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【游戏名】慵懒恐龙:骨骼农场

2026-02-18 04:00:10
发布在编程农场
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AI智能总结导读

本文为《慵懒恐龙:骨骼农场》玩家带来全自动刷骨攻略,无需手动操作,通过设定循环路径让蛇形角色自动收集苹果、无限循环刷骨,适配任意农场规模,6x6农场每轮可得1225根骨头,还附上可直接使用的实现代码。

A simple, efficient solution for the Dinosaur quest that runs on autopilot Tired of manually playing snake to farm bones? This guide provides a fully automated solution that efficiently collects apples and farms bones while you sit back and relax. Introduction Tired of manually playing snake to farm bones? This guide provides a fully automated solution that efficiently collects apples and farms bones while you sit back and relax. What this does: Automatically collects apples without hitting the tail Loops continuously to maximize bone farming Works on any farm size (tested on 6x6, easily scales up) Zero manual input required - just run and forget!Results: On a 6x6 farm, this collects 35 apples per run, giving you 1,225 bones each cycle! How It Works The strategy is simple: create a looping path that covers the entire farm while leaving one column empty as a "return highway." The Path PatternFor a 6x6 farm, the drone follows this pattern: ↓ ←←←←← ↓ →→→→↑ ↓ ↑←←←← ↓ →→→→↑ ↓ ↑←←←← o →→→→↑Key insight: By leaving the leftmost column empty, the snake can safely travel back down without hitting its own tail, creating an infinite loop! Code Breakdown Let me explain each function: 1. Generating the Looping Pathdef generate_looping_path(farm_size): path = [] path.append(East)First, we move East to enter column 1 (leaving column 0 empty for our return path). for row in range(farm_size): if row % 2 == 0: for col in range(farm_size - 2): path.append(East) else: for col in range(farm_size - 2): path.append(West) if row < farm_size - 1: path.append(North)This creates the zigzag pattern: Even rows (0, 2, 4...): Move East across the farm Odd rows (1, 3, 5...): Move West back After each row: Move North to the next level We only move farm_size - 2 times because we already moved East once, and we stop before the last columnpath.append(West) for row in range(farm_size-1): path.append(South) return pathAfter reaching the top, we: Move West to enter the empty column 0 Move South all the way back down to (0,0) Ready to loop again!2. Running the Gamedef run_dinosaur_game(farm_size, max_tiles, path): clear() change_hat(Hats.Dinosaur_Hat)We clear the farm and equip the dinosaur hat. The first apple spawns automatically. success = True while success: for direction in path: success = move(direction)Here's the magic: we keep looping through our path until move() returns False. This happens when: The snake's tail fills the entire farm (except the empty column) We try to move onto our own tailchange_hat(Hats.Brown_Hat)When we can't move anymore, we unequip the hat to harvest the bones. You get apples² bones! 3. Main Loopdef main(): while True: run_dinosaur_game(farm_size, max_tiles, path)This runs the dinosaur game infinitely. Each iteration: Collects ~35 apples (on 6x6 farm) Harvests 1,225 bones Resets and starts again# set_world_size(6) # if you can and want to debug farm_size = get_world_size() max_tiles = farm_size * farm_size path = generate_looping_path(farm_size) if name == "main": main()Setup code that: Sets farm size to 6x6 (change this to match your farm!) Pre-calculates the path once (more efficient than recalculating every loop) Starts the main function Complete Code Just copy-paste this entire code into your game: def run_dinosaur_game(farm_size, max_tiles, path): clear() change_hat(Hats.Dinosaur_Hat) success = True while success: for direction in path: success = move(direction) change_hat(Hats.Brown_Hat) def generate_looping_path(farm_size): path = [] path.append(East) for row in range(farm_size): if row % 2 == 0: for col in range(farm_size - 2): path.append(East) else: for col in range(farm_size - 2): path.append(West) if row < farm_size - 1: path.append(North) path.append(West) for row in range(farm_size-1): path.append(South) return path def main(): while True: run_dinosaur_game(farm_size, max_tiles, path) set_world_size(6) farm_size = get_world_size() max_tiles = farm_size * farm_size path = generate_looping_path(farm_size) if __name__ == "__main__": main() Conclusion I really am too lazy for customization tips or troubleshooting, so leave anything you'd like to add in the comments. For now, that's it! This fully automated solution will farm bones for you while you focus on other quests or just watch your bone counter go up. Happy farming! 🦖 If this guide helped you, please leave a like and comment with your bone farming results!

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