
《太吾绘卷》经济与村庄建设指南 概述 继战斗指南之后,本指南将聚焦《太吾绘卷》中的经济系统,希望能帮助你顺利进行游戏。 为方便起见,我将使用中文截图,因为我的游戏并非英文版。不过,由于我曾参与英文翻译工作,会尽力引用翻译文件中能找到的英文术语。若有任何错误,请告知。 若时间允许,我还将扩展本指南或撰写新的制作指南,因为制作系统与经济和村庄建设密切相关。 资源收集

太吾绘卷的大部分经济活动都需要资源,因此我们将从这里开始介绍。在屏幕左上角,你可以看到当前拥有的所有资源。 从左到右依次为:食物、木材、矿石、玉石、布料、药材、金钱和威望。如果每月有该资源的增减,会在持有数量下方显示+或-以及具体数值。 可持有的资源数量由太吾村仓库等级决定。超出存储上限的资源将在月末损失。资源用于在太吾村制作物品以及建造/维护建筑。金钱还有额外的用途,即购买物品;而声望通常可以用来向他人换取技能书,而非购买。 由于金钱和声望的获取方式略有不同,我将先介绍基础资源。 收集资源

游戏开始后,当你离开初始山谷并访问第一个村庄,就将获得收集资源的能力。屏幕右下角的三个按钮用于资源收集。最左侧的按钮消耗1天时间从地格收集选定资源,第二个按钮派遣太吾村民每回合收集固定数量的资源,最后一个按钮用于标记地格。 世界地图上的大多数地格都包含一定数量的资源,可在收集按钮旁的右下角查看。山脉地格拥有更多矿石和玉石,农田地格则有更多食物等。每种资源的数量会在一年中的不同时间点逐渐恢复,而玩家每次收集会使资源减少约25点。高产量资源节点通常可以在村庄或城市附近找到,形式包括农场和花园等。我会先耗尽这些节点,然后再前往野外。 玩家采集: 每次采集行动获得的资源数量取决于土地地块上的资源量。我没有确切的公式,但似乎你可以获得地块显示数量的50%-75%左右,会有一些波动。 此外,亲自采集还有机会获得特定的 crafting material(制作材料),具体取决于资源类型。例如,采集矿石有机会获得用于物品制作的金属材料。获得机会也取决于土地地块的基础资源量,但要获得5-6级以上的材料需要非常好的运气。我通常只喜欢从资源量达到100以上的地块采集,因为任何低于这个数量的地块都不像是对我时间的良好利用。 村民采集 你也可以派遣村民前往地块采集资源,根据地块中的资源数量,一名村民每月回合大约能采集30单位的资源。虽然不算多,但作为被动收入也还不错。不过,这远不如第三种提升村民效率的方法高效。 注意:村民采集不会产出用于制作的材料,只能获得基础资源。 资源建筑 你可以在太吾村建造各种资源收集建筑,当我讲到村庄建筑部分时,会依次详细介绍每一种建筑。目前,要知道它们效率更高,并且有机会稳定产出制作材料。一旦你在太吾村进行了初始投资并拥有了相应资源,它们就会成为最佳方法。

村庄资源 当你进入太吾村后,检查村庄可以查看你能获取的资源。你选择的太吾村地形类型会影响可获得的资源(内姆在“太吾绘卷新手开局指南”中已对此进行过解释,这里不再重复)。 资源大致分为三个等级:“垃圾”或灰色资源,它们的唯一用途是在被移除时提供一次性资源收益;标准资源为浅蓝色,是最有用的资源,因为可以立即建造对应的资源建筑;最后是稀有资源,为黄色,虽然一些顶级建筑需要它们,但我发现在当前阶段它们通常不是很有用,因为当你能够利用它们时,通常已经不值得投入精力了。资源依赖型建筑必须与资源相邻(斜向相邻不算)。因此你需要相应地规划建筑布局(不过在大多数情况下,多个重要建筑共享一种资源需求的情况非常罕见)。 每种资源都有一个大小,由资源名称旁的数字表示。资源越大,拆除时获得的资源就越多,且资源依赖型建筑的升级等级不能超过其依赖资源的大小。大多数自然资源会随时间增长,而矿物资源通常只有在其旁边建造了采集建筑时才会增长。村民 你初始会拥有一批太吾村民,他们将负责操作村庄内的所有建筑,其对应技艺的熟练度会影响建筑的效率。例如,木工建筑的效率取决于村民的木工技艺。更高阶或更高级别的建筑,都需要熟练度更高的村民来操作。 游戏初期,大多数村民的熟练度较低,但足以胜任初始建筑的工作。随着游戏的进行,你可以从门派或城镇招募有熟练度的NPC并将他们派往村庄。你也可以向村民赠送书籍,他们会通过阅读书籍来提升技艺,不过目前这需要花费大量精力。开发者确实表示他们正在研究一个能更好地帮助村民学习的系统,希望这个系统能尽快实装。 获取村民最简单的方法是解救被附身的村民,或者邀请与你关系良好的NPC。需要注意的是,剑冢的进度会限制可被附身或邀请到村庄的NPC,因此在一段时间内你无法获得高等级的村民。

随着你在剑冢中的探索进度推进,那些被附身的低等级NPC有时会被捕获并送往村庄,你可以通过太吾村的监狱菜单(如上图所示)与他们互动。你可以通过这种方式批量招募村民(或者治愈他们并放走,这会提升你与他们家乡地区的好感度,又或者不治愈就放走/杀死他们,如果你想恶搞的话)。 建筑 右下角是建筑按钮,允许建造更多建筑。大多数建筑占用1个建筑槽,大型建筑则需要2个。要获得更多建筑槽,你需要升级太吾村的主建筑。

点击建筑会弹出建筑详情窗口。部分建筑可能不会显示某些选项。 大多数建筑可以扩建以增大规模,这会提升其被动效果,但也会提高操作该建筑的村民的属性要求(如果该建筑需要村民操作)。这种提升幅度较小,因此低阶资源建筑可以放心升级,而高阶建筑则应等到拥有熟练村民后再进行升级。 大多数建筑还有维护费用,如果未能支付费用,建筑会受损直至被摧毁。 村庄建筑 村庄中的建筑类型分为多个类别,下面我将依次介绍。

这些建筑提供住房或仓库等关键功能,以及后期商队等独特功能。它们会随着游戏进程逐步解锁,且各具特色,下面我将分别进行说明: 祠堂: - 你需要建造的第一个建筑,它会被动产生声望。你可以在该建筑中消耗声望来提升队员的属性(通过教导他们你已阅读的书籍,注意你无法教授特定技能,只能提升阅读书籍获得的修为)。你的年龄越大,能教导的内容就越多。 宿舍: - 用于安置村民,容量越大可容纳的村民越多。如果村民没有住所,他们的心情和对你的好感度将会下降。居所 - 相比宿舍,价格更高且空间利用率更低,但能提升心情,长期居住还会让村民更喜欢你。目前来看,其性价比不高,除非你确实存在严重的村民心情问题导致他们被附身,否则没什么用处。 储物间 - 用于存放物品,升级后可容纳更多物品。【注意】在任何村庄/城市/门派中,进入太吾村界面都能访问太吾村的储物间。 珍禽鸡舍 - 用于饲养你收集到的鸡。可以用蟋蟀喂养它们,如果鸡喜欢你,会为你的性格属性提供加成(通常没什么用)。我还没怎么研究这个建筑,但目前来看,不使用它也不会错过太多东西。转世平台 - 击败一定数量的剑冢后解锁,可将已结识的角色送去转世,其转世会继承部分前世属性,而你的太吾角色将获得所送角色极少量的属性。升级可以提供更多的转世选择(更好的转世路径只会让他们出生在更高等级的NPC家族或更正派的宗门,似乎不会影响属性奖励) 茶商队 击败一定数量的剑冢后解锁,可以派遣商队携带货物,这些货物将被交换为特殊的异域珍宝,它们可以作为不错的礼物,更重要的是,这是剑冢首领转世孩童唯一会接受的礼物。(注意:使用此建筑后,你需要记得让商队过一段时间回来,否则他们最终会耗尽补给而死亡) (不过多深入该机制的细节,在击败几个剑冢后,会生成限时遭遇战。在这些遭遇战中,你可以将已击败的剑冢 Boss 转世为他们的幼年形态。你可以通过赠送稀有宝物与他们成为朋友。当与他们的关系达到最大值时,你可以再次与他们的成年形态战斗,并帮助他们要么征服一切,要么陷入绝望。这会让你获得他们的一项技能,你可以在战斗中使用他们掉落的剑来激活该技能。(不过,过度这样做会导致你被附身) 资源建筑 资源建筑

资源建筑会收集特定的资源和材料,并且始终依赖于特定的资源类型。 这些建筑分为两个等级: 1. 第一等级建筑从常规资源中收集资源,大多数村民都能轻松操作。它们不需要特殊物品,仅需消耗一些资源即可建造,应在游戏初期优先建造。 2. 在规模等级达到10级左右时,这类建筑每月可稳定提供200+资源以及T6/T5材料(规模等级更高时,还会非常罕见地产出T4材料)。只要资源允许,应尽可能建造这类建筑,但通常情况下,升级现有建筑比建造多个同类建筑更好。 部分资源建筑可以生产多种资源,但在同一时间只能选择其中一种进行生产。请注意,即使某种资源建筑提供相同类型的基础资源,它们也可能提供不同的制作材料。矿坑和纪念碑都提供矿石资源,但它们产出的材料有所不同。纪念碑会生成【铁】类型的资源,通常用于制作更重型、威力更大的金属武器;而矿坑生成【矿物】类型的资源,通常用于制作更轻便、更敏捷但仍以外部攻击为主的金属武器。关于这一点,我会在讲到制作系统时详细说明。 高级资源建筑 高级资源建筑比较特殊,因为它们必须建造在黄色名称的稀有资源附近,并且除了资源外,还需要一种特殊物品才能建造。这些物品可以从大师广场商人处购买(而且我认为他们的商店是获取这些物品的唯一途径),在小地图上寻找【公】图标即可找到该公会的商人。 这些物品通常效率较低,因为它们只能提供材料,而不是资源,所以除了用于制作或出售外,对经济没有帮助。 它们会产出更高等级的材料,但很难为其配备足够多的熟练村民。我曾见过这些建筑在7-8级左右偶尔产出T4材料,但从未见过T3材料。据我所知这是有可能的,但需要大量投资,到那时你可能还不如直接购买这些材料更划算。此外,如果人员配备不足,这些建筑实际上比普通的资源建筑还要差。技能建筑 这些建筑对应游戏中的各项美术技能。每个技能类别包含一个占用2个建筑槽位的主建筑,以及必须放置在主建筑周围的多个附属建筑。要解锁更多同技能类别的建筑,需要阅读该类别更多的技能书。

This screen shot shows the "Lore" category of buildings, as you can see, 3 building is greyed out since I have not read t4 and t3 lore skill books. Note you do not need to finish the book, reading 1 chapter will unlock the building. Building unlocked by higher tier book will require more skilled staff, if staff is required, and special core material item just like advanced resource buildings. Each skill category will have almost always have a building of the following function, though the order of unlock can sometime be mixed up a bit: Main Building - Unlocked immediately, provide more efficiency when reading skill book of that category while you are in the village tile, effect get stronger when upgraded. All other building of the skill category must be placed near the main building. All other building of the skill category cannot be upgraded beyond the level of the main building they are next to. Service Provider - A building that makes money either by performing service associated with that skill (e.g Astrology money making building is divination room). All arts that isnt associated with a craft has one of these building, except Lore and Appreciation. Money made is dependent on skill of villagers, size of building, and to an extent the culture/safety of the region (beating bandits can affect these values, some building function better when culture is low, like divination, others better when high, like music). These are a must-build to have a steady supply of income, together with prestige service buildings. They technically dont make as much as shops, but are hands off and require no product input. I suggest having at least 1-2. Shop - A building that sells item to make money, available to all crafting skills. These don't make money unless you give them item to sell, but they will usually sell for much more than you selling them to a merchant. Each building will only sell product of that art (ore, metal weapon and armor for blacksmith, for example). Lore will sell misc items and Appreciation shop will sell tea and wine. Upgrading shop increase earning and slots of item you can put up for sale at once. Prestige Service - Like service provider building, but makes prestige instead. Prestige Shop -> Like shop, but makes prestige instead. Building listed from hereon will likely require core material from Master Square merchants Recruiter -> Recruits villager that has good stat in the associated skills, not terrible but usually you are much better off grabing candidates yourself in the world. Note depending on type of recruiter there is usually a prestige cost to "buying" the recruit you found. Inspiration Building -> Building that increase the chance to get inspirations when reading a book while you are in the village tile. The effect feels really underwhelming right now and I think you are generally better off upgrading main building for reading efficiency instead. Skill Buffer - Increase the associated skill of character when they are standing in the village tile. Since it only affect you while you are in the village, it is mostly just useful for crafting skills when you just need a bit more to craft next tier of item, otherwise don't think they are worth it. Alternative Resource Building - Each crafting skill will have one or more resource gathering building that allows the gathering of crafting material required by that skill in an alternative way. For example, normally "Mineral" type of ore material need to be gathered from Monument, build near a Skyward Mountain. If you don't have that resource, but has a Stony Hill, you can build a Refinary found under the blacksmith tab instead and gather the same. These are trickier to place since they need to be placed beside a resource and the main building, but they might be your only option sometime if you lack a resource in the village. Their effectiveness tends to be between the basic resource building and the rare resource buildings, and considering their require core mat is also a hassle to get, these should not be your go-to options. Quality Improver Unique to crafting skills, these building increase the quality of the item made by 1 tier provided you also meet the skill attainment requirement. Extremely important if you want to make top tier gears, since there are no T1 mat in the game, you must have a quality improver building and a T2 mat to make T1 items. Worth noting it also allows mass production of T3 items since T4 is probably the highest level mat you can somewhat reliably collect without dropping money at merchant. Crafting Assistance These are the top tier building of each crafting skills, it reduces the skill requirement to craft gears. Combined with Skill buffer building and good tools, it can help a character with low natural talent make top tier items since there is only so much you can get from reading books when your talent isnt there. But overall way too expensive to be of use by the time you get it imo. Unique Effect The top tier building of each non-crafting skill is what is truly unique and I will explain each in turn. Lore - Acts like a Recruiter, but provide character with good all around stats. (Good if you want high quality heirs, but not sure if worth it by the time you have access to this) Buddahism - Reduce consumption of Comprehension used when using reading strategy. (Not all that useful imo, just eat your fish to restore comprehension lol) Taoism - Restore lifespan based on tier of building. Can be useful to squeeze more life out your current character if you are struggling with a good heir. But there are other life extending options. Appreication - Two Unique resource gathering building that lets you make wine/ tea. Seems awesome since wine and tea are imo the best buff items, problem is this is so high tiered and require such highly skilled villager I never did get to them. Astrology -> Increase points you can spend on the special buffs you can pick for your heir when inheriting. Pretty solid if you find yourself short on points to pick some of the strongest inheritance effect, but I don't need that much inheritance in my normal playthroughs, so this feels a bit unnecessary. Painting -> Increase relation with people you meet for the first time. With cooking food gift easily maxing relationship with everyone you met, this is pretty Literature -> Repair durability books. one of the more useful unique buildings, really helps when you struggle to find a complete T1 martial art skill books and had to grind through incomplete pages. Chess -> Increase max party member number. I never find myself needing it, since in battle you can take 3 with you at most anyway. Only useful to build a colossal harem. Music -> Reduce internal breath disorder. Just eat medicine instead. If you like to go overboard on breakthrough I guess this saves the medicine bill a bit, but you are likely more concerned about injury than disordered breath. Martial Arts Buildings These are available immediately like resource buildings and require no book reading, and there is a service provider, a prestige service provider, a recruiter just like the other skill buildings. Though the main building is a lot more useful since it improves reading speed of all martial art books, and the recruiter can find you ppl with good martial arts talent for inheritance. Other than those standard buildings, for each type of martial art skills (sword, fist, finger etc....)) there are 2 buildings, one reduces the Exp requirement for learning that skill, one increase the success chance to pass each tile on breakthough (these ones require an expensive core item). Both are pretty useful but also very expensive if you want to do this for more than one skill (and will use up your building slots). Most sect also has a few of these buildings, so consider freeloading theirs. The unique building for martial arts is Mediation Wall, which must be built besides Eternal Ice. This gives you more moves when doing a breakthrough, which makes it one of the best unique building and eternal ice one of the best resource to look out for. (they normally only spawn on snowy mountain village location tho, but you can get lucky with a inheritance bonus that spawns one for you.) I would recommend level up the martial art main building as much as possible, and while their service provider building isn't most profitable (its profit goes down the more secure a region is, and you will probably farm bandit camps), you might as well level it for early game. The other buildings seems like a heavy investment so I'd wait until your economy is up and running. Overall Village Tips Immediately start by building resource building, prioritize resource you want to craft. For profit, metal/jade is probably better than rest and food/medicine/poison the least. In terms of how much you need, Food is probably the most useful since they make for good buff item AND gfits, with medicine and poison following up. Try to get a coverage of all resources since building more building requires resources, and use your spare villagers to dismantle all trash resources as those gives you a surprising amount of resources to kick start your economy(watch for storage cap tho). Do not dismantle actually useful resources tho, unless you are absolutely certain they wont be used (and their payoff isnt that good even if you do dismantle them anyway). After that, start building a service provider building, best choice early on is Escort Agency under martial art, just because you dont need to read any books to building it and you need the income early. Lateron lore is probably best money making for a while if you dont want to run shops, since it has 2 service provider buildings (but you need to read a few low tier books to unlock them frist), brothel and wager shop. Brothel is good since it makes money if you put pretty people unit, and those are easier to find than skilled people. Wager shop can make ALOT of money (with fluctuation), though does require a chunky upfront investment. Once money are set consider some prestige buildings since trading book from high level sect members with prestige is a lot more convenient than learning later on, and prestige also get used in alot of interactions. From there is up to you, you should have a solid resource production and healthy money/prestige income, with plenty of mat for your preferred craft, likely ahead of your sword tomb progression int he early game. From there you may want to build more money makers so you can buy everything you need, send villger out to gather resource you don't have in your village, or aim for one of the top tier crafting/unique buildings that catches you fancy.
2026-02-18 16:00:08 发布在
太吾绘卷 The Scroll Of Taiwu
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