
Ordered, Searchable. Usage Navigation: Middle - Bottom Designed to be Text-Focused; Ordered; Searchable; Grouped by ease and similarity; being loose enough to provide Flexibility, but not so much it's confusing. Meant as a reference, a "What's Next" — this is Not a step-by-step; that takes the fun/challenge out of play. Search (Ctrl+F) by achievement Name, or by keys (as cited at Legend), follow the order top-to-bottom, and make your picks. Note, descriptions were renamed for Readability and Consistency, so, searching for the in-game ones will fail. Provided at the bottom are optional Figures, 1 for use with planning, 3 for use with specific achievements. Also provided is the Dataset, for those seeking to create their own ordering or explore the data. Legend ID —— Number serving as shorthand NAME —— "Achievement name" HOW —— Condition for unlocking PRECLUDED No, Unknown, Yes —— Whether is prevented from unlocking if you load a level from main menu WHEN During —— Unlocked during a level Level —— Unlocked at the end of a level Playthrough —— Unlocked at the end of a playthrough MODE Anti-Lethality —— Unlocked by you, yes you, only knocking-out enemies Neutrality —— Unlocked by any lethality, or by neither Pro-Lethality —— Unlocked by you, yes you, only murdering enemies Positional —— Unlocked at specific position(s) in the level X-Weapon —— Unlocked by using one Weapon exclusively - use the weapon at least once, and never swap or pickup new weapons n/a —— No modes applicable COMPATIBILITY Some achievements cannot be unlocked an the same time, level, or playthrough. To visualize which are compatible or not, see FIG-A. P1 - Champion id "name" how precluded when mode 01 "Sweet Dreams" Knockout an enemy by Choking. No During Anti-Lethality 02 "Rude to Interrupt" Knockout a Startled enemy. No During Anti-Lethality 03 "Knock-knock..." Knockout an enemy with a door Bash. No During Anti-Lethality 04 "Whodunit?" Neutralize an enemy that's Investigating an enemy body. No During Neutrality 05 "Out of Their Misery" Neutralize an enemy while they are flasbanged. No During Neutrality 06 "Master Baiter" Neutralize an enemy you baited by pressing B No During Neutrality 07 "Good Vocals" Neutralize an enemy you baited using your microphone by pressing F No During Neutrality P2 - Mr. Exploder id "name" how precluded when mode 08 "Collateral Damage" Have a flashbanged enemy accidentally neutralize his own friend. No During Neutrality 09 "Lucky Shot" Kill 3 enemies with guns under 5 seconds. No During Pro-Lethality 10 "Somebody Stop Me!" Kill 6 enemies with guns under 5 seconds. No During Pro-Lethality 11 "Room Clearing Service" Kill 5 enemies with a shotgun under 10 seconds. No During Pro-Lethality 12 "Death Metal" Kill an enemy with one frag grenade's Shrapnel. No During Pro-Lethality 13 "Beginner Tactician" Kill ≥3 enemies with one frag grenade. No During Pro-Lethality 14 "Precious Explosives" Kill ≥5 enemies with one frag grenade. No During Pro-Lethality 15 "Perfect Opportunity" Kill ≥8 enemies with one frag grenade. No During Pro-Lethality 16 "Sniper" Fire ≥40 shots with 100% accuracy. Optionally, for my approach, see FIG-C. For Gossque's, see guide A. For Kiga's, see guide B. For Orlando's, see guide C. No During Pro-Lethality P3 - Stupor id "name" how precluded when mode 17 "Alcoholics United" Overdrink alcohol at base (to the Left of home-gym). No During n/a 18 "...who's there?" Die by a door Bash. No During n/a 19 "Illusion of Safety" Die by your own frag grenade's Shrapnel. No During n/a 20 "How Do I Shot Web?" Die by your own frag grenade. No During n/a 21 "Melted Ice-cream" Die by over-cooking a frag grenade. No During n/a 22 "Paparazzi" Die by over-cooking a flashbang grenade. No During n/a P4 - Undefeated id "name" how precluded when mode 23 "Unscathed" Complete a level Undamaged. No Level n/a 24 "Iron Man" Complete a level Without saving. No Level n/a 25 "Ghost" Complete a level Undetected. No Level n/a 26 "Pugilist" Complete a level Unarmed. No Level X-Weapon 27 "Creep" Walk to a spot in Apartment Complex. See FIG-B. No During Positional 28 "Smooth Operator" Complete the level ABANDONED Complex Anti-Lethally. No Level Anti-Lethality 29 "Pacifist" Complete a level Anti-Lethally. No Level Anti-Lethality 30 "Do Not Disturb" Complete the level "Steve's House" with Melee only. No Level X-Weapon 31 "Professional Boxer" Complete the game with your Fists only. Yes Playthru X-Weapon P5 - Sisyphus id "name" how precluded when mode 32 "Electro" Complete a level using Taser only. No Level X-Weapon 33 "Sleeping Pills" Complete a level using Tranquilizer Rifle only. No Level X-Weapon 34 "Gun Nut" Unlock all unique weapons (10). See FIG-D. No Playthru Positional 35 "Best Served Cold (Hidden)" In Abandoned Warehouse, Kill the Degenerate (Unlocks automatically by itself). No Playthru Neutrality 36 "Cause and Effect (Hidden)" In Baker's Panic Room, Kill the Baker. No Level Pro-Lethality 37 "On My Own (Hidden)" Complete the game with Baker killed. Unknown Playthru Pro-Lethality 38 "Unrelenting Anger" Complete the game Pro-Lethally. Optionally, see JIMMY's guide for enemy counts. Yes Playthru Pro-Lethality 39 "The Enemy of my Enemy... (Hidden)" In Baker's Panic Room, Spare the Baker. No Level Anti-Lethality 40 "...is my Friend (Hidden)" Complete the game with Baker spared. Unknown Playthru Anti-Lethality 41 "Hippy" Complete the game Anti-Lethally (Unaffected by kills in Epilogue and 35, requires 39). Yes Playthru Anti-Lethality 42 "Hands-on Experience" Complete the game with ammo auto-grab disabled (As per default settings). Yes Playthru n/a 43 "Games Journalist" Complete the game on Easy difficulty. Yes Playthru n/a 44 "True Grit" Complete the game on True difficulty. Yes Playthru n/a 45 "CBT" Complete the game on Masochist difficulty. Yes Playthru n/a Figures Navigation: Top - Middle FIG-A

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我的策略是在暗处用枪声吸引敌人,通过声音(枪声、敲击墙壁、 bathroomery)和尸体(可能会引来支援)将他们引诱过来。 1. 拿起MP5N和VP9。 2. 移动到3号位置。途中关闭所有灯光。 3. 在3号位置的黑暗中等待,瞄准目标A或B,射杀所有敌人。 保持那扇门关闭,因为它可能会干扰敌人的行动路线。 下方的两扇窗户可用于逃跑、重新定位以及射击外面的敌人。上方还有一个通风口也可以利用。 优先攻击静止或正朝你而来的目标,而非横向移动的目标。 一旦失手就重新开始。 4. 在某个时机,你可以关闭 Junction 来吸引敌人前往那里,并有助于击杀那些躲藏在仓库内或走进仓库的敌人。 5.在受虐狂难度下,在大约24/49击杀数时使用你的唯一存档。 6. 从这里开始,使用类似策略在关卡中行动。 FIG-D位置表。 level_id place_name weapon_name path position progress 01 (map_intro) 瘾君子贫民窟 n/a n/a n/a n/a 02 瘾君子贫民区 Glock-18C 从起点出发,前往目标点。 目标点所在建筑西侧,桶形营火上方,东北侧黄色照明房间内的桌子上。 1/10

03 公寓大楼 沙漠之鹰 从起点出发,向北走到尽头,向西走到红色房间,再向南走。 在包含目标的建筑物南侧,顶层浅绿色房间内的桌子上。 2/10
04 废弃仓库 HK G36C 从集装箱区域出口出发,沿逆时针方向前行,直到找到有绷带的白色照明房间,该房间位于南侧。在绷带房间的南侧,黄色照明房间内的桌子上。3/10
05 再利用工厂 Saiga-12K 从有两个交谈守卫的入口出发,沿逆时针方向前进,直到你上方出现一个位于黄色照明房间左侧的卫生间。卫生间东侧,靶场附近的桌子上。4/10

06 店主宅邸 P320 RX 从起点出发,前往目标地点。在目标地点西北方向,【纸币上方的桌子上】。5/10

07 废弃建筑群 蝎式Evo 3 从起点出发,向南穿过建筑物。在建筑物南侧,黑暗的棚屋内,东北角的桌子上 6/10

08_1 雷克萨斯公司建筑群 AN-94 从起点出发,前往目标地点。楼梯西侧,阴影内,靠窗的桌子上 7/10

08_2 贝克的密室 09_1 史蒂夫的家 09_2 贝克的藏身处 10_1 强调餐厅 - 一楼 【HK 417】 从起点出发,前往目标地点。在楼梯南侧,位于最南角的桌子上 8/10

10_2 强调餐厅 - 二楼 无 无 无 无 11 暴徒赌场 MP7 从赌场前门出发,向东走 前门东侧,第二个摄像头上方的房间内,西北角的桌子上 9/10

12 终章 AK-107 从起点出发,向北穿过两栋建筑,通过通风管道后继续向北。在通风管道北侧,武器库内有黄色灯光的房间里,东南角的桌子上 10/10

Thanks Developer & GameFAQs for achievement listing, Berskjaldathur for path, Orlando for guidemaking motive & "Gun Nut" locations. -- dataset -- Navigation: Top - Middle Achievements id; name; how; precluded; when; mode; compatib; heading; links_to 01; "Sweet Dreams"; Knockout an enemy by Choking.; No; [D] during; Anti-Lethality; n/a; 1. Champion; [during, knockout] 02; "Rude to Interrupt"; Knockout a startled enemy.; No; [D] during; Anti-Lethality; n/a; 1. Champion; [during, knockout] 03; "Knock-knock..."; Knockout an enemy with a door Bash.; No; [D] during; Anti-Lethality; +"...who's there?"; 1. Champion; [during, knockout] 04; "Whodunit?"; Neutralize an enemy that's investigating an enemy body.; No; [D] during; Neutrality; n/a; 1. Champion; [during, neutralize] 05; "Out of Their Misery"; Neutralize an enemy while they are under the effect of a flashbang.; No; [D] during; Neutrality; n/a; 1. Champion; [during, neutralize] 06; "Master Baiter"; Neutralize an enemy you baited by pressing B; No; [D] during; Neutrality; n/a; 1. Champion; [during, neutralize] 07; "Good Vocals"; Neutralize an enemy you baited using your microphone by pressing F; No; [D] during; Neutrality; n/a; 1. Champion; [during, neutralize] 08; "Collateral Damage"; Have a flashbanged enemy accidentally kill his own friend.; No; [D] during; Neutrality; n/a; 2. Exploder; [during, neutralize] 09; "Lucky Shot"; Kill 3 enemies with guns under 5 seconds.; No; [D] during; Pro-Lethality; +"Room Clearing Service"; 2. Exploder; [during, kill] 10; "Somebody Stop Me!"; Kill 6 enemies with guns under 5 seconds.; No; [D] during; Pro-Lethality; +"Room Clearing Service"; 2. Exploder; [during, kill] 11; "Room Clearing Service"; Kill 5 enemies with a shotgun under 10 seconds.; No; [D] during; Pro-Lethality; +("Somebody Stop Me", "Lucky Shot"); 2. Exploder; [during, kill] 12; "Death Metal"; Kill an enemy with one frag grenade's Shrapnel.; No; [D] during; Pro-Lethality; +"Perfect Opportunity"; 2. Exploder; [during, kill] 13; "Beginner Tactician"; Kill ≥3 enemies with one frag grenade.; No; [D] during; Pro-Lethality; +"Perfect Opportunity"; 2. Exploder; [during, kill] 14; "Precious Explosives"; Kill ≥5 enemies with one frag grenade.; No; [D] during; Pro-Lethality; +"Perfect Opportunity"; 2. Exploder; [during, kill] 15; "Perfect Opportunity"; Kill ≥8 enemies with one frag grenade.; No; [D] during; Pro-Lethality; +("Beginner Tactician", "Precious Explosives", "Death Metal"); 2. Exploder; [during, kill] 16; "Sniper"; Fire ≥40 shots with 100% accuracy. Optionally, for my approach, see FIG-B. For Gossque's, see guide A. For Kiga's, see guide B. For Orlando's, see guide C.; No; [D] during; Pro-Lethality; n/a; 2. Exploder; [during, kill] 17; "Alcoholics United"; Overdrink alcohol at base (Left of home-gym).; No; [D] during; n/a; n/a; 3. Stupor; [during, drink] 18; "...who's there?"; Die by a door Bash.; No; [D] during; n/a; n/a; 3. Stupor; [during, die] 19; "Illusion of Safety"; Die by your own frag grenade's Shrapnel.; No; [D] during; n/a; n/a; 3. Stupor; [during, die] 20; "How Do I Shot Web?"; Die by your own frag grenade.; No; [D] during; n/a; n/a; 3. Stupor; [during, die] 21; "Melted Ice-cream"; Die by over-cooking a frag grenade.; No; [D] during; n/a; n/a; 3. Stupor; [during, die] 22; "Paparazzi"; Die by over-cooking a flashbang grenade.; No; [D] during; n/a; n/a; 3. Stupor; [during, die] 23; "Unscathed"; Complete a level undamaged.; No; [L] level; n/a; -all the die achievements; 4. Undefeated; [level] 24; "Iron Man"; Complete a level without saving.; No; [L] level; n/a; n/a; 4. Undefeated; [level] 25; "Ghost"; Complete a level undetected.; No; [L] level; n/a; n/a; 4. Undefeated; [level] 26; "Pugilist"; Complete a level unarmed.; No; [L] level; X-Weapon; -other weapons; 4. Undefeated; [level, knockout] 27; "Creep"; Walk to a spot in Apartment Complex. See FIG-A.; No; [D] during; Positional; +"Smooth Operator"; 4. Undefeated; [level] 28; "Smooth Operator"; Complete the level 'Abandoned Complex' Anti-Lethally.; No; [L] level; Anti-Lethality; -ProLethalities; 4. Undefeated; [level, knockout] 29; "Pacifist"; Complete a level Anti-Lethally.; No; [L] level; Anti-Lethality; -ProLethalities,; 4. Undefeated; [level, knockout] 30; "Do Not Disturb"; Complete the level "Steve's House" with melee only.; No; [L] level; X-Weapon; -Other Weapons; 4. Undefeated; [level, only, knockout] 31; "Professional Boxer"; Complete the game with your fists only.; Yes; playthru; X-Weapon; -Other Weapons; 4. Undefeated; [playthrough, only, knockout] 32; "Electro"; Complete a level using Taser only.; No; [L] level; X-Weapon; -Other Weapons; 5. Sisyphus; [level, only, knockout] 33; "Sleeping Pills"; Complete a level using Tranquilizer Rifle only.; No; [L] level; X-Weapon; -Other Weapons; 5. Sisyphus; [level, only, knockout] 34; "Gun Nut"; Unlock all unique weapons (10). See FIG-C.; No; playthru; Positional; n/a; 5. Sisyphus; [level, position] 35; "Best Served Cold (Hidden)"; In Abandoned Warehouse, Kill the Degenerate (Unlocks automatically by itself).; No; playthru; Neutrality; n/a; 5. Sisyphus; [level, kill] 36; "Cause and Effect (Hidden)"; In Baker's Panic Room, Kill the Baker.; No; [L] level; Pro-Let[/spoiler] "Gun Nut" & Mapping of IDs to Levels level_id; place_name; weapon_name; path; position; progress 01 (map_intro); Druggie GHETTO; n/a; n/a; n/a; No 02; Druggie SLUMS; Glock-18C; From start, head to objective.; West of building containing objective, Above barrel campfire, on Table inside northeast yellow-lit room.; 1/10 03; APARTMENT Complex; Desert Eagle; From start, head North until impossible, West until red Room, South.; South of building containing objective, on Table inside top greenish room.; 2/10 04; ABANDONED Warehouse; HK G36C; From exit of Containers-area, head Counter-Clockwise (CCW) until white-lit Room with bandages, South.; South of bandages room, on Table inside yellow-lit room.; 3/10 05; Repurposed Factory; Saiga-12K; From Entrance with two talking guards, head CCW until a bathroom left of a yellow-lit Room is above you.; East of bathroom, on Table near target-practice room.; 4/10 06; Shopkeeper's Mansion; P320 RX; From start, head to objective.; Northwest of objective, on Table above fiat money.; 5/10 07; ABANDONED Complex; Scorpion Evo 3; From start, head South through the building.; South of building, Inside dark shed, on Table at northeast corner; 6/10 08_1; LUXUS INCORPORATED Complex; AN-94; From start, head to objective.; West of staircase, Inside shadow, on Table near window; 7/10 08_2; Baker's Panic Room; n/a; n/a; n/a; No 09_1; Steve's House; n/a; n/a; n/a; No 09_2; Baker's Hideout; n/a; n/a; n/a; No 10_1; Emphatic's Restaurant - GROUND Floor; HK 417; From start, head to objective.; South of staircase, on Table at southmost corner; 8/10 10_2; Emphatic's Restaurant - SECOND Floor; n/a; n/a; n/a; No 11; Mob Casino; MP7; From casino frontdoor, head East; East of frontdoor, Inside room above 2nd camera, on Table at northwest corner; 9/10 12; Epilogue; AK-107; From start, head North through 2 buildings, through vent, North.; North of vent, Inside yellow-lit room of armory, on Table at southeast corner; 10/10 Navigation: Top - Middle
2026-02-18 10:00:20 发布在
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