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繁殖、特性与个体值进阶指南

2026-02-18 13:00:29
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这是一篇幻兽帕鲁的繁殖、特性与个体值进阶指南,详解了繁殖中的遗传roll和突变roll概率机制,纠正了繁殖组合概率的误区,介绍了个体值(IV)的遗传、查看方法,还给出了培育完美帕鲁的步骤,以及不同工种帕鲁的特性配置建议。

Breeding & Traits Inheritance For breeding, there are 2 separate rolls, Inheritance Roll - chance of inheriting traits from parents Mutation Roll - chance of getting new traits The way it works is, inheritance roll is done first, and then mutation rolls, provided there's available trait slots left. Inheritance Roll Number of Unique Traits Inheritance Probability 1 40% 2 24% 3 12% 4 10% If both parents have >4 unique skills combined, the game will pick 1-4 inherited skills out of all possible combinations equally. For example, if you have 6 total unique skills, the probability of getting the 4 skills that you want is 1/15. This means getting rid of bad traits is way harder than getting new traits that you want and it's better to keep the pool traits small. The common misconception is that 2+2 have a higher chance than 3+1, 4+0, 4+4, or any other combinations. This is simply not true. Mutation Roll Number of Mutated Skills Mutation Probability 0 40% 1 24% 2 12% 3 10% If there are already 4 inherited traits, this roll is skipped. Essentially, this means the chance of no mutation happening is 40%. Inherited-only TraitsSome traits are only inherited and can't be mutated. Here are the list, Lucky Legend Ice/Earth/Celestial/Spirit Emperor Lord of the Sea/Lightning/Underworld Divine Dragon Individual Values (IVs) Inidividual Value (or IV), is a hidden stat in the game that adds random variation to the base stats of a pal. There are 3 types, HP Attack Defense The game store this value from a value of between 0 - 100, with 0 being a 0% stat boost, and 100 being a 30% stat boost. This value affects the stat your pal have since level 1, and the stat they gain per level, making it quite significant at max level. It's inheritable with the following probability IV Source Probability Father 30% Mother 30% Mutation 40% This means the odds of inheriting all three IVs from either parent is (60%)³ = 21.6%. inheriting all three IVs from 1 parent is 2.7% From my observation, the value of the mutation is completely random and not based on any of the parents' IVs. Checking for IVs Currently, IV values are not available directly in the game. You can use an IV calculator, like https://www.palpedia.net/builder. Alternatively, use mods like Pal IVs[www.nexusmods.com]. How to get the perfect pal? I've bred a few perfect pals and this is what I usually do, Get a pair of pals with all 4 perfect traits combined. The number of traits doesn't really matter as long as they both combined have the traits. This means it can be a 2+2, 3+1, or 4+1. More traits means more flexibility later on. Start IV breeding. The goal here is to find a child that ONLY has good traits with a better IV that can replace their parents. This is where having a 4+4 starting pair can be beneficial. Suppose you start with a pair of Male that has ABCD traits and Female with AB traits 50 attack IV. If you get a M child with 100 attack IV but only trait A. Now, you can't use that child with the original Female, since it will let you get trait AB but not CD. Whereas, if both parents have ABCD traits at the start, you can use any child with any good traits as long as it has better IV and no bad traits, thus offering you more flexibility. Keep repeating this process, slowly replacing each gen with parents that have better IV and/or more traits. Transport Work Suitability For all work suitability, higher level = better. However this is not the case with transport. Higher level transport just means that the pal can take more items from a stack. Drops from nodes/trees are considered 1 item each stack, so high level transport doesn't do anything. Each section below outlines the different consideration in choosing the correct transport pal. Transport Level Transport Level Items Moved 1 2 2 5 3 10 4 20 5 ? Transport SpeedEach pal has a different transport speed, and movement speed =/= transport speed. You can look in https://www.palpedia.net/ the value for each pal. Flying transport pal also seem to get stuck more often so here's my personal recommendation, Pal Transport Lv Transport Speed Other tasks Anubis 2 480 Handiwork / Mining Quivern 3 470 Gathering / Mining Wumpo 4 150 Handiwork / Logging / Cooling HitboxA pal only needs to touch the source/destination item to pickup/drop the item. This means, pal with bigger hitbox like Wumpo can be beneficial if the distance from source/destination is short enough that it's covered by its big hitbox. Base Pal Trait Presets Here are a few presets I used in my games that I think are optimal. As this guide are aimed more towards mid/end-game, with the assumption that better foods like Salad / Pizza is used, I consider Sanity (SAN) related traits to be useless. FarmWork speed only affects breeding animation, so I aim for hunger and move speed traits to keep as much ranch uptime as possible. Diet Lover-15% Hunger Dainty Eater-10% Hunger Swift+30% Movement Speed Runner+20% Movement Speed Worker Artisan+50% Work Speed Work Slave+30% Work Speed, -30% Attack Serious+20% Work Speed Lucky+15% Work Speed, +15% Attack Conceited+10% Work Speed, -10% Defense (take Conceited, only if lucky is not available or hard to get (e.g Frostallion, J. Ignis)) MinerCurrently, work speed only affects Digtoise since it uses his skill to mine instead of attack. I believe this to be bugged, so I still go with the worker setup regardless, otherwise, I would go with the farm setup. TransporterMove Speed Swift+30% Movement Speed Runner+20% Movement Speed Legend+20% Attack, +20% Defense, +15% Movement Speed Nimble+10% Movement SpeedHybridWhile work speed itself is not useful for transporting, it scales from food and/or pal souls, making this the best bang for your buck. Artisan+50% Work Speed Work Slave+30% Work Speed, -30% Attack Swift+30% Movement Speed Runner+20% Movement Speed Credits /u/mgxts for Passive skill inheritance mechanics in breeding explored /u/Strill for Definitive Datamined guide to Breeding for both IVs and Passives Valerix for A Guide to Passive Skills Changelog 1.0.0 - 13 February 2024 - Initial Draft

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