal trait upon death. Universal Indoctrination (a Tier 9 technology) grants Avenger Strike Fighters the Shield of Faith, which now allows them to receive the Avenging Zeal trait on death of another unit with Martyr Spirit. Bloody Resolution is a trait unique to Saint Celestine, which grants all allied Sororitas units complete protection against morale loss if the Saint dies. This sounds great in theory (for the achievement) but she is very hard to kill. So, to summarize, in order to trigger Avenging Zeal from one Strike Fighter to another, you need have Ministorum Indoctrination to grant Martyr Spirit, which can then grant Avenging Zeal to the other Fighter, which can receive it due to having researched Universal Indoctrination and acquiring Shield of Faith, and can now use Avenging Zeal to complete the achievement. Please not that while you don't technically need Ministorum Indoctrination, I did for my strategy, which was a lot easier than using an infantry unit. The Practical Side - Getting the AchievementFirst, research Ministorum Indoctrination and Universal Indoctrination. Then, build two Avenger Strike Fighters. You'll need to use enemy overwatch to make this work. Because the buff is short-lived, I sent Avenger #1 three spaces away from an enemy Kataphron Destroyer (they have very powerful range 2 weapons). I then fed Avenger #2 into the Kataphron's overwatch, which destroyed Avenger #2 and triggered Avenging Zeal on Avenger #1. Fortunately, I was positioned two hexes from a wounded enemy Skitarii unit, which I destroyed with the now-buffed Avenger #1 (my unit had moved, but hadn't yet used an action). Achievement complete! Other methods (which don't require Ministorum Indoctrination) might include: Sending Saint Celestine to her doom in the middle of a huge number of powerful enemies (nothing less will do), which would trigger Bloody Resolution for all your troops, and any Avengers could then move and kill a weak unit. Sending a low armor unit (e.g. Sisters Repentia) to be killed by something like Stingwings with an Avenger already parked nearby, which would then shoot the Stingwings which are weak and only have range 1 overwatch, and get the prize. As suggested in the forums, you could weaken the Sisters first using wireweed. Ultimately I used the Avengers because they are so much easier to move around the map to get the placement exactly right. Good luck! Note: Ash confirms that you can get this achievement in hotseat mode, which could simplify the setup quite a bit. Serial Winner Win 10 multiplayer games. For this achievement, you must meet one of these criteria: You must beat a human opponent, or you must team up with a human player in multiplayer and beat the AI. Despite the name, you do not have to win in a "series," e.g. you can win, then lose, and win again to get credit for two victories. Importantly, hotseat games do not count towards a multiplayer victory. (This is probably because hotseat games are started from the single player menu.) This one can also be cheesed really quickly. You'll need a friend, which is the hard part for some folks! If you start a multiplayer match and one of you surrenders, the other will advance his or her "win counter." Do this ten times for the achievement. I ultimately did it with a mix of real games with a side helping of cheese, because it didn't count all the multiplayer games I'd won prior to the release of the DLC. I felt I was owed! :) Poison Supporters Gathering As Drukhari, win a solo game by producing only units with poisoned weapons (Haemonculus, Hellions, Kabalite Warriors, Razorwing Jetfighter, Succubus, Venom, Wracks.) Fortunately the Drukhari have an excellent set of of units for completing this achievement. The key is combining Wracks, the Succubus, and the Haemonculus. The Wracks provide the basic damage output for the neutral creeps and the few units you'll have to kill; the Haemonculus provides healing and damage reduction which allows the Wracks to sit safely next to the enemy fortress; and the Succubus boosts the Wracks' damage to reduce the time it takes to destroy the fortress. I suggest not researching units you won't use. This prevents reflexively building something which will break the achievement by accident. I also didn't bother with the Venom or Hellions, as they seemed unnecessary. I've uploaded a screenshot showing all the units I created in getting this achievement.

我是在完成“Battle Royale”成就(要求玩家在小地图上击败10名对手)的同时完成了这个成就,所以肯定能用更少的单位更快地完成。这显然是在最简单难度下完成的。其他设置对这个成就来说并不重要,因为你可以轻松碾压简单难度的对手(在我的游戏中,有些对手甚至被野怪消灭了!),不过我建议选择快速或极快的游戏速度来加快研究进度。 Secured Merchandise 作为黑暗灵族,控制所有前哨站。 这个成就看似简单,但有一两个值得注意的要点。先来看一下我最终地图的截图:

我的城市位于右下角。 地图之所以是现在这样,是因为我在完成“Battle Royale”和“Poison Supporters”成就的同时完成了这张地图。在这种情况下,这意味着需要大量的化合物,这样我的城市才能生产出足够的资源来与AI竞争并击败它们。 不过,如果你只是为了这个成就,就不需要这么做。我建议选择一张小地图,一个简单难度的AI对手,高水位,最少的中立单位,并且尽可能少地建造化合物。(没有对手的情况下也可能完成。) 建造快速的步兵单位,比如灵族战士和女妖,以及一队带着Haemonculus支援的Wracks。速度较快的单位可以清理掉你需要的少量资源点,而残躯单位(Wracks)则负责攻击敌方要塞(以及其生产的少量单位)。 关键机制:你无法占领那些已被敌方城市吸收的资源点。要获得成就,你需要执行以下两种操作之一: 1. 占领地图上所有位于最终敌方城市之外的资源点。在最后一座敌方城市内的每个资源点上部署一个单位。你暂时不会占领它们,但当城市被摧毁时,你将立即接管所有资源点,并在赢得游戏的同时获得成就(这是我使用的方法)。 2. 在任意时刻结束游戏,然后在胜利界面底部选择“再来一回合”继续游戏,完成剩余资源点的占领。如果不小心点击跳过此界面也不用担心……只需重新加载上一个自动存档并重新进行该回合。 爆炸快递 作为黑暗灵族,使用具有突袭艇突袭能力的单位在一次攻击中造成20点伤害。 这需要一项科技、一个步兵单位和一个运输载具。

首先,建造一个步兵单位和一个突击运输单位,例如【塔兰托】。然后,研发【突袭突击】科技。将步兵载入载具,并将其运送到生命值至少为20的敌人处。 当你在下一回合让单位下车,且图标出现时(我已在黄色方框中突出显示),就说明操作正确。如果在单位下车的同一回合进行攻击,且该单位造成20点伤害,你就能获得成就。战斗药物、高等级单位以及来自相邻【魅魔】等英雄的增益效果,都能让这一过程变得更容易。注意,不需要完成击杀。 需要注意的是,虽然我用【卡巴尔战士】展示了图标,但建议使用【掠夺者】或其他高伤害近战步兵单位。选择一个低护甲、高生命值且没有伤害减免的目标。我盯上你了,【奴役者】! 【大逃杀】 在小型地图上以单人模式击败10个AI赢得游戏。 我是在获得【Poison Supporters Gathering】和【Secured Merchandise】这两个成就的同时解锁了这个成就,所以如果你只想完成这个成就(它不像其他成就那样需要任何DLC),我的方法可能需要调整。 以下是我为获得这个成就所建造的单位:

一些小技巧:设置一张小地图,低水量和较少的生物电线,以获得最佳体验。因为你是进攻方,湖泊和生物电线形成的所有瓶颈都会拖慢你的速度。如果将中立单位设置为极高,它们会阻碍你,但也会严重压制AI,所以两种设置都可行。 AI难度应设为极弱。确保它们设置为“无队伍”,这样它们就会互相攻击。 你的难度必须设为普通(从顶部数第三个)。如果选择更低难度,将无法获得成就。选择更高难度会发生什么,我就不清楚了! 显然你可以用黑暗灵族完成,但我建议用星际战士,因为他们不需要DLC,只有一个城市,能轻松在地图各处部署,而且基础步兵很强。即使你慢慢来,终结者单位也足以清剿整个地图。 在我的游戏中,十个AI中有三个在最初10-20回合内就被中立生物和其他AI消灭了。 游戏后期又有两个AI互相消灭了对方。 由于其他成就的限制,我的游戏进行了100多回合,但AI的行动非常迅速。 在这段时间里,AI从未建造过等级高于4级左右的单位。 参考:该术语起源于1999年的一本日本书籍和2000年的一部电影。这个令人不安的故事描绘了一个专制的日本政府为了遏制青少年暴力,将一群中学生困在一个岛上,让他们互相残杀直至死亡。最近,大逃杀是一种在线游戏类型,大量玩家在封闭区域内相互对抗,直至仅剩一人。 近在咫尺却截然不同 使用卡塔弗隆破坏者单位击杀一个卡塔弗隆毁灭者单位。 (需要火力包和机械神教DLC) 这一点基本不言自明,但有一些提示: 卡塔弗隆毁灭者是7级步兵,因此低难度的AI对手可能永远不会建造它们。选择困难难度以确保它们最终会出现。 毁灭者拥有毁灭性的守望反击能力,因此在让你的破坏者单位进攻前,务必用其他单位吸引其火力。 卡塔弗隆破坏者在摧毁建筑方面表现出色,但在击杀步兵方面却很糟糕。在使用破坏者发起攻击前,你需要大幅削弱毁灭者。 如果你与拥有火力包的玩家进行合作游戏,则无需火力包。但你仍需要机械神教DLC。

In this example, the Breachers (left) barely scratch the Destroyers. I had to use a creative combination of the other surrounding units to sliver the Destroyers so the Breachers could get the kill. Click to enlarge the image. Five Star Shipping Fill a Tantalus with allied non-Drukhari units. The achievement is self-explanatory, but there's a few things which can make it easier for those who are having trouble recruiting a pal to play with. The AI does not use transports, so you won't be able to do it with just the computer as a partner. After I helped one of my co-op mates get this one, I wanted to see how quickly I could do it for myself with no help. I got in 13 turns by using the following settings: Settings Hotseat multiplayer (a single player game mode). Human players (both me): Drukari and Aeldari. AI players: Doesn't matter, you'll never interact with them. Game speed: Very fast. Researched tech level: 10 (maximum). Resource costs: Minimum Build orderThe Drukari build a Dark Foundry and a Barter-Port (to speed up ore collection enough to build the Tantalus). The Aeldari build an Asuryan's Crucible, then an Isha's Garden (probably not necessary), then another Crucible. As soon as the first Crucible is built, I built another Guardian and a Wraithblade. Once the Tantalus was complete, I moved it through the Webway gate to the Aeldari city (they can use each others' gates!) and loaded it on the Aeldari turn. On the Drukhari turn, the achievement triggered. Conclusions This can easily be done by one person in single-player hotseat. You don't need to build five units to fill the five berths on the Tantalus. In this case, the Wraithblade is bulky and counted for two, so I only needed four total units. The achievement triggers on the Drukhari turn, so be patient! :) Troublemaker Twins As Drukhari, win a game with an allied Craftworld Aeldari on medium difficulty against a team of Adepta Sororitas, Adeptus Mechanicus, Astra Militarum and Space Marines on impossible difficulty. This can also be completed in multiplayer. My final achievement! Well, until they release more... :) This one is tricky for a number of reasons: If you play solo, your ally, set at Ranger difficulty, is incredibly weak compared to your Impossible opponents. You have four aggressive AI players to beat, and they complement each other well. It's Impossible difficulty, which is hard enough even in a one-on-one fight. It requires the base game plus four(!) DLCs...Adeptus Mechanicus, Adepta Sororitas, Craftworld Aeldari, and Drukhari. That's a big investment. How did I do it? Map Settings Multiplayer with a human ally. Size: Huge Gameplay: Fast Neutrals: Maximum Outposts: Maximum Region Size: Smallest (increases the density of Outposts still further) Webway Gates: Maximum All DLCs switched on Game ProgressThis is the setup for a story victory, not a conquest win. Follow the pattern I've laid out in my Impossible Guide (start with research, don't over-expand, and keep production in balance). Fortunately, the Aeldari and Drukhari work very well together because they can use each other's Webway gates. The Drukhari should send at least one or two units to assist their allies very early, because that unit can augment the relatively weak Guardians and get the last hit on creeps, earning influence for the Drukhari. Play conservatively, gathering influence and not spending it so that you can improve your economy. Move up the technology tree, trying to keep your Research production the same as the turn counter, at a minimum (I was generally about 20% better, made much easier with the research-from-kills technology). Don't pursue the story! There's absolutely no rush to try to climb the ladder, because those Chapter 4 through 6 units will do serious damage to your economy in the middle game. The rewards are minor compared to the costs. Eventually, by around turn 70, you'll both be building high tier units (this is less important for the Drukhari, as the story quest involves nearly zero air units). In particularly, Wraithknights and Scorpions will be critical in sweeping the board near the end. Now's the time time to start the story quests. You'll roll through them quickly. I started in earnest at around turn 75, and completed it around turn 95. The AI didn't even show up until around turn 90, and had no effect on my game except one... At the very end, we couldn't find the final Daemon Prince, but then he was gunned down by the AI Astra Militarum units and...victory! Alternate methodsI'm not sure if hotseat works for this achievement, but I suspect it does because the win conditions specify both single and multiplayer. Note that you can't play all factions and surrender the Imperials...this invalidates achievements! Update: Confirmed that hotseat does indeed qualify for the win. Thanks, Distemper! If in true single player, then continue to pursue the story, but expect it to be harder and take a little longer. In similar achievements I've been able to do it solo, and it usually plays out very much like noted above. Some players have reported being able to win quickly by playing on a tiny map and beating opponents early. I tried this with a partner about ten times (I can't imagine it on single player). While we were able to kill one of the enemy factions early on some occasions, the AI production is incredible. You'll be completing your third or fourth basic infantry unit, and you'll see the AI build two heroes , four infantry and some vehicles. Sheesh. Best of luck! This is a very difficult achievement, so don't expect to do it until you've played a while and really understand the game.