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《文明4》2020+版简易指南

2026-02-16 19:00:09

AI智能总结导读

这是《文明4》2020+版简易指南,需安装Beyond the SwordDLC。指南详解了游戏核心机制,比如商业与金币、粮食的换算逻辑,还介绍了城市 specialization、伟人(GPP)系统、奇观与国家奇观作用、各时代军事单位、文明特色建筑、运营流程等内容,助力玩家上手游戏。

Everything you need to know to successfully play this game Part One This is goods^^t from many other guides found on civfanatics and other places Both DLC required; play BEYOND THE SWORD ================================================================ Basics: most important Commerce versus Gold and Food ================================================================ Commerce is the number of gold “coins” and money bags that appear in your city’s workable tiles. Also, Foreign trade routes also generate commerce. A coin equals 1commerce and a money bag equals 5 commerce. Gold or Money is what is generated after you take your CPs and put them on the Science/Gold/Culture Slider. Usually this is set to something like 90% Science, 10% Gold. So if your city generates 100 CPs and is put through the slider, you will get 90 science beakers and 10 actual Gold pieces of Money. This is important to know because your city buildings effect what happens AFTER the CPs have gone through the slider. Building a bank will increase the Gold produced in the city by 50%, not the Commerce! So if your city makes 100 CPs and you put it through the 10% slider. You will wind up with 10 gold. Multiplied by the 50% bank bonus, you get 15 Gold in Money. Every population point in your city consumes 2 food. Fortunately, every population point (up to 20) provides a new worked space in your city’s fat cross (workable area around the city) and that in turn provides more food. When you start a city, you get 2 extra food from the city itself (called +2F) plus whatever food is in the first space highlighted or “worked”. Usually that is +2F or +3F as well. Ideally, if every square around your city was +2F (grassland), then your city would grow to full size, because every time your city would grow, a new worked spot would provide +2F to cover the -2F needed for the higher population. Ideally, what you want to aim for is no food surplus when your city hits size 20. ================================================================ CONCEPTS ================================================================ 6 cities needed to build national wonders. Do not overgrow. Turn citizens into specialists to stall growth. Specialize cities. 1-2 production cities to produce military. Great person farm city. Farms and great people only. Commerce city. No great people, cottage spam. Science city. High commerce city and built science buildings: library, university, observatory, lab AND OXFORD UNI. Do not use mines - whip to build settlers and building. mines for military units. ================================================================ FOOD ================================================================ Every population consumes 2 food. CIVIL SERVICE civic = farm becomes irrigated. Chain build farms from water to get irrigation +1 food on farm. ================================================================ CIVICS ================================================================ State Property +10% every city production, no cost for distance from palace maintenance Vassalage - units get extra experience ================================================================ GPP ================================================================ ============================ TURN INTO SCIENTISTS ============================ Library - can turn 2 WRITING Observatory - can turn 1 ASTRONOMY wonders: Great Library +2scientists, LITERATURE University of Sankore +2scientists, PAPER Oxford University NATIONAL WONDER EDUCATION (university) 100% science in city National Park - +1 free specialist for each Forest Preserve under this city's control, +1scientist ============================ TURN INTO MERCHANTS ============================ Market - can turn 2 CURRENCY Grocer - can turn 2 GUILDS + CURRENCY wonders: Colossus +2mechrant, METAL CASTING (FORGE) Great Lighthouse SAILING + MASONRY (lighthouse) Versailles DIVINE RIGHT reduces maintenance in nearby cities Wall Street NATIONAL WONDER CORPORATION (bank) ============================ TURN INTO ENGINEERS ============================ Forge - can turn 1, +1smiley from gems, gold, silver METAL CASTING Factory - can turn 2 ASSEMBLY LINE wonders: Pyramids +2 engineer wonder, MASONRY Hanging Gardens +2engineer, MATHEMATICS, AQUEDUCT Hagia Sophia +2engineer THEOLOGY Ironworks +1engineer, can turn 3 people into engineer !!!!!!!!!!!!!!! <<<<<<<<<<<<<<< STEEL, FORGE Industrial Park +1 engineer, can turn 2 more into engineer INDUSTRIALISM, FACTORY Cristo Redentor +2engineer, RADIO Three Gorges Dam +2engineer PLASTICS ============================ TURN INTO SPY ============================ Courthouse - CODE OF LAWS 1spy wonders: Great Wall - MASONRY, earliest spy possible Kremlin - wonder, -33% hurry production cost COMMUNISM Pentagon - +2spy, ASSEMBLY LINE Forbidden Palace +1spy COURTHOUSE West Point NATIONAL WONDER +1spy MILITARY TRADITION ============================ TURN INTO PRIESTS ============================ wonders: Oracle - PRIESTHOOD PEACE ================================================================ WONDERS ================================================================ MUST HAVE The Pyramids - free engineers // enable all gove civics MASONRY The Great Library - +2 free scientist // 1 free tech LITERATURE + LIBRARY The Great Light House +2 trade routes in coastal cities +2 great merchant // SAILING MASONRY LIGHTHOUSE USEFUL The Oracle - free priests // 1 free tech PRIESTHOOD free tech Colossus- free 2 merchants // all water +1 coin METAL CASTING + FORGE IN CITY The Parthenon - +50% birth rate AESTHETICS + POLITHEISM The Statue of Liberty - +1 free specialist in all cities on this continent, generates GPP Merchant DEMOCRACY + FORGE Hanging Gardens - +1 health, +1 pop, +2GPP Great Engineer MATHEMATICS + AQUEDUCT ================================================================ NATIONAL WONDERS ================================================================ Moai Statues - free priest // all water +1 hammer SAILING Oxford university - +100% science beaker, free scientist EDUCATION + 6 UNIVERSITIES Globe Theatre - no sad face in city DRAMA + 6 THEATRES Wall Street - +100% coin in city CORPORATION + 6 BANKS Ironworks - +50% with coal, +50% with iron production STEEL + 6 FORGES National Epic +100% Great person LITERATURE (library( Heroic Epic +100% military unit production in this city LITERATURE (barracks) RELIGION University of Sankore - +2 beakers for religious buildings (temple, monastery) // PAPER CULTURE Sistine Chapel - every specialist in every city generates culture; +2 Great Artist // MUSIC Hermitage +100% culture in city NATIONALISM ================================================================ Trade routes maximizing ================================================================ tech currency build castle tech economics free market civic tech corporation +2 great lighthouse +1 airport +1 if UN has "single currency" in effect ================================================================ Science maximizing ================================================================ Commerce via spending slider Representation civic = all specialists produce +3 base science University of Sankore 2 GPP scientists AND +2science from all religious buildings ================================================================ Production maximixing ================================================================ Mines, GPP engineer, other GPP if desperate ================================================================ Military Units ================================================================ Ancient ================================================================ Melee Ancient Axeman - bronze working + copper or iron resource, 5strong, +50% vs melee unit Swordsman - Iron working + iron resource +10% city attack, 1stronger than axeman, 6 strong Spearman - Hunting + copper/iron, +100% vs mounted unit Maceman - civil service and machine + copper/iron resource Part Two Mounted Ancient Horseback Archer - horseback riding + archery and horse resource Chariot - OFFENSIVE ONLY, +100% ATTACK vs axeman War Elephant - Construction + horseback riding and Ivory resource Ranged Ancient Archer - archery, 50% city 25% hill defense ARCHERY Longbowman - archery and feudalism, 25% city and 25% hill defense FEUDALISM Crossbowman - NOT DEFENSIVE, 1 first strike +50% melee unit MACHINERY Siege Ancient Catapult - needs Construction Trebuchet - +100% city attack needs ENGINEERING Mounted ancient War chariot - needs wheel strength4 Horse archer - needs archery and horse riding strength6 Knight - needs Guilds, archery, horseback riding War elephant - construction tech and ivory strength8 SYNERGIZES WITH CATAPULTS CONSTRUCTION moves1 Naval Ancient Galley - SAILING str2, coast, cargo2 Trireme - METAL CASTING, str2, +50% vs galleys ================================================================ Renaissance ================================================================ Renassaince infantry Grenadier - OFFENSE ONLY, +50% ATTACK vs rifleman MILITARY SCIENCE Musketman - GUNPOWDER, str9 Rifleman - RIFLING, strength14 Renassaince Artillery Cannon - str12 STEEL IRON Renassaince Cavalry Cavalry - str15 MILITARY TRADITION, RIFLING, HORSEBACK RIDING Renaissance Naval Galleon - ASTRONOMY, cargo3, str4, ocean going Caravel - OPTICS, str3, cargo1 but only spy, explorer, missionary Frigate - CHEMISTRY, ASTRONOMY + IRON str8 Ship of the Line - Military Science + Astronomy and Iron, 8 strength, +50% vs frigate Privateer - CHEMISTRY + ASTRONOMY, str6 ================================================================ Modern ================================================================ Modern Infantry MachineGun - RAILROAD, +50% vs gunpowder units, immune to siege weapons, intercept air20%chance RAILROAD str18 AntiTank - tech ARTILLERY str14 Infantry - ASSEMBLY LINE + RIFLING str20 paratrooper - FASCISM FLIGHT RIFLING str24 RANGE 5 paradrop SAM infantry - ROCKETRY str18, 40%intercept vs aircraft, 75%vs helicopter str18 Mechanized infantry - ROBOTICS, RIFLING str32 Modern Artillery Artillery - ARTILLERY, str18 Mobile Artillery - LASER + ARTILLERY, str26, moves 2 Modern Naval Ironclad - STEEL + STEAM POWER, str12, coast Destroyer - COMBUSTION + OIL or URANIUM, str30 Battleship - INDUSTRIALISM + OIL or URANIUM str40 Carrier - INDUSTRIALISM + OIL or URANIUM, str16, carry 3 fighters Submarine - RADIO, OIL or URANIUM str24 Transport - COMBUSTION, + OIL or URANIUM, cargo4, str16 ================================================================ Faction Specific ================================================================ Babylonian Garden - courthouse, +2health Dutch Dike - levee, can work ALL water, not just river but sea gets +1 hammer Egyptian Obelisk - monument, can turn 2 citizens into priests German Assembly plant - factory allows turning 4 (instead of 2) citizens into engineers Greek Odeon - colosseum, +2happy (colosseum is +1happy) AND +3culture Ottoman Hamman - aquaduct, +2health AND adds +2happy Roman Forum - market, +25%GPP rate alongside standard market +25%wealth ================================================================ Corporations ================================================================ Eat resources and produce their product - they cost you money, but make you money if in foreign country. Place them in your Wall Street commerce city. Sid's Sushi requires MEDICINE AND CORPORATION uses fish, crab, clam, rice Mining Inc requires RAILROAD AND CORPORATION uses coal, iron, copper, gold, silver ================================================================ Guide to CIV 4 by the numbers ================================================================ 0) Expand like crazy 1) When expansion over, QUICKLY OPEN BORDERS 2) Build Oracle, get Metal Casting 3) Build Forges 4) Specialize your cities. ONE PRODUCTION CITY, 1 great person farm, 1 trade (port) 5) Decide War or Peace War: Spam best unit, build catapults and spam best unit Peace: Beeline to Great Library, Beeline to Liberalism 6) Trade for Tech, preferably using Aesthetics. Trade 1 tech to many leaders. ================================================================ Great People (GPP) Strategy ================================================================ 1) Pyramids into Representation civic; Every specialist (including settled down ‘super-specialists’) yields 3 extra research, 3 biggest cities get +3 happy ================================================================ LIGHTBULB preferences by GPP ================================================================ Great Prophet: ============================= Meditation Polytheism Priesthood Monotheism Theology Divine Right Mysticism Masonry (Warlords patch & BTS) Code of Laws Civil Service Monarchy Literature Music Writing Philosophy Printing Press Drama Aesthetics (BTS) Alphabet Paper Education Liberalism Calendar Masonry (Vanilla & unpatched Warlords) Animal Husbandry Construction Future Tech ============================= Great Scientist: ============================= Writing Mathematics Scientific Method Physics Education Printing Press Fiber Optics Computers Laser (BTS) The Wheel Alphabet (BTS) Philosophy Chemistry Fission Fusion Optics Paper Astronomy Biology Electricity Flight Genetics Compass Satellites Aesthetics (BTS) Sailing Alphabet (Vanilla & Warlords) Calendar Medicine Ecology Advanced Flight (BTS) Iron Working Metal Casting Engineering Steam Power Liberalism Agriculture Masonry Bronze Working Machinery Gunpowder Refrigeration Superconductors (BTS) Rocketry Fishing Combustion Plastics Composites Stealth (BTS) Mining Military Science (BTS) Radio Meditation Drama Theology Music Civil Service Democracy Corporation Communism Economics Hunting Archery Animal Husbandry Construction Robotics Monotheism Mass Media Horseback Riding Replaceable Parts Rifling Artillery Future Tech ============================= Great Artist: ============================= Literature Drama Music Polytheism Monarchy Mass Media Radio Mysticism Monotheism Divine Right Alphabet (Vanilla & Warlords) Aesthetics (BTS) Meditation Priesthood Theology Nationalism Writing Philosophy Printing Press Liberalism Pottery Horseback Riding Democracy Education Military Tradition Communism Astronomy Computers Feudalism Constitution Fishing Sailing Paper Biology Archery Masonry Metal Casting Civil Service Guilds Fascism Hunting Animal Husbandry Bronze Working Construction Railroad Robotics Future Tech ============================= Great Merchant: ============================= Currency Banking Economics Corporation Metal Casting Code of Laws Mining Constitution The Wheel Alphabet (BTS) Pottery Sailing Paper Railroad Industrialism Monarchy Civil Service Guilds Fascism Mass Media Agriculture Writing Mathematics Printing Press Flight Machinery Replaceable Parts Satellites Mysticism Priesthood Divine Right Nationalism Calendar Scientific Method Medicine Horseback Riding Compass Steam Power Future Tech ============================= Great Engineer: ============================= Machinery Assembly Line Industrialism Combustion Metal Casting Mining Iron Working Engineering Replaceable Parts Steam Power Steel Robotics Railroad Feudalism Fascism The Wheel Plastics Masonry Construction Guilds Bronze Working Corporation Electricity Animal Husbandry Gunpowder Priesthood Monarchy Code of Laws Constitution Agriculture Economics Chemistry Fission Genetics Fusion Optics Civil Service Nationalism Communism Ecology Pottery Calendar Currency Banking Scientific Method Physics Writing (BTS) Medicine Refrigeration Superconductors (BTS) Computers Divine Right Fishing Mathematics Flight Fiber Optics Hunting Horseback Riding Rifling Future Tech To play Civ4, you ONLY need the Civ4 Beyond the Sword installed. Do not play original game!! Click PLAY on BTS on Steam!! you DO need both original game and warlords installed!! ABSOLUTE BASICS section should be on top but whatcha gonna do "whip" (sacrificing population in slavery) gives 30 hammers per 1 whipped pop each population/specialist eats 2 food A youtube example of some high level play ======================================================================= Oracle slingshot metal casting, build a forge, make great engineer GPP in your city. ======================================================================= If you luck out, build pyramids in 1 turn. And that's just the start..... Love this youtuber, he plays quick, not pedantic, and does not make me want to 𝚔̶𝚎̶𝚎̶𝚕̶ ̶𝚖̶𝚢̶𝚜̶𝚎̶𝚕̶𝚏̶ fall asleep while watching. https://www.youtube.com/watch?v=ldBTKDye_JI Key Concepts of the game (you might have missed) Every city must first produce a worker. NO EXCEPTIONS. 1 worker per city is MINIMUM. Chop everything, do not wait for mathematics. It's a trap! For newbies, start on archipelago map. Go with DeGaulle, go wonder crazy. Use wonders for Great People. 0) the great lighthouse for merchant. settle in place. at 100% research you will MAKE money LOL needs masonry and sailing 1) pyramids maybe in same city, try to swing in another 2) hanging gardens in same city as pyramids. for Great Engi points. Great Engi are GREAT!!! 3) the great library in other city than Great Engi city.... make it a science city, settle in place. Civil Service - IRRIGATION. Allows building farms not close to fresh water. Unirrigated farms (not chained to farm next to fresh water) get -1 FOOD. Caste System - Taoism Founder and more importantly unlimited Great People.

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