
Unlock the full potential of your towers with our comprehensive Modules Guide for The Perfect Tower 2! Discover the intricacies of offensive and defensive modules, learn about their unique abilities, and master the art of tower customization. Whether you're looking to boost your damage output or fortify your defenses, this guide provides invaluable insights and upgrade strategies to help you dominate every level. Elevate your gameplay to new heights with our expert tips and unleash the ultimate tower-building experience! Types of Modules There are various kinds of modules to find. Active vs Passive Modules will be either active or passive. Active Active modules require manual activation. Some need to be aimed, while others activate immediately on use. Passive Passive modules can be improvements to the core stats of your tower. They can also activate automatically upon meeting their conditions. Offensive, Defensive, Utility & Ultimate A module is either Offensive, Defensive, Utility, Ultimate, Special, or Legendary. Offensive Offensive increase the damage of your tower in some way. This can be by boosting the damage of your bullets, doing a unique attack upon activation, or meeting the modules conditions. Defensive Defensive modules improve your tower's ability to survive attacks. They can be improvements to health/health regeneration, or damage reduction, etc. Utility Utility modules do not directly improve offense or defense, but instead have other effects. They can do things like supply energy for skills, or generate resources for example. Ultimate Ultimate modules provide special, usually powerful bonuses. Special & Legendary Special modules provide unusual bonuses or alter the Tower in some way, while Legendary modules usually have extremely powerful effects, sometimes even moreso than Ultimate modules. Both types are quite rare to find, though Legendary modules do not count towards Museum statictics and achievements. Upgrading Modules Modules can be upgraded in a Tower Testing run with experience or gems, or permanently upgraded inside the workshop. Upgrading modules will increase their effects or their chance to activate. In tier I, the cost to level up a typical module from 0 to 1 is 1 resource, and the cost of upgrade increases by 1 for each subsequent upgrade. For example, the final upgrade from level 99 to 100 would cost 100 resources. This means that for a tier 1 module, the total number of resources necessary to upgrade to the max level would be 5050. (There are exceptions: Attack Speed, for example, costs 25 resources to level up from 0 to1. Each subsequent upgrade increases the cost of upgrade by 25 until level 20.) Tiers You can extend the maximum tier of most modules by prestiging inside the headquarters. Increasing the tier of a module will reset it's level to 0, but will raise it's max level by 100 or whatever the max level of the module was for its initial tier (e.g. 20 for Attack Speed). Tiering up also increases the upgrade cost of the modules. For tier II, each upgrade costs 8 times as much as it does for tier I. Percentage based modules usually cap at tier 5, while other modules usually cap at tier 250, with other modules capping at 100. Unlocking Modules Modules are unlocked in a variety of different ways. For details on unlocking each module, see List of Modules. Modules can be unlocked in a variety of ways: Regions (see below) Laboratory Completing Challenges Arcade Workshop Researching Artifacts Asteroid Mining Regions Each region drops a unique selection of modules. Some modules are dropped upon reaching specific waves, and others are dropped as a random chance. When exiting the round (either by quitting manually, fulfilling the victory condition or dying), each module in the region has a chance to drop. Multiple modules can drop in the same round, and dropped modules are not lost when restarting the round from the round-over screen, or using auto-restart. The formula for calculating the final drop chance of a module is: Bdc × Pb × Df × Log10(Cw / 10) Where: Bdc is the base drop chance of the module Pb is the multiplier from any player bonuses Df is the difficulty factor from the current region difficulty Cw is the current wave reached upon round end In general, when attempting to unlock modules, it is better to do many short runs than it is to do one long run, this is because the formula for the wave is based off a logarithmic function, which scales really poorly based off of time. Doing a run to wave 1000 only has a 2x drop chance compared to wave 100, but it takes a lot longer to get there making it faster to do 2+ runs to wave 100 rather than 1 run to wave 1000 in the same time. Note that you must reach at least wave 11 on a given run in order for modules to have a chance at dropping which makes the optimal wave to get to around 30-50. For farming modules base there are 3 methods based on your Military Tier For Military Tier 0-4 it is best to go to the highest difficulty you can reach on a region and then do tons of short runs to wave 30-50 with every software you have unlocked turned on. For Military Tier 5+ it is best to go to the highest endless mode you have unlocked on a region since Wave Momentum and other software allow you to get to wave 100+ in around 3 seconds which takes less time than before but gets you to a higher wave for much better unlock chance For Military Tier 8+ Drop Chance Bonuses There are 3 player drop chance bonuses currently: The Analysis skill obtained from the workshop The Power Plant 2nd floor The Sign Artifact in the museum Winter Challenge 1 Global Boosts Difficulty Factor Higher difficulties have a greater chance of dropping modules. The multiplier is equal to the pack size/4, the pack size is the number of enemies that spawn per path per wave on a specific difficulty, so on Forest Hard, there are 24 enemies that spawn per normal wave, 4 paths times 6 pack size. The difficulty factor for each difficulty is as follows: Difficulty Factor Easy x1 Medium x1.5 Hard x1.5 Insane x2 Nightmare x2.25 Impossible x2.5 My Modules MT8: XVFBbgMxCPxKlQdY6rW+Vf1F1QO2yS6N114BThRV/XvZrHeT9GQYAzMDP4eQG85MReXw9vJ5eN9SD6oQT05mxOQjk7oAQnHDLRm3eGpZSca6N4XaSkR/JEZHJVJBBqVatn+aZtQm61ickAcs8br9Lm2BEXQniHUKTR4nyAx82hKGmdLS5WXOpstBOoMJSFtBWoZdTKLvzG6tbkFI1LhxBR4ErNqW6GMavIKV/cN9qFWewoJNGXLPENgcrBZvYS8CbduYHnfVmG0VRZ+kPO28FTojizF0INMRTZgBxxrN1b3Azpaz+baXIdX/FJ04NDZFQNyjTMOoXkbCnB6Gab0gO2k2y736tdcxfrczWoIe7b7DtWvtCeOA+9k7Jq3cv+M1ZiqDbaWY8gsYF0ptHFHMTSvp1uomGCbwCY9YBJ0o0wmDed8he2k59r1mxKzIHhqDmRhrvvZ1iF0/47jua2cQrQX9o97VyeHr9w8=
2026-02-18 04:00:11 发布在
The Perfect Tower II
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