
本篇指南介绍MODIO上的Custom Difficulty 模组的json文本,以便于让玩家自己制作属于自己的爬山难度。 前言 自定义难度是已批准模组,玩家可以选择伪装模组,可以使用mintcat模组管理器,详细b站有教程这里就不赘述了。 加载好进入游戏按h打开modhub或者设置按b打开unified UI找到配置界面。 选择自定义难度,然后把默认写的全部删除,复制我的json文本粘贴按Save保存既可,默认覆盖难度5,选择难度5即可使用。 具体的可以上github搜,modio上有github的地址,我这里只放我自己做的难度。 具体配置说明 大概是准的 敌人数量控制 MaxActiveSwarmers说明:最大活跃小型敌人(如蜂群)数量 格式:[1人, 2人, 3人, 4人]示例:[90, 150, 180, 180]建议: 标准值:[60, 100, 120, 120] 高难度:[90, 150, 180, 180] MaxActiveEnemies说明:最大活跃敌人总数 格式:[1人, 2人, 3人, 4人]示例:[90, 150, 180, 180]提示:通常与 MaxActiveSwarmers 保持一致 EnemyCountModifier说明:敌人数量倍数,直接影响生成的敌人数量 格式:[1人, 2人, 3人, 4人]示例: 2倍敌人:[2.3, 2.5, 2.9, 3.5] 3倍敌人:[3.45, 3.75, 4.35, 5.25] 计算方法:在基础值上乘以 1.5 即可从 2x 升级到 3x MinPoolSize说明:最小敌人池大小,影响敌人种类的最小数量 示例: Hazard 4: 7 Hazard 6: 12 Hazard 7: 24 敌人伤害与抗性 EnemyDamageModifier说明:敌人造成的伤害倍数 格式:[1人, 2人, 3人, 4人]示例: Hazard 4: [2, 2.15, 2.3, 2.5] Hazard 7: [3.8, 4.1, 4.4, 4.6] EnemyDamageResistance说明:普通敌人的伤害抗性(血量倍数) 格式:[1人, 2人, 3人, 4人]示例: Hazard 4: [1, 1, 1.2, 1.3] Hazard 7: [1.5, 1.7, 1.8, 1.9] 提示:数值越高,敌人越难打死 ExtraLargeEnemyDamageResistance (A/B/C/D)说明:超大型敌人的伤害抗性,分为 A、B、C、D 四类 格式:[1人, 2人, 3人, 4人]分类: A类:标准大型敌人(如 Praetorian) B类:中等大型敌人 C类:特殊大型敌人 D类:Boss 级敌人(如 Dreadnought) 示例 (Hazard 7): A/B/C: [1.3, 1.6, 1.9, 2.4] D: [1.9, 2.0, 2.15, 2.35] 敌人行为参数 SpeedModifier说明:敌人移动速度倍数 示例: Hazard 4: 1.0 Hazard 7: 1.35 建议:不要超过 1.5,否则会过于困难 AttackCooldownModifier说明:敌人攻击冷却时间倍数(数值越高,攻击越频繁) 示例: Hazard 4: 1.25 Hazard 7: 2.0 ProjectileSpeedModifier说明:敌人投射物(如酸液、尖刺)速度倍数 示例: Hazard 4: 1.3 Hazard 7: 1.9 敌人波次控制 EnemyWaveInterval说明:敌人波次之间的间隔时间(秒) 格式:权重范围数组 [ {"weight": 0, "range": {"min": 170, "max": 190}}, {"weight": 7.5, "range": {"min": 135, "max": 165}}, {"weight": 0, "range": {"min": 299, "max": 299}} ] 解释: weight:该范围被选中的概率权重 range:时间范围(秒) 权重越高,该时间范围越容易被选中 EnemyNormalWaveInterval说明:普通波次的间隔时间 格式:与 EnemyWaveInterval 相同 建议:通常比 EnemyWaveInterval 稍长 WaveStartDelayScale (可选)说明:波次开始延迟的缩放比例 示例:0.5 (减少 50% 的初始延迟) 难度等级设置 EncounterDifficulty说明:遭遇战的难度值范围 格式:权重范围数组 [ {"weight": 1, "range": {"min": 650, "max": 850}}, {"weight": 6, "range": {"min": 550, "max": 750}}, {"weight": 1, "range": {"min": 550, "max": 650}} ] 建议: Hazard 4: 250-350 Hazard 6: 450-750 Hazard 7: 550-850 StationaryDifficulty说明:固定敌人(如蛋巢、炮塔)的难度值 格式:与 EncounterDifficulty 相同 提示:通常比 EncounterDifficulty 高一些 EnemyNormalWaveDifficulty说明:普通波次的难度值 格式:与 EncounterDifficulty 相同 敌人多样性 EnemyDiversity说明:敌人种类的多样性范围 格式:权重范围数组 [ {"weight": 2, "range": {"min": 6, "max": 7}}, {"weight": 8, "range": {"min": 8, "max": 6}}, {"weight": 0, "range": {"min": 6, "max": 7}} ] 建议: 低多样性:4-5 种敌人 中多样性:6-7 种敌人 高多样性:8-10 种敌人 StationaryEnemyDiversity说明:固定敌人的多样性 示例:[{"weight": 1, "range": {"min": 3, "max": 3}}]建议:通常保持在 3-5 之间 DisruptiveEnemyPoolCount说明:干扰型敌人池的数量范围 格式:{"min": 最小值, "max": 最大值}示例: Hazard 4: {"min": 2, "max": 2} Hazard 7: {"min": 14, "max": 14} 干扰型敌人:包括 Stalker、Buffer、Menace 等 精英敌人 VeteranNormal说明:普通精英敌人的出现概率 格式:权重范围数组 [ {"weight": 2, "range": {"min": 0, "max": 0}}, {"weight": 9, "range": {"min": 0.7, "max": 0.8}}, {"weight": 2, "range": {"min": 0.6, "max": 0.9}}, {"weight": 0, "range": {"min": 1, "max": 1}} ] 数值含义:0 = 0%, 0.5 = 50%, 1 = 100% VeteranLarge说明:大型精英敌人的出现概率 示例:[{"weight": 1, "range": {"min": 0.225, "max": 0.225}}]建议:通常保持在 0.15-0.25 之间 游戏机制参数 ResupplyCost说明:补给舱所需的硝石数量 示例: 标准:80 简单:60 困难:40 极难:15-20 HazardBonus说明:经验值和金币加成倍数 示例: Hazard 4: 1.0 (100%) Hazard 5: 1.33 (133%) 自定义高难度:3.0-5.0 (300%-500%) 注意:Custom Difficulty mod 可能会自动计算此值,手动设置可能无效 EnvironmentalDamageModifier说明:环境伤害(如熔岩、毒气)的倍数 示例: Hazard 4: 1.0 Hazard 7: 1.4-1.6 PointExtractionScalar说明:点数提取任务的倍数 示例:通常与 EnvironmentalDamageModifier 保持一致 FriendlyFireModifier说明:友军伤害倍数 示例: 关闭友伤:0 Hazard 4: 0.4 Hazard 5: 0.5 建议:高难度可以设为 0 以降低挫败感 HealthRegenerationMax (可选)说明:最大生命恢复比例 示例:0.15 (恢复到 15%) ReviveHealthRatio (可选)说明:复活后的生命值比例 示例:0.2 (复活后 20% 生命值) 护送骡子参数 (EscortMule) FriendlyFireModifier说明:对护送骡子的友军伤害倍数 示例: 关闭:0 标准:0.1 BigHitDamageModifier说明:大伤害的倍数 示例:0.75 BigHitDamageReductionThreshold说明:大伤害减免的阈值 示例:0 或 6 NeutralDamageModifier说明:中性伤害(环境伤害)的倍数 示例:0.1 简单示例 完整配置示例 示例 1:Hazard 6x2 20硝石 { "Name": "Hazard 6x2 20 Nitra 300xp", "Description": "Hazard 6 with 2x enemy count, 20 nitra resupplies, 300xp bonus", "MaxActiveSwarmers": [90, 150, 180, 180], "MaxActiveEnemies": [90, 150, 180, 180], "ResupplyCost": 20, "ExtraLargeEnemyDamageResistance": [1, 1.3, 1.7, 2.1], "EnemyDamageResistance": [1.4, 1.5, 1.6, 1.75], "EnemyDamageModifier": [3.3, 3.65, 3.9, 4.1], "EnemyCountModifier": [1.9, 2.1, 2.7, 3.3], "HazardBonus": 3.0, "FriendlyFireModifier": 0, "SpeedModifier": 1.25, "AttackCooldownModifier": 1.75 } 示例 2:Hazard 7x3 15硝石 { "Name": "Hazard 7x3, 15 Nitra", "Description": "Hazard 7, 3x enemies, 15 nitra resupplies", "MaxActiveSwarmers": [90, 150, 180, 180], "MaxActiveEnemies": [90, 150, 180, 180], "ResupplyCost": 15, "EnemyCountModifier": [3.45, 3.75, 4.35, 5.25], "EnemyDamageModifier": [3.8, 4.1, 4.4, 4.6], "EnemyDamageResistance": [1.5, 1.7, 1.8, 1.9], "FriendlyFireModifier": 0, "EnvironmentalDamageModifier": 1.4, "SpeedModifier": 1.35, "AttackCooldownModifier": 2.0 } 调整建议 平衡性建议敌人数量 vs 血量:增加敌人数量比增加血量更有趣 友军伤害:高难度建议设为 0,避免过度惩罚 补给成本:15-20 硝石适合极高难度 敌人速度:不建议超过 1.5,会影响游戏体验 难度递进入门自定义:在 Hazard 5 基础上微调 中级自定义:Hazard 6 + 1.5-2x 敌人 高级自定义:Hazard 7 + 2-3x 敌人 极限挑战:Hazard 7 + 3x+ 敌人 + 低补给 难度6X2 20硝石(直接抄即可) { "Name": "难度6X2 20硝石 ", "Description": "Hazard 6 with 2x enemy count, 20 nitra resupplies", "MaxActiveSwarmers": [90, 150, 180, 180], "MaxActiveEnemies": [90, 150, 180, 180], "ResupplyCost": 20, "ExtraLargeEnemyDamageResistance": [1, 1.3, 1.7, 2.1], "ExtraLargeEnemyDamageResistanceB": [1, 1.3, 1.5, 1.7], "ExtraLargeEnemyDamageResistanceC": [1, 1.3, 1.7, 2.1], "ExtraLargeEnemyDamageResistanceD": [1.5, 1.55, 1.75, 1.9], "EnemyDamageResistance": [1.4, 1.5, 1.6, 1.75], "EnemyDamageModifier": [3.3, 3.65, 3.9, 4.1], "EnemyCountModifier": [1.9, 2.1, 2.7, 3.3], "EncounterDifficulty": [ {"weight": 1, "range": {"min": 550, "max": 650}}, {"weight": 6, "range": {"min": 450, "max": 750}}, {"weight": 1, "range": {"min": 550, "max": 650}} ], "StationaryDifficulty": [ {"weight": 0, "range": {"min": 0, "max": 0}}, {"weight": 1, "range": {"min": 350, "max": 450}}, {"weight": 0, "range": {"min": 250, "max": 350}} ], "EnemyWaveInterval": [ {"weight": 0, "range": {"min": 160, "max": 180}}, {"weight": 7.5, "range": {"min": 125, "max": 165}}, {"weight": 0, "range": {"min": 299, "max": 299}} ], "EnemyNormalWaveInterval": [ {"weight": 4, "range": {"min": 170, "max": 210}}, {"weight": 2, "range": {"min": 180, "max": 190}} ], "EnemyNormalWaveDifficulty": [ {"weight": 1, "range": {"min": 550, "max": 650}} ], "EnemyDiversity": [ {"weight": 2, "range": {"min": 4, "max": 2}}, {"weight": 8, "range": {"min": 6, "max": 4}}, {"weight": 0, "range": {"min": 5, "max": 6}} ], "StationaryEnemyDiversity": [ {"weight": 1, "range": {"min": 4, "max": 4}} ], "VeteranNormal": [ {"weight": 2, "range": {"min": 0, "max": 0}}, {"weight": 0, "range": {"min": 0.6, "max": 0.7}}, {"weight": 2, "range": {"min": 0.5, "max": 0.8}}, {"weight": 0, "range": {"min": 1, "max": 1}} ], "VeteranLarge": [ {"weight": 1, "range": {"min": 0.2, "max": 0.2}} ], "DisruptiveEnemyPoolCount": {"min": 4, "max": 6}, "MinPoolSize": 12, "EnvironmentalDamageModifier": 1.4, "PointExtractionScalar": 1.4, "HazardBonus": 3.0, "FriendlyFireModifier": 0.9, "SpeedModifier": 1.25, "AttackCooldownModifier": 1.75, "ProjectileSpeedModifier": 1.9, "EscortMule": { "FriendlyFireModifier": 0, "BigHitDamageModifier": 0.75, "BigHitDamageReductionThreshold": 0, "NeutralDamageModifier": 0.1 } } 难度7x3 15硝(直接抄即可) { "Name": "Hazard 7x3, 15 Nitra", "Description": "Hazard 7, 3x enemies, 15 nitra resupplies,", "MaxActiveCritters": 180, "MaxActiveSwarmers": [ 90, 150, 180, 180 ], "MaxActiveEnemies": [ 90, 150, 180, 180 ], "ResupplyCost": 15, "ExtraLargeEnemyDamageResistance": [ 1.3, 1.6, 1.9, 2.4 ], "ExtraLargeEnemyDamageResistanceB": [ 1.3, 1.6, 1.9, 2.4 ], "ExtraLargeEnemyDamageResistanceC": [ 1.3, 1.6, 1.9, 2.4 ], "ExtraLargeEnemyDamageResistanceD": [ 1.9, 2.0, 2.15, 2.35 ], "EnemyDamageResistance": [ 1.5, 1.7, 1.8, 1.9 ], "EnemyDamageModifier": [ 3.8, 4.1, 4.4, 4.6 ], "EnemyCountModifier": [ 3.45, 3.75, 4.35, 5.25 ], "EncounterDifficulty": [ { "weight": 1, "range": { "min": 650, "max": 850 } }, { "weight": 6, "range": { "min": 550, "max": 750 } }, { "weight": 1, "range": { "min": 550, "max": 650 } } ], "StationaryDifficulty": [ { "weight": 0, "range": { "min": 0, "max": 0 } }, { "weight": 1, "range": { "min": 900, "max": 1200 } }, { "weight": 0, "range": { "min": 250, "max": 350 } } ], "EnemyWaveInterval": [ { "weight": 0, "range": { "min": 170, "max": 190 } }, { "weight": 7.5, "range": { "min": 135, "max": 165 } }, { "weight": 0, "range": { "min": 299, "max": 299 } } ], "EnemyNormalWaveInterval": [ { "weight": 4, "range": { "min": 160, "max": 200 } }, { "weight": 2, "range": { "min": 180, "max": 190 } } ], "EnemyNormalWaveDifficulty": [ { "weight": 1, "range": { "min": 650, "max": 750 } } ], "EnemyDiversity": [ { "weight": 2, "range": { "min": 6, "max": 7 } }, { "weight": 8, "range": { "min": 8, "max": 6 } }, { "weight": 0, "range": { "min": 6, "max": 7 } } ], "StationaryEnemyDiversity": [ { "weight": 1, "range": { "min": 3, "max": 3 } } ], "VeteranNormal": [ { "weight": 2, "range": { "min": 0, "max": 0 } }, { "weight": 9, "range": { "min": 0.7, "max": 0.8 } }, { "weight": 2, "range": { "min": 0.6, "max": 0.9 } }, { "weight": 0, "range": { "min": 1, "max": 1 } } ], "VeteranLarge": [ { "weight": 1, "range": { "min": 0.225, "max": 0.225 } } ], "DisruptiveEnemyPoolCount": { "min": 14, "max": 14 }, "MinPoolSize": 24, "EnvironmentalDamageModifier": 1.4, "PointExtractionScalar": 1.6, "HazardBonus": 5.0, "FriendlyFireModifier": 0, "SpeedModifier": 1.35, "AttackCooldownModifier": 2, "ProjectileSpeedModifier": 1.9, "EscortMule": { "FriendlyFireModifier": 0, "BigHitDamageModifier": 0.75, "BigHitDamageReductionThreshold": 6, "NeutralDamageModifier": 0.1 } } 其他模组搭配 可以去modio下载swarp control 神模组,我下次讲这个。 可以二次微调自定义难度,而且可以改经验值改到200%再开自定义,这样就会有200%经验值的自定义加成。 还有buyable mission。 可以开双倍xp,但可惜不能与自定义难度搭配。 最后的话 结语 加油吧,别忘记... Rock and Stone, Miners! ⛏️
2026-02-16 19:00:10 发布在
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