
Gear Overview - All Snipers, 2.Weapons (AssaultRifle/Shotgun), Sidearms (Handguns), Gadgets (Grenades, Mines, Traps, Drone, RemoteRifle, etc) .. ALL Upgrades /Perks ..enjoy ^_^ Intro Hi, as Contracts 2 also lacks important info for this game, another SGW Guide ^_^ I hope this helps saving time and evade the unnecessary stuff. Enjoy your ride to 100% Achievements ^^ Note: For more details/descriptions on Sniper Rifles check ->LINKS Deluxe - ArsenalEdition I´d strongly recommend DELUXE Edition, as the difference is just 5-8€ in SALES and the weapons pack alone is 7€ usually.. plus 8€ for those 3 Skin-Packs ..plus missing out on exclusive SKIN Lock´n Load -Pack (Bonus-Weapons with UNIQUE advantages!!): ZXR .45 ACP - ..only silenced SMG in the game (average) Kings Arms Sawn Off Shotgun - ..special shotgun for "sidearm slot" (pistol slot!) Giovanni Mk12 Auto - ..only silenced shotgun in the game (useless above 20m) Prescot SR-9 Pistol - ..best silencer in the game (awesome! top3 pistol) Skins (mostly mediocre): Abstract Assassin (3x SKIN): Paint Spill Round Geometrical Painted Dark Hex Camo Graffiti Glow SKIN Dark Sky SKIN Fire and Ice EXCLUSIVE SKIN Sniper Rifles (1.Slot) Dmg-Category Suppressor Caliber Model Special Ammo Spec. MAG Light bullet yes 7.62 /.300WM JIC 7.62 Riihimaki M10 LSSR MYSH 2 (DLC) Marcus Tactical 8 AP, EMP, Luring AP, EMP, Explosive, Tagging, Luring, AGILE AP, Tagging, Luring 5 10 10 10 Medium bullet yes .338LM Tai Hu SR3 Defender 888 MSSR 10 EMP, Explosive, AGILE AP, Luring, AGILE AP, EMP, Luring 5 10 10 HEAVY bullet no .50BMG UK-50 Ron Model B82 EMP, Luring, Explosive, All 6 !! 5 5 Ammo Types: AP - armor piercing ammo EMP - electromagnetic burst (5m radius) Tagging - mark enemies within 25m Luring - lure enemies within 15m Explosive - explosion on impact (2,5m radius) AGILE - unaffected by wind/weather (SGW3 + Contracts called it DARPA) Assault Rifles /SMGs /Shotguns (2.Slot) Assault Rifles Suppressor DMG-Category Ext. MAG ^NR-37 ^ZA 556W °^MIK-05 no no no Rifle bullet . . . SMGs Suppressor DMG-Category Ext. MAG (DLC) ZXR .45 ACP MP Cottonmouth °MP Point Prime yes no no Pistol bullet . . . Shotguns Suppressor DMG-Category MAG-size (DLC) Giovanni MK12 Auto Giovanni M8 yes no Buck only Buck + Slug . . Bow (Silent) DMG-Category Ammo RAM-BOW Gas + Explosive . ° = reduced Noise ^ = improved Range (->Medium) Handguns (Sidearm -3.Slot) DMG-Category Suppressor Model Ext. MAG Pistol Bullet Light yes no KSG GK77 Ferlach XX . . Pistol Bullet Medium yes yes (DLC) Prescot SR-9 Steel 25Z . . Pistol Bullet Heavy yes no ^Harrier ^Zodiac 41 . . Buck + Slug no (DLC) Kings Arms Sawn Off (Shotgun) . ^ = improved Range (->Medium) Gadgets 90% same Gadgets as in Contracts 1 ..only StaminaBooster is new (and useless) plus Drone-Upgrade tree allows shooting PoisonDarts, while Anti-Tank Mine got removed (though replaced by AntiPersonnel-Mine-Upgrade - effectively freeing a slot^^) Gadgets - deployable Tactical: Remote Sniper Turret: RWS SR-50 (decent 500-1000m kills, Suppressor available!) Drone: MUAV "Falcon" (Upgrades: EMP, Tagging, Range, HACK electronics) Warning Device (Movement Sensor) Mines /Traps: Anti Personnel Mine (Upgrade vs Vehicles) C-4 Explosive (Remote Activation) Gas Mine Trap Decoy Trap (Luring Device with Remote Activation)Gadgets - instant Throwing Knives (much worse than silenced pistol) Grenades: Smoke Grenade Flash Grenade Frag Grenade Gas GrenadeGadgets - medical Med-Kit Adrenaline Pack Stamina Booster (near useless) Upgrades /Perks Effectively, all Development-trees got rearranged + streamlined.. Mask & Recon Category 1 2 3 4 Utility: Augmented Eyesight Astro Lens Target Tracking Plugin Environment Chip Awareness: Combat Engineer Tag Sensor Detector Upgrade vs Cameraman X-Ray Vision Movement: Cat´s Grace Lighter Equipment Predator Sprinter Support & Stealth Category 1 2 3 4 Soldier: Double Mag. Holster or Ceramic Plating Chest Rig Ammo Pouch Infiltrator: Universal Camouflage Kevlar Suit or Adv. Camouflage Zip-Line Motor Wraith Knife: Combat Awareness Swift Gambit Steel Grip Nimble Hands Drone & Turret Category 1 2 3 4 Drone: Lure Module Battery Module EMP Module Drone Mask Mode Poison Drone: Poison Rifle Ammo Compartment Add. Air Compressor Titanium Rifle Turret: Sentry Module vs Sniper Turret Range Semi-Auto vs Turret Silencer Quick Shoot Extra Target Equipment & Gadgets Category 1 2 3 4 Technician: Tactical Backpack Extra Compartment or Carbon Fiber Suit Fast Access Pocket Extra Compartment Meds: First Aid Kit or Fast Access Adrenaline Rush or Med Bag High Dose vs Syringe Box Gadgets: Luring Mine vs Proximity Sensor New Explosive Compound vs Deadly Formula Eye-Arm Simulation underlined = mandatory (extreme benefits!) LINKS https://steamcommunity.com/sharedfiles/filedetails/?id=2509814183 https://steamcommunity.com/sharedfiles/filedetails/?id=2525503557
2026-02-18 19:00:09 发布在
狙击手:幽灵战士契约 2
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