《小小梦魇2》

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小小梦魇2
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在这本参考书中,我介绍了游戏的剧情、全成就与帽子的获取方法,以及其他有趣的补充信息。

剧情一 《小小梦魇2》的主角是一个头上套着纸袋的男孩,名叫摩诺。游戏开始时,他做了一个梦,梦中他看到一条长长的走廊,尽头有一扇门。在门被特写之前,男孩在森林里的电视机旁尖叫着醒来。他起身,然后开始了在周围荒地的旅程。 沿着荒地行走,摩诺遇到了许多被隐藏陷阱杀死的动物和人的尸体,这些陷阱很快也对他构成了危险。在排除了一些陷阱后,男孩来到一间小屋,在地下室里他发现了一个仍然活着的女孩,她正坐在地板上听着音乐盒。 尽管摩诺试图帮助这个女孩(她是《小小梦魇》的主角小六),但她推开了他并跑开了。跟随着她,摩诺看到了几具由遇害者制成的人偶,随后追上了一个试图进入阁楼却失败的逃亡者。意识到自己无法独自生存,小六接受了摩诺的帮助,之后他们一同打开了通往阁楼的通道,在那里找到了通往后院的门钥匙。 当他们经过小屋时,房子的主人——猎人注意到了孩子们,他将他们视为制作新战利品的目标,并开始追捕主角们。然而,尽管猎人试图杀死摩诺和小六,两人还是成功躲进了一间废弃的谷仓,并用找到的枪向猎人射击。危险过去后,摩诺和小六从荒地来到海边,发现了一块被冲断的木门。孩子们把它当作木筏,漂过水面。过了一会儿,当雾中浮现出苍白之城的建筑轮廓时,他们才意识到荒地并非最后的危险之地。载着孩子们的木门停靠在沙滩上,随后他们上岸走进了其中一间屋子。

Walking through the destroyed apartments, the main characters come across a TV, which suddenly turns on and begins to have an extremely negative effect on Mono. The boy, writhing with a headache, approaches the device and tunes the transmission, resulting in the corridor from his dream, but before reaching the end, Six pulls him away from the TV, causing the boy to come to his senses. When the TV can no longer harm them, the children leave the house and head to the nearby School. As they walk through the school corridors, deadly traps are first set off, which the children narrowly manage to avoid, and then they are attacked by porcelain children. They throw the student's locker onto Mono and take Six away to an unknown location, leaving the main character alone. Realizing that there are a lot of aggressive children in the School, and deciding to save Six from the bullies, Mono begins to arm himself with the first objects he comes across, with which he kills a large number of Hooligans, breaking their porcelain heads. During all this, Mono encounters the local Teacher - a woman who can stretch her neck to any length. She soon notices Mono and begins to interfere with his attempts to save his friend, but this did not stop the boy from finding Six, tortured by the Hooligans, freeing her and successfully escaping with her from the School, at the last moment almost falling into the teeth of the Teacher. By the time the children got out of the School, it began to rain heavily outside. Since Six is dressed in a rag dress, she begins to freeze and get wet, but soon in one of the alleys the children find a yellow raincoat, which the heroine puts on and subsequently travels in it. After some time, the children run into the Hospital, where Mono finds a flashlight, which he immediately uses in the rather dark rooms of this building. In one of these, Mono stumbles upon another TV that is turned on, which he also tries to tune, but this attempt also ends in failure. While the children are trying to find a way out of the Hospital, they meet its prisoners, such as amputated, but at the same time animated hands, which Mono kills with cold steel, and light-sensitive Patients collected from prosthetics, against whom he uses the found flashlight, temporarily immobilizing them. Descending to the lower floors, the heroes meet the Doctor, “treating” his Patients. Hiding from a new enemy, the main characters make their way through wards and morgues, solving puzzles and opening doors. During one such process, Mono and Six are spotted by the Doctor, after which he begins to chase them, knocking over wardrobes and beds in an attempt to catch the fugitives. However, the children manage to deceive the Doctor and they lock him in an oven for cremating bodies, where, depending on the player’s decision, they can burn him or spare him, and then in any case they calmly leave the Hospital. Plot №2 Next, the main characters find themselves in the residential areas of the Pale City, where they see many strange people with distorted faces, dependent on televisions scattered throughout the area, most of whom kill themselves in front of children. Since they have all stopped reacting to the world around them, they do not attack the children first, thanks to which the latter calmly pass through the apartments. Soon, while on the rooftops, Mono and Six see the Black Tower towering over the city, broadcasting a transmission that distorts the entire world. After this, they end up in one of the houses, where the ceiling collapses. As a result of this collapse, Mono loses his flashlight, and Six is almost crushed by debris, but the boy helps her get out. And after some time, he and Six find a third strange TV, in which this time Mono manages to reach the door at the end of the corridor from the dream and open it, seeing behind it a tall and thin man in a hat. The sixth once again pulls the boy away from the TV, but this time the receiver does not turn off and the Thin Man comes out of it and begins to chase the children. They try to hide from him, but Six fails, and in front of Mono, the Thin Man finds and kidnaps the girl, leaving her Chaotic remains. In an effort to help Six, Mono once again approaches the TV and teleports through it to another apartment. Wandering around the Pale City, Mono finds a remote control with which he controls the televisions, thanks to which he begins to move faster, heading towards the main building of the entire city - the Black Tower. Not without difficulties, Mono manages to hide from the Spectators, miraculously avoiding death from a crowd of these monsters in one of the stores, in which the boy accidentally blew up the kinescope of the TV that the Spectators were watching. Immediately after this, finding himself in an abandoned apartment, Mono finds Six behind the screen of another TV and is already trying to help her. He almost pulls her out of the screen, but at the same time the Thin Man grabs the girl and drags her even deeper into the void, and he comes out and begins to follow the boy through the apartments of the house. At first, Mono hides from him under the floor, but then the Thin Man finds him again in one of the corridors, and, distorting space, almost catches up with the boy, who at the last moment escapes from the building by breaking the boards in a boarded-up window. Having escaped from the building, Mono ends up on the intracity railway, where the Thin Man begins to pursue him again in an abandoned train. Mono successfully escapes from the monster and at the last moment unhooks one of the cars, on which he successfully leaves for the subway. However, upon arriving on the subway, the car stops abruptly, which is why Mono almost dies, gets severely injured and breaks the TV remote control. Having difficulty coping with the pain, the boy rises and sees in front of him the chaotic remains of the Sixth, who with signs lead him to the stairs leading up through the drainage. Having reached the surface, Mono finds himself on the street, right in front of the Black Tower, and then the Thin Man appears in front of him again. Finding himself in a hopeless situation, the child removes the bag from his head, and when a figure looming in the distance approaches, he stands up abruptly and launches a stream of energy at his opponent, beginning to fight the Thin Man. During the battle, Mono throws the Thin Man back several times, and he gets up and tries to grab the boy again and again. Their powers are so great that during the battle the entire city is distorted in space and even destroyed by the energy emitted by their blows. In the end, the Thin Man, having fallen once again, can no longer get up, no matter how hard he tries, and then dies, dissolving into thin air. Having killed him, Mono distorts the space in front of him and moves the Black Tower towards him, after which he goes inside the building.

Inside the tower, Mono sees many doors and stairs illuminated by a pinkish glow and then hears music. Following the sound, he finds a game room with a giant music box and a huge monster, which eventually became Six. The boy understands that to defeat her he must break the box, so he hits it several times, first with a mallet and then with axes, although not immediately, since the monster began to react aggressively to Mono and defend his toy. However, Mono still breaks the box by hitting it six times, after which Six returns to her usual appearance. Returning to her previous state, Six wakes up and looks at Mono until Walls of Flesh and Eyes appear around them. The children begin to run away from this monstrous mass, and, at the last moment, Six runs across the collapsing bridge and catches Mono. However, she is in no hurry to pull it out, but instead, after a few seconds, she unclenches her hand and releases Mono, and then leaves through a portal resembling a TV screen. Waking up from his fall, Mono finds himself right on top of a biomass of flesh and eyes. Having walked forward a little, the boy sees a raised platform with a chair standing on it. Mono climbs onto a chair, and at that moment biomass begins to rapidly surround him, which, however, disappears just as quickly, and the boy finds himself alone in the pink-lit room where the Thin Man had previously sat. Much time passes, and Mono matures, eventually becoming very similar to his predecessor, and the color of the room's lighting changes to blue. At the end of this scene, we are shown him sitting on a chair in his room, most likely waiting for more victims, before the door closes again, revealing the same corridor that Mono previously saw in his dream. In the secret ending, which can be unlocked by collecting all the Chaotic Remains, Six flies out of the TV into a room where she is greeted by the Chaotic Remains, who become Dark Six. They both notice a poster on the floor with a Womb drawn on it before the other one disappears into thin air. The scene ends with Six feeling very hungry, foreshadowing the events seen in Little Nightmares. https://store.steampowered.com/app/860510/Little_Nightmares_II/ Characters Mono is the main character of the game. A boy, approximately nine years old, whose distinctive feature is a mask made from a paper bag placed on his head. Six is the second AI-controlled protagonist and Mono's friend. Known as the protagonist of Little Nightmares and a supporting character in Very Little Nightmares. Nomes are timid creatures who were once children. One of the Nomes is found in the Hunter's attic in the Wasteland when installing the add-on. Hunter is a resident of the forest outside the city. He has an abnormal love for taxidermy, killing all living creatures he encounters and making stuffed ones out of them. Teacher is a woman who lives in the school and controls the porcelain dolls that play the role of her students. Capable of stretching its neck to incredible lengths. Hooligans are evil porcelain dolls, “students” of the Teacher. They are very hyperactive and aggressive, ready to get rid of any unwanted guest, resorting to violence. Living hands - hands supposedly cut off from Patients. They move like spiders and are very aggressive. Patients are residents of the Hospital, due to the Doctors' operations they look like mannequin-like constructs of prosthetics and body parts. They freeze when light falls on them. Doctor is a huge and fat monster who is the main one in the Hospital and is behind all the horror happening there. Moves along the ceiling. Chaotic Remains are creatures consisting of interference that live in the Pale City. They are the remains of children kidnapped by the Thin Man, or possibly killed by other monsters, and are highly collectible. The audience are residents of the Pale City, escapists, obsessed with the signals of the Black Tower and having distorted faces without visible features. They become very aggressive if the televisions they are watching are turned off. The Thin Man is the main antagonist of the game. An incredibly tall man in a felt hat, the ruler of the Pale City. It is he who is behind the broadcast of the Black Tower signal, as well as the kidnappings of children in the Pale City and beyond. Dark Six - The chaotic remains of the Sixth. Subsequently appears next to Six whenever she is hungry in Little Nightmares. Walls of Flesh - a huge and shapeless mass inside the Black Tower, consisting of flesh and eyes. Presumably, the main antagonist of the entire franchise, who is the cause of all the chaos that occurs throughout the world of Nothingness. Additional Content Nome's Attic is an optional quest located in the secret part of the Hunter's hut that Mono can complete while following Nome. After completing it, the player will receive a Nome cap as a reward. Mokujin Mask is a DLC expansion containing an exclusive mask that Mono can wear. Forest

【成就】狡猾的猎物:在前往猎人小屋的途中避开所有陷阱

● 箱子里有什么?! 当你到达房子里的厨房时,查看冰箱。

【公平猎物】 你需要戴着毛皮帽子(位于房子的其中一个房间内)射击猎人。

● 野孩子 你需要在这个区域找到所有4个闪烁的遗骸

【觅食】 穿过该区域。这是游泳后获得的任务。

【裁判!】你需要戴上球帽(它在垃圾桶里),然后戴着它跑过学校入口处的大门。

【自由飞翔】 当你到达学校后,在远处的教室里会有一架纸飞机。你需要拿起它,返回并从你进来的窗户把它飞出去。

【霸凌者的霸凌】 你需要投掷柜子,使其砸中班级里的3名学生。为此,你要先吸引老师的注意,让他们开始追赶你,然后爬上带有钥匙的柜子。

【Merciful】成就:当你到达有被绑学生的房间时,需要不杀死这个可怜的家伙并通过该房间。只需等待他倒下(他不会跑到地板上的画像之外),然后捡起管子继续即可。

【单色旋律】 当你到达钢琴处时,需要用钢琴的琴键来移动。没错,在第一部分我们已经见过类似的设定了。

【True Colours】当女孩找到那件我们十分熟悉的雨衣时,你将自动获得该成就。

校园孩童:在一个关卡中找到全部6个闪烁残片

【成就】学业有成:通过关卡 【成就】医院

● 饥饿 大厅里会有一台自动售货机,里面有罐头,你需要从中获取尽可能多的食物。

【X个最好的朋友】 与肖斯塔一起站在启动的X光机后面

【玩具是给孩子的】 戴着熊帽子(可在玩具室楼上的橱柜中找到)时,在 crematorium 烧毁一个玩具。

【...And Stay Dead!】 当你击中敌人手部时,为确保击杀,请继续多攻击几次。

● 爆米花 在保险丝谜题期间,你会打开左侧的一扇门。门后,轮椅旁边有一个玉米棒,需要在我们已经熟悉的烤箱中烘烤。

● 异议 从活人体模型处逃脱后,我们通过通风口进入一个有床的房间。下方有一块奶酪,我们拿起奶酪后进入左侧走廊。在那里需要往回走,然后再次向左,进入一个地板上有洞的房间。将奶酪扔进洞里,注意不要掉下去。

● 医疗球 我们再次逃离活动假人,进入一个有电动椅的房间。在那里我们找到球,并把它扔给从门里伸出来的手,这太有趣了)

● 首先,不要造成伤害 我们不会把医生放进烤箱里烧,只是去坐电梯

患病儿童 在一个关卡中找到全部4个闪烁残片

【住院】 通过关卡 苍白之城

【不淑女】 在完成电视谜题后,我们乘坐吊架进入了一扇窗户。现在我们返回,爬进远处的窗户,打碎那本我们在第一部中就很熟悉的法典。

● 后工业时代 戴上邮差帽(可在前一个电视谜题的隧道中找到),然后去派送包裹。经过电梯场景后,从行李箱中取出包裹,之后将其送到左侧那扇已经有人等候的门处。

【苍白孩童】 收集关卡中所有4个闪烁残片

【苍白】 通过关卡 信号塔

【信号中断】 完成游戏 一般成就

【成就:Twenty-Six】敲响第六个铃铛26次。你可以在任何时候完成。

掌握之中 累计握住希克斯的手达6分钟

【成就】半顶帽子:收集到所有帽子的一半

【Far Ahead】:在此处需要收集所有帽子(不包括可选DLC中的诺玛帽子和预购帽子)

【No More Remains】 收集所有闪烁的残骸。游戏中共有18个。

【我看起来怎么样?】 当你完成游戏后,会自动获得最后一顶帽子。只需进入任意区域并将其戴在头上即可。

【黄金时段内容消费者】 获取所有往期成就 帽子

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乌克兰语版本 小小梦魇