
太吾绘卷 The Scroll Of Taiwu








本攻略仅补充正式版内容,基本操作可参考以往攻略。此处只介绍正道玩法,不涉及绑人流、结仇流等其他流派,将根据情况更新补充。 银两: 前期可前往贼人营寨,选择饶恕并分钱,之后即可派人监督,每月可获得500-900银两。 中期开设10级赌场,大约4-5个月可积累2万银两。 装备: 可找铸剑山庄庄主领取武器,也可攻打悍匪砦,选择放过对方后每月派人监督以获取装备。 名誉: 询问哪个建筑提升名誉的性价比最高。 人口: 迷香阵:内息紊乱值低于400时可选择和解,能获得1人口。与其纠结选择哪个选项,不如在走格子时避开问号,选项尽量选择友好类,此方法适用于前期。 建筑: 如锻治坊,适合前期建造。 太吾村建筑建议选择石屋,用于收留入魔人,之后可根据情况建造厢房,此为中期策略。

我都是新手,所以知道新手須知。感謝資深玩家留言指導。 注意事項 首先,感謝資深玩家的留言指導,讓我了解更多。 這篇文章是出於遊戲上應該須要知道,但又很可能不知道的事。讓初接觸的玩家,可以更容易了解遊戲。 怎樣Save?這遊戲只能自動save,沒有手動save。每次過月會自動save ,退出遊戲再進入會回到月初,所以應等過月後(即月初)退出遊戲。 參考網站以下這網站有大量遊戲資料,不過是舊版,所以當中有些資料與現行版有出入。但當中大部份資訊仍有參考價值。 https://taiwu.huijiwiki.com/wiki/%E9%A6%96%E9%A1%B5 武功資質打骰相關,上下差達30,例如低則70+高則100+,而且早熟與晚成亦影響,開局第一代太吾早熟比較好,否則前期已很難玩。如資質太低,接受不了就重開。除了武功資質,其他人物特性亦很重要,須一併考慮。 並非只有破體破氣才可以構成傷害當然破體與破氣是傷害力的基準。但如果力道、迅疾、精妙足夠高,也是令敵人受傷的因素。所以擴大力道、迅疾、精妙都能構成高輸出。具體按自己力度與對方卸力差距、迅疾與閃避差距、精妙與拆招差距;差距大構成傷害大。相反例如對方卸力比自己力度大,就會被卸力。而甚麼時候是力道、精妙、迅疾,按招式,例如崩、劈是力度,點、刺是迅疾等,看人物介面的力度等有描述。 除了破體、破氣,力道、精妙、迅疾,某些功法突破後正練或逆練效果都會擴大傷害。 內力屬性與摧破關系有時可能會發現,明明膂力很高而定力低,但在內功點摧破時總是增加破氣比較多及動心比較多。這是因為由內力屬性決定摧破的類型。金剛加最多破體,而歸元加迅疾,玄金加破氣及動心。所以按屬性類型學習武功及盡量將內力屬性轉化為相應屬性是必要。否則開了的人膂力很高,但內力是玄陰,便完全發揮不到。 機略點的重要性機略點對戰鬥是非常重要。機略點是看全隊的機略點總和計算,哪邊高就哪邊就先手(非先手戰鬥開始時腳力扣一半)。而且還決定使用物品的之數,每種物品都有其在戰鬥中對機略點的要求。而機略點是以人物出生月份、個人特性決定,分紅色、白色、藍色,紅色多出現在負面特性上;而紅藍是互斥,計算上全隊會以紅藍互抵消,然後取大值。 人物喜惡物品查看人物界面的持物,可看到人物喜惡物品。這個喜惡是會隨時間變化,所以必須策略地先看看再判斷贈送物品。送人物厭惡物品會無效果,即是白白浪費,所以務必要先看看人物喜惡物品。 遊戲進程在劍塚事件之前都很是RPG式玩法,自己玩下試下,花一兩日就很熟。到劍塚事件後,修好驛站,就開始可以去其他地區。除了遊歷外,主要是交友學藝,經營好太吾村,然後學功法自我增強,打劍塚。至於交友,就是按對方身份送足夠份量的禮物。這就是這遊戲的日常。 修習除內功(內功必須100%)外,其餘都要50%才可以裝備施展,記得要到人物界面裝備武功(最少要讀了總訣才會出現)。但不一定要修習到100%,因為裝備後在戰鬥施展會有實戰修習,比花費日子去修習更有效率。 財富特質的馳馬試劍有一匹馬作為代步工具裝備,特點是快速旅行(旅行速度+60%),能減少穿州過省的時間。而最新更新將負載大幅增加了(行囊+120),對於經常惱恨負載不夠的玩家,這是一個很好選擇。 經歷特質的服芝食玉攻略就是全是正面特性,但已經改了。現在是壽元+100%及奇窮欄位+3。至於值不值5點就見仁見智。 經歷特質的白額靈蛇這個跟網上找到的攻略有出入。現在已經改了。現在是對各種毒抗性+500 經歷特質的谷中密友谷中密友是有一個約比主角小兩歲的青梅竹馬異性友人,特質不錯而且具有從一而終,對主角好到不行。但當谷中密友到成年時就會主動向主角提出結義金蘭,這裡要特別留意,因為這遊戲結義金蘭後就無法結婚,如果有意思想要與谷中密友結婚,就必須婉拒對方結義金蘭的請求。 新創人物 遊戲必須以「新創人物」開始,有5個欄位,即最多可以同時開闖5個遊戲。遊戲主線是RPG式單線劇情,但除了少量特定人物,其餘人物全是隨機生成,不過階級及能力有範圍,不會太隨意混亂而令遊戲無法繼續或出現太奇怪情況。總體上自由度很大。 創建人物創建人物存在很大隨機性,後文會詳細描述。創建後要到進入繪卷,即遊戲開始後,才會真正知道人物是怎樣;如果創建後發覺無法接受,就退出刪除重新再創建。 性別男/女;男可以【男生女相】,而女可以【女生男相】,少林寺只會傳功男性或女生男相,而璇女派只會傳功給女性或男生女相。男生女相或女生男相這特性並不會遺傳。 體型小、中、大。除了立繪分別,可能會觸發身材方面【特質】。 外觀絕對與魅力有關,到現在版本仍有這回事,不過與舊攻略不同,現在版本似是前列眼口鼻比較高評價。驗證發現,只有選對,開局經常【天人】。 試了6號眉、1號眼、3號鼻、3號口;結果經常天人。已證實特徵一、二無關。 生時年齡:可以選16至30之間,一般16開始,否則開局已趕生仔。 月份影響: 月份 內力屬 膂力 靈敏 定力 體質 根骨 悟性 合道 聰穎 勇壯 堅毅 冷靜 熱情 寅月 紫霞 +10 +5 -10 +5 +20 卯月 紫霞 +5 +10 +20 -10 +5 辰月 歸元 +10 +5 +5 +20 -10 巳月 純陽 +5 +10 +20 -10 +5 午月 純陽 +10 +5 +20 +5 -10 未月 歸元 +5 +10 +20 +5 -10 申份 金剛 +5 +10 -10 +5 +20 酉月 金剛 +10 +5 -10 +20 +5 亥月 玄陰 +10 +5 +5 -10 +20 子月 玄陰 +10 +5 +20 -10 +5 丑月 歸元 +10 +5 -10 +20 +5 內力屬性金剛(金)、玄陰(水)、紫霞(木)、純陽(火)、歸元(土)。每個門派的武功也有其屬性,對應屬性會發揮更好,若衝突屬性則有反效果,雖然可以通過某些內功轉變內力屬性,但更直接方法是從出生月選屬性。 六維主要屬性 【體質】:影響破體與護體,即對敵方的外傷傷害及減輕自己的外傷傷害。 【根骨】:影響破氣與御氣,即對敵方的內傷傷害及減輕自己的內傷傷害。 【膂力】:增加需要膂力的武器的使用效率。提升裝備最大負重。影響力度與卸力。招式劈/崩/擲/掃是看力度。 【靈敏】:增加需要靈敏的武器的使用效率。影響迅疾與閃避。招式彈/刺/點/纏/機/毒就是看迅疾。 【定力】:增加需要定力的武器的使用效率。影響精妙與拆招。招式禦/撩/拿/咒/藥是看精妙。 【悟性】:悟性能夠幫助人物更好的研讀書籍。悟性也會影響突破功法與技藝時的基礎成功率。 體質是令對方外傷及令自己不受外傷的關鍵,而根骨就是令對方內傷及令自己不受內傷的關鍵。 如果力度不夠,可能會被卸力;如果迅疾不夠,可能會被閃避;如果精妙不夠,可能會被拆招。但當力度、迅疾、精妙都夠,而破體或破氣不夠,雖打到對方但對方不傷。 個性聰穎、勇壯、堅毅、冷靜、熱情都是奇遇時格子中的要求,滿足可獲獎勵;而合道是可以在奇遇中選擇地塊,讓該地塊踩格子的技藝需求變成0,福緣據說是影響戰利品掉落及據說採集時材料品級,但相信會影響奇遇時格子的獎勵;實測應該會影響過月獲得珍稀的機率,福緣50+才試過獲得。 出生地區在地圖上選不同地區,然後會見到門派功法,這就想像到出生地區與門派關係很大。雖然在開局時主角與各門派都沒有關係,但其實出生地區與門派是有關系的。第一是與門派近,路費關係很大,第二是個人武功資質類型與門派功法特性類似,也影響主要屬性類型,即是應選擇心儀的門派地區出生。另外技藝資質與出地有關。 出生地類型,與太吾村的環境相關。 詳細參考這裡 https://taiwu.huijiwiki.com/wiki/%E6%97%A7/%E5%87%BA%E7%94%9F%E5%9C%B0%E5%8C%BA 出生特質出生特質是創建人物可自選的人物特質,經歷、財富、技藝三大系。簡單分別是: 【經歷】是個人屬性方面,基本上全是個人屬性方面,喜歡打十個走戰鬥路線通常選這些,而「谷中密友」是一開始就有一個年紀相約,特質不錯而且具有從一而終的異性同道。「白額靈蛇」是百毒不侵。 「服芝食玉」是壽元+100%及奇窮欄位+3。 【財富】是傾向資源、遺產、物資等,物資裝備流,而這遊戲持有高級物品對遊戲開局發展非常有利。「馳馬試劍」是五品代步工具駿馬(旅行速度+60%及行囊+120),嫌負載不夠必選。那個「家傳寶物」是令掉落率大幅提升(戰利品掉落+90%、失心人救治+90%、及一個附加效果)一品神物。,是喜歡打怪刷寶的最佳寶物。 【技藝】是特化技藝,傾向種田流。一本高級技藝書及一本高級武藝書,出甚麼書與出身地有關,但武藝書造詣不夠,開局時根本發揮不到,技藝書亦是因為沒有相關心材所以讀了也建不了特殊建築。工具亦是未有特殊建築,所以開局通常只會拿著不捨得用。技藝系高階特質都是雞肋。只有天人造化是提升武藝,內功、身法、絕技資質在90+開局,如果在這三方面都弱的門派所在地出生,效率會很好(完全無視基礎打骰,所以可能會創造出除這3方面外其他資質都很弱的人物)。姓名立場結果都會改姓太吾,所以只管名字便是。立場由左至右,剛正、仁善、中庸、叛逆、唯我。遊戲中同立場的人比較融洽,如果選擇與自己立場不同的選項,會影響心情,據說還會改變立場;不過正常玩法是開始選了立場,就盡量按立場行事。而且門派都有其立場,對於遊戲中途【取得支持】的影響性很大,所以立場是很重要的考慮因素。 世界細節遊戲內已詳盡解釋,這裡不闡述。 隨機特性創建好了就進入繪卷。 太吾繪卷義父對話怎麼選 選擇: 太祖長拳、小縱躍功、沛然訣修習度皆100%。 太祖長拳修習度50%、小縱躍功修習度50%、沛然訣修習度100%。按之後所選武功的類型,相應地資質+10 太祖長拳修習度50%、小縱躍功修習度50%、沛然訣修習度100%。各項技藝資質+10 太祖長拳修習度50%、小縱躍功修習度50%、沛然訣修習度100%。各項武功資質+5 上述除第3項(不喜歡練武)外,都會進入以下: 習得柴山五獸拳 習得一玄手 習得武當丹劍 習得八卦五行刀 習得少林六合棍 習得界青十訣 習得御針術 習得黃鱗鞭法 習得五行刺 所以現版本是第一選項選擇令太祖長拳及小縱躍功修習度變成100%。第二選項是對選擇武功資質+10。第三選項沒有其他武功選擇,但各技藝資質+10。而第四選項是各武功資質+5。 不過打骰因素上下差頗大,而且若果晚成會令開局資質減少,所以這些因素產生的差幅比這裡選項還大很多。因此有會時覺得無論怎選資質都很低。 不對,可以再想想。確認後,當然義父還會給你一份相應秘籍及對應九品兵器。 而現版本【沛然訣】是必教,必然會曉得沛然訣。 谷中猴王怎樣打 在非最容易難度下,谷中的猴王是很難打,埋身對拳必死,但猴王移動速度亦很快,所以必須練滿小縱躍功,否則無法拉開彼此距離。然後就靠拉遠距離,用遠距武器打;不過由於強弱懸殊,這樣打法亦可能打足半個小時以上。攻擊最少做到1格外傷,否則可能永遠打不完。 必先突破內功遊戲開始第一件事就是研讀沛然訣,然後盡早讀完及突破,這樣能令獲得內力率100%。在最初的內力配點全加摧破,目的是盡力令自己有足夠能力傷到猴王。 另一件要同時進行的事是首先趕到猴王地點而不是捉蟲,因為要這樣才開始出現敵人,亦是打猴王前唯一吸取歷練方法,因為沒有歷練是不能突破。 然後在限期最後一個月挑戰猴王。基本上是僅僅可以打贏猴王。在預設即最易一級,這猴王頗易打,但推上一級,已經截然不同。由於這奇遇是限時的,因此難度很高;要是不限時,要打通並不是問題。 獎勵是神級即一品的猴兒酒(可以用來贈送給掌門加好感)及不錯的代步工具(增加行囊40、戰利品掉落+25%、旅行速度+25%、失心人救治+25%),對於開局是很有用。 不過除最低難度外,這猴王都是非常難打,一般情況下多數是打不過的。獎勵的那個酒是最好的禮物。另外是那代步工具,如果覺得負載真的很重要(其實真的很重要),創造人物時點【馳馬試劍】的駿馬(旅行速度+60%及行囊+120)負載會比這個更強。 建築解鎖 音律 書藉 建築 功能 條件 蔡氏五弄 樂坊 銀錢 琴舍 月論 知音園 吸引對應人才 琴舍 胡茄十八拍 百戲園 威望 琴舍 樂府雜錄 仙境 減少對應修習歷練 琴舍、長春澗 碣石調.幽蘭 移情居 較少對應突破歷練 琴舍、水域 廣陵散 鳳凰台 調理內息 琴舍 戰鬥系統 距離拳掌2-4、刀3-5、劍4-6等。如果出招時不是有效距離範圍之內,會打空氣。所以要掌握距離差,盡量令自己打到對方而對方打不到自己。不過這跟能力有關,如果能力太差,甚至變成被對方控制著範圍距離。 提氣與架勢內圈是提氣,外圈是架勢,有些武功需要消耗提氣,有些武功需要消耗架勢。提氣是自然恢復,架勢是每次作出攻擊都會恢復;理論上攻擊速度快,架勢恢復快。 腳力與身法人物腳下有兩條bar,上面是腳力,下面是身法,平時身法那條是空的,當施展身法就會滿然後遞減倒數,到消耗完效果就完。 移動競速是要消耗腳力,站著就會恢復(灰色回滿前不能移動,但仍可用身法),先恢復灰色,這個灰色是一使用身法打斷即重新計算,當灰色回滿,就會回黃色,這個黃色回復快很多,但未回滿前用身法,一樣重新計算,當黃色到回滿,即恢復腳力。 走位要考慮腳力與身法分配。這個隨著掌握了甚麼身法及絕技等,情況就會完全不同,所以不是三言兩語可以解析。但戰鬥差不多最重要就是距離競走問題。用防護罩之類武功就可能不用走,但考慮使用時機問題。 配搭起初只有一個沛然訣、小縱躍功、太祖長拳;及外選一的武功。但隨著學會更多功法,打法就會千變萬化。 隱秘小村找船渡河階段的人可以帶走 在出谷後,找船渡河時,有4個固定特殊人物。 自行取船與否這是一個分歧,自行取船然後離去就沒有事件。不取船然後過月就發生燒村事件。想帶人最少要完成燒村奇遇。我個人經驗帶人是隨機的,臨走會有一個關係良好(好像喜愛已經會)提出想跟你去,然後可選擇帶走,選道別即是拒絕,那走直接走。 不過在網上找到以下資訊。 網絡上找到的資訊隱秘小村帶人條件是只帶好感度最高的不渝,刷每個對應選項的對話能加好感,如果你和目標立場相同(如:剛正帶還月)那選完對應選項就行,如果不是同一立場(如:叛逆帶還月),那麼就需要在限定時間內補禮物刷到不渝。 剛正:司徒還月(能教界青功法)(燒村之後變唯我) 仁善:阿牛(有繩子,抓蛇必備)(燒村之後變叛逆) 叛逆:徐小貓(作用暫無)(燒村後變仁善) 唯我:郭彥(身上有二品玉帶紫袍,同道後可扒)(燒村後變剛正) 比如我經常做的事,仁善帶郭彥,所有選項都是唯我好感度也才喜愛,所以要送出生帶的所有五六品藥加每月鬥蛐蛐給他(唯我需要輸,直接點右上叉不打就行)才能在時間內刷到不渝。 這裡每個人的容貌特性都是會變的。 只有立場固定,想知道司徒還月長什麼樣只能同道後拿衣服,她那個面具是界青衣服自帶的,拿走衣服就能看見到底長什麼樣了。 同道以後衣服就可以拿了,補親密度的藥可以後面選擇作惡偷回來,我經常救郭彥單純只是因為衣服好看。 研讀機制 這遊戲無論學武功抑或學技藝都要讀書,雖然研讀時是一樣,但武藝與技藝完全不同。 通常新手不明白頁數意義,除非有特殊原因,否則武藝書要全讀,不要跳頁,否則無法突破。 在修習那裡,如果讀完總訣加上五頁就可以突破,如果讀了超過五頁,還可以選擇用哪個頁去突破,每頁效果不同,甚至可以因此選擇正練抑或逆練。 有⭕及❌圖標,⭕是整全,❌是殘缺,整全的很易選,但殘卷非常難讀。還有一種缺佚是讀不到,不跳頁就一直卡在那裡。 留意頁的字,紅字那種是逆練頁,如果用三頁逆來突破,會是逆練,否則正練。現版本正練與逆練只是效果不同,逆練不會產生很差的效果;不過通常都是正練的效果比較理想。舊版本的正練逆練應該大改了,所以暫時網上找到資訊不準確。 武藝總訣及一至五頁,總共六頁。讀了總訣已經可以用,但要突破就要讀了總訣再加五頁。當只有一本書,想要突破就要老老實實地讀完全部100%。但當有超過一本書時,他們之間可能會有分別,這情況可以考慮跳頁不讀。只要除總訣外,讀夠5頁已經可以突破。無論如何,突破後都比未突破強。 技藝用來解鎖建築及加強造詣,以及見聞。 一些技巧 網上流傳的一些技巧 第一,每月要東西的時候仁善屬性的選項不掉好感度。 第二,剿滅賊窩的時候唯我屬性的選項可以得到一個同道,請出隊伍就轉為太吾村人力。 第三,心情多的是,恢復不難。但是你要注意你的聲譽,否則當心門派不教你。 第四,正派的拜帖用簡單的,邪派的拜帖用豪華的。中立門派不在乎,當然,99%的人在這種時候都不會花錢。 第五,建築不在多,第一世一個驛站一個街市基本吃喝不愁。 第六,輔助門派只需要學內功和絕技讀書看需不需要用,不用的話完全可以不讀。 第七,療傷和驅毒在城鎮每次只需60藥材,但是天淵和荒野要600,其他地形各有不同,但都少於600。 第八,搞清內力屬性和五行生剋,不然內力屬性相衝能搞到你哭。 第九,逆練功法少於五頁不會有任何逆練的問題,所以追求正練的玩家可以真傳和手抄本混讀。 第十,伏龍壇掌門處可以免費得到一個每年好感+60的同道。 第十一,刷初始沒什麼用,轉世你帶不走的。 第十二,常用製作技能能解決很多事,投入資源數量不同產出物品種類也不同。所以太吾村一定要起鐵匠鋪木工房繡樓和巧匠屋。 第十三,暗器武功用一次掉一點武器耐久,所以建議修暗器的朋友不是大戰盡量用石子。 第十四,突破走火入魔四次以內基本不會有大問題。不過還是盡量不要走火入魔。 第十五,突破的時候積累的修為都會轉化為修煉進度,所以條件允許的情況下盡量多攢點數。 第十六,物品欄超重的時候優先分解金屬制的護甲,他們超重的。 第十七,寶物的強弱和品階無關,屬性不對的寶物就是一品對你來說也只能賣店。 第十八,第一世我基本沒用上蛐蛐……所以除了身上裝備的那隻,蛐蛐不是必捉的。 第十九,術數是個很有用的技能,輪迴台作用相當的強…… 第二十,邪派有邪派的好處,邪派所有小弟得到支持率的方式基本都是八品材料送到融洽然後直接比武……是真的省錢。 第二十一,邪派的壞處就是你在街上經常遇上正派大俠對你暴揍……所以務必記住顏色代表的品階,別惹上你打不過的人。至於你能打過的人,那可是你一個劍塚不打穿一身六品裝備的捷徑。 第二十二,第一世的魅力值取決於你捏臉的美醜!所以捏臉就算隨機也請盡量隨機的好看一些,這很重要! 第二十三,不同材質的武器造成傷害的比例略有不同,玉石是混合,金屬是外傷,竹木好像是內傷加成。當然,這個也可能和裝備引子有關,留個疑問吧暫時,我也不是太清楚,不過每次打到的金屬武器都是純外傷……不過影響僅限平A…… 第二十四,四十歲以後和十六歲以前每個時節你只有20次行動。所以開局當然是設成16歲最好啦。 第二十五,開檔的時候外道開高點沒關係,中後期你會很缺威望。 第二十六,太吾每長大十歲,太吾村祠堂就可以教你同道一個你會的技能,並提升對應資質。 第二十七,玄女派不止收女人,他們也收女裝大佬。 第二十八,你猜,少林收不收男裝大佬? 第二十九,谷中密友送你的青梅竹馬不能結婚!能結婚!結婚!婚!所以別指望帶著老婆投胎……你是真想多了。好吧,確實能結婚……那還等什麼,配種(劃去)培養下一代去啊 第三十,製造類建築裡的飾品精煉可以根據使用材料不同定向為不同材質的飾品附加不同屬性。我的太吾十六歲才32的悟性全靠兩個九階10悟性飾品再精煉兩下頂到60,不然……讀書都用不出大智若愚了解一下?具體的每種材料的精煉效果請自己實驗。加屬性的加資質的等等等等…… 第三十一,界青門暗主堪稱死亡筆記,委託暗殺寫誰誰死,你把他自己名字寫上他能把自己暗殺給你看。沒錯,我瘋起來連自己都殺。劍塚裡的人物殺不了的,那些想寫鳳凰兒衣以候的就別想了。 第三十二,0.0.8版遊戲進行20年以上後由於自動存檔時的大量運算(全地圖所有NPC交互)有挺大的機率發生幾乎無法修復的惡性壞檔bug(換時節卡在“生死難料,禍福難知”,然後未響應。),根據steam新聞所說0.1.0版優先重構了這部分代碼嘗試解決這個bug,所以十九年開始記得每天睡前備份存檔。另外,點個加入測試計劃可以把尚未更新的0.0.8更新到測試中的0.1.1。當然,新版本可能會出其他bug,不過總比遇見強行惡性壞檔好得多了。(因為開了測試計劃,我不知道正式版遊戲有沒有更新0.1.0,如果更新了可以不點) 第三十三,除非喜歡,別去鑄劍,沒傳的那麼強,武當百花玄女這種是現版本技能特效沒實裝的混傷門派或者點穴門派,所以稍弱一點,其他門派各有千秋,玩個高自由度遊戲還出個攻略鼓勵所有玩家去巨劍玩巨闕我就不是很懂。要是不玩巨闕都是歪門邪道那還要這麼多門派幹啥……這是個講太吾傳人一代一代無窮無盡的故事,可不是《太吾繪卷•鑄劍英雄傳》更不是《太吾奇俠》非要一代打穿七劍塚。更何況一代七劍塚也不是非得鑄劍才行……獅相門了解一下…… 第三十四,製造物品的品階取決於引子,工具的作用是給你提供更多的技藝造詣料理更高級的引子,如果你造詣夠高,完全可以全程九品工具造東西。 第三十五,制木里木頭投滿可以造小車,獨輪車坐膩了?換車啊老鐵。 第三十六,代步工具有兩種。一種是小車,偏向加負重,一種是動物,偏向增加移動速度。小車可以用制木自己造,動物的話就只能靠商隊或者入魔的商人掉給你了。不過個人推薦太吾還是騎動物最好,切地圖速度提升很大。 第三十七,收入類建築提升規模效果不大,但是要求的技藝資質會高出一大截……你懂我的意思吧……我的意思是他們完全可以不升規模…… 第三十八,劍塚boss技能存在互相剋制的關係,比如解龍魄(無限攻擊距離)克大玄凝(攻擊範圍內降低提氣架勢速度)……所以劍塚實在打不過的時候可以看看劍塚碎片裡有沒有可以提供幫助的……今天用刀法打大玄凝真是多虧解龍魄碎片了…… 第三十九,技藝其實只要通過讀技藝書就能學會對應技能了…… 第四十,當你遇見資質比你低水平比你高的較藝對手時,不妨向他們提問後幾本書試試。 第四十一,獲得支持的條件跟人物立場有關。剛正和唯我是單挑獲勝。(其實剛正是接五次技能…不過一般跟你平級的你都能直接打死,比你級高你打不死的三招你就涼涼了,所以其實和單挑差不多)仁善是較藝獲勝。中庸是要錢。叛逆是要親密度。先從哪種人開始攻支持率很明顯了吧……簡單的提示,標準練武流,我個人不太練技藝,所以是:單挑>要錢>較藝叛逆立場的npc建議還是殺了吧……地位高了跟訛詐差不多,個個都是無底洞。全派叛逆請直接告辭。種田流自然是:要錢>親密度(因為要背一車禮物上山,而且送錢好感到融洽就能解決,省時省力。)>較藝。啥?比武的?你一個農夫就別想那麼多了,狗命要緊。特殊流派:……特殊流派排個毛啊,這群人根本不拜師的…… 第四十二,猴兒酒沒你想的那麼有用,不用刻意去刷,畢竟你送出去了就收不回來了。(自殺傳劍重複利用流除外)不過我真挺好奇瘋狂自殺傳劍的玩法有樂趣麼。 第四十三,運功頁有九頁,你可以通過不同運功堆高不同屬性適應不同情況。不過基本上三頁也就差不多夠了……畢竟非混元玩法沒那麼多技能用來切和堆,大概也就只有切一下內功屬性的作用…… 第四十四,經歷裡的鋒芒盡露和神鋒斂採兩個特性是可遺傳的。不是只太吾遺傳,而是太吾家族譜系所有人全部遺傳。 第四十五,互動裡保媒拉縴的親事不會被拒絕。所以當你擔憂自己找不到好基因繁育下一代時,請為你的兄弟姐妹談門好親事,然後將來傳劍給你的侄子侄女外甥外甥女們。至於是把他們拉成同道還是綁回家,那就看你了。 第四十六,使用上一條時最好不要介紹過高身份的NPC結婚……一是好感難攻,二是你進度不夠的話你的侄子輩如果身份很高,你是無法邀請為同道的。 精煉物品屬性一覽! 這個在討論區見到有網友貼出來,為方便查看,特意收錄。 武器 軟布:精妙 硬布:重量 軟玉:動心 硬玉:攻擊 軟鐵:力道 硬鐵:破甲 軟木:迅疾 硬木:堅韌 衣服 軟布:拆招 硬布:重量 軟玉:守心 硬玉:防禦 軟鐵:卸力 硬鐵:破刃 軟木:閃避 硬木:堅韌 寶物 軟布:拆招 硬布:精妙 軟玉:守心 硬玉:動心 軟鐵:卸力 硬鐵:力道 軟木:閃避 硬木:迅疾


Hello there, this is a translation and gameplay basics guide for english speaking players to enjoy Scroll of Taiwu ! 0) Introduction and Translation instructions First of all, if you are wondering how to translate the game, here's how : Since the official english translation is supposed to come out in a few months, for now I suggest you use our discord Scroll of Taiwu's community translation mod. Please follow the instructions below to install : (First note : you need to download a file for this, so I suggest you head over to our Discord Community for that, and have a look at the "#en-mod-sharing" forum channel (you will also see it in the discord welcome panel). It is very easy to install, there is an all-in package made by LiWei in that channel with both the translation mod and an autotranslator (which we use for now to cover what is not finished translating yet ) https://discord.gg/mVbC8S7BrS (Thank you Kabum for the link) _____________________________ Below this, in the rest of the guide, you'll find a few gameplay basics and answers to frequently asked questions (as collected on our discord server) I) Core game concepts, game presentation Scroll of Taiwu is a chinese wuxia (martial arts story with low fantasy elements) rpg and sandbox/base-building game. It's main characteristics are as following : - Complex and deep mechanics allowing for a lot of character progress and endless customisation - Large world with many NPCs, each having many relationships and pursuing actions between themselves, a very "living world" where a lot of things happen even without player input/presence. - The Taiwu Heir system : when your character dies, you pass on all your skills and knowledge to your next "heir" (anyone from your party, your choice. Or someone random if party is empty and you chose the "random heir" option at the start of the game). - Base and family building. Growing a bigger and bigger family over several generations to make the strongest possible heirs, and also growing your town. - Interesting and very dynamic combat system (with pause option to make tactical choices) - Invasion mechanics : every few years, a dangerous demon enemy will attack you, so don't grow lazy and get stronger ! II) Gameplay elements First of all, this guide is going to assume you have installed the translation as instructed into section 0) If you haven't, go do so now or suffer endless confusion about everything. Once it's done, many things in the base UI should be very clear, such as stats and their descriptions. - Ranks : Taiwu ranks most things (enemies, skills, items, social status) in 9 ranks, from tier 9 to tier 1, with their relevant color code : grey, white, green, blue, cyan, purple, yellow, orange, red. - External and Internal : External damage is orange, Internal damage is purple. Stance is the energy bar used to cast external skills, inhale is the energy bar used to cast internal skills (these two are the two circles around your character in combat). Ext and Int "Recovery" is how fast your recover from external and internal wounds (see below). Internal Ratio is a conversion meter for skills, allowing you to configure a larger part of your skills and weapons between int/ext. - Temporary and permanent wounds : In combat, one can get wounded by temporary wounds with a severity of 1 to 3 stars, or permanently wounded (wound does not recover). Permanent wounds have a higher chance of leaving "real permanent wounds" after combat, which can be found in the "Body" interface in the upper right corner of main UI screen (next to Stats). - Accuracies and Defenses : Those are also called 'Hit and Resolve' in game. There are 3+1 accuracies and 3+1 defenses in Taiwu. The 3 first are used for most skills and are Might, Finesse and Swiftness. Those are countered respectively by Diversion, Parade and Evasion. Lastly, sound attacks use Breath and Focus (therefore bypassing some amount of game mechanics). In combat, when your character hits, it recieves a random amount added to the accuracy of the weapon style (see below) and checks vs relevant defense. The higher the accuracy is above defense, the more the damage, so it's not only a matter of hitting, increasing accuracy/defenses means increasing damage done / reducing damae taken. - Weapon styles : Each weapon has 6 weapon styles and alternates clockwise between all of them when fighting. if a hit lands, one "style" is added to the character's style bar (above skills). Attack skills cost not only the relevant energy (stance or inhale), but also consume the required styles (higher attack skills consume more styles). - Weapon speed : Each weapon has 1 to 3 little orange swords in its stats. This is weapon attack speed, as your character generates those little swords over time in battle (speed generation = character attack speed). The amount of swords shown on weapon is the amount consumed per attack, so 1 sword = fast / 2 swords = medium / 3 swords = slow. - Weapon and skill range : Each weapon has a fighting range. Running out of the enemy's weapon range is a viable strategy to avoid hits at the last second. Skills have a range relative to the weapon, expressed in "-x +x". For instance, a skill "-0.5 +1.5" used with a 3.0 - 5.0 knife would have a final range of 2.5 - 6.5. This means it is much harder to run out of a skill's range at the last second, unless one has really great movement. - Healing : Healing is done in combat or out of combat, and has a casting time in combat. Same for Poison Curing. The amount healed and the amount of heals depend on your medecine skill (or toxicology for poison cures). Allies can heal you in combat as well. Out of combat, in the lower left of the map UI (next to character portrait), there is a link to a healing interface for player or any NPC in party to heal anyone. Lastly, one can find doctors in towns to ask for healing/detoxing, or ask some sects whom are qualified in healing or detoxing. - Party play : There exist both a "Team" and a "Companion" system. Team is the large term for everyone in your party (whom can all heal each other out of combat). Companions are up to 3 people whom follow you in battle and can perform several actions to help you or even replace you for a time fighting. These are the only ones who can heal/detox you in combat. - Dantian, elements and Inner Arts : Your starting element will always match your birthmonth (see below for birthmonth elements). If you want to earn more points to put into your offensive (red), movement (green), defense (yellow) or nadis (purple) forces, you will need to "cultivate" inner arts. You get a t9 one for the start, and cultivation will be more efficient the stronger the inner art. - Cultivation and Realm progress : Cultivation is done passively, it is the second down left icon on the main UI. The Inner art chosen will shift the character's elemental balance towards it, and the cultivation points will add to your inner cultivation, which can be spent and moved around freely in the "Loadout > Dantian" menu among the 4 Forces (Break, Quick, Defense, Nadis). Total cultivation is limited by "Pure Essence" level, which functions as "Realm level" in other wuxia/xianxia fiction. This increases when swordtomb bosses are fought / killed, representing world and character progress. - Acquiring new skill books : The main way to learn new skills is to get them from sects. Once you go to a sect, you'll need to get enough "support" from various sect members, only then will they teach you skills (t9 skills require 10% support, t8 20% supp, t7 30%, etc...). Once skills are acquired and support is gained, sect members can also trade their skillbooks with you for prestige, which allows for skill customisation (red and blue modifiers). Lastly, you can find skill books on enemies everywhere in the world. - Reading, practicing, breaking trough skills : Acquiring skills is complex. Once a book is in inventory, a skill can be practiced (Martial Arts menu > Practice). A skill practiced above 50% can be equipped in the current Loadout (Dantian menu > Loadout). But to make a skill really powerful, one should both fully read and fully practice a skill, and finally "Breaktrough". Martial arts skill books have two distinction : each chapter is either complete or incomplete, meaning fast or slow/hard to read; and also either orthodox (blue effects) or heretodox (red effects). Once breaking trough, selecting more blue / red effects will give the skill it's special orthodox OR heterodox effects. Technical skill books only have 5 chapters and each is complete/incomplete; and have no ortho/heterodox effects. III) Frequently Asques Questions Q. 1 : Where or how to HEAL a wounded character A. 1 : See section II) Gameplay Basics "Healing" Q. 2 : Where can I BUY or SELL gear? A. 2 : Find t5 (Cyan-coloured) NPC in and around towns. Small villages don't always have them, big towns will have many, and the small town next to Taiwu Village should always have a couple. Lastly, some towns (and yours at some point) can have shops inside. Q. 3 : Where can I REPAIR gear ? A. 3 : Same as above, find NPCs (t3 green coloured) in and around towns, or repair yourself using a portable crafting station and the relevant skill (woodwork + woodcarving box for a wooden weapon, for instance). Q. 4 : How to use SKILLS in battle ? A. 4 : Be in range and click the button. If the button is greyed out, it means you are lacking either the required energy (stance/inhale) or the required weapon styles to cast the skill, or both. For more info on those terms, see section II) Gameplay Basics Q. 5 : How to make a family and have kids ? A. 5 : Have a partner and stay on the same plot for many turns (end of month will show a "making love" event, and in my experience it takes many tries before pregnancy (be careful if you're female, a pregnant character gets a debuff to everything in battle) Q. 6 : Why does increasing Quick or Nadis (2nd and 4th forces) do nothing but give small poison resistance? A. 6 : It only gives benefits every 5 levels, but they are quite good. Q. 7 : I've looked around the Taiwu Village but can't find where the sects are, help ! ? A. 7 : They aren't on that map. There is a world map (small icon right corner above map), and you need to "unlock" a waystations to progress from one map to another. Travelling to a city or a sect can take many of those unlockings in a row. Each unlocking costs more prestige then the previous, and the actual travelling takes money and time. Q. 8 : How does one JOIN a sect ? A. 8 : You can't, as you are the faction leader of your own faction (Heir to the Taiwu Clan), but you can learn from all sects in the world provided you satisfy their requirements (reputation-wise and for Xuan Nyu, being female or for Shaolin, being male) Q. 9 : How to CRAFT items ? A. 9 : Items can be crafted in the relevant crafting building. This either needs to be built in Taiwu Village... or you can visit any town/sect which has the relevant building and craft there. Q. 10 : A. 10 : Q. 11 : A.11 : IV) Credits Thanks to the game dev for delivering after the long wait ! Thanks to our friendly translation community for the hard work :) Come say hello on discord, we don't bite, I promise.
为英文玩家推荐的模组。所有模组相互兼容。已更新至游戏版本v0.2.6.18。 Unity Mod Manager 《太吾绘卷》目前不支持Steam创意工坊,所有模组必须通过Unity Mod Manager加载。 英文模组本体 基础资源模组:英文模组需要此模组。 英文模组本体。 如何安装英文模组。 风格图标:将风格图标从汉字转换为图片。纹理文件夹需直接放入游戏目录。需要基础资源模组。 翻译后的便利性模组:CharacterFloatInfo 1.5.1。MoreInfo_1.5.7(无需点击打开NPC属性面板即可查看其属性) ShowMeMore_v0.0.9.1(在背包/仓库中显示特殊标签而非耐久度) ShowMeMore_v0.0.9.1(显示技能、武器和蟋蟀的隐藏属性) 需要CharacterFloatInfo插件支持 Majordomo 1.2.9(自动分配村民,自动收集村庄内的收入) EasyRefine_v1.0.11(减少精炼过程中的点击次数) ScientificReading_1.1.0(显示每次操作的成功率和预期耐心消耗) ShowEffectInfoinBattle_0.7.0(战斗中显示已激活的步法和防御特技效果) GongfaEffectScan 0.7.1搜索游戏中所有技能或已学习技能的装备效果,帮助规划技能模板。智能穿戴1.1.6:可在不同情况下自动切换装备和技能模板。其他便捷模组仍为中文(操作简单无需翻译)。GameSpeeder 1.1.4:允许加快战斗速度。GongFaBook 1.0.10.1:显示每个技能的正邪效果。S/L管理器1.5.5:允许随时保存和加载。
失眠。那么,写个总结吧。如果有些句子让你感到困惑,请告诉我。 如何赚钱一直是每个游戏中最重要的问题之一。希望这份总结能帮你找到在这款游戏中致富的方法。祝玩得愉快! 蟋蟀战斗 就像《巫师》系列中的昆特牌一样,蟋蟀也是这款游戏的核心。你可以通过和别人斗蟋蟀赢很多钱。唯一的问题是,你得花很多时间去捕捉一只蟋蟀王。哪一种蟋蟀最好呢?这就是另一回事了,我也不知道,因为我从未尝试过这个系统。我听说过的有八败、天青蓝和三段锦。 杂学 与其说是“杂项”,我认为它指的是一些不被主流或精英所推崇的技能。 a.建造大量【市场】(扎学九级书籍附带的建筑),但不要升级它们。 建造【花舫】(八级建筑,需要水域),并将其升级到20级。花舫的大致含义是“载有众多美人(花朵)的船”,它在所有建筑中拥有最高的基础收入。 提示:每个建筑的收入还取决于游客的来源地。游客只会来自你已解锁的地图。因此,不要前往【穷村】(每张地图的第三个地点),这会降低平均收入。尝试通过花费人情或消灭当地帮派来提高每个已访问地图的本地文化和稳定性,这也会增加收入。你是恶人 NPC通常都有好东西,所以你可以从他们那里“借”这些物品,或者绑架NPC。最佳目标是然山派弟子,他们实力较弱但很富有。如果你实力较强,也可以尝试五仙教、百花谷和空桑派。不过要注意,持续作恶会让你堕入魔道。必要时可以向大小元山的掌门求助。 小贴士:不要在他人面前作恶,除非你想被受害者的亲友围攻。利用服饰系统,穿上山野竖褐,让目标有50%的概率认为你是个粗人。然后,对其出言不逊,对方会逃跑(大约经过5次判定),并且有很高概率落单。之后,你就可以为所欲为了。成为医生或药师(我的最爱) 这是少数无需阅读任何书籍就能制造五级物品的方法之一。只生产能提升属性的药物,不要制作疗伤药、解毒剂和内力药,这些都很便宜。然后,找到一个性格善良的商人,让他或她喜欢你(两颗粉心是最好的)。每颗五级药物的售价能超过2000。 你也可以在让对方有50%确信你是医生后为他人治疗。治疗费用主要取决于你使用的药物等级。因此,强烈建议过度治疗。使用四级药物治疗一次能获得10000以上的费用。 制造 这个游戏的一个规则是,物品越轻,就越有可能具有【昂贵】特性。你可以制作大量针线盒或布袋进行售卖。 成为书商(2019年2月开放) 建造图书馆,馆内会附带四年级的【诗书】(ShiShu,诗歌或文学类书籍)。之后,找到一位喜欢你的友善人士,你可以免费从该人士处交换武学书籍。目前武学书籍的价格为零,但这一情况将在下次更新中调整。



This guide describes how the crafting system works as well as which gear grants what type of bonuses so you can more optimally min max your character. Foreward I don't know Chinese and I'm a complete noob at this game that's just documenting stuff I've observed and/or asked people on the Discord about. If you believe I'm wrong about something, please politely correct me in the comments and I will happily make the edit when I have time. If you want to contribute additional information to the guide feel free to send me a message. Materials Explained This is going to covering how Materials work only within the context of gear. Consumables have slightly different behavior. The Material you use is the most important thing to determine what your crafting outcome is. To that end here are the relevant factors about your material. Crafting Type: Which crafting skill this material is associated with. All materials can be used to make the same types of item within it's crafting type regardless of rarity. However, they can still have wildly different effects. Additionally some item types are unique to certain crafting types while others are shared. For example, Gems/Tailor/Wood/Smith can all make body armor, but only Wood can make Carts. Tier: The tier of material determines the "power level" of the item crafted. Subtype: This isn't a term used by the game, but it's an important distinction. Every crafting type has two subtypes of materials. Like Hides and Cloth for Weaving. There is one of each subtype for every rarity level. Subtypes are considered side grades and will change how bonuses are allocated, but will still craft the same type of item. In this guide I will be referring to each subtype by the name of their T1 material. Attainment: As one final note, certain materials have a minimum attainment requirement to use. If your attainment is also sufficiently high, you will treat the material as if it is one rarity level higher. Because of this, it is often not worth using the highest tier material you have, as will often be able to craft the same item if your attainment is high enough. Crafting Directory What can be crafted based on each crafting type. WeavingSubtypes: Cloth and Fur Accessory Head - Assault Head - Protect Head - Release Head - Resolve Shoes - Assault Shoes - Protect Shoes - Release Shoes - Resolve Gloves/Hand - Plain Gloves/Hand - Mystic Whisk Whip Accessory - Bagjavascript Accessory - Rope Clothing Shoes - Assault Shoes - Protect Shoes - Release Shoes - Resolve CarvingSubtypes: Bamboo and Oak Needle Dart Dagger Accessory - Corruption Accessory - Wound Accessory - Ruin Flute Head Shoe Glove/Hand Club Whisk Whip Sword Blade Polearm - Tool Polearm - Protect Zither Armor Vehicle CraftingSubtypes: Onyx and Jade Needle Dart Dagger Accessory - Action Accessory - Creation Accessory - Agility Accessory - Life Accessory - Sustain Accessory - Rest Accessory - Shock Flute Head Shoe Hand Club Sword Blade Polearm Zither Armor SmithingSubtypes: Copper and Iron Needle Dart Dagger Accessor Flute Head Shoe Hand - Piercing Hand - Blint Club Sword - Keen Sword - Apex Sword - Heft Blade - Round Blade - Peak Blade - Rend Polearm - Staff Polearm - Spear Zither Armor Armors Explained Crafting TypesBased on the Crafting Type all items will have a certain amount of Weight, Des, and Tou. In ascending: Cloth, Wood, Gems, Metal. A noted exception is that Wood Tou is actually the same if not lower than Cloth. If a high DES Item hits an item with low TOU, the low TOU item will get damaged. Durability also ascends with this order. Random Stat BonusesWhen crafting an item there is a chance that it will also grant a random percentile bonus to one of your main stats. Which stat is affected is random. Random PassiveAll items receive a random passive effect. Each slot has a unique list of passive effects that cannot appear in other slots. Head/Foot Slots So Head/Foot slots always grant the same type of bonus based on which slot they go in, and which type of material/blueprint is used. For example everything slotted in the Head will grant you Cast speed, while an Oak item will always grant you Shield+/SWI regardless if it's a Foot or Head item. Head: Always grants Cast Speed Foot: Always grants Move Speed. Extra Kick Damage (Determined by Toughness and Destructiveness) Assault Cloth: Inhale Speed Assault Fur: Stance Speed Protection Cloth: Evasion Protection Fur: Physical Defense Release Cloth: Internal Defense Release Fur: Parrying Resolve Cloth: Breath Resolve Fur: Diversion Oak: Shield+/SWI Bamboo: Shield/SWI+ Iron: MIG/Physical Defense+ Copper: MIG+/Physical Defense Onyx: Fin+/Qi Defense Jade: Fin/Qi Defense+ Armor SlotArmor always grants Physical or Qi Defense. This will be expressed in ratios below where 0 is only PhD and 1 only QiD. It should be noted that items that only grant 1 type of Defense grant an overall lower amount of defense (about 8% less). Linen Resolve: 0.59 Linen Release: 1 Linen Protect: 0.66 Linen Assault: 0.74 Fur Assault: 0.5 Fur Protect: 0.33 Fur Release: 0.26 Fur Resolve: 0.41 Onyx: 0.34 Jade: 0.62 Iron Metal Armor A: 1 Iron Metal Armor B: 0.14 Copper Metal Armor A: 0.33 Accessories WIP Weapons WIP


Introduction to the basics of village management, such as what your buildings do, how to acquire new buildings, how to acquire more and better villagers and what buildings to invest into. The Essential Basics In Scroll of Taiwu, Taiwu village is your primary source of income. If you manage Taiwu village well, you can rake in large quantities of money, basic resources and crafting resources that you can use to get or make high quality equipment. You can also use the buildings in Taiwu village to set up an excellent training ground to quickly advance the Taiwu's martial arts and other skills beyond their usual limits! Manpower: Manpower is the foundation of Taiwu village's economy. It can be increased by getting more npc's to join Taiwu village, or by building and upgrading the "Dorm" building. Manpower can be assigned to gather resources automatically from a tile, by doing so you receive the 1/2 of the displayed amount of the chosen resource every month, without diminishing the amount of the resource on the tile. Manpower is also needed in order to build, upgrade or remove buildings in the village. More manpower can be assigned in order to complete any build, upgrade or removal order faster, up to the limit of completing the order in a single month. It's much more efficient to assign extra manpower to complete any job faster, but there is a limit of assigning 20 manpower to one project. I recommend keeping no more than 20 manpower in reserve to use for upgrading Taiwu village, with the remainder being used to gather resources. Resources: There are 7 resources that need to be managed in order to build, upgrade and maintain the buildings in Taiwu village. These resources can be collected yourself or obtained automatically by your villagers or as an output from your buildings. Of these 7 resources, 5 of them have a limit to the amount which can be stockpiled, based on the number and upgrade level of your "Storage" buildings in the village. Maintaining enough storage to handle about 10 months or more of your production in each resource is ideal. Food: Food is an important resource to invest into early on, as it is the primary resource consumed to construct and upgrade the "Dorm" building which increases your manpower, allowing you to harvest more resources automatically or to build and upgrade more buildings at once. The best tiles to gather food from are the farm tiles that can be found near cities and villages. Wood: Wood is a necessary resource for constructing many different buildings, and is used in large amounts for any buildings related to Carpentry. It is also consumed in large quantities whenever you need to craft or repair any wooden equipment. In regards to crafting, it can be useful to gather a portion of the wood needed for crafting yourself, as you can obtain crafting materials directly when doing so. Ore: Ore is needed in large quantities for any buildings related to Forging or Crafting (Metal equipment or Gem equipment). It is consumed in large quantities whenever you craft or repair metal or gem based equipment. Like any crafting resource, gathering a portion of it yourself can help with acquiring the necessary crafting materials. The best tiles to obtain ore are typically the "Stone Forest" tiles rather than mountains, although mountains are also a good source. Textiles: Textiles are needed in large quantities for buildings related to Weaving, as well as for other miscellaneous building types. They are also consumed in large quantities when crafting clothing or fabric based equipment, and as a crafting resource it can also be useful to gather a portion yourself for the same reasons as above. The best tiles to obtain textiles are textile farms located near towns, resembling hedge rows. Herbs: Herbs are needed in large quantities for Medical and Toxicology related buildings, as well as for crafting medicines and poisons. They are also consumed directly in order to heal your character on the overworld map. The best tiles to obtain herbs resemble a valley or a cliff. Money: Money is spent to construct or upgrade any buildings, in various amounts, with some buildings needing a great deal of money for each upgrade. You also need money in order to purchase the blueprint needed to construct a building, and the better buildings can be very expensive. The best way to obtain money passively for the village is to construct the various "Profit Buildings" that exist in each of the skill trees, ultimately choosing the ones that are most suitable for the natural resources present in the village. These profit buildings are easy to obtain early on, and the blueprints are very cheap, allowing you to quickly obtain a number of them to rake in a stable income. Prestige: Prestige is needed to construct or upgrade certain buildings, and is often very difficult to obtain in large amounts. You will often have to gather the needed prestige for your expansion yourself, as buildings which generate prestige passively are often very inefficient (with one exception). The Starting Buildings There are a few buildings which every player will have in their village, and these starting buildings are essential and very useful when upgraded. The Village Center: The building titled "Taiwu Village" in the center of the building map, this building has no upkeep, and upgrading it allows you to construct more buildings inside the village. The standard building limit is 11 buildings, and you gain 3 more every time you upgrade this building. It can be upgraded 19 times, allowing you to have 68 buildings in total, there are a few other ways to increase your building limit that aren't covered here. The Ancestral Hall: This is the very first building you will construct through the story. It has no upkeep, and will produce a large amount of prestige for you once every year at the start of month 11. The amount of prestige it produces is increased by your character's own reputation as well as the current upgrade level of the hall. This building is your best source of passive prestige income, but it also costs a large amount of prestige to upgrade it. It will be a long process to upgrade it to its maximum, but doing so will make your life much easier if you decide to invest into having a large number of buildings in Taiwu Village. The Storage: You will start the game with one of these buildings, and you can and should build a few more as your resource income increases. By having a large amount of available storage, you can collect resources passively over a large period of time without wasting any income, before spending a large amount all at once. The Station: You construct this building as a part of the story early on, it is a useful building for generating income, producing a modest amount of money and prestige. Expanding your Economy In order to improve the economy of Taiwu Village, it's necessary to boost your passive income of resources, money and prestige. Early on in the game, there are specific buildings that you should invest into in order to achieve this. When deciding on which buildings to use, you should look at the available "Resource Deposits" in the buildings screen for Taiwu village and decide which type of industry you will focus on. Did you pick mountainous terrain for the village? You should primarily do "Crafting" or "Forging" buildings. Once you've decided on an industry or two to focus on, you should prioritize increasing your character's "Practice Level" for the chosen skills that represent that industry. For each skill book in your chosen industry, you will unlock access to a new type of building once your "Practice Level" reaches at least 75%. The very first book unlocks a building that will be essential to your economy. No matter which skill you choose, the first building to be unlocked will earn you money passively. For my example, I will be using smithing as the industry for Taiwu Village. Once I have raised my skill enough and unlocked access to the Smithy, which is the money making building for smithing, I will travel to visit the cities and towns in the local area, looking for merchants. Some of the merchant npc's in towns will represent the merchant's guild which sells building blueprints, and you can buy blueprints from them. The building blueprints which you are looking for are the "Dorm" Building, the "Forge" building (or its equivalent if you chose a different skill), and the "Smithy" building (or its equivalent, as above). You will eventually want to collect and construct 4 dorms. You will need to gather together your initial resources to get the ball rolling, including a lot of food and ores (due to choosing smithing, you will need a different primary resource depending on your chosen industry). Dorms: The "Dorms" building provides manpower, which you will need in order to gather resources and to construct and upgrade many buildings, you'll need up to 4 of these buildings in total to have an acceptable level of manpower. You need lots of food to construct and upgrade these buildings. Building Placement: Where you place your buildings is rather important, as many buildings can only be placed next to certain other buildings or next to certain resources. In my example, I am using smithing based buildings, so the resource deposit that I am paying the most attention to early on are the "Hills" tiles. I will attemt to place my "Forge" buildings on tiles that are directly diagonal to the "Hills" tiles, because there are certain buildings that are available later on for smithing that must be built adjacent to both a "Forge" and a "Hills". I will place my "Smithy" buildings directly next to these forges that I build, but in the open spaces that are not adjacent to hills, in order to efficiently use the space. I will leave the spaces next to the hills open for now, and later I will fill those in the with powerful resource gathering buildings. You have a limited area that you can build in at the start, limited to 2 spaces away from your existing buildings, in order to expand towards some resource tiles, you will first need to build something else to expand your building area. I will often use my "Dorms" buildings in order to accomplish this, as they do not have to be adjacent to any other building, nor do they have any other buildings which must be adjacent to them. Whenever you upgrade a building which produces money or prestige (excluding the Ancestral Hall) each upgrade level will improve its production by about 10% of the base value (that is to say, a level 10 building will almost double the production of a level 1 building). Since it takes many more resources and time to upgrade to a level 10 building than it takes to get two buildings, it is much more efficient early on to expand with many buildings. However, in order to do so you need a way to expand your population of villagers. Villagers: Your money making and resource gathering buildings will require you to assign villagers to them in order to produce. Your initial pool of npc's is limited, and you'll have to get more if you want to expand. There are two ways to do this quickly, one requires you to do it personally and the other will accumulate passively over time. You can personally get more villagers by wearing a particular clothing item (The white rarity fabric clothing) and "Getting to know" the npc's living in the cities who have a rank of "green colored" or below. Once their "impression" of you reaches 100% through interaction (chatting, sparring, debating, becoming friends, etc.) you can invite them to join the village. Pick people who are skilled in the skills you need for your village. Alternatively, you can raise your skills in the second book of your chosen skill to 75%, which unlocks a building which will attract new villagers to Taiwu village, with the guarantee that they are talented in the skill relevant to the building (smithing in our case). This building is quite expensive, being at blue rarity in the merchant shops. It also takes a somewhat long time to attract a new villager, at about 15 to 20 turns per villager if you have a skilled worker running it. I recommend that you make at least one of these buildings to make your life easier for expanding the village. Later on: Eventually, you will have a stable economic base for the village, having 4 or so money producing buildings, a large amount of manpower to provide resources and at least one building that passively attracts new villagers. At this point you can start raising your skills higher to unlock the high tier resource production or support buildings to help you train your skills. There are two buildings which every player should make, regardless of their chosen industry. Medicine: Making the "Welfare Hospital" from the "Green Tier" medicine book will provide a passive prestige income, but more importantly it will heal the injuries of the villagers located at Taiwu village each month, healing more if the building is upgraded. Toxicology: Making the "Mad Medic" from the "Green Tier" toxicology book will likewise provide passive prestige income, but also heal any poisons suffered by the villagers located at Taiwu village, healing more if it is upgraded. Late Game Planning I plan on expanding the guide to include the various late game buildings at a later point, once I know more about all of the buildings and what they do.













